A really fun game.
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Quite fun game and very cute game. Quite the short gameplay but if you are trying to get all achievements you might waste an hour or two on it.
A love letter to Mega Man except much shorter and much, MUCH more forgiving. Unless you’re playing with modifiers to make the game harder for you, you get infinite lives and a fair amount of checkpoints each stage. The game takes 1-2 hours to complete depending on your skill level. (I’m average so I died quite a bit, but not to the point of getting frustrated.)
Since this is a fast-paced platformer, the game “feel” is probably the most important thing here, and GB Rober nails it. The controls feel really good, and the gameplay mechanics, while simple, provide enough variety to keep you entertained.
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I really like this game!
I haven’t put a lot of time into it, but so far the enemies and level design feel very fair.
The fact that unlimited lives are on by default really encourages experimenting with your special moves and new weapons, as dying doesn’t really have any consequences: the levels are short so it doesn’t take long to get back to where you were and weapon energy refills on its own.
The roll mechanic is amazing and it feels incredibly rewarding to get a bunch of speed and airtime by jumping off platforms at the right time, skipping huge chunks of the level. This along with the dash makes the game really fun to speedrun (and on that note i do wish there was some sort of timer to keep track of your performance, but it’s not a big deal).
Oh Jeez, Oh No, My Rabbits Are Gone!
Oh boy. Here comes my long awaited review of the first title from Studio Nevermore.
Oh Jeez, Oh No, My Rabbits are gone is a mix of Oddworld, with cute fluffy bunnies that are way bigger than normal bunnies.
These floppy eared friends are scared off one day, when the heroine dressed in purple goes off to save the rabbits, with the help of hiker girl. Be prepared, as the shadowy Anti-Rabbits are out and lookin' to spook the crap outta you. Oh, and… These puzzles will test your wit.
Some of the puzzles in this game are quite the brain bender/timing is key sorta stuff that I simply adore.
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Good stuff. Atmospheric and with a nice soundtrack, it’s a bit like the classic Abe’s Oddysee but on the exact other end of the cuteness spectrum. Weighs in at just the right length and is paced well, I was interested the whole way through and wound up rescuing every rabbit. It is also indie as hell in the good way. Hope for more along the same lines someday!
The Witch & The 66 Mushrooms
This is a cute short metroidvania with a lot of fairy tale influence in the story and bosses. The world is pretty small, but it’s dense with upgrades and collectibles, so it feels a bit larger than it otherwise would.
You start with a double jump, and a healing ability (check your pause menu for more information). The metroidvania locks are various weapons which can destroy certain crystals and unlock passages, a few items that open up more of the map, a cat form that lets you go into narrow passages, and gems/orbs late game that open the way into the final area.
As the first game i ever played developed on this Pixel Game Maker MV software, i got to say, it’s pretty ambitious to develop a small sized metroidvania title, but even then it has its shortcomings, particularly small things than end up mattering on the whole gameplay experience, for starters, while the controllers seem decent enough, there’s some minor decisions like running while holding the attack button as if this was a game developed for a game system with very few buttons, when in reality you could easily fix this by making just tapping the same direction twice like Castlevania Circle of The Moon, furthermore, the difference in movement and speed between walking and dashing could be a bit more notorious.
Great concept, been keen to play this ever since I saw Jacksepticeye and Markiplier play the demos on their channels. Love the puzzle solving, at times was quite difficult and genuinely surprised me a few times. Definitely felt satisfied when I got those puzzles.
A few early glitches with level restarts, but with some fine tuning updates I’m sure that’ll be resolved. A good three hours worth of your time max if you don’t have to restart twice like I did lol. There were a couple of levels where it wasn’t obvious if I could make a jump after trying it the first time, and so I would give up that option and spend ages jumping around looking for other ways to solve the puzzle, only to realise that my first thought was correct.
-No story for the game. Seems like they had a bunch of platforming levels they needed to do something with and to figure out a theme to connect them together.
-Controls can be very tricky. There was a section where you need to sprint and double jump but the character would just jump straight up every time.
-Do not recommend trying to play this on keyboard (which I did). At times you are required (it seems) to 5 keys at ones : Sprint, directional key, activate light, double jump and “zip”.
-There is no option to toggle light on. Its kind of annoying to have to hold the SHIFT key (if I remember right) down the whole time.
As with so many interesting games, this one boils down to “Great idea, poor execution”. As best as I could tell, for the first three zones (how far I’ve completed the game), you must examine and interact with most, if not all possible objects to hit the 50% mark, and again to hit the 100% mark. This effectively means you need to either go up to everything once in a circle, or switch actions without a quick-swap option in front of every object. Then, once you hit 50%, you have to do it again to make sure you don’t miss those last few percentage points.
This is a cute little game. It isnt long, though the puzzles, imo, are clever and a few, you really have to be very observant.
What I really loved about the game is the unique concept. Not only is it a Point n Click, where you have to search for items and clues, the items themselves have to be ‘discovered’.
Everytime an object is investigated, a percentage is added to a meter. As the meter rises, the objects become more detailed, in design and description.
The first puzzle is from the Main Menu, for some. Thanks to Discussion threads, I found out the key ‘Z’ is the what is usually the ‘enter’ button, which gamers of Japanese titles would be more familiar with.
Panda in the clouds
Awesome game, the puzzles are greate! And the art is so cute!
Great puzzles, I had brain cramps with the tornados.
Plus, it’s cute :3
Soulless: Ray Of Hope
I can’t believe this game only has 35 reviews. I’m not going to write an essay covering each aspect of the plot/controls/audio/ etc, but I will mention them all briefly because they have made a distinct impression on me.
I think many people picked up or considered picking up this game because of its side-scrolling nature and apparent similarity to the popular title Limbo (a good game, don’t get me wrong - also check out Inside). But this game is different. True it’s a side scroller, death can come fast, and checkpoints are frequent. But the similarities mostly end there.
I bought this game after seeing it looked like Limbo but the main character had a cool flying mechanic. After a short time in the game our hero loses his wings :( This made me a little sad for him but also now I didn’t get to fly about like I’d hoped!
The way in which the camera follows Elin (that’s his name!) about whilst flying is far from ideal. Most of the time you can’t see where you’re flying to vertically meaning having to just have faith, sometimes this means impacting with deadly spikes. Sorry Elin….
Druid is an enjoyable puzzle quest. You play as a Druid who goes to a magical forest. He wants to find a mentor and become wiser. It is very difficult to find the right path in the forest: there are many ravines, reservoirs, impassable thickets. To get into inaccessible areas, the Druid needs to learn new abilities that are activated using magic runes. They can be obtained by helping animals in the forest. Runes can be combined.
Nice graphics, unobtrusive background music. The game is worth the money. I highly recommend it for playing with children. Although it’s hard to find the right path without a forest map.
This is like a ‘metroid-vania’ game but instead of action-adventure, we have some light puzzle elements.
To put it another way, it is like if you replaced a point&click adventure game’s mechanics with the ‘HM moves’ that you use in Pokemon to open up new areas of the overworld map.
You are a druid seeking enlightenment in the forest, and you slowly gather a series of magical runes that let you interact with the environment, or take on animal form, to conveniently get past oddly specific obstacles you find in the forest.
Yuhha: Stolen Treasure
!!!ALERT!!! EXTREMELY DIFFICULT GAME !!!ALERT!!!
NO CHECKPOINTS, NO AUTOSAVE, NO CONTINUE.
If you are a fan of Retro-Style 2D Platformers, you should help disgruntled dragon Yuhha to find out who stole his treasure and waking him!
● 15 long and hard vertical levels without checkpoints
● Each level brings something new! (Enemies, Obstacles, Mechanics)
● Horizontal screen wrap! (Leaving one side of the screen, Yuhha immediately reappear on the opposite side)
● 5 different stages (Each of them has its own unique music theme and thematic tileset)
● Try to find secret room to get extra life! (One secret room per level)
● Strive to improve your run grade (From zero to ten) and run time (Use built-in timer)
● Retro 8:7 aspect ratio of gameplay part of the screen (Gameplay + Interface = 16:9)
● Family friendly content! (All enemies in the game are robots)
● Platforming with real falls (Since the levels are vertical, you won’t meet any typical “Bottomless pit” in the game)
● Made with using classic (8-bit) color palette