Soko Loco Deluxe

Soko Loco Deluxe

I’ve looked at quite a bit of the games that sok pop has put out, but I think this one gives you the most bang for your buck. If you really enjoyed messing around with toy trains as a kid or like a simplistic resource manager time waster I think this game is good for you. Several levels, difficult challenge modes that force you to understand all of the games mechanics. My only complaints are the inability to move the camera around in a 360 degree view, along with some of the very challenging flag mode stages. I just wish the developers put more time into this game to flesh it out even more with more feature and maybe a story.

Real player with 36.6 hrs in game


Read More: Best Cute Indie Games.


One of the most entertaining games ever! I’m a fan of 2D strategy/puzzle experiences like Into The Breach or Rimworld, and this game clicked with me in a similar way. It is well balanced and designed. For me it is like a hidden gem! Mechanics are simple, but complex enough to engage for days. Only drawback - sometimes pixelart UI elements are hard to understand, but one can get used to it after first few missions, otherwise it is a very elegant game, worth trying! I had to write this, I spent 16 hours in this game and I have it for like 2 days. It was hard to turn it off to leave this review. OK, now I need to get some sleep it’s 4am where I live… :D

Real player with 34.5 hrs in game

Soko Loco Deluxe on Steam

Cargo Transportation: Low Poly

Cargo Transportation: Low Poly

Cool 3D game, great design!

Real player with 3.0 hrs in game


Read More: Best Cute Driving Games.


Quite addicting but I rage a lot but like the game but VERY glitchy should be fixed

Real player with 2.3 hrs in game

Cargo Transportation: Low Poly on Steam

Fly Corp

Fly Corp

As you can see by the number of hours I’ve played, I definitely enjoyed this game. Play is fun and exciting and yet weirdly satisfying.

It could be perfect with these changes:

1.) It would be cool to see what percentage of players beat each scenario (like “0.1% of players beat this scenario” for “Unlock All Countries”). This would make winners who beat difficult scenarios feel even more superior, and warn those of us who struggle. It’s nice to get an idea of what difficulty to expect.

2.) In the tutorial, I would mention that there is a random element to the game in addition to skill. It’s possible to be the best player and still lose if you get a bad unlock order. That’s good to know coming in as opposed to slowly realizing it over time.

Real player with 102.1 hrs in game


Read More: Best Cute Casual Games.


I see potential for a great game in Fly Corp, but I feel it’s developing in the wrong direction. The devs seem to be making a shift toward realism and have made the game difficult beyond belief. It already had major balancing issues in terms of cost scaling before the latest update. Now it’s unplayable.

I implore the devs to remember this is a game. Yes, make it difficult, but on the same note, it needs to be winable or you’ll lose your audience.

Please dial back the cost scaling, fix the event randomization and imbalances, and completely remove cost scaling for routes. It should not cost more to build the same route just because you’re farther into the game.

Real player with 52.7 hrs in game

Fly Corp on Steam

Mini Countries

Mini Countries

Surprising I stumbled upon this page by going down a rabbit hole looking for a puzzle game that could entertain me without requiring me to spend most of my time trying to figure out the puzzle/strategy in order for me to complete it. I bought this game purely based on first looks and watching the developer play a bit of it on his live stream before I decided to just jump in and try in on my own.

Honestly, I was surprised by the way it looked first right off the bat and how the music and design were clean and refreshing from the start. Reminded me of the puzzle game The Witness on the first loading screen of just the background and music drawing you in before thrusting you in a game where you use your wits to figure out what to do. Though, this game did start with instructions which made it easier to understand on certain parts. Even with the Instructions I got, it was neat to learn things that the instructions didn’t go over completely (like the fact that you can connect storage units to each other). However, I thought from the first levels it would be a repetitive process until I hit later levels where cities would pop up more and more mechanics were added. Nearly lost my mind trying to find a new strategy for different levels.

Real player with 14.6 hrs in game

Great game, chill and challenging at the same time.

Would definetely recommend the game, although some gamecrashing bugs occured during my playthrough. When attempting to beat the finland level at around 3000 population all the indicator bars above the cities turn grey and i am no longer able to identify the missing item, which then makes me lose the game 2 months later. Very frustrating when you managed to build a system that works and then just having it wasted like this.

Hope the devs will pick up on bugs like these, keep up the good work, will replay at a later time!

Real player with 12.4 hrs in game

Mini Countries on Steam

Tiny Rails

Tiny Rails

STEER CLEAR!

Update: The game is idle. Idle money making is bugged and has been for more than two years. It doesn’t seem like the devs are even trying to fix it.

There are so many issues with this game.

  • All train cars come from the gum ball machine, and you may need one that’s quite rare

  • You need said car because: The more passenger slots you have, the more you need to please them

  • If you find a cart that gives the stats you need, it will also have space for passengers, increasing the amount you need to please them

Real player with 455.0 hrs in game

This game doesn’t have many reviews so I felt the need to write one out.

Graphics

Good lord the graphics are impressive! And as a fellow artist I heavily appreciate the “proper” use of pixel art. I noticed some games that use pixel art don’t use it the way it was supposed to be done and took me right out of the game. So this is a big bonus for me. The trains are all gorgeously done and many of the cars are really unique, or even easter eggs. I really appreciate we have the option to stick to more “realistic” cars and don’t have to use the ones that purposely look silly. All of the background assets are a joy to look at and I can’t imagine how much time was spent working on everything individually and also have it all fit together so well in a scene. Honestly if you’re a pixelart buff I’d just recommend the game to gawk at the graphics!

Real player with 315.8 hrs in game

Tiny Rails on Steam

TrainClicker Idle Evolution

TrainClicker Idle Evolution

There' something strangely soothing about watching the trains cross across the screen, chugging along the rails to it’s destination. I do wish I could lower the bird sounds so I could hear the engine and train itself more. The game runs smoothly and the music is nice.

My biggest criticism or thing I wish we had is an auto-progress option so that it can just move on to the next level if I want it to instead of manually activating the train forwards. I do like to let it run on a certain level but if I could also be allowed to let it go forward of it’s own volition that would be great.

Real player with 65.6 hrs in game

Sending this to library. Developer was active in March and went silent. Enjoyed game play for a while though.

Is this a clicker game? Sure, auto clicker is not something is needed to progress. Click half an hour and close :)

Is it idle? Yea sure, i get a lot of money while idling with 4 trains and maxed out engineers.

Game-play is broken. Half of the skills are dead and other half are breaking economics.

Ascending? Never saw that screen :D I never had to, as i wasn’t stuck. Game just became boring to me.

Real player with 49.3 hrs in game

TrainClicker Idle Evolution on Steam

Train Train Train

Train Train Train

Fairly simple game, fun artstyle and gameplay. Difficult at some points but you can overcome these problems over time.

Real player with 1.9 hrs in game

A lovely cute relaxing puzzle game, that requires building and management of several train station and tracks while also paying attention to not run over any animals.

Great game to pop in and relax for a bit by playing a couple levels.

Theres also a custom editor, so you can create a cute looking hell trainstation for all your friends to “enjoy”.

Looking forward to the sequel ( ͡° ͜ʖ ͡°)

Also: I like trains :)

Real player with 1.6 hrs in game

Train Train Train on Steam

Eggcelerate!

Eggcelerate!

Tim Beaudet’s, Eggcelerate!, brings a spin on racing games, where your objective is to finish the level without dropping your egg. A novel twist on the classic egg and spoon races, that as kids we are too familiar with, with just as much frustration.

From the sound effects to the music, it is a quirky and fun little game, that will certainly test your patience.

It didn’t take me long to realize that this game is impossible to play with a keyboard, so word of advice, unless you have nimble fingers and a keyboard that allows for great reaction times, then do yourself a favour and grab a controller, and have some fun.

Real player with 50.2 hrs in game

Eggcelerate! is a game where you can sink your teeth, playing hours on end trying to beat the developer’s time.

Opposed to other games, the times set by the developer are very challenging!

If that wasn’t enough, you can try and compete on speedrun.com/eggcelerate !

Even if you’re not that of a hardcore gamer, this game is still a great content.

The many puns, silly sounds and overall aesthetic that cracks you up every time you play.

A solid game to try if you have a couple of hours to spare.

Real player with 47.5 hrs in game

Eggcelerate! on Steam

Brave Deeds of Rescue Team

Brave Deeds of Rescue Team

They’re always ready to help. They’re always at the heart of the action. They’re daring, fearless and resourceful. They are the Rescue Team.

Assemble a team of emergency response specialists and help people in trouble all over the world. With earthquakes, floods, industrial accidents and volcanic eruptions to deal with, there’s plenty to keep you occupied!

Develop your rescue base

Build up experience to improve your base, train your people to make essential equipment in the engineering department and vaccines in the lab, and send out vehicles to assist in operations on land, air and sea.

Quick responses are key

As you progress through levels, the situation can change at a moment’s notice and new challenges will appear – from fires and explosions to landslides and building collapses.

Every life is important!

People aren’t the only ones you’ll have to rescue – pets, pandas, dolphins, bears and rare turtles also need your help! The game features all kinds of animals!

Emergency calls

Emergencies are happening all the time. You can help with all of them! In addition to playing the main levels, you can also send team members on missions automatically. You have to assemble your team carefully. A well chosen team can make all the difference to a mission’s success.

Rewards

Complete levels successfully and get rewards to improve your rescue base, decorate the city and make it nicer to live in.

Brave Deeds of Rescue Team on Steam

Moons of Ardan

Moons of Ardan

So I really wanted to like this game….. And I do!

I figured Id give this a try not expecting it to be all that since it’s very early access and cheap, boy was I surprised by a well thought out, fun game to play with no crashes or errors. Yes it has some teething issues of course and those are annoying flashing lights when night time comes, the lights seem to flicker a bit. Also, if you send feedback it will not lock the mouse and keyboard to the feedback page, so if you go to edit you will be spinning your world and placing random buildings all over. Other than those 2 things its silky smooth really.

Real player with 80.0 hrs in game

Short version: game has potential, but needs a lot of work.

Long version: It runs at a solid 6 fps once you start getting things set up on the other moons. Increasing or decreasing the graphics settings (which give no indication as to what they actually change) seems to do nothing. There is no way to change keybinds, the sound effects are (probably) just default sounds that come with the Unity engine. Switching views to the other moons is clunky at best, and painful at the aforementioned 6 fps. This feels more like something that should be on a kickstarter as a proof of concept rather than released as even an Early Access game. The music is decent, albeit a bit repetitive. The balancing feels a little off, though that’s to be expected for an early access title.

Real player with 9.9 hrs in game

Moons of Ardan on Steam