Genomon: Genetic Monsters
Even in the modern age, there are locations on Earth so remote that few people have ever heard, let alone visited. Among these obscure places are the WHITHERWARD ISLANDS, a collection of six islands in the South Pacific so distant from other landmasses, so removed from shipping lanes, strategic passages, and air routes that the world has nearly forgotten their existence.
Push the boundaries of science while battling the creations of rival genetic engineers on the beautiful and remote WHITHERWARD ISLANDS. EXTRACT, SEQUENCE and SPLICE DNA. INCUBATE, BATTLE and UPGRADE Genomon. Genomon is a genetic monster making lab and battling sandbox.
EXTRACT!
Extract DNA from animal specimens.
SPLICE!
Splice animal DNA with viable Embryos.
INCUBATE!
Incubate your Genomon! Man Rat Crabs, Man Spider Frogs, the combinations are endless!
BATTLE!
Battle your Genomon to level them up and unlock genetic traits!
BUILD YOUR DREAM ISLAND GENETIC LABORATORY!
Build your lab using a variety of devices and architecture.
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IKEA VR Experience
Of all the early free experiences, this one holds up. They added a Christmas mode to it as well, that’s a good sign! I also don’t recall the stickie-buns from my first play-through, so that must be new as well. It renders well for a Unreal Engine game, maybe that’s my 970 1070 upgrade or engine improvements. I’ve played alot of VR architecture demos, and many more expansive areas to explore, but I don’t think I’ve seen one with this interactivity. There’s a fair bit of fun.
! I once got a free desk from IKEA because the one I had ordered had a slight scratch on it, but c’mon, y’all can buy one, and then photoshot that spit, and build the Mega-Desk(r) you know you deserve. https://www.youtube.com/watch?v=cpFx4ygIv9s
– Real player with 16.0 hrs in game
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It’s so lifelike!
I only went in for a cheap desk lamp, but after 30 minutes of being shepherded through the store without stopping, I found my path blocked by a couple arguing over soft furnishings whilst their child threw a tantrum over getting a hotdog and an ice-cream. I went around them and wandered a little more (on rails as per the store layout) and eventually stopped for minute to look at some bedroom furniture however I realised that I am in fact not a giant and therefore do not have 16ft ceilings in my bedroom ergo they wouldn’t fit (BUGFIX: I think there may be scaling issues). Unfortunately, the couple had caught up with me and were still arguing only this time over the mans commitment to the shopping trip. The child was complaining that it needed to go to the toilet. As if by magic an NPC in a yellow polo neck T-Shirt appeared from behind a mirror (I think no-clip was left on by mistake) and started filling up a pencil dispenser but before anyone could ask the way to the restroom it vanished behind a stack of pillows. I then walked for another 10 minutes until I found the lamp section. I found one I liked but the bulbs were some weird triangle shape that I’d never seen before so I decided to wander round and see if one of the NPCs had any clues. I eventually found what appeared to be an enormous warehouse full of boxes. There was an old man bending to lift a flat-pack bunkbed while his wife looked round nervously with a “excuse me young man could you help” look on her face (the graphics are astonishing) … I decided to offer my help as I thought it might be a side-quest… Unfortunately, the box was slightly too big for the trolley so I had to help them all the way to the checkout while the old lady did more to make it fall off than help (she meant well). In a moment of sheer determination to finish the quest I decided to help them to the car. Sadly, I got distracted by the sound of a child screaming “BUT I DON’T LIKE STRAWBERRY SYRUP ON MY ICE-CREAM” at full volume followed by crying as I left the store and I forgot to ask the nearby NPC about the lamp. By the time I remembered, I was outside waiting for the old man (Collin) to fetch the car (BUG REPORT: the bollards have odd collision boxes that the trolley won’t fit through). It was a 1993 Nissan Micra. Even after removing the basket of knitting supplies, 1972 AA road atlas of Great Britain, and full tool set including kneeling pad from the boot; I realised the box wouldn’t fit. I tried everything as the old woman looked on expectantly but no luck. Sadly, we unboxed the item in a bid to make it fit (Nice Tetris clone mini-game) and it meant the item could not be returned so I had to restart the quest.
– Real player with 0.8 hrs in game
LandTraveller
See the full review here: https://saveorquit.com/2021/01/14/preview-landtraveller/
The simplest explanation is “It’s Minecraft in Legend of Zelda: Link to the Past’s perspective.” Also, there’s a story mode with a linear plot in the procedural sandbox world, and you play as catgirls. You’ll probably enjoy it around as much as that elevator pitch appeals to you.
It’s SNES-inspired sound and graphics aside, LandTraveller is an “and the kitchen sink” dabbler in many different genres, including some born after the 16-bit era, and not all of these ideas play well together. LandTraveller wants to have the base-building of Minecraft or Terraria, however, it doesn’t want to let you actually use those for fighting bosses like in Terraria, and in Story Mode in particular, bases are almost entirely just a storage bin and crafting bench. Why bother customizing something you only see for 5% of the game? LandTraveller wants to have difficult twitch combat focus like a roguelite such as Binding of Isaac, but it has old SNES controls instead of twin-stick shooting, making the game character too difficult to control for some of the high-precision combat it demands. RPG mechanics mean that level and gear can render enemies that were one-hit-killers toothless, further undermining twitch-based action focus. In fact, since movement speed is also based on RPG-style stats, and there is no “run” or inversely, “slow down” button, a slow character (bears) might find it impossible to evade attacks, while fast characters might find platforming or just plain fitting through the one-tile-wide doorways nearly impossible, as it’s extremely difficult to line up on a single block when your character is only a couple pixels narrower than a block.
– Real player with 219.7 hrs in game
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This review is for Story mode using the beta version with the latest updates. You can opt into this version from game settings in Steam.
Seems like a great game so far. I’ve run into a few bugs but overall it’s been pretty enjoyable - moreso than I expected.
There are plenty of open world crafting sandbox games but this is one of the few that is also a complete RPG and didn’t just contain a few RPG elements. There’s an Explore mode that leaves the story out. It also has multiplayer, which I haven’t tried yet.
– Real player with 159.0 hrs in game
Garden Paws
I bought this game on Black Friday, when it was a few dollars off the normal price - not much of a discount, but enough that I was willing to pull the trigger on it, as I’d had my eye on it for a while. It looked like a fun little time-waster, for when I don’t have the brainpower to do anything else.
The graphics are good, and the character models are cute. Controls are easy to get used to, and you can customize keybinds if you don’t like the way they’re set up as default. Quests are generally fairly easy, though some become available before you actually have the means to complete them. I was unable to complete a seasonal quest because of this, but it probably comes back around in the next year, so that’s little more than a minor frustration.
– Real player with 207.1 hrs in game
I bought the game when I was locked up at home for corona Quarantine and found myself with qay too many time on my hands. For 13€ I didn’t expect much. Maybe entertaiment for one, if I’m lucky two days. Well I couldn’t have been more wrong. As I am writing this review (the first review I have ever written for a game on steam) I am over 100 hours into the game and I have just finished the main Questlines.
Graphics
: After stardew Valley, Harvest Moon and Graveyard Keeper set the standard for this genre to be pixelated graphics its a very refreshing change to see one that is fully 3D and rendered in beautiful Unity(I asume) graphics. The desing of the characters is overly cute but I guess we have animal crossing to thank for that. Weather, Lighting flora and fauna create a very pleasing picture that does invite you to take screenshots of nice sunsets or moonlight nights.
– Real player with 195.0 hrs in game
MewnBase
The Survival-Crafting polar opposite of Don’t Starve. It’s a gentle and relaxing sci-fi survival game - deaths are rare and usually only the result of overextending yourself (e.g. being away from base too long and running out of oxygen or food).
Although at this stage of development (April 2020) there isn’t much content, it’s very stable, rare bugs, with consistent, high quality art assets - it doesn’t have the rough “beta” feel of many other early access games.
Good:
- Fairly casual/relaxing survival game, with tech tree/research based progression.
– Real player with 58.3 hrs in game
MewnBase is a cool little survival crafting game about a cat.. in a space suit.. driving a buggy on another planet. What’s not to like :)
The default day/night cycle is quite relaxing to play, although you DO have to work to get food and maintain your base.
Oxygen levels drain fast once you start exploring and so is the contents of your stomach or the power levels of your suit when you enable your headlight.
While there isn’t that much to do compared to the more known games in this genre, it certainly is entertaining. Slowly expand your base, research upgrades, grow some crops and try to automate things to make life easier. By the end, you’re speeding around in a buggy, with or without additional trailers to pick up more goods.
– Real player with 32.5 hrs in game
Millville
Millville is a city builder with focus on its inhabitants. Provide housing and services for people to move into your town and try to collect all possible villagers there are!
Meet unique personalities, befriend them and solve their problems to unlock new buildings. You will quickly find that not everyone is happy with their neighbourhood - but some might even find the love of their life here. It is your job to help them finding their happiness within your city limits. Shouldn’t that be the job of every mayor?
Millville is for you a place to meet people, build your dream town and especially: to relax and take it slow. There is no need to rush through it, there is no urgency in the gameplay loop. Just take a breath, enjoy the view, have a sip of tea and put down a new street with a new little house.
Millville is an indie-game developed by a one-man-team in his spare time. It is inspired by class city-builders as well as farming and life simulators. Its vision is to breath more life and personality into each NPC than its usually common in city builders. The release date of Summer 2021 is subject to change.
The current goal for Millville is to offer:
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ca. 200 unique Buildings to be built in your town
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ca. 400 Villagers to be drawn into your city and to be collected, each with a unique personality, preferences and dislikes
WoMen in Science
Fun farming game, you have to make things instead of buying which is kind of awesome, but I got to winter and still hadn’t found a bucket to milk the cow, so very little money was coming in so I just started a new game, I’m hoping I can figure out how to milk the cow, it would help get through winter as well as being able to cook, but I really like the game and its kind of being made as we play.
– Real player with 104.0 hrs in game
I think that this game deserves a lot of positive feedback, so I really wanted to give it a thumbs up!
It’s much better than I’ve expected considering that it’s still an early access. You can easily enjoy it at this stage of game development and it’s surely worth your time and money. If you love science, technology or just wish that you could play game like Stardew Valley but with added bonus of gaining insights of how things work in real life - give it a go! I also love the dialogs and general game story that makes you feel that you’re being part of enlightened and progressive community.
– Real player with 16.8 hrs in game
Be Hero
Very chill and fun game, you can spend hours in it without realising. If you enjoy farming and relaxing games like Stardew Valley, Graveryard Keeper or Harvest Moon, you’ll love this one. Soundtrack is really good and envolving, the art is absolutey CUTE :3 plus the dialogues and sceneries are full of funny references.
It’s still in early access so keep in mind that there’s a lot more content to come! The developers are always uploading bug fixes and new paches and they are also very communicative with the community, they take into consideration a lot of suggestion of the players.
– Real player with 31.4 hrs in game
this is a chill game, if you are a content creator on twitch or other, it is perfect to play while interacting with chat, if you like farm style, like stardew or haverstmoon,i highly recommend, take the game and just have fun, keep in mind that the game is only in early access, the developers are working hard on the game.
I was able to test before the early access, all suggestions and other things that i reported to them are taken into account.
If u’re going to play, I hope u love It as I did, and remember It’s still an early access so there’s much more to come!
– Real player with 27.0 hrs in game
Pekoe
Welcome to Pekoe!
As the newest resident and teahouse owner in town, you’ll learn everything there is to harvesting, preparing, and serving tea.
Learn new rituals and tea-making styles to make an endless combination of recipes. Build relationships with the townsfolk, and visit their teahouses to purchase exclusive teaware and ingredients.
Make tea for cats!
There are over 10 unique characters in town for you to get to know, with 7 distinct teahouses to visit, and endless tea combinations to try! Make tea in a number of different styles and teaware, and choose what to serve the townsfolk and customers (but don’t forget, they all have their own likes and dislikes!).
From Teahouse to Teahome
Starting a new life in an old teahouse can come with its own challenges, but it’s nothing a bit of fresh paint, hard work, and a few cups of tea can’t fix! Upgrade and customize your teahouse with your own choice of decor, and unlock new items from the townsfolk to help in your tea-making endeavors.
It’s always a good time for tea time!
Having tea together is more than just a drink, it’s a chance to get to spend time together– you’ll learn what tea means to others through various rituals, ceremonies, and one-on-one conversations.
From teaplant to teapot
As a town that runs on tea (literally!), you’ll be doing more than just brewing teabags. Learn when, where, and which leaves to pluck, as you go through the process of learning the different types of tea and how they’re made.
Totemlands
If you’ve been playing other crafting games and keep saying to yourself “hmm, it could use a little ‘zazz. Maybe a sense of humour, too,” then this is shaping up to be the game you’ve been hoping for.
– Real player with 11.8 hrs in game
Casual crafting game with a unique, well developed theme that doesn’t feel like a rehash of other games. You can play at your own pace and spend a few days decorating with no consequences. Active Dev using feedback from the community. Currently inventory management and running speed are the biggest constraints of the game, but the Dev has plans for improvements on both. Fully playable game with few bugs, what EA is supposed to be, worth it as the current price.
– Real player with 7.9 hrs in game