Unending Dusk
Unending Dusk is a decent beat’em up if you enjoy grinding stats and finding rare attack mods. As you can see I dropped over 80 hours just to max out 2 of the 4 characters. I guess you could say that it has some roguelite elements, although there is no perma-death. The stages are randomly generated so you can run into a secret shop or a hidden area, and that is not counting the stat grind which is usually associated with the genre. For me the game managed to capture the nostalgia that I have for classic beat' em ups, despite having all those new features. In my opinion the combat, aesthetic and the controls are faithfully implemented. I play Streets of Rage (2) very often, by comparison the execution of attacks is essentially the same. Unfortunately, it has no grappling which is perhaps my biggest problem. There are definitely some modern features added to the formula such as character levels and different damage types, but overall it truly feels like a game that could be on Genesis - mainly due to aesthetic.
– Real player with 104.7 hrs in game
Read More: Best Cyberpunk Beat 'em up Games.
Unending Dusk is an old-school beat-em-up with ARPG mechanics and a pretty decent, darksynth-esque soundtrack that was admittedly rough around the edges in its early days, but regular updates have smoothed a lot of those edges and made for a compelling cooperative experience whenever I can rope friends into playing it. The developer even does double XP events on occasion. It has up to four-player online coop but regrettably no local option, an odd choice for the genre.
The time and place, a dark cyberpunk future in the last city on Earth. The titular twilight spells impending doom for the city given its reliance on solar power. A brilliant engineer has taken it upon himself to gather a band of the deadliest mercenaries, bounty hunters, soldiers and even religious fanatics he can get to find the source of the unnatural darkness and combat the strange, almost demonic invaders it brought with it.
– Real player with 101.2 hrs in game
ANNO: Mutationem
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Enter our world!
Welcome to the neon-covered, 2D-meets-3D Cyberpunk world of ANNO: Mutationem. In this Action-Adventure game with RPG elements, you become Ann: a highly-skilled combat-trained lone wolf on a personal mission in a giant Metropolis, full of sinister mega-corporations, mysterious fringe groups and creatures more bizarre than words can express.
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Where 2D meets 3D
Unique 2D-to-3D gameplay, seamless switching between 2D Action n' Platforming and 3D Exploration to interact with the world and its inhabitants
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Ann kicks Ass
Ann will slash, shoot, combo, grenade-throw & ground-pound her way thru hordes of enemies and huge bosses.
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Explore, Discover & Return
Exploring diverse locations such as huge cities & complex underground structures, players are free to go as they please, returning to previous areas and unlock new events.
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A dark, twisted plot
A grand story befitting a rich and dark cyberpunk décor, featuring our main hero Ann and her trusty hacker side-kick Ayane.
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Craft, Upgrade, Improve, Customize
Collect, buy or craft items & upgrade Ann’s stats, skills and gear. Use chips to modify any kind of weapon you find.
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Read More: Best Cyberpunk Action-Adventure Games.
Peripeteia
Peripeteia is an upcoming first-and-third-person game, mixing shooter, stealth and RPG mechanics. Heavily inspired by immersive sims made by Ion Storm and Looking Glass Studios; Peripeteia expands upon the formula with original ideas and an unexplored setting.
In an alternate history cyberpunk Poland, a young cybernetic supersoldier named Marie must make her way as a Mercenary in a post-Soviet city full of corruption and opportunity; where nations, powerful factions and ideologies clash.
You will be forced to use your wits, tact, and raw violent nature to complete tasks shrouded in conspiracy and mystery. Logic, skill and ruthless cunning will win you the day in an interactive and highly adaptive world. When that fails, a loaded gun and the ability to create your own climbing routes virtually anywhere, will suffice.
Have you found yourself hungering for a sense of survival, accomplishment, and player choice long absent from this dark and belied industry? Then consider joining us in the lights of the Eastern Night with Peripeteia.
“Jank/10”
- Dave Oshry
Read More: Best Cyberpunk Immersive Sim Games.
RAVE Asylum
RAVE Asylum is a turn-based roguelike RPG set in a Cyberpunk city filled with punishing enemies and engaging combat. Your tactics and team compositions will be tested as you fight your way through unimaginable foes. A rift has opened and the city has descended into chaos. Can you stop the aberrations and close the rift? Will you stop her before it’s too late? Or lose the city to insanity.
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Prevent the city from descending into madness. Manage the city’s sanity to prevent otherworldly creatures from spawning. When sanity levels are low, you will have to fight aberrations from another dimension to regain control!
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Optimize your team. Customize your party based on your experience from previous battles. As you play the game, you will learn the strengths and weaknesses of your foes. Fully customize your party with a wide variety of classes and skills to improve your chances in the next Run.
- Utilize the Overdrive and alter the tide of combat! This energy pool charges during combat. Each character can tap into this pool to unleash their own powerful abilities!
Hitman’s Overdrive
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Though death is permanent, there is a chance to recover a DNA blueprint if you manage to defeat the enemy. This can later be used in the Lab to clone a copy of the character.
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Earn Techs to make every mission unique. These passive abilities acquired via elite battles or special encounters aid your team and help shape your experience..
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Explore a beautifully, hand-drawn Cyberpunk universe filled with unique player classes and challenging enemies.
Different Districts
Neon City
Sewer System
Mech Ruins
more to come!
DataJack
A sci-fi dive in the 90s, both for the game design + gameplay and for the dystopic cyberpunk concept style.
Gameplay per se is a bit wonky and you have to get used to the stealth mechanics, which are really retro-style by all means.
Still, the game is pretty enjoyable, the atmosphere is right and the lore is well thought out, which you can extrapolate by the mission briefing/debriefings and from the files you download from the terminals, giving the appropriate feeling and background, much alike to the first Deus Ex game.
– Real player with 7.3 hrs in game
You are a one man go in and solve the problem type of covert or overt operative whom corporations hire to do their dirty laundry. Covert if you move effortlessly like a ninja from shadow to shadow, crouch like a tiger, and jump like a spider waiting for the right moment to feed needles into the skull of your enemies. Or overt if you prefer the cacophony of machine guns and the smoke C4 makes when you are fed up with doors that don’t greet you with open sesame right at your arrival.
You can even hack systems, steal company data and make some side income by grabbing datacubes and other interesting things that come at your way. And since this is a Cyberpunk/Neuromancer inspired game presumably made by transhumanist wonks who enjoy running around with subdermal chips under their butt-cheeks, replacing limbs and adding subdermal armor and other kinds of protections are also available.
– Real player with 6.6 hrs in game
Gripper
In Gripper, androids celebrate “Burning Man” by burning humans. That’s why all inhabitants bear a physical injury of one sort or another. You and your deaf sister are no exceptions. The two of you live peacefully on a farm until someone comes and burns it down. Now, your sister is missing. All you have left is your car with a hook. The time to learn how to kill with it is running out.
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Take on the journey of a hero named None and follow the voice of his sister — a deaf singer.
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Tear your enemies apart with a hook and finish them with their own weapons.
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Discover and rip away the hearts of 11 colossal bosses to gain new abilities.
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Explore 11 bizarre biomes which will form a vast and majestic world right in front of your eyes.
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Fly through 11 nightmarish tunnels to the beat of incredible tracks by KillTheBarber!, VEiiLA, Under This, Yamila, Mezzanine, pqQp.
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Solve puzzles and decipher the codes of Garbage Collector to reconstruct the world history.
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Immerse yourself into the retro-waves and tunes of mini rhythm games.
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Collect all hidden statues to reveal the skeletons and tragedies of each character.
Gripper is our personal story of loss. We turned it into the game to let it go. We hope it will help you too.
Defragmented
Thie Review Originally Appeared on IndieHangover.com on 2/29/16 - For the full review; http://www.indiehangover.com/review-defragmented-by-glass-knuckle-games/
When I first heard the announcement that Glass Knuckle Games, creators of the fabulous Thief Town (seriously, Thief Town comes in a VERY close second behind Knight Squad in my list of “Greatest Indie Party Games of all time”) were doing a Cyberpunk RPG. I was excited. It gets said a lot, but Cyberpunk is an often underrepresented genre in media and in gaming. I think that we could see Cyberpunk dethrone Steampunk from its places as the most popular geek sub-culture in the near future, but currently, seeing a good Cyberpunk game release is a relatively rare thing, particularly if you discount Shadowrun.
– Real player with 20.5 hrs in game
Full video Review:
https://www.youtube.com/watch?v=3k2S9WhAPUA&ab_channel=GuyLogic
Textual Summary:
Defragmented starts you off with some of my favorite game music in ages, bringing me straight back to Kung Fury and my adrenaline pumping like only hotline miami could. It’s unique art style for both menu and cut scenes takes my attention, even if the options menu is a bit confusing to navigate.
The art in the cutscenes is clean and stylized, with tons of character and little details being put into place to draw the attention to the entire scene. Though there is no spoken dialogue, and the cutscenes play like those you’d expect in a dating sim, the art style really sells it here.
– Real player with 18.0 hrs in game
Transistor
Transistor is a sci-fi themed RPG action game, developed and published by SuperGiant games (the same guys who brought us Bastion), releasing on PC in mid 2014, and then later in that year on PS4, and then got a further port to IOS in June of 2015.
Game play in Transistor takes a lot of elements from Bastion. The camera angle is in an isometric point of view as you control the main character, Red. You traverse a series of locations fighting enemies, known as the “Process”. A nice feature which has been added which is where Transistor differs from Bastion, is that you can either fight in real time, or in a planning phase. The real time plays very similar to how any isometric action game would play out, however the planning phase really adds an element of strategy to this title; you have a limited number of commands you can carry out before needing to recharge, these commands include moving around the scene and casting your various spells and abilities.
– Real player with 25.5 hrs in game
Transistor is a pretty interesting game, though definitely confusing. You begin the game “in media res,” with things falling apart and jumping into some uncertain combat with some creatures known as The Process. Your character, Red, seems to have lost her voice, which is odd, and I will get to that later as a criticism related to Supergiant Games. The only thing that speaks to you (as the character and player) for most of the game is actually your weapon, the Transistor itself.
The story is not all given to you. In fact, you must piece a lot of it together - what the world is, where the people in it are, who the people you meet along your journey are, and what you are actually doing in the first place, among many other questions. Supergiant was very lightweight on what they give you, as you only learn small pieces here and there, with a few side details as you explore and find items such as terminals, which have news posts or recorded audio.
– Real player with 19.4 hrs in game
Without Judgement
Without Judgement combines exploration of a huge open world, gameplay and story changing choices and deeply engaging combat. You are a Sentinel, a PMC with a licence to kill. To be a great mercenary you will need the right combination of gears, skills, and friends.
YOUR CHOICES MATTER
Your choices affect not only how the story develops it also lets you decide how you approach each mission. Talk, fight or use skills to get past obstacles as the game adapts itself to your style of play. Every single choice can drastically change the outcome of your story. Different factions and corporations fall and rise, by YOUR choices in this crime-filled neo noire world. You can even finish the game without killing anyone!
THIS IS AN RPG
Define your playstyle by experimenting with a wide variety of weapons, nanotech, biotech, skills and items found throughout the world. Charge into a shootout, pick off enemies one-by-one using stealth, or hire/call other mercs to help you. Many options are at your disposal as you decide how to approach exploration and combat.
EXPLORE VAST OPEN WORLD
The world of Without Judgement is huge both in its scale and in its size. Travel across diverse regions ranging from deserts swamps, highways and neon lit metropolisies. Set in the futuristic version Florida, you are going to be able to freely explore the countless diverse cities and settlements across the state, ranging from high tech megacities, neon lit beaches and post apocalyptic swamps.
The Ascent
The Ascent is a very well made game, it goes like prune juice through a granny with the runs.
It’s not a very deep game but what it does, it does so exceedingly well.
The storytelling is top notch, it’s no disco elisium but stories are believable, consistent , fun and unforced.
It’s an adult game with plenty of swearing, blood, drugs and gore.
I was able to reach out and touch my opponents with a satisfactory amount of bullets, gunfights quickly turn into adrenaline fueled gore-fests and once I figured out the augments, the flow of the fights was juuuuust right.
– Real player with 76.2 hrs in game
Bugs appear to be de rigueur for cyberpunk-themed games these days and The Ascent is sadly no exception. The spectacular combos during co-op battles are fun and the visuals are incredible, but there’s no denying that the bugs (sometimes progression-breaking) can become wearisome and lead to a variable experience amongst co-op players (e.g., some players may experience progression blockers, others will not - some players will be awarded achievements, others will not).
– Real player with 70.4 hrs in game