Dungen
cute little game apart form the fact that its basicly in alpha:
bad translation to the point where you left guessing what cards do
a good portion of the cards doesnt do anything in the first place
starter decks of the diffrent classes cant fight half the enemies in the first lvl
fights start sometimes randomly without input from your side
and the list goes on and on, not worth the money at this point
– Real player with 1.0 hrs in game
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ROGUERIA: Roguelikes X Tactics
IN A WORD: MAYBE
IN A NUTSHELL:
WHAT TO EXPECT: Strategy game. Turn-based tactics. Fantasy themed. Dynamically assigned pre-generated levels. Several individually themed chapters. Nodal maps of linked locations. Skill-oriented combat encountered. Small number of tactical factors. Defeat end-of-level bosses. Time-limiting rogue-lite mechanic. Relics provided collective combat modifiers. More complex than it looks. Single-player only. No real deck-building.
– Real player with 33.2 hrs in game
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Full play through here (we beat it thank the lawd) once it uploads (cursor disappearing glitch 3:01:57) at : https://youtu.be/3uOyQDZvUsI
Game is amazing a super pleasant surprise I literally bought this to have steam points for the ox and it looked semi interesting. The music/sound effects/art style are super pleasing and keep the game really enjoyable throughout your whole play. The difficulty ramps up greatly in boss fights as you progress through the zones and the game will take quite a bit to beat I got to the third zone on my first play through and the boss graped me in the mouth. There’s different characters and upgrades you don’t get anything when you lose it doesn’t seem sadly, but there seems to be a lot for me to explore still. Some nice changes would be if you have enough movement to make an attack work if you could just use the attack and the character auto moves vs having to move then attack that’d be a nice quality of life change. Getting something unlocked for failed play throughs would be nice as well since this game gets really difficult
– Real player with 12.2 hrs in game
Rise of the Slime
Rise of the Slime
You suddenly wake up as a small Slime and are told to go on a journey across the land to reclaim the throne…
Slay the Spire but with a slimy gooey twist
After playing the game for quite a while now I can say that I really enjoy it and every little aspect of it.
Art
The artstyle is a cute comic cutout style with almost everything being moved around on sticks like on a kids play which adds a unique charm to it. Small details like two extra arms holding up shields to signify block are just cute.
– Real player with 27.4 hrs in game
Read More: Best Cute Replay Value Games.
I was pleasantly surprised by this game. This is NOT just another carbon-copy deck builder.
Rise of the Slime feels a bit more casual than similar titles. I died less often, and combat encounters felt less swingy in general. You can expect to get much further in your runs, and to have more control over the cards in your deck.
The adorable graphics and setting are a huge bonus. Most deck builders take place in a highly gritty fantasy setting, and the adorable art style is a nice change of pace. It is also nice to walk through the world rather than click on rooms in a menu. There are even a few secrets with the interactable terrain.
– Real player with 24.6 hrs in game
Reverse Defenders
EA TD + unique mechanics + potential = Setup your army against the monster waves. Collect coins and meditate to gain mana for upgrades. 20+ defender classes and 40+ stages. Works well with controller.
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– Real player with 4.0 hrs in game
What the heck…no mouse support in 2021?
I felt like I had stepped back in time to 1989, before every PC had a mouse. But instead, I just stepped into this dev’s awful game that you have to use a controller or the keyboard to play. Absolute garbage.
– Real player with 0.4 hrs in game
Yamafuda! 2nd station
This is probably the most relaxing card game I’ve ever played. Just chill out and hike up some mountains with your friend while listening to some comfy music.
As a card game, the mechanics aren’t too deep or combo/synergy heavy but that’s part of the charm. You’re intended to take it easy and carefully hike your way up the mountain rather than cycle your deck twenty times and clear it in one turn. You don’t fight waves of enemies, instead each mountain is like one long endurance battle with some breaks here and there.
– Real player with 19.8 hrs in game
As many small games it’s a bit rough around the edges, but the rest makes up for it. First few mountains look simple, as if the cards/items don’t matter. A bit later you’ll need both luck and strategy to reach the summit.
Most importantly, although I’m not quite sure how punching a buff dog is a metaphor for climbing a mountain, in terms of theme and aesthetic this game is still feels incredibly refreshing and creative compared to the typical card games.
I’m also really grateful that the developer took time and effort to translate the game to English.
– Real player with 11.7 hrs in game
Gang of Paws
Fun game!!! Hard, but very fitting for a roguelike. Quite unique battle system and CRAZY cute animals (obviously the development team of this game has a great sense of humour). There is a lot of content and different ways to build up your character with different spells and power-ups. A sort of strategy and action game combo!
– Real player with 66.7 hrs in game
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Gang of Paws is a roguelike deckbuilder with real-time battles.
You start with the bunny and need to find a portal on each map. After beating the boss, the portal will appear and you’ll get onto the next map. If your HP reaches zero, the run is over. You can get new powers, cards and upgrade them throughout your run.
– Real player with 2.4 hrs in game
Rise of the Slime: Prologue
The demo is awesome! You should try it out.
– Real player with 4.9 hrs in game
You know how some games make the beginning easier so you get that feeling of accomplishment before you’re stomped on?
That doesn’t happen here. :)
– Real player with 2.5 hrs in game
Card City Nights
If you enjoy an easy-going yet skill-based game, or if you enjoy the elements of both puzzles and trading card battles, I highly recommend ‘Card City Nights.’
In ‘Card City Nights’, you fast travel through an island city with a chill, evening atmosphere, talking to comical NPCs, and battling them in a TCG for booster packs. In the card game proper, each player has a 3x3 card grid, and seven Defense Points. The goal is either to fill up your opponent’s grid with occupied space, or decrease their Defense Points to zero.
– Real player with 23.6 hrs in game
(Need a tl;dr? Just go buy the freaking game.)
I would like to start out by saying that I have a lot of experience with TCG’s. I played Magic: The Gathering for a while, and I liked it but I was never in love with it. The game that I really fell in love with was Yugioh- which, from about 2010 to early 2012, was the best card game of all time, no holds barred, perfect pacing, for most of those formats well balanced, all playstyles were represented, and most importantly a deep, deep, deep, DEEP card pool that constantly rewarded me for scrolling through lists of cards, pointing at a random one with weird subtext and saying “I’m gonna make a deck around that one!” But eventually, konami ruined everything, the game sped up until it was too fast, the power crept up until I couldn’t build a creative deck and survive against anyone competent for more than a turn or two, and the community got even worse. The state that it was in was much akin to the happy accidents of “Super Smash Bros. Melee” or “Marvel vs. Capcom 2” in that they probably didn’t actually think about how the things they added affected the meta game, but eventually it somehow turned out fantastic. I’m saying all of this because Card City Nights reminds me of this era of yugioh. Very different gameplay, yes, but I’m not talking about the gameplay. There are two very important things that this game gets very right and other digital tcg’s get very very wrong: card collection and deck building.
– Real player with 21.5 hrs in game
SUPER METBOY!
Fun arcade game to play with friends! Each character have their own unique specialities and the stages are challenging too!
– Real player with 0.2 hrs in game
Baby Goat Billy
Surprisingly good!
currently in second dungeon but im enjoying the fights. Nice, neat, polished little game with fun card battles.
If you are into this kinds of games definitely give it a try.
– Real player with 8.9 hrs in game
I really love BABY GOAT BILLY!!!!
+Fun and straightforward deckbuilding RPG!
+Roguelite mechanics that work surprisingly well!
+Baby Goat Billy is a mascot to boot with and root for!
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– Real player with 5.3 hrs in game