Electraplanet is a survival/adventure game. Using third-person point of view, you can explore new planets after your’s has been exploited entirely. Fighting and exploring are the main key’s to start your own electricity factory or upgrade your production levels.
Produce, Protect your electricity and optimize your production, since electricity is the currency. With a exponential progression, the more you produce, the more you are efficient.
An open world where you can create your strategy with your friends by simply starting a game or continuing your older one, and friends can join through Steam. Sharing creations, fight become really interesting with friends!
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First things first: I really, truly enjoyed this game. That maybe sounds like an understatement, but I think it’s worth stressing: Arcade Spirits is just. so. enjoyable. It’s good-natured, goofy game about pursuing your dreams and the power of friendship as much as it is a dating sim, and I was completely charmed by the total sincerity of its story and characters. My literal only complaint is that I couldn’t spend more time with all of them (more on that below).
Arcade Spirits’s core cast is obviously the main draw, and in terms of characterization, the game really delivers. I was really impressed by how the game avoided obvious dating sim archetypes and introduced a lot of depth to characters I wasn’t certain I would connect with (particularly Ashley and Teo). I also appreciate how the game doesn’t shy away from more serious issues, particularly in Percy and QueenBee’s routes – it’s not a coincidence that these are the two routes that I think are the game’s strongest, and it has a lot to do with how Percy and QueenBee’s problems (and dating hang-ups) are rooted in real-world issues. The overarching plot is goofy (in a good way!), but the characters feel grounded and real, and you’re encouraged to take them seriously in ways that I think really, really work.
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I’ve only had the time to sit down and play through this great game once, but I feel like it’s given me a pretty good grasp of the game as a whole. And I love it. I’m a huge fan of visual novels and throwing in a dash of romance is…just another nail in my coffin. I’ve been following this game for a while now, exactly how long I can’t say, but I’ve been waiting. And it was worth the wait. I’ve never played a visual novel that has allowed me the customization this game has. I found I was playing me rather than playing the who can I romance game VERY early on. Sure, the game has it’s issues, and I’ll detail the good and the bad shortly, but I highly rec the game no matter what I say below. If you’ve got a hankering for a good story, high amounts of customization, and arcade game references abound this game is for you. And never fear, I’m leaving spoilers out of my lists. (As of writing this review there were still some wrinkles in the game but the dev team seems very on top of it when it’s reported. Don’t let the fact they are there dissuade you from buying the game.) I will update this review pending further play time and any additional content that might get released.
I’m always looking for good puzzle games and I can tell you Parcel is a true gem, a very clever logic puzzle that is much more intriguing than it looks at first sight. It also goes way beyond just being a “Sokoban clone” because the game world contains laser barriers, robots, remote-controlled interlocked obstacles, and you control several characters with unique abilities who are gradually added to the game as you progress through the levels (so far I’ve encountered the parcel picker, magnet, teleporter, jumper, and remote controller; UPDATE: the final addition is the hammer guy who can remove wall pieces, which adds yet another layer of complexity). The point of each level is to get your characters (and the parcel) to their destination spots, for which they have to interact and cooperate to clear paths and block (or sometimes destroy) enemies. Not every puzzle features all characters; you will mostly have three to five; sometimes you’ll get two or more of the same kind (four magnets, two teleporters, etc).
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Overall 7/10. Recommended for people who like puzzle games with a high difficulty and a high tolerance for frustration. Really interesting mechanics, with 6 different characters that unlock as you progress through several stages, each of which will help you deliver a box (the “parcel” to its destination). Yellow guy = carries a box, Red guy = attracts the box, Green Guy = toggles barriers (for the box), Blue guy = swaps characters (and the box), Orange guy = jumps through barriers (including the box), Purple guy = smashes walls (but not the box). You get TONS of levels, tons of bonus levels, and the puzzles are very difficult so you’ll get your money’s worth based on time. It looks like a dinky little game but it’s not (I spent 30 hours). There’s also little collectibles throughout the game, which is great, but it’s the only little bit of story there is. The cons are the color scheme, which looks like someone turned the constrast and saturation up to maximum, so much that it’s hard to see the characters. Also, the 3/4 view at times blocked accessible pathways and made them look inaccessible. There’s also a limit on the number of times you can use certain powers, which means that even if you have a fantastic, efficient plan, sometimes you’ll be just one swap or jump short and have to start from the beginning, sometimes with an entirely different plan. There’s only one “right” solution, and they even set up the characters in such a way that you never have leftover moves. (Like blocking in the only character that can act first, so you waste two swaps just to be able to start). There’s no leeway or chance for lateral thinking. Still, the levels that weren’t agonizingly frustrating were fun, and overall there were only about 12 of about 80-100 puzzles or so (I’m too lazy to count) that I couldn’t finish or needed a hint on. (Also, there’s no hint system, which sucks.) There’s also an incremental save function which is helpful, but you can’t have multiple save points, so if you are overconfident and save too late in your actions, you’ll have to restart from the beginning. Annoying.
Android is a 2D platformer very similar to Brøderbund’s classic Lode Runner.
The goal is to guide an android around each level, collecting every bag of gold on the screen while avoiding roving enemies and collecting bonus fruit. As with Lode Runner, gameplay involves running, climbing, hanging, and dropping bombs in order to dig holes or trap enemies.
Enjoy 5 worlds of 20 levels, 100 levels for hours of fun :
GOCCO OF WAR
★ ★ ★ - - maybe ★ ★ ★ ★ -
to start i would definitely suggest this game if you can get it on sale for -50% or more, or if you have a friend or 2 you are going to play with then the $20 isnt that bad in comparison to the amount of content to play with most games being released now a days, and just the general amount of fun as long as your into the type of game it is.
+ General +
game has decent options so you can set a few graphics options, and you can also set your keyboard config in the Options, although the page is kinda strange compared to other games key binding option pages, theres also a option for using Steam account or making it use your char name, but all it does it makes it so your friends and other players see your steam name above your characters head, or the character name you gave them instead.
GOCCO OF “AFK”
I just can’t recommend this game for the following reasons:
-Finding an Online Lobby: everytime when you try and play online and search for lobbies you will either have none to join or “If” you find one, the players will be all afk
-AFK Players: as mentioned above 99% of the times players are afk and when the golden chance happens and you say to yourself: finally i’m lucky there’s few players who aren’t afk but no don’t get your hopes up because they’re 99.99% of the times speaking japanese or another language that isn’t english so you can’t communicate with them
I won’t hide it, this game is something of an amusing trainwreck, trying to do way too many ambitious things at once and missing the mark on most of them. Specifically:
The voice acting is not awful like the other review suggested, but it’s definitely a mixed bag. Not only some voiced don’t really work, but also there are some missing of misplaced lines, which is just distracting. Secondary characters are not always voiced.
The humour is very much hit-and-miss and especially with the main characters, the six friends, the game tries to be funny a bit too hard – there’s no place for real character development in all of this.
I may have received the game free but this is an honest review
1st off the pros and cons as I see it
Really nice art
Proper understandable English
Interesting and diverse characters
I’m sorry but this is horrible voice acting, I played with ‘Voices OFF’
BGM a few are nice but many are annoying ended up playing with ‘Music OFF’ half way through
BGM and Gallery fully unlocked before playing the game (Avoid if you don’t want CG Spoilers)
The Opening song sounds like a HORRIBLE 90s song, the vocal and music is just painful! (Sorry if it’s rude but it’s true!)
So far it seems to run very smooth with little issue, and as someone with a low spec computer.. its very useful.. however there is a severe lack of users… hopefully this will change… the sync with the DMM VR connect site is also seamless….. Just wish there was more people
Eternia: Pet Whisperer
I’m not a particularly big fan of visual novels but the premise of this game most definitely is my thing.
! You get to rescue talking, time-travelling animals that live forever. What’s not to love? Who wouldn’t want to take them all home?
The game is charming and sweet, utterly bonkers and very funny - there’s been so many laugh out loud moments for me throughout the game (especially the reference to the size of ratty nads!).
The artwork is just lovely. A gorgeous watercolour, painterly style. Perfect for the tone of the game. The UI is simple and intuitive. The music is adorable and suits the game so well.
This is a fun, light visual novel about bonding with talking pets, with a small amount of framing narrative and hints about the world in which it’s set (which did subvert my expectations). Each of the pets has a distinct and different (and often quirky) personality, and most of the game is learning about them by spending time with them and thereby earning their trust.
The artwork and music are upbeat and bright, fitting the general tone, and each of the plotlines moves along quickly. It’s very much a visual novel rather than a puzzle game, with your choices mostly being which pet’s storyline to follow each day, but with its brisk play time of 1-2 hours this works fine.
Starchaser: Priestess of the Night Sky
This game certainly got potential. It’s not very popular but I dare say.
Very good concept, though feels a bit incomplete.
Gameplay is very platformer, has both good puzzles and good action.
To 100% this game, you require battle skills because true final boss stage is very hard.
Moving camera is kinda painful, has a lot of vertigo-inducing parts, though, it’s just enough to be fun.
Story is almost not needed. Sounds and graphics go pretty well together.
What I like about this game is that they teach all you need to know from the get-go,
Sound effects are annoying. “Doh” … “Doh” … “Hi-doh”
Stages are uninspired.
Control scheme is absolutely unforgivable. I mean I know I can remap it, but oh my god…
Tutorial sequence assumes that you have the IQ of a glass of water, explaining to you at least 20 times how to fucking jump instead of explaining the jump mechanics and then letting you work out the uses for yourself.
I don’t have the patience for this.
Destroy The Hexons
I have always enjoyed logic games. Some of the levels were a challenge, but was able to conquer all the levels. Really would like to see more in this game. Loved the game!
Close your eyes and solve first 40 chapter, after that you need a brain, last 10 chapter it can be difficult.