Quadrilateral Cowboy
Quadrilateral Cowboy is a story about having those youthful, exciting, and often dangerous experiences with a really tight-knit group of friends as you journey through life together, and then growing old to reflect fondly on those memories.
It is all very beautiful to experience.
Half the game is a story that unfolds, and the other half is puzzle solving. The tale is quite moving, and the puzzles are very reasonably difficult, and quite rewarding. If you know Chung’s work, you know what to expect as far as the ‘experience’ or flavor. Otherwise, here is a test to gauge if you will like this game. If two of the three apply to you, then I highly recommend you buy it:
– Real player with 9.8 hrs in game
Read More: Best Cyberpunk Adventure Games.
The game has some great ideas and nice attention to detail, but I felt like it never came together.
A lot of mechanics get introduced and then forgotten. New mechanics replace the old ones instead of building on them. There’s hardly any increase in complexity as you go along.
All the levels are simple and focused on 1 to 2 of the avialable mechanics. The rest is either not used at all or simply taken away from the player, sometimes for 1 mission and other times forever.
Because of all this, the game became way too easy later on. Instead of having puzzles to solve, you just go through the motions. Click this, click that, go here, go there. Some timer here and there. No challenge whatsoever. Not to mention you can ‘cheat’ your way though a lot of the levels.
– Real player with 6.8 hrs in game
Vicewave 1984
There’s potential, but it’s not yet realised.
-Overview-
Vicewave is an open-world action game clearly inspired by Grand Theft Auto: Vice City. With a great synthwave soundtrack and vibrant 80’s style neons, the atmosphere is set. Unfortunately, the gameplay experience is lacking in several areas, and the optimisation needs work. Frankly, making any progress in this game is a constant uphill struggle against poor game mechanics.
– Real player with 5.4 hrs in game
Read More: Best Cyberpunk Realistic Games.
A wild review appears.
Conclusion: if you’re expecting a fun retro style GTA game. Sadly, this is not it (List is down below). I have given this game several tries over the span of a few months. I cannot recommend it.
The Bad
1: Lockpicking is extremely tedious. The (Sweet Spot) needs to be configurable via difficulty.
2: Player dies far too easy, and body armor is behind a XP wall.
3: Difficulty is too high (for casual players of this genre).
4: Cars hand like their on something, and bottom out if bridge is too steep.
– Real player with 2.4 hrs in game
Dubbing Time
声jing优fen模拟器
Poor optimization, awkard movement, but yet a brilliant idea!
– Real player with 0.1 hrs in game
Read More: Best Cyberpunk Casual Games.
Contract Work
Great retro arcade vibes!
– Real player with 1.8 hrs in game
fun game with some cool surprises. lots of ways to customize it. love vaporizing robots 🤖
– Real player with 0.7 hrs in game
DataJack
A sci-fi dive in the 90s, both for the game design + gameplay and for the dystopic cyberpunk concept style.
Gameplay per se is a bit wonky and you have to get used to the stealth mechanics, which are really retro-style by all means.
Still, the game is pretty enjoyable, the atmosphere is right and the lore is well thought out, which you can extrapolate by the mission briefing/debriefings and from the files you download from the terminals, giving the appropriate feeling and background, much alike to the first Deus Ex game.
– Real player with 7.3 hrs in game
You are a one man go in and solve the problem type of covert or overt operative whom corporations hire to do their dirty laundry. Covert if you move effortlessly like a ninja from shadow to shadow, crouch like a tiger, and jump like a spider waiting for the right moment to feed needles into the skull of your enemies. Or overt if you prefer the cacophony of machine guns and the smoke C4 makes when you are fed up with doors that don’t greet you with open sesame right at your arrival.
You can even hack systems, steal company data and make some side income by grabbing datacubes and other interesting things that come at your way. And since this is a Cyberpunk/Neuromancer inspired game presumably made by transhumanist wonks who enjoy running around with subdermal chips under their butt-cheeks, replacing limbs and adding subdermal armor and other kinds of protections are also available.
– Real player with 6.6 hrs in game
Operation: Tango - Friend Pass
Look, was it fun? Yes. My friend and I played the entire story on both roles. So, my hours reflect two completed campaign runs, 100%ing the game besides for achievements. Nevertheless, my friend, who was the one who bought the game, was very disappointed by how few missions there were. He felt that he didn’t get his money’s worth out of the game. If you and your friend are willing to have a short lived experience, then go ahead and get the game. However, if you are expecting a little more meat and potatoes than a campaign that can be completed in 2 to 3 hours, look for another game.
– Real player with 5.7 hrs in game
“We were here” mixed with “Keep talking and nobody explodes' ‘. I thoroughly hope that this game will show the world that asymmetric coop games are one of the best multiplayer experiences you can have.Both sides have their own view of the world, and have different tasks, but can only complete them when working together and communicating with each other.
It only takes about 3 hours to complete, but it contains some story time, and a lot of condensed gameplay.
The world is neatly built and the way forward is clear as long as you communicate with your teammate.
– Real player with 5.5 hrs in game
Operation: Tango
Operation: Tango is an asymmetrical co-op game (similar to a game like We Were Here) where one player plays as an agent and the other as a hacker, and you must communicate with each other to progress through the game. I generally found the missions to be interesting and challenging, with parts of one or two missions being a bit unclear what you were supposed to do (even after having completed it as both the agent and hacker!). There are 6 missions and 10 challenges, with the missions taking about 6-7 hours to complete, and the challenges taking 3-4 hours to complete at the highest level. The game’s overall aesthetic and UI is nice, and I enjoyed the music.
– Real player with 10.1 hrs in game
Goods about the game:
Hella fun if you like cooperative play
Big teamwork, make sure you get a good gaming buddy
Bads about the game:
Not really a lot to play
– Real player with 8.6 hrs in game
Dustborn
Dustborn is a third-person, single-player, story-driven, road-tripping action-adventure about hope, love, friendship, robots — and the power of words.
Set in a vibrant and perilous post-infodemic America inspired by graphic novels, a band of misfits and outcasts must cross a divided continent to transport a mysterious package from California to Nova Scotia.
WELCOME TO THE DIVIDED STATES OF AMERICA
The year is 2030, three decades after the Broadcast.
You play Pax: ex-con, outcast, con-artist, and Anomal with superhuman powers fuelled by disinformation. Your job: to transport a package across a divided America. But this is not a one-woman job. The fanatical Puritans are on your ass, the authoritarian Justice is in your way, and you’re four-months pregnant. You need help. You need a crew.
Joined by a motley mob of misfits with their own weird powers, you must overcome the many obstacles that stand in your way — through manipulation, subterfuge, and force — to reach your final destination and escape your troubled past.
YOU JUST CAN’T WITHOUT YOUR CREW.
Recruit and manage a band of outcasts and misfits with weird powers, compelling personal stories, and conflicting personalities. Manage your headstrong crew through words and actions, and use their powers to fight your pursuers and overcome obstacles along the road, as you stand united in the face of overwhelming adversity.
A ROAD TRIP ACROSS A DIVIDED CONTINENT.
Take a road trip across the continent, from the Corporate Republic of Pacifica to the Free Nation of Nova Scotia. Explore new places, take on unexpected assignments, and recruit new crew members. See the beautiful sights along the highway, rendered in a colourful graphic-novel-inspired art style, as you traverse an America irrevocably changed by civil war, mass migration, and global warming.
WIELD WEAPONISED WORDS AGAINST ENEMIES AND FRIENDS.
Words have power. Like, actual power. Fight your pursuers with weaponised words, and use wordcraft in conversations to manipulate people with the power of disinformation. Discover, record and remix arcane Echoes to craft new words, and learn to wield a lingual arsenal against enemies…and friends.
ADDITIONAL FEATURES
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From the crew that brought you story-driven adventure Dreamfall Chapters and fjord noir mystery Draugen, and the creative team behind The Longest Journey and The Secret World
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Explore pit-stops across America, from a former government re-education camp in the Oregon wilderness, to a decommissioned school for gifted children in Nevada; from an abandoned Utah mall to the derelict robot factories of Detroit — and through the mysterious Great Plains Exclusion Zone, where strange experiments take place in the ashes of the Broadcast
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Converse with your crew and other characters along the road through a dynamic and emotionally reactive branching conversation system, where your choices shape relationships
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Travel undercover as a folk-punk-rock band, and maintain your disguise by learning to play a set of original songs around the campfire…before proving yourself in an epic Battle of the Bands!
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A vibrant and original dystopian vision of the near future, with a colourful and mature graphic novel look by art director Christoffer Grav (Dreamfall Chapters, Draugen), written by Ragnar Tørnquist (The Longest Journey, Dreamfall, The Secret World, Draugen), and featuring an original 80s-inspired electronic score by award-winning composer Simon Poole (Dreamfall Chapters, The Secret World, Draugen, Moons of Madness)