Gamedec

Gamedec

Pretty well done. Definitely along the lines of Disco Elysium in a cyberpunk setting, but without the roll of the dice involved in your dialogue checks - options are mostly determined by how you branch your professions (the level-up system) and by your past actions and interactions with other characters, things or situations. On top of that, you have to use the information you gather to draw conclusions and make deductions (you play as a sort of cyber detective), and most choices you make will either block certain paths of information or open them, which ends up changing the nature of a lot of the dialogue and the way the story’s told and, inevitably, how you’ll get to end the game.

Real player with 65.6 hrs in game


Read More: Best Cyberpunk Detective Games.


IN A WORD: COMPELLING

IN A NUTSHELL:

WHAT TO EXPECT: Detective adventure game. Isometric presentation. Cyberpunk Setting. Wide range of well-crafted locations. Good variety of crafted NPC individuals. Scripted, linear but self-deterministic story with arcs. Point & click style interaction system with some depth. Minimal character creation. Unrestrictive clue and deduction system. Occupational skill system for additional interaction options. Forgiving design generates some replayability. Made with no soft-caps. Text heavy, requires lots of reading. Extensive Codex feature full of important game data. No combat system. Single-player.

Real player with 31.6 hrs in game

Gamedec on Steam

Cyber Knights: Flashpoint

Cyber Knights: Flashpoint

Explore the dystopian cyberpunk future of 2231 as you command a company of shadow mercenaries working for the highest bidder. Cyber Knights wraps a world full of consequential story choices and significant character development around a rich core of classic and new mechanics. The game combines tactical elements like stealth, hacking and tense combat with strategic features like base building, contact management and in-depth squad customization. Cyber Knights invites you to jack in and explore a unique cyberpunk world and the immersive, human stories of your merc team in the dark future of 2231.

  • Turn-based Tactics: Deep and tactical gameplay using a turn-based, gridless third-person combat simulator. Cover! Overwatch! Recoil!

  • Dynamic Cyberpunk Story: Unique interwoven narrative with depth, meaningful player choices and hundreds of hours of gameplay. Create your own story reminiscent of pen and paper cyberpunk RPGs

  • Sophisticated Missions: Combine stealth, hacking and combat across multi-stage missions. Gain pre-mission advantages from Contacts

  • Endless Builds: Experiment with endless combos of Jobs, cyberware, weapons and gadgets to build the perfect team

  • Evolving Characters: Your team evolves as the story, your choices and battle leave lasting wounds, add Traits and threaten to strip their humanity

  • Safehouse Base Building: Construct a custom safehouse and upgrade rooms such as weapon shop, hund kennel and medical bay.

Cyber Knights strikes a unique tone with a futuristic setting that has passed through the messy near-future to arrive at dystopian 2231. Man-made environmental disasters have ravaged our biosphere. Artificial consciousness has been created, subsequently murdered, and then strictly outlawed at a global level. Megacorporate colonies and research stations dot the solar system from Venus to Jupiter. Quantum computing has radically altered the digital landscape and the very meaning of privacy and digital security.

The game’s threaded stories originate from both inside and outside your team – weaving together threads from your hired mercenaries, criminal connections and history that just won’t die. These stories operate on three interconnected and at times overlapping levels – personal stories (your team), contact stories (your employers) and event stories (city-wide).

And every choice you make and mission you run will impact your character’s permanent Traits, changing them in both subtle and big ways. Their stories and your choices combine to create a unique narrative for every game, every Knight and every team.

The second game our studio created, Cyber Knights RPG, took hundreds of thousands of gamers on an gritty cyberpunk roller-coaster, trying to get rich or go down shooting. The classic Cyber Knights has always had a huge following within our community and we are xcited to come back to the world and stories we started creating there so many years ago with an all new game, Cyber Knights: Flashpoint.

We’re weaving together the genre’s classic themes with the unique setting and history of Cyber Knights to create some of the most cutting, gripping and human stories we’ve ever told. Betrayal, sacrifice, trading away humanity for an advantage, living fast and dying young, revenge and testing the bonds of friendship and trust – it’s all here under the New Boston dome.


Read More: Best Cyberpunk Tactical RPG Games.


Cyber Knights: Flashpoint on Steam

Without Judgement

Without Judgement

Without Judgement combines exploration of a huge open world, gameplay and story changing choices and deeply engaging combat. You are a Sentinel, a PMC with a licence to kill. To be a great mercenary you will need the right combination of gears, skills, and friends.

YOUR CHOICES MATTER

Your choices affect not only how the story develops it also lets you decide how you approach each mission. Talk, fight or use skills to get past obstacles as the game adapts itself to your style of play. Every single choice can drastically change the outcome of your story. Different factions and corporations fall and rise, by YOUR choices in this crime-filled neo noire world. You can even finish the game without killing anyone!

THIS IS AN RPG

Define your playstyle by experimenting with a wide variety of weapons, nanotech, biotech, skills and items found throughout the world. Charge into a shootout, pick off enemies one-by-one using stealth, or hire/call other mercs to help you. Many options are at your disposal as you decide how to approach exploration and combat.

EXPLORE VAST OPEN WORLD

The world of Without Judgement is huge both in its scale and in its size. Travel across diverse regions ranging from deserts swamps, highways and neon lit metropolisies. Set in the futuristic version Florida, you are going to be able to freely explore the countless diverse cities and settlements across the state, ranging from high tech megacities, neon lit beaches and post apocalyptic swamps.


Read More: Best Cyberpunk Futuristic Games.


Without Judgement on Steam

Guns Undarkness

Guns Undarkness

【overview】

“Guns Undarkness” is a “Stealth RPG” that combines typical stealth game features such as remaining undetected and invading antagonist’s territory, with the traditional command type JRPG. The gameplay is roughly divided into two parts: a stealth part that hides on the field and a battle part that is developed by a turn-based command-type battle system. Encountering without being found by the enemy allows you to enter the battle in an advantageous manner. Aim for the depths of the antagonist’s territory while managing your resources well.

Guns Undarkness on Steam

七虹传 tale of rainbow 7

七虹传 tale of rainbow 7

In “tale of rainbow 7”, you will lead a special bounty squad to take adventures in the cyberpunk-like sci-fi world. This game is a story-driven , turn-based tactics, squad-based rpg game.

FEATURE

  • non-hardcore turn-based tactical battle system, like xcom

  • making new special partners in the game world

  • pixel-art cyberpunk-like sci-fi world

  • story-driven, and include elements of equipment, skill, etc

七虹传 tale of rainbow 7 on Steam

Shadowrun: Hong Kong - Extended Edition

Shadowrun: Hong Kong - Extended Edition

With as much written content as a novel, branching storylines intimately linked to your character choices, and a real tabletop feel where intrigue and negotiation can supplant the need for bloodshed; Shadowrun: Hong Kong is the commensurate single player RPG experience. It is best suited for avid readers who love video games, and for gamers who love interactive fiction. The tactical combat, the freedom of character creation, and the a-la-carte missions should appeal to the more goal-oriented RPG fans among us. But if you don’t like to read, you’ll find the game (and its predecessors) to be a bit of a turn-off (even though they are a much better read than basically every other RPG these days). For me, the game’s writing and art are on par with Dragonfall, and its gameplay has been dramatically enhanced.

Real player with 79.6 hrs in game

The Shadowrun mythos is an edgy, magic-infused cyberpunk dystopia that stepped off the neo-noir streets of Seattle this run into the fluorescent, neon light of a noodle shop. Of all the Shadowrun games, I think Hong Kong inundates you the most thoroughly in mood and environment. It’s like walking onto the set of Bladerunner with all its mixed-ethnic, cultural richness and rain-coat dripping, depressive atmosphere; the setting is both gorgeous and miserable.

I avoided Shadowrun for a long time because I’m just no fan of isometric games. They take away what is, for me, the most important feature of storyline gaming: that first-person point of view escapism. A top-down, god’s view of the world is a big wall when I want to feel immersed in an environment and persona. But the Shadowrun cult-following has been so widely celebrated, I overlooked that when I bought and binge-played this trilogy. And I’m so glad I did.

Real player with 76.7 hrs in game

Shadowrun: Hong Kong - Extended Edition on Steam

Shadowrun: Dragonfall - Director’s Cut

Shadowrun: Dragonfall - Director’s Cut

Disclaimer: This review was written when Dragonfall was a DLC and will be updated to better reflect Director’s Cut in the future. If you are already familiar with the DLC version, skip to the end for my initial thoughts on the new features.

When Shadowrun Returns came out there were numerous complaints. Rather than ignore them, HBS listened to the fans and fixed many of them when they released Dragonfall. That wasn’t enough for them, wanting to better address the players suggestions they re-released it as a stand alone game and freely upgraded everyone’s existing copy.

Real player with 605.2 hrs in game

2054. Berlin. The Flux State. It’s a world of magic, technology, metahumans, megacorporations, and dragons. You are a Shadowrunner, a criminal who does the dirty work for clients who can pay for your skills. But things aren’t always as they seem, as you’ll soon find out.

As the story unfolds, you’ll find yourself faced with some hard choices. Your clients can’t or won’t give you the whole story, and moral ambiguity will cloud the decisions you make. Not only that, the way you lead your team can have repercussions on how they view you. As you progress through the story, they may open up to you, giving you information about their lives. I felt like this was really well done. Your teammates have back stories, character flaws, and even side quests. It’s up to you to say and do the right things to gain their trust.

Real player with 124.0 hrs in game

Shadowrun: Dragonfall - Director's Cut on Steam

Shadowrun Returns

Shadowrun Returns

Let me start out by saying that this is the first Shadowrun game that I have ever actually played. Yes I have tried the 1993 Shadowrun for the Super Nintendo but I could never get into it due to it’s… Interesting controls (read point and click with a controller). But the game concept and the universe intrigued me, Over the years I forgot the name of it several times but would bring it up every few years and try to find the name of it and feel that they should remake it for the pc where it ultimately belonged. Well a few months ago was one such time that It popped into my head, I did a quick search for it and what did I find but a new Shadowrun being made for its proper platform (psst its the PC). I instantly fell in love with the style and everything I say was just the best thing I have ever seen.

Real player with 42.1 hrs in game

Heads up, I need a runner and you need the Nuyen, are we on the same page? Good. If you’re used to quick and easy jobs, well you’d better strap on tight. This one’s a slap to your senses, a bug in the system, a pair of fools in an all-star hand.

If ‘get the job done’ is your middle name, then that’s all I need to know.

Whaddaya say, chummer?

Shadowrun Returns is a lone-wolf style, turn-based strategy with RPG elements, set in the year 2054 within the gritty underbelly of Seattle, combining an urban cyberpunk fantasy with the abrasive narrative of a seasoned crime novel.

Real player with 25.5 hrs in game

Shadowrun Returns on Steam

Colony Ship: A Post-Earth Role Playing Game

Colony Ship: A Post-Earth Role Playing Game

This is an Early Access review. The game contains bugs and is only feature complete for Chapter 1. I will not mention bugs in the review, because there aren’t any game-breaking ones and the ones that do exist are minor. Also, please download the combat demo before purchasing.

Background

The game takes place in a post-apocalyptic post-Earth world revolving around a multi-century trip on a colony ship. You are just one person, who lives in an area of the ship, called the Pit. You are not a hero, nor are you anyone special – yet.

Real player with 90.4 hrs in game

UPDATE:

I now have a good handle on the combat system. Here is what I was doing wrong:

  • Character spec:

Decide how you intend to play and spec accordingly. For example: my tank maxed Con and Str this prevents his from being knocked down as I took the Juggernaut feat. It is critical that you also take the Armor Feat with this kind of build. My primary weapon is a shotgun, and he feels really strong. Go all in on your chosen spec, I cannot understate this!

  • Easy Target

Pay close attention to what you are wearing. If you make yourself an iron brick you will get prioritized by the enemy AI and get more holes in you than a cheese grater.

Real player with 60.7 hrs in game

Colony Ship: A Post-Earth Role Playing Game on Steam

StarCrawlers

StarCrawlers

StarCrawlers - a sci-fi first person party-based dungeon crawler with turn-based combat.

Flavor - Shadowrun in space.

In short, a surprisingly solid crawler with impressive polish that delivers what’s expected of the genre with more charm than normal. An easy recommend at its price.

More things to know:

1. Fun class variety. Soldier, Engineer, Cyber-ninja, Smuggler, Void Psyker, Force Psyker, Hacker, and a special optional companion class recruited via mission. Each has a different resource and gimmicks along with three talent trees. Party size limit of 4, but you can recruit all classes and rotate as needed.

Real player with 123.5 hrs in game

Introduction: (Click Read More and scroll to bottom to see the shortened version)

After spending 70+ hours and hitting L100 in StarCrawlers on Hardcore I felt that I had enough experience to write a review, so let’s begin.

What is StarCrawlers? Well, StarCrawlers is a sci-fi dungeon crawler that puts you in the shoes of a Crawler in a galaxy where megacorps control the lives of the billions teeming in the galaxy. What does being a Crawler entail? Well, every now and then corps need a few dirty jobs done in order to expand and Crawlers are often the individuals they contact in order to do so. If you’ve ever played Shadowrun, this universe gives similar vibes.

Real player with 115.5 hrs in game

StarCrawlers on Steam