Probably my new favorite causal RTS game, and cant wait to see new troops/levels added!!! Beautiful art style, with very nice looking characters and levels (Including the main menu). The battles are fast-paced but timed really well to prevent an overwhelming number of troops. Unlike most RTS games I’ve played, you don’t have to dedicate a large amount of time to play this, but there’s a ton of content for such a low price!
Read More: Best Cute Indie Games.
A really awesome stylish and casual RTS game. Perfect for newcomers to the genre and people (like me) who love RTS games. It has really satisfying battles and it’s super unique and fun to play through. And, there’s a TON of content for being so cheap!!
Necronator: Dead Wrong
With almost 15 hours under my belt, here’s my thoughts.
The game is setup in an RTS meets deck-builder. This gives the game a different feel than your straight up deck builders (like Slay the Spire or Banners of Ruin). Since the battle is semi-automated, you just have to manage your resources. But don’t call it easy, because there is a great challenge sometimes in keeping up with the various levels; especially with the “survive for xxx seconds” maps.
You get commanders with different playstyles. One is a straight-up combat deck and the other is a toy-box style deck with few normal units. You can also unlock alternate decks for the commanders for even more variation at the start. The upgrade paths for the cards can be a bit random, so the rogue-like element is there and can either flummox you or really help you.
Read More: Best Cute Roguelite Games.
Mostly fun game, has some fairly obnoxious/punishing game mechanics.
For starters, there are a decent number of relics (items that effect everything, usually based on some criteria) that give you some strong boosts if you have fielded less than 6 units. Then half the game is spent playing against enemies who get to make a card in your hand useless every few seconds if you have less than 10 (will be lowing to 6 according to the roadmap) units on the field. Do you want to try and field a small but strong elite army if the relics line up right? Good luck when you have to wait for mana to regen and by that point there is a solid chance that your card gets ‘silenced’. Silenced isnt just some minor condition that can be fixed, its a card in your hand that now CANT DO ANYTHING. The only way to get rid of it is to redraw your hand, which can cost from free (if you wait long enough and are playing the toy maker) to 40 mana (of which you only get 100 from the base hero).
Little King’s Story
Little King’s story was an amazing gem for Wii systems ( I don’t know if it was available for any other console systems ). I was really happy to find this game available here on Steam.
It’s graphics are good and very cute. The story is a little silly and fun but not annoyingly cheesy. The music is great, it’s taken from mostly classical Western pieces that you probably will find very familiar. The music is generally bright and cheery so it’s not the kind of calm classical music that puts you to sleep but it provides a very nice background music throughout the game. The game isn’t overly challenging but challenging enough to make it fun and a little bit addicting. It’s a little bit of RPG, a little kingdom building, but a fairly casual play. The game itself is great.
Read More: Best Cute Strategy Games.
Another great game flounders due to an utterly terrible port.
Little King’s Story is a port of the Wii version of the title (not the PSP version that removed the charming look of the game) where you control a boy who’s found a magical crown that makes him King of a poor, run down kingdom. It’s your job to build up your empire and dominate the world (according to your Military Advisor, Howser). The game borrows heavily from Pikmin, and I’d liken it more to Overlord, but overall it’s really great, you’re rewarded for thinking before acting and watching your kingdom grow is really cool. The difficulty is just right, though, you can find yourself in a world of hurt at times, especially if you have the wrong team.
Bad North: Jotunn Edition
I’ve heard some negative criticism and some positives about the game and I really want to voice my opinion on this game because I feel like the devs have something really REALLY special here, it’s absolutely worth your time even if you may not get a lot of mileage out of it.
Bad North is a deliberately paced game broken up in to two segments.
- The action phase of the game takes place on the many procedurally generated islands in the game, you choose which commanders to bring (this usually boils down to the same 4 commanders you’ve sunk all your coins in to, unless you’re going for a specific achievement) and then ships with various viking troops slowly sail towards the shores. There’s a big rock/paper/scissors element going on here where shields counter archers, archers counter unshielded units, and pikes counter… well everything without a bow lol. It’s really fun trying to defend all the buildings on each island. It’s worth noting, your mission on each island is merely surviving the onslaught of enemy troops. Keeping the buildings in tact is optional, although, you should strive to keep every building standing if you hope to get enough coin to upgrade all your units enough for the late game.
A delightful roguelite real time tactics game.
What I enjoy about this game:
Cute graphics and sound effect.
Remarkable details. See this wonderful article from Rock Paper Shotgun for how the devs design their little soldiers in this game.
Very friendly to newbies in RTT games like me. It has only three unit classes and seven enemy types. How each unit class/enemy/trait/item/skill functions are mostly intuitive and easy to understand after seeing it once or twice in real action. Also, you deploy your units on a grid-based map and they plan the route and fight automatically. And the game even slows down time when you select a unit to give you more reflex time. You can almost play it as a turn-based strategy game.
Great game that I was surprised to see how much it has improved since the first version I played months ago. The color palette is perfect, the music fits in perfectly with the atmosphere of the game and the art is quite original.
I can say that this game is not made for people who want to go as fast as possible but for people who like to do puzzles and be patient. This does not mean that the game is slow and boring since it is made in a way that you can not get bored at any time, either because they add something new (mechanics, obstacles, robots, etc.) or because of the dynamic obstacles.
I have not yet played this game for hours on end. YET! I have to say this. This game is very VERY fun. It is funny and a well played game. Easy controls and the cartoon like appeal is even better. So far all I have seen are three different type of units to play but this game has potential to an epic level to keep building. Do I recommend? By all means YES. It is a fun pass time game and has funny story to it.
Awesome game! I really hope for more games like this in VR.
My only complaint thus far is that the game has a LOT of content which goes unused. There are all sorts of buildings, building upgrades, and Peep upgrades which are not really necessary to ever use.
I’m rank #1 on the leaderboard for several maps (I plan to be #1 on all the maps very soon) and I did it with using very basic building options (Workshop, Corn Farm, Temples). No need for Barracks, Towers, or really anything else… you are best off using only 10% of the content in this game and ignoring the other 90%. I wish this wasn’t the case. :(
I know I can’t be the only person that wants a VR version “Black & White”.
This game seems very much like an RTS Survival. You meticulously collect “Spirit Energy” one at a time from dead enemies or at random. (Just think of it as sunshine in PvZ.) The first level requires 320 Spirit Energy or something like that. That’s when you have to survive the night. I put up a defense tower that uses Stone resource as ammo.
This game is very well-made. The tutorial and everything is easy to read.
Building Hope - Refugee Camp Simulator
Building Hope is a refugee camp simulation. Create a safe haven for refugees fleeing humanitarian crises such as war, famine, and violence, provide for their needs and set up a hassle-free camp. You can use many methods to solve the problems you come across, use your creativity!
Everyone needs shelter. You can build relatively comfortable container houses for refugees (if you can raise enough donations!), or you can opt for tents. Maybe you don’t bother with that and the refugees build their own shelters? The decision is yours, you are the manager.
Everyone needs food and clean water. Recruit some refugees and set up the most effective distribution system. Will you be able to provide for everyone’s needs? Can you withstand the sudden crisis’?
As a refugee camp manager, you’ll be better off with charities if you can fulfill the duties assigned to you. But every manager experiences occasional failure. Don’t worry, the story will be shaped by your successes or failures.
Nectar of the Gods
Tʜɪs ɢᴀᴍᴇ ɪs ᴀɴ ᴀᴅᴏʀᴀʙʟᴇ ᴍᴜʟᴛɪᴘʟᴀʏᴇʀ sᴛʀᴀᴛᴇɢʏ ɢᴀᴍᴇ ɪɴ ᴡʜɪᴄʜ I ᴄᴀɴ ᴘʟᴀʏ ᴡɪᴛʜ ᴀ ғʀɪᴇɴᴅ ᴛᴏ ᴄʜᴀʟʟᴇɴɢᴇ ᴍʏsᴇʟғ, ʜᴀɴɢ ᴏᴜᴛ ᴏʀ ᴘʟᴀʏ ᴡɪᴛʜ ᴅɪғғᴇʀᴇɴᴛ ʟᴇᴠᴇʟs ᴏғ AI ᴛᴏ ʟᴇᴀʀɴ ᴍᴏʀᴇ ᴀʙᴏᴜᴛ ᴡʜᴀᴛ ᴇᴀᴄʜ ᴍɪsᴛᴀᴋᴇ ɪs ᴄᴀᴘᴀʙʟᴇ ᴏғ ᴀɴᴅ ɢᴇᴛ ʙᴇᴛᴛᴇʀ! Mʏ ғᴀᴠᴏʀɪᴛᴇ ɪs ᴛʜᴇ ᴄʀᴇᴀᴛɪᴠᴇ ᴀɴᴅ ᴜɴɪᴏ̨ᴜᴇ ʙᴇᴇᴛʟᴇ ɪᴍᴀɢᴇs, ᴛʜᴇ sᴘɪᴅᴇʀ ʜɪᴠᴇ ғᴀᴄᴛɪᴏɴ, ᴀɴᴅ ᴛʜᴇ ᴄʟᴇᴠᴇʀ ᴛᴇxᴛ ᴛʜᴀᴛ ɪs ʜɪᴅᴅᴇɴ ᴀʟʟ ᴏᴠᴇʀ ᴛʜᴇ ᴘʟᴀᴄᴇ! I ʀᴇᴄᴏᴍᴍᴇɴᴅ ᴄʜᴇᴄᴋɪɴɢ ᴛʜᴇ “ɴᴜᴛʀɪᴛɪᴏɴ ғᴀᴄᴛs” ᴀᴛ ᴛʜᴇ ᴇɴᴅ ᴏғ ᴛʜᴇ ɢᴀᴍᴇ.
it gets boring after an hour and has no point, and is unfair
This is the game for Vibing!
Its super chill and the perfect for winding down.
The music really sets the mood of the game and the next thing you know you know, you’ve lost track of time and its time for bed. The controls are intuitive and the shortcuts become muscle memory, navigation works well and the UI is clean.
First play I sat there and completed the campaign mode and am now ready for getting those achievements in “Run mode”. Campaign helped to learn how the economy works and gave some backstory to the “signals”.
I really wanted to like this game. I don’t like combat games, or games that test hand-eye coordination. This has a lot to like for somebody like me. The problem is the interface. There’s no decent help. I passed challenge #1, but couldn’t pass challenge #2. So I tried the run mode. There are three icons at the top of the bottom bar. I can’t repair the portal until I have all three resources, and I can’t even figure out what the third resource is. Whatever I do, it stays at zero. It might be titanium, but I’ve three three runs and checked every planet and I can’t find any with titanium. And I can’t find a way to get advice. So I’m done.