System Crash

System Crash

System Crash is a strategic story-rich cyberpunk card game both developed and published by Rogue Moon Studios. Set in the not too distant future this is a story of intrigue, corporate espionage and cyberwarfare. Being a runner is a good, if not dangerous, career choice but after a mission in Berlin goes horribly bad you spend the next couple of months forcibly globetrotting while on the run from Corporate assassins intent on killing you. Eventually evading the pursuers you finally end up back in the “Sprawl”, a.k.a. San Angeles, down on your luck and looking to make some much needed credits. But a runner without a console can’t get any credits so after forging a deal with a local loan shark and finally getting your hands on some black market cyberware you hastily start down your road to redemption. A road that will take you through the darkest most dangerous places in both cyberspace and the real world…JACK IN!!!

Real player with 49.5 hrs in game


Read More: Best Cyberpunk Story Rich Games.


I really love this game.

System Crash is a single-player deckbuilder set in a cyberpunk-style universe. Battles unfold as a number of 1-vs-1 card-based duels over the course of the campaign. The campaign follows a comfortably generic story about hackers and back-alley doctors and shady corporations. There’s a very home-brew feel to the game in general, like it was cobbled together out of assets that were sitting around on a shelf in a garage somewhere.

Despite this, the card-battle system at the heart of System Crash is fantastic. It is extremely easy to pick up, but is highly addictive.

Real player with 48.8 hrs in game

System Crash on Steam

Shadowplay: Metropolis Foe

Shadowplay: Metropolis Foe

Shadow play: Metropolis Foe is Turn based Cyberpunk rouge like deck builder game set in virtual metropolis with a band of virtual rebels at a time with alternating play styles to learn and master. Character specified card development are veiled as reflected in the games numerous unlisted None Achievements with quite a deep learning curve.

Level are choice based as your progress depends on the chances you take with random encounters and numerous ways to progress and build your deck and optimise your items and support skills for the end game boss.

Real player with 41.7 hrs in game


Read More: Best Cyberpunk Singleplayer Games.


Cost the price of a movie ticket and lasted 10 times as long. If you enjoyed Slay the Spire, you will enjoy this game, two arcs completed, rewards give replay value, but unfortunately it has been abandoned. So it is incomplete. Still I enjoyed it enjoyable and a game experience worth having/ recommending. Hope the devs will complete it one day or make a similar game again.

Real player with 29.1 hrs in game

Shadowplay: Metropolis Foe on Steam

Cartridge Defense

Cartridge Defense

I’ve played a lot of tower defense games and this one is really compelling. There are difficulty spikes that had me ragequitting, but here’s some advice - don’t be afraid to spread your towers out, and sponsorship mode is endgame.

I love and I hate this game. The number of stages that you spend 30 minutes in, doing really well, and then the boss monster comes out and FUCKING STEAMROLLS YOU is waaaaaay too high. Also there are only a handful of “winning” round 1 plays, I am restarting a lot and I wish there was a better system in place to make sure you have an actual play round 1.

Real player with 98.3 hrs in game


Read More: Best Cyberpunk 3D Games.


This game right here is a gem. I have played hundreds of tower defense games, this ones special. Starts simple, and keeps adding layers with tower cards as you progress/farm. the effects on cards add so many ways to play. What a delight to not have a games in game purchase cost money!! it costs regents from playing lvl/farming to purchase packs for more cards, which packs seem to get better as you progress? easy to get to! It still has some bugs i have come into. but for me. nothing game breaking. Just notice it at keep playing/grinding. I am the type of person that likes to jump around from mmo to shooter, to thinker games. like tower defense or whatever. I like to have a game of each type to play at will. and this one has filled a void missing for tower defense for a minute. im a deep fan of such games likes orcs must die 2. where u can really set stuff up. and yes i gave up trying to type proper…can you tell? :)

Real player with 44.5 hrs in game

Cartridge Defense on Steam

Master of Wills

Master of Wills

Honestly, there is no better card game in the world. Once the community finds out about this game, it will be a hit. It’s different, its strategic, it has depth on top of depth and it truly takes things to another level. Also the MOW Team (and the dedicated people in the community helping out) have been at this for 4 years so you know they are dedicated to continuing the development and have already accomplished so much. Kudos to all involved!

Real player with 378.1 hrs in game

Such a simple concept and easy to learn. Yet the strategy is ever evolving, as it is not just a game against the deck and cards, but a mind game against your opponent. Plays can be as simple as moving cards, slightly more involved with faction plays, and advanced plays required multiple rounds to set up and execute. The art is fantastic and the team is responsive to feedback. A great game with plenty of options to advance for players of all types.

Real player with 312.3 hrs in game

Master of Wills on Steam

Metroplex Zero

Metroplex Zero

In 2280, Eurasica is ruled by cutthroat hyper-capitalist megacorporations. Only you can thwart ZantoCorp’s attempts to reestablish a dark tyranny. Metroplex Zero brings a new take on roguelike deckbuilding with it’s party-based RPG-style combat.

Visit powerful locations

To resist capitalistic tyranny, you’ll need to power up. Choose your route carefully, different locations give different benefits; upgrade your champion, recruit powerful units, upgrade cards, gain passive bonuses or duplicate any card in your deck.

Strategize to fit your playstyle

With five heroes to choose from, each has its own unique and surprising gameplay. Before each battle, scout your enemies and pick the ideal 36 cards to take on your foes. You are never forced to bring any card you don’t like into battle. During your run you will be able to acquire new cards, equipment, and augments. You can get special surgical implants, level up your heroes, and manipulate corporations into giving you very nice shopping discounts.

No playthrough is ever the same

You’ll never play the same deck twice!

  • Over 250 different cards, allowing for a blend of various playstyles and builds

  • Over 70 unique game-changing augments

  • 5 heroes each with very different gameplay

  • Level up your heroes multiple times in every run

  • Choose your own level up perks every time you gain enough XP

  • More than 20 unique random events

  • Over 30 different enemies

Metroplex Zero on Steam

Haxity

Haxity

One of my least favorite card games coming games like Hearthstone, Magic, Slay the Spire, Gwent, etc etc. Very low impact on deck building. Fun concept of having dueling players build decks to play specifically against one other person in a draft duel but the mechanics of the game make 90% of matches a rock paper scissors match of do you get to play your cards or does your opponent get to play theirs. No matter how cool of a deck you can build, either you win because you just did damage and the other player didn’t get to do anything to make the match interesting or your that player who doesn’t get to play. The only “close matches” I’ve played were mirror-like matches where both players just punched each other until the one with initiative gets the killing blow. I believe the game is still being developed while I’m writing this review so I’m sure they’re still tweaking and I hope the experience gets better but unfortunately for me that would require completely abandoning several key mechanics that I believe they want to define the game.

Real player with 73.8 hrs in game

🌎 Overview 🌏

A unique card-based rougelike RPG that has great presentation. The cyberpunk themes are strong, but the game still needs a bit of polish and more content to become possibly one of the greats.

Score is at the bottom of the review, while you are down there, leave a like if you liked this review!

Real player with 15.1 hrs in game

Haxity on Steam

Sentry:Obelisk Of Dawn

Sentry:Obelisk Of Dawn

MOBA games on VR.

“Sentry:Obelisk Of Dawn”is a VR-like MOBA game, and it is a multiplayer online competitive game that supports 5v5 games at most. The game is open to all players equally.

VR competitive games without vertigo.

“Sentry:Obelisk Of Dawn” uses a recharge-jump movement to compete on the battlefield.

-The way of jumping basically does not produce the dizziness of VR.

-In the way of pre-charging, the opponent’s “mobile information” will not be lost, and it will not be impossible to predict the opponent’s behavior like “teleportation”.

-A small area of 1:1 free-space movement allows players to focus more on battlefield tactics or combat skills themselves.

Cooperation and victory.

The main mode of“Sentry:Obelisk Of Dawn” is the “five Battlefield” mode, which attaches great importance to team cooperation.

-On the battlefield, there are “ordinary nodes” that can continuously generate fewer points and “deterioration nodes” that can generate a large number of points at once.

-The way to win on the battlefield is to get 2500 points first.

-Nodes are distributed all over the battlefield.

-The deteriorating node generates 500 points at a time but needs to occupy and defend for 45 seconds, refreshing every 4 minutes.

-The game supports real-time voice on the battlefield within the same team.

Upgrade and customization.

The current version of “Sentry:Obelisk Of Dawn” has.

-Upper limit of level 30, up to 30 talent points.

-38 sets of armed chips (battlefield skills in 5v5 battlefield).

-4 talent systems that can activate 12 talent pools.

-Among the armed chips, there are 15 sets of chips that can be specialized by talent.

-Each set of armed chips (skills) can be upgraded by completing various tasks, collecting fragments and resources.

-Each player can customize his or her own feature character.

Single player game or online matching.

You can quickly match an online PVP conflict, or prove your skills in qualifying.

You can also create a man-machine room alone or with friends to experiment with skills and tactics or hone your combat skills.

Sentry:Obelisk Of Dawn on Steam

In Her Eyes

In Her Eyes

Follow our curator for similar games

https://store.steampowered.com/curator/35180752-3-point-play/

Fantasy AVG + artistic characters and music + deckbuilding integrated = Summoned by a girl from another world to prevent an assassination that will happen in 30 days. AVG is a VN with a lot of choices.

Real player with 2.3 hrs in game

Written for 1561’s Thoughts - Honest reviews, for busy people.

In Her Eyes is a visual novel / card game with interesting gameplay but a not-so-great translation. It’s understandable, but at times the dialogue becomes rather clunky. The rhythm aspect is fun. 6/10

https://onefivesixone.com/reviews/in-her-eyes-2020-review/

Real player with 2.2 hrs in game

In Her Eyes on Steam

Malice & Greed

Malice & Greed

I’ve currently put around 200 hours into the alpha version of Malice while playtesting it before the early access launch, and it’s a MASSIVE recommendation. I feel like I’ve learned so much about the game, but that just makes me realise how much left there still is to discover.

Malice is quite a fresh take on the Roguelite genre with a progression system that surprisingly manages to sit in the middle of Hades & Dark Souls in a way that clicks. The number of possible builds with distinctly different playstyles is actually wild, and the emergent interactions scale in a way where there is always another thing to learn or consider, even if you think you’ve learned it all. Each time you have another ‘aha’ moment and understand how you can combine the systems together in a new way, the game reveals a whole new world of what you are able to do with those systems, things you would have never even considered but make so much sense once you know it’s possible.

Real player with 153.7 hrs in game

You know how Early Access games usually build on top of itself like a tower but without expanding itself, so you generally want to wait until it’s actually full release so you don’t get bored or worse, done with the game completely? Somehow this game doesn’t feel like that. Each major update feels like its own little game, and replaying them doesn’t feel boring at all. It does help that if you don’t know what you’re doing you will get wrecked super hard, and even if you do know what’s going on you’re probably still going to get wrecked by some very poor decision-making.

Real player with 74.0 hrs in game

Malice & Greed on Steam

Jupiter Moons: Mecha - Prologue🤖

Jupiter Moons: Mecha - Prologue🤖

Prequel to the events of the full game

Prologue contains only gauntlet mode where you fight battles, equip your Mech, level up your pilot - repeat until you defeat the final prologue boss or die trying.

Customize your mech

Choose your Mech frame. Every pilot approaches combat differently, choosing from the melee-oriented assault frame, the stealth sniper frame, or just opt-in for raw laser firepower. Mech frames can be upgraded during the game: by installing new equipment and upgrading the frame to a newer variant.

Build your perfect deck

Collect weapons, shields, and equipment by destroying your opponents in battle. Victory serves you with new ‘toys’ for your mech, swapping out these ‘toys’ will adjust your combat deck.

Test your Mech on battlefield

There are countless weapons and items to discover and try out: lasers, machine guns, plasma rifles, sniper cannons, swords, hammers, drones, mines, force fields, jet engines, as well as more unique ones like: rocket fists, whips, scythes, cloaks, pile bunkers or mini-nukes!

Enjoy the tactical combat

Predict your opponent’s actions and adjust your tactics to the situation on the battlefield. Flank, assault, ambush, hide behind cover, or precisely target most valuable components on enemies.

Find powerful card combinations

Discover unique card combinations that will give you an edge on the battlefield. Or try to find the one that will break the game: one turn boss battle victory or no damage. Test your combos on the highest difficulty levels.

Protect your mech body parts from destruction

Each body part of the Mech has its own armor and health. Balance your equipment to keep your deck efficient and provide enough protection. When a body part is destroyed, you can’t play cards attached to it!

Choose your path

Choose your path on the campaign wisely, avoid fights not suitable for your current loadout. Take greater risks for better rewards, or just complete your objectives. Discover the origins of the alien AI that is corrupting the machines.

Jupiter Moons: Mecha - Prologue🤖 on Steam