MetaWare High School (Demo)
I found this game through a video of Alpha Beta Gamer and decided to watch it out of pure boredom. I stopped at about 15 minutes in because I was enjoying the dialogue and jokes so much I decided to experience the game myself without any spoilers.
All the characters have great designs and are very likable,
! even some of Nari’s lines made me smile and relieved me of some of the tension built up from the unknown.
The game has 10 different endings, and the true ending for getting the other endings. They’re not too hard to get and if you get stuck there’s a great guide which tells what you need to select.
! The dancing ending is the best one though.
Read More: Best Cute Funny Games.
‘We are what we think. All that we are arises with our thoughts. With our thoughts we make the world’' - Gautama Buddha
What a deep quote huh? Definitely not the kind of words you’d expect to use for an opening to a review for a ‘demo’ but then again MetaWare High School (Demo) is not your typical demo. It begins innocently as a multi-character VN each with their own unique personalities to provide the Reader with some depth and variety during the first of many playthroughs. It then gradually morphs into a mesh of dark humour, philosophical ramblings & sardonic irony truly hooking the Reader into this multiple choice branching of five High School females who curiously try to interact with the Reader after discovering his/her presence.
A charming little visual novel about friends, philosophy, memes…oh yeah, and there’s also a robot!
Personally, I enjoyed the game, as well as both endings (for different reasons; something something spoilers). It’s a fairly quick playthrough (maybe 1~2 hours), so it doesn’t require a lot of your time.
Also, the couple of easter eggs I stumbled upon when naming the robot were amusing. :D
Read More: Best Cute Artificial Intelligence Games.
I truly cannot reconmend this game, and here’s why.
I appreciate a game that tries to deal with mental illness and depression. I believe that these are important issues to bring to light, and to have a conversation about. However, there are 2 things about this game that made it really hard for me to swallow:
1. The way that all of the characters related to one another and to each others' personalities and challenges felt very contrived, inauthentic, and ultimately without empathy. You have a charcter that in the beginning literally tries to program a robot to kill his friends laughing with them by the end, a character who fakes his own death, causes everyone massive trauma,. and is ultimately like “lol whoops guys should I not have done that?”, and folks modeling behavior that is absolutely not the right way to deal with or help someone dealing with mental health issues. Yes. The game makes it clear that there are no easy answers and that dealing with those issues is difficult. But I legitimately felt bad playing the game at some points because I had no way to choose better actions for the characters because you literally get to make like 4 choices in the entire game.
Chuusotsu! 1st Graduation: Time After Time
Review with accompanying gameplay videos on Sinical Network
I recently received this game for free as a curator connect offer for my group Visual novel, JRPG, Anime. This kinetic visual novel from Studio Beast and Fruitbat Factory features a trio of unemployed teenage girls Arue Marisugawa, Koiro Hachisuka and Arara Fujisaki with Arue as the protagonist in this episode.
Arue, Koiro and Arara were ineligible to wear any authorization seal which renders them unable to hold any permanent stable employment and hence became Chuusotsu. Arue plans to take a re-evaluation exam and become a government official after missing a crucial exam during middle school from being hospitalized. To be able to survive in a foreign city on a stipend without having to work, Arue has to participate in an experimental study where she has to stay in Tabula Rasa apartments with Koiro and Arara, achieve sufficient synchronicity among themselves and give an answer to the philosophy of life.
Read More: Best Cute Dystopian Games.
Chuusotsu is a cute sci-fi slice of life medium length (by medium I mean between 8-18hs, anything above is already into the longer side) kinetic visual novel with a lot of layers behind the seemingly simplistic front.
You follow the misadventures of Marisugawa Arue as she tries to reform her life as a shut-in, reach her dreams and obviously make some friends along the way. However, things quickly take a turn into the weird and strange but thankfully with a satisfactory conclusion and lead up to the mini sequel.
“The biggest obstacle to understanding Quantum Mechanics, is that we have no intuition of it in our everyday life” - says every Physics teacher. Let’s change that!
Quant is a colorful adventure game, that will teach you Quantum Physics!
Follow Atom, in the quest for independence. Guided by Professor Svobodan Randov, he will uncover his Quantum powers, and free himself from the oppressing world!
Learn real-world Quantum effects, and use them to progress in your adventure.
Be the subject of famous Quantum experiments!
Solve puzzles that will give you an intuition of Quantum Mechanics.
Escape from oppressing molecules, win your liberty.
A profound narrative, philosophically engaging.
Leap into this fantastic journey!
- A geek Physicist
Himawari - The Sunflower -
I ended up with this game in my library one night after imbibing a tiny bit too much alcohol, evidently having decided that these heroines were too cute to not throw 35 bucks at, as I knew nothing else about the game.
I wish all my inebrieated decisions ended this well.
Do not be deceived – Himawari may be teeming with an overwhelming amount of moe appeal, but judging it as a run of the mill moege is more criminal than all the lolis the game has to offer combined.
It’s understandably hard to convince you otherwise, and the entirety of the first route will, sadly, do little to dispel any reasonable person’s concerns regarding that. You’re treated to a route consisting of a hodgepodge of anime cliches you’ve seen at least a hundred thousand times before, including things like amnesiac protags, amnesiac girls falling from the sky, and a harem lead so bland you oftentimes find yourself wishing you were doing anything but reading this trite dialogue. How well you can withstand the game’s copious amounts of slice of life comedy scenes depends on your tolerance for cute girls doing cute things – fortunately, I consider myself quite the connoisseur, but I can understand it might be tiring for a more socially well adjusted human being than myself.
Himawari is one of the most heart-wrenching yet beautiful stories you will ever read. It tells a tale about characters trying to overcome the shackles of their pasts and finally putting their lives back in motion. Once it gets going, the story is amazing at hooking you in with its cool sci-fi concepts and brilliant character drama.
“You said there was a meaning behind chasing after one’s dreams. But if the dream one had been aiming for vanished into nothingness… what is one to do then?.”
Black Hair Girl is Best Girl
insane i love this game
ꜰᴏʀ ᴍᴇ ᴛᴇɴ ʏᴇᴀʀꜱ ᴡʜᴏ ɪꜱ ᴛʜᴇ ᴘᴇʀꜱᴏɴ ʏᴏᴜ ʟᴏᴠᴇ ɴᴏᴡ, ᴏʀ ᴍᴀʏʙᴇ ɪᴛ ɴᴇᴠᴇʀ ᴄʜᴀɴɢᴇꜱ ʏᴏᴜ ꜱᴛɪʟʟ ʟᴏᴠᴇ ᴛʜᴀᴛ ᴘᴇʀꜱᴏɴ ʙᴜᴛ, ʙᴇꜰᴏʀᴇ ʏᴏᴜ ʟᴏᴠᴇ ꜱᴏᴍᴇᴏɴᴇ ᴇʟꜱᴇ ᴄᴀɴ ʏᴏᴜ ꜱᴀʏ ʏᴏᴜ ʟᴏᴠᴇ ʏᴏᴜʀꜱᴇʟꜰ, ᴘᴇᴏᴘʟᴇ ᴡʜᴏ ᴀʀᴇ ᴘʀᴇᴄɪᴏᴜꜱ ᴛᴏ ʏᴏᴜ ᴀʀᴇ ᴛʜᴇʏ ꜱᴛɪʟʟ ᴛʜᴇ ꜱᴀᴍᴇ ᴀꜱ ʙᴇꜰᴏʀᴇ ᴏʀ ɴᴏᴡ ʏᴏᴜ ɢᴜʏꜱ ᴀʀᴇ ꜰᴀʀ ᴀᴘᴀʀᴛ ᴡᴀʟᴋɪɴɢ ᴏɴ ᴀ ᴅɪꜰꜰᴇʀᴇɴᴛ ᴘᴀᴛʜ
ʙᴜᴛ, ɢᴀᴛʜᴇʀɪɴɢꜱ ᴀɴᴅ ᴛʜᴏꜱᴇ ꜰᴀʀᴇᴡᴇʟʟꜱ ʜᴀꜱ ɪᴛ ᴄʜᴀɴɢᴇᴅ ʏᴏᴜ ꜰᴏʀ ᴛʜᴇ ʙᴇᴛᴛᴇʀ ᴏꜰ ᴍᴇ ɴᴏᴡ, ꜰᴏʀ ᴍᴇ ᴛᴇɴ ʏᴇᴀʀꜱ ɪꜰ ɴᴏᴡ ʏᴏᴜ ᴀʀᴇ ʜᴀᴘᴘʏ ᴅᴏ ʏᴏᴜ ꜱᴛɪʟʟ ʀᴇᴍᴇᴍʙᴇʀ ᴍʏꜱᴇʟꜰ ꜰʀᴏᴍ ᴛʜᴀᴛ ᴅᴀʏ? ᴇᴠᴇɴ ɪꜰ ɪᴛ ʜᴜʀᴛꜱ ᴛʜᴇʀᴇ ᴀɴᴅ ɪ ᴄʀʏ ʙᴇᴄᴀᴜꜱᴇ ᴏꜰ ɪᴛ ʙᴜᴛ ɢᴇɴᴛʟʏ, ᴘʟᴇᴀꜱᴇ ᴄʜᴀɴɢᴇ ᴍʏ ᴛᴇᴀʀꜱ ʙᴇᴄᴏᴍᴇ ᴀ ᴘʀᴇᴄɪᴏᴜꜱ ᴍᴇᴍᴏʀʏ
Let It Go - How to realize your dreams
El juego es corto pero vale la pena jugarlo, al comienzo es frustrante no entender que es lo que hay que hacer, pero con un poco de cabeza y ciertos acertijos entiendes que tienes que hacer y como conseguirlo. Ademas hay que realizarlo en un tiempo muy limitado, El Impotente Meow-Meow te da unicamente 21 segundos pero este lo puedes extender para que te facilite el uso de tiempo.
Tiene un mensaje lindo de perseverancia
- Mi única queja es que el juego me forzó a usar el teclado y el ratón. Correcto! tiene compatibilidad total con el mando pero tiene una sensibilidad muy baja en el joystick al mover la cámara POV y no puede ser configurada en las opciones, intente probar diversas configuraciones desde Steam, pero la sensibilidad persistía muy baja.
Took me a good while to figure out how to do everything, but it was worth it in the end. The dream I ended up realising was amazing (which was “COOKIES”, if you must know)! That speedrun mode is nerve-racking though, goddang, lol.
Really good game overall though, most unique thing I’ve seen in a hot minute! The concept kinda reminds me of Half Minute Hero (which I wasn’t a massive fan of), except everything is 3D and there’s no battles.
Can’t say I’m a massive fan of your progress fully resetting everytime you quit and come back though. New game and load game options would be nice.
Bai Qu: Hundreds of Melodies
This is a review of Bai Qu, which is the sequel to Shan Gui.
Opportunities often happens in our lives. It may be a big deal or just a tiny spec.
In this story you start as Xiao Su, a relative of Li Jiayun. Su then recieves a package of what may it seems like a diary of Jiayun. Investigating, Su realized that Jiayun had passed away. Soon later a man knocked by Su’s doorstep and introduced himself as Wei Qiuwu, the main protagonist of this story. He then tells Su about his relationship with Li Jiayun and the reason to trust him. Thus ends with Qiuwu telling the whole story of his adventures with Jiayun.
Updated English version for my dude:)
It happened one year before Shan Gui.
This work introduces the warm daily life of Hejia, and Jiayun who’d become the four sister of the He family. The scenery in Nanjing is as awesome as ever.
Six main options, three branches, the farewell of Jia Yun, the fantasy world of He Jia, the deep love of Yang Qin.
All the plots are about the embarrassment of the Jiayun diary. At the beginning, the news of the death of Jia Yun was revealed. After three routes, the peaks and turns, this is actually a warm story tells friendship and family-ship between the girls.
There’s not too much I can say without absolutely ruining this beautiful and unique experience. Bear’s Restaurant more than exceeded my expectations and blew the lid off of the general idea of what a game is or what a game contains. I almost feel bad for calling it a game its much more than that, it’s an experience and a journey that I don’t think I will forget about. So, since it would be too easy to spoil by going in depth with an analysis I will try to be vague and only discuss specifics that have no bearing on experiencing this masterpiece. The game at its core is about a waiter/waitress cat, taking the last and favorite meals of people before they take their final train beyond the realm of existence to heaven. This is done by “diving” into memories to find out what those foods tasted like and peering into their lives and final moments alive.
Bear’s Restaurant is a touching story about life, death, friends, and family. It’s hard for me to really explain my feelings about this game concisely, but I have to say it’s one of the best I’ve ever played.
The updated translation also makes it so much more enjoyable now! I love this game, and I hope you love it too.
The artwork is adorable and charming. The music is absolutely on point for setting the tone and atmosphere. The story has a good level of intrigue with compelling characters. The game play is challenging which made completing the game feel all the more rewarding.
Coffee? Tea? or perhaps Melee?
In 3HG’s most ambitious project to date, Sovereign Tea offers a unique Tactical Strategy adventure with a focus on unit-to-unit combat and resource management. Whether you’re new to the genre or a seasoned veteran, this game will present a stimulating blend of challenge and catharsis to your experience. The tutorial is intuitive and the first levels offer plenty of room to catch and correct mistakes. There’s even a hint function before each skirmish. However, out of pride, I didn’t really check it. That is, until around the end of the game. Much to my surprise, they weren’t step-for-step guides, but little details to keep in mind that may inspire a new strategy. There were a couple of instances where I knew I had a winning strategy, but I needed to grind through a some extra turns to yield results. Luckily, battles can be revisited (reenacted?) and if I were so inclined, I could try new loadouts or beat my turn record. The characters are written with such detail, they practically read with their own voice. It was fun hearing about a character and speculating how they’d behave or interact with others when they’re finally introduced (based on what I know about their namesake).