Safe Not Safe

Safe Not Safe

Ever wondered how stealth games of the future will look like?

This is how. Safe Not Safe reinvigorates the genre in several fundamental ways.

Meaningful exploration

Every mission is a completely new procedurally generated level. Explore freely and find your own way to the goal without a pre-designed solution.

Worthy Opponent

Powerful AI controls the whole base and commands robotic security. The AI is adapting to your actions and builds smarter and stronger defences on the fly.

Real Challenge

Rogue-lite elements are challenging but fair. No saves during the missions – success depends only on your plan and the way you combine your skills and gear.

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Read More: Best Cyberpunk Immersive Sim Games.


Safe Not Safe on Steam

Quadrilateral Cowboy

Quadrilateral Cowboy

Quadrilateral Cowboy is a story about having those youthful, exciting, and often dangerous experiences with a really tight-knit group of friends as you journey through life together, and then growing old to reflect fondly on those memories.

It is all very beautiful to experience.

Half the game is a story that unfolds, and the other half is puzzle solving. The tale is quite moving, and the puzzles are very reasonably difficult, and quite rewarding. If you know Chung’s work, you know what to expect as far as the ‘experience’ or flavor. Otherwise, here is a test to gauge if you will like this game. If two of the three apply to you, then I highly recommend you buy it:

Real player with 9.8 hrs in game


Read More: Best Cyberpunk Adventure Games.


The game has some great ideas and nice attention to detail, but I felt like it never came together.

A lot of mechanics get introduced and then forgotten. New mechanics replace the old ones instead of building on them. There’s hardly any increase in complexity as you go along.

All the levels are simple and focused on 1 to 2 of the avialable mechanics. The rest is either not used at all or simply taken away from the player, sometimes for 1 mission and other times forever.

Because of all this, the game became way too easy later on. Instead of having puzzles to solve, you just go through the motions. Click this, click that, go here, go there. Some timer here and there. No challenge whatsoever. Not to mention you can ‘cheat’ your way though a lot of the levels.

Real player with 6.8 hrs in game

Quadrilateral Cowboy on Steam

Uplink

Out of a lot of the hacking games I’ve played in my time, this has to have it’s seat right next to Hacknet, as one of my ‘Two best hacking games I’ve played’.

To some extent, it is pretty much an RPG, just for hacking.

You take up a contract - Or a ‘Quest’ - You do what the contract says - Destroy a mainframe, or change a social security record, et cetera - and then you get paid with a handful of credits - Or “Gold” - which you then use to upgrade your system, be it a Gateway upgrade, a new processor, or applications that will further unlock your hacking capabilities. - Or in terms of the RPG comparison here; You level up your character, you get new weapons, and unlock new skills.

Real player with 269.6 hrs in game


Read More: Best Cyberpunk Singleplayer Games.


This is really everything I wanted from an indie hacking game. It is a vast and glorious sandbox brimming with opportunity. To tell its tale, let me start the story about twenty-five years ago, with a little gem from Interplay called “Neuromancer.”

Neuromancer was an amazing piece of work, for its time. A point and click adventure game, yes, but with a vast collection of BBS-like “sites” in “cyberspace,” which could be accessed and navigated spatially, a sea of semitransparent polygons on a sprawling grid. They called the book “prophetic” in its vision of what a global computer network might be like, but the game was similarly visionary, in that it offered a classic milestone-and-unlocked-door-driven main story, but with a vast and layered world of enriching side stories and tiny details easily overlooked, that add depth and character to the world in which your character lives. This was a level of detail and nuance and supporting gameworld-enrichment that Bioware would go on to become famous for, in its epic D&D games of the Nineties, and in its later adventure games, but in the Eighties, on computers that were much more limited in resources, this was a bigger feat, and a bigger surprise to the player. You could just play Neuromancer to win it, or you could play it to learn about it, follow the exchanges on the PAX and on private sites, the private message exchanges between AIs. You could learn so much more that way, if you were clever and patient enough to retain it, to piece it together, and to make sense of it all.

Real player with 109.0 hrs in game

Uplink on Steam

Glitchpunk

Glitchpunk

Review of Alpha.

Been on my wishlist ever since I saw it, since it did look a lot like gta2, which was my prime streaming game for a long time, so gave it a shot as soon as I could (didnt play demo though).

Will start with positives:

  • Really does feel inspired by old gta’s a lot: radio (humor and songs), gang-respect system, tank-controls in car, saves at home, burping, gouranga and other small things - pretty cool!

  • Upgrade system which carries itself into re-playthroughs

  • Multiple endings, non-linearity in area progression

Real player with 12.6 hrs in game

Update: There was a large patch on September 30th, Quality of Life update that should have fixed most of the serious technical issues. I haven’t replayed the game yet.

The game punked me immediately upon starting it by skyrocketing my fps to 482 in the main menu, effectively stun locking my GPU at 100% and 75°C in seconds. And my PC isn’t exactly a potato that needs frying, running an RTX2070, i7-7700K and 32GB of RAM, with an SSD to boot. Without capping the fps, it climbs to about 90 in-game on High settings, making the game stuttery and giving me a hot GPU turbine background noise. After capping the fps to 60 in the Nvidia panel, the game behaves like it should, mostly. There’s still some stuttering and weird lagging, but it becomes playable, for a bit at least. Unless you need to reduce your post-processing to medium, which completely changes the in-game lighting making everything pitch black. Checking the Known Issues topic in the discussions unveils more than a few bugs and glitches, from the mentioned post-processing problem to declining performance and heavily sparkling textures. I’ve had one complete freeze, where even alt+F4 wasn’t reacting and declining performance kept calling me to have a beer with her.

Real player with 11.0 hrs in game

Glitchpunk on Steam

hackmud

hackmud

There is a certain charm to Hackmud where, despite some of the flaws that I have been very much accustomed to over my 12,000 logged Steam hours in this game, I still continue to play this game, or at the very least have an interaction with it, daily. If I were to make a shortlist of my favourite video games of all time, would Hackmud be in this list? Compared to actual video gaming masterpieces? After a lot of deliberation, my answer is: “No at its core, but considering everything I’ve been through with it, yes”. Hackmud stands as a testament to the sheer entertainment potential of even the smallest and roughest of games with the right kind of mechanics to allow for infinite user-generated content.

Real player with 21032.0 hrs in game

This is one of my favorite games I’ve ever played. It’s hard to explain exactly what the draw is in a concise way, so be prepared for a little reading.

It’s easy to say that I love it for the scripting, which is my primary focus, but the reason I love it is so much more than that. The atmosphere really clicks for me, where the lore is presented “Dark Souls style”, which takes some digging to reveal - and what it shows you makes you want to know more. The npcs in this game talk from time to time, and as you see what they have to say you may start to realize they are not just making jokes, spamming weather reports, and adding to the lore, but they also hint at secrets that players can find.

Real player with 3061.8 hrs in game

hackmud on Steam

BitVault

BitVault

Simple puzzle game. A good hacker puzzle. At first it seemed simple to me, but the complexity grew and it became interesting. I liked both the style the gameplay. Not a masterpiece, but it definitely deserves attention and worth to play. I recommend it.

Real player with 8.1 hrs in game

An addictive logic game. A game that will immerse you in the world of a great hacker puzzle. The difficulty of the game is average, in most cases it seems easy, but sometimes you still need to think carefully)

Real player with 6.0 hrs in game

BitVault on Steam

Crypto: Against All Odds - Tower Defense

Crypto: Against All Odds - Tower Defense

Those who are familiar with the plants versus zombies series will be right at home when playing this game, Crypto manages to capture a frantic, fast paced tower defense that’s even a bit educational. Fingers crossed for any potential dlc or content updates in the future.

Real player with 9.4 hrs in game

Fun little tower defense game. Does a few things new, does a lot of things well, and scratches the tower defense itch nicely. Story bangs on incomprehensibly but, honestly, you can skip the story and miss nothing. There’s one or two other minor quibbles but, really, for the price you’re getting fantastic value. If you like tower defense games this is a solid entry.

Real player with 8.6 hrs in game

Crypto: Against All Odds - Tower Defense on Steam

Cyber Ops

Cyber Ops

This game is great and I’m kinda sad it got so many bad reviews. It’s challenging but honestly it’s not nearly as hard as people make it out to be. Once you figure out the mechanics it’s challenging but perfectly feasible after a couple of tries. It had some bugs at launch but they have all been fixed already.

Great atmosphere, good voice acting, nice looking interface and very singular gameplay. Being the guardian angel hacker behind a screen while the operators actually do the work might not be for everyone but I personally love it.

Real player with 25.1 hrs in game

Every negative review is sadly 100 % correct. Only 25 % ever made 1st mission. Only 0,3 % players ever finished the game and 1 % just hacked the “game finished " achievement, because more players finished game than finished last mission. You will be fighting the logic breaking UI problems more than “triangle” enemies. All moving enemies are called “turrets” when killed. You don’t know at this moment if cyborg or human enemy type died.

You will NOT be able to win after level 5 without good oldschool health cheats. The game is so buggy that some mechanics needed for victory don’t works sometimes. I won spider-tank level 6 fight legit first, but squad just glitched at the door when leving the cathedral. QTE skillchecks are also broken or start at unwinnable state.

Real player with 23.1 hrs in game

Cyber Ops on Steam

GRIDD: Retroenhanced

GRIDD: Retroenhanced

This game eats your quarters as you try to master it.

It’s Starfox but you’re hacking the Gibson.

Exactly the sort of game you’d expect to find at an arcade in the future if you were a character in Ender’s Game or Neuromancer.

Gridd doesn’t hold your hand. You fail and then adapt from what you did wrong. You will be clumbsy at first. If you learn fast, you’ll reach a little farther with each go. It’s not for kids who aren’t up to the challenge. Gridd forces you to develop your skill and doesn’t skimp in the reward for your growth as you unlock the next mind-bending level of gameplay.

Real player with 15.6 hrs in game

Summary

Mechanically: Imagine the most obstacle-course-like parts of Star Fox, with a dash of Space Harrier, topped with an infinite runner/infinite dodger/dodge-em-up/whatever the eternally mutating nomenclature is currently, and you’ll be on the right track.

Stylistically: Pure 1980s neon tinged Tron meets Nightmares (the Bishop of Battle.) Grid lines, modern re-imaginings of vector graphics rendered in 3D and lit with bold colors. Essentially what you see in any of the screenshots is exactly how the game “feels” visually.

Real player with 11.0 hrs in game

GRIDD: Retroenhanced on Steam

Hassle 1977

Hassle 1977

Wasn’t expecting such good stuff as small indie game. This product has so much potential, I do hope devs are planning some advertisement for it and they will add more features in the near future!

Real player with 3.6 hrs in game

pre-pre-pre alpha game feeling (clearly not beta)

vehicule physics are trash

no in game mapping controls

bad ost (for me)

Real player with 0.6 hrs in game

Hassle 1977 on Steam