Ultratank
Absolutely a waste of a dollar, There’s no rhythm whatsoever, and every level shares the same song. You can tell how the levels look, and are, just by looking at the menu screen, and I’m not saying they’re good either, I guess they do their job, but nothing is special about them, the dev just wants you to play this for as long as possible, hence the multiple levels. This game is obviously a cash grab, and it’s upsetting. Don’t buy this.
– Real player with 0.1 hrs in game
Read More: Best Cute Score Attack Games.
War of the Human Tanks - Limited Operations
Warning: 1000+ word review from a guy that’s way too passionate about a trilogy that features chibi girls that shoot at each other and explode. Please read if you have spare time.
The first two War of the Human Tanks games are among my favorite PC-exclusive games I have played so far. So, I bought the third game on the same year it was released and… it wasn’t my cup of tea. What made the Human Tank games so special to me is the ability to break the game with overpowered tanks and pit those tanks against other overpowered extra stage enemies in a game of dark chess. This game takes that away and makes you play fair and square with the opponent in a normal strategy game.
– Real player with 34.1 hrs in game
Read More: Best Cute War Games.
I’m going to write a lot of words about anime tanks because I really like this series and I don’t think anyone else knows it exists. The last game in the series, Limited Operations, has been out for around 9 months and has about a dozen reviews. Here’s a really long one and consider this a review for the series in general.
The War of the Human Tanks series is essentially anime Battleship. Fights are real time and pause when you click a unit to choose an action. There’s always a large fog of war and most units are of the one hit, one kill variety. Tanks are of the mass-produced style, outside of a couple of special NPC’s, and are permanently destroyed when killed in action. Tanks can also equip modules that you can create which do things like increase shooting range and area, increase movement and so on. Limited Operations changes the last few parts up, though.
– Real player with 31.1 hrs in game
War of the Human Tanks - ALTeR
Welp, this certainly was a pleasent surprise. who would have thought that having a cute army of tank girls would be so interesting. The music is also interesting and I never tire of the battle/death cries of my, and my enemies, troops.
In the story there are acouple minutes of dialouge then a skirmish. For the battles, you must deploy a tank that acts like a king in chess, if she dies you lose (you can even have multiple). then you can make other units (if it is within the maps unit cap) like artillary (slow but long/wide range) shock tanks (fast/cheap/suicide explosion), assault tanks (medium speed, medium attack range) and much more. There is a fog of war, so you must proceed with care to find the enemy through scouting and prediction based on where you see them fire. You must build and upgrade your units by using supplies from winning or losing battles, so you may have to grind in the caverns or in free battles if you cannot preserve your troops.
– Real player with 70.0 hrs in game
Read More: Best Cute Strategy Games.
This game… this goddarn game.
I’m not exactly sure where to start, so first off: this game is absolutely fantastic! I haven’t played EVERYTHING yet (still need to get Glitch-Heshiko and play the 2 or 3 optional Floor 90+ Battles), but still. The combination of Visual Novel and (Semi-)turn based Strategy game is beautiful and really well balanced, most if not almost all the tanks have their use and encourage players to figure out their favorite strategies and the Modules and combination of them just add to the fun (I still have fun giving my Peko-Peko a Tank Life ensurance and just making her explode, achieving absolutely nothing… I’m an Idiot.).
– Real player with 69.3 hrs in game
War of the Human Tanks
Battleships and chess with lolis.
Fantastic fun, interesting story with many twists and several endings, engaging gameplay that demands strategic thinking and an incredible soundtrack throughout.
The game’s story is told through visual novel format, which sets the state of affairs and the stage for the battle to follow. Battles are fought in real-time, but with a sort of turn-based system that runs on ticks, for example after giving a unit orders to move you must then wait for it to radio in asking for new orders before it can be moved again. Battlefields are presented as a grid of octagons, and before the round commences you must first place your units as in Battleships. Each unit has it’s own special properties and characteristics similar to chess, for example some may move 2 spaces at a time whereas others may only move 1, or one unit might only be able to attack horizontally whereas others must attack at least 2 spaces ahead of itself. The aim of each battle is to eliminate the opponent’s ‘Command Tank’ before they destroy yours which, regardless of how many units they have remaining, wins you the battle. The battlefield is covered by a shroud as seen in most real-time strategies with sight range varying between your different units, so early game tactics may usually consist of Battleships-esque artillery strikes into the dark hoping you’ll hit something, as your units gradually advance closer to the enemy, thinning out their ranks until their command tank is within firing range.
– Real player with 73.6 hrs in game
The first time I saw War of the Human Tanks, I was put off by how obviously low-budget it is; that was a huge mistake. Apparently, the art style just needed some getting used to, because once I got into it, I thought the graphics were actually pretty good. There’s full voice acting, fun animations and even some really catchy music that makes me itch to buy the soundtrack.
But what about the meat of the game? That, for me, comes in two packages (or perhaps Amasson boxes): the story and the gameplay. Let’s get this out of the way: The story is awesome. I loved it. This is definitely not a “skip-the-dialogue” kind of game; in fact, after a certain point, the story became the main appeal. It’s simultaneously lighthearted and grim, with a really interesting setting that ends up being much more detailed than you might suspect at first. There are four endings (two main paths, with two endings each) that all end up being pretty radically different and are all fantastic in their own way. I’m really in love with the setting, and all the little things you can learn about the rather disenfranchised battle-androids they call Human Tanks; the story really exceeded my expectations in every way. The translation is great, and the writing is clever, funny and serious when it needs to be; some of the big twists were huge gut-punchers. I’d definitely say the story was maybe the best part for me, and it’ll stick with me and inspire me for other personal projects for quite a while.
– Real player with 53.0 hrs in game
ConnecTank
A horribly LAZY port…
$30, for a terrible, terrible port of a game that isn’t even worth $15? How do they have the audacity to charge $30 for this, on PC, when it’s such a dreadful experience to play it on PC? I mean sure, charge $15 for it on consoles or Switch where you can actually play the thing with the intended controls, but to charge TWICE what the game is worth on PC, AND then make such a terrible port, is just taking the piss
Pros:
Cons: #1. No mouse support whatsoever. This is BY FAR the biggest problem.
– Real player with 34.8 hrs in game
Very fun and easy-to-play game for 2-players – we are six missions into the game and playing at Normal difficulty. I am not sure how it will scale with more players though.
We also tend to load the ammo as quickly as possible with little regard for the enemy-fired ammo, so as to overwhelm the enemy through sheer ammo numbers. Through this approach, each mission takes us about 10 minutes to complete and thus is manageable time-wise.
– Real player with 12.4 hrs in game
Fuga: Melodies of Steel
Finally after a long road this game saw the light of day and I was more than eager to put hands on it.
Despite the number of hours clocked in I have not finished it as I actually been redoing the game a few times to measure replayability as well as how better/worse I could do, but from what I experienced so far, I’m holding my vote positive.
It is however not a game without its flaws, if things that can be fixed to an extend, so lets break it down.
The definitely good:
- Graphics/Artstyle
I am utterly in love with the detailed artwork pieces that are shown all over the game, and I feel that everything else helps build up a style that’s very uniform across the board and that’s even including the 3D models used for the characters during intermission/exploration. There’s certainly artistic liberty in some departments namely the mechanical designs, but I was already expecting some of the silliness coming in and I was not looking for much else here, so there’s definitely plenty of value.
– Real player with 81.2 hrs in game
Right. Where to begin with this one. Be warned, this is less an objective review and more a personal retrospective, and there will be prologue spoilers. I don’t usually “review” games and am only giving this one attention as I feel it has the makings of a sleeper hit that hardcore fans will be trying to convince people to play. Like its predecessors, it hit shelves with absolutely no fanfare. Just seeing how few reviews games like this one gets shows how criminally underrated these hidden gems are.
– Real player with 55.8 hrs in game
Tank Quest
This game is really recommended to family players who can play with kids. Multi controllers are supported.
– Real player with 16.7 hrs in game
Fun alone, but more fun with friends.
Tank Quest is a top-down shooter with strategy elements. The campaign is divided into about 8 different levels which each contain 5 missions. If you die at any point in these 5 missions, you have to start from the first one again. This can be very frustrating, but forces you to learn strategy to complete them faster. After a couple times dying on mission 5, I was able to zip through missions 1-4 easily.
Co-op reduces this frustration as all members of the party need to die to restart the level. Friendly fire makes for lots of funny moments, and the game goes a lot faster with help from teammates. My first solo run took me about 5 hours, but playing with 3 people only took about 1 hour to beat the game.
– Real player with 9.3 hrs in game
Good puzzle
Pazzle
– Real player with 3.4 hrs in game
Great puzzle game, cool soundtrack
– Real player with 3.1 hrs in game
Tankex
This game is a nice take on the classic Battle City from the old NES days. A one map, 4 teams of 2 tanks, 3D labyrinth where you play until you get 30 kills. It’s actually pretty addicting and has a lot of potential but there are a few things that need addressing:
- The game desperately needs a better room creating system where you can easily play with other people. There are currently no people online at any time but even if there were - I didn’t find a way to create or join a specific room to play with your friends and not just random people. This is the biggest issue that needs addressing as the game would benefit immensely from the existence of a developed multiplayer system.
– Real player with 5.6 hrs in game
Very fun to play offline. Computer requirements are very low. Overall great game.
– Real player with 4.6 hrs in game
Tiny Troopers: Global Ops
Attention! Tiny Troopers: Global Ops is a fast-paced arcade twin-stick shooter in which you lead an elite squad of Tiny Troopers on action-packed missions to take down hordes of unscrupulous enemies from all corners of the world!
Yes, the Troopers are ready! Battle-hardened, razer-focused, and raring to take on daring new missions! So, suit-up and lead your squad into explosive battles with epic campaigns against legions of heavily armed adversaries, you’re the best of the best, and it’s time to prove it in Tiny Troopers’ biggest ever ops!