A Hat in Time
Favorite game.
I just want to give kudos to Pascal Michael Stiefel for the music and the integration of music into the game.
Different parts of the forest for instance have different themes, and it changes as you move between them. You get a bouncier version if you drive the scooter, but most of all the linear levels have music that escalates as you make it further in the level, and he’s invented a new genre of music, music that makes speed running levels feel satisfying!
11 out of 10.
Also, kudos to the art design. Kudos to the level design.
– Real player with 634.4 hrs in game
Read More: Best Cute Collectathon Games.
Such an incredible and cute game!
When I first started playing A Hat in Time, it kinda threw me back into the PS2 era of epic platformers and stuff - collecting things and reaching the areas as per usual. I really love all the areas and map designs, as well as all the cool characters.
The OST in this game is remarkable and it really just gives you more to the entire level design, y’know good vibes and stuff. Unless you’re like… Somewhere else, eerie place maybe? Everything about this game is so cool and good and it’s super fun to play it with friends. The DLCs are amazing, too!
– Real player with 112.6 hrs in game
Tamarin
I have completed the whole game before writing this review, I feel it only makes sense to write a review after completing whole game. Only buy this game if you’re a die hard Jet Force Gemini fan like myself. I was pleasantly surprised by how similar to JFG it is. And considering that its so similar; im not too sure why they didn’t just make it a JFG game instead. If you havnt already played Jet Force Gemini, then just do yourself a favour and play that game instead. This game is… mediocre, as expected. Why do all games these days suck compared to old games? I should probly judge this game based on its own basis rather than comparing it to JFG, but this game even based on its own basis is still a bad game.
– Real player with 25.7 hrs in game
Read More: Best Cute Action-Adventure Games.
[url] Please see my curator page for more games that are well worth your time[/url]
Approximate amount of time to 100%: Between 10 and 17 hours, it took me 17 hours to find all the collectables but a lot of people seem to be a lot faster.
Estimated achievement difficulty: 5/10
Minimum number of playthroughs needed: 1
Has it been in a bundle: No
Is there a good guide available: There is a guide available on the steam forums with an explanation for each achievement, there is not a guide yet for all collectables
– Real player with 23.7 hrs in game
Tower Princess
Once upon a time, in a Far Away Land, an Evil Dragon took prisoner every royal heir he could meet. Lots of worthy suitors of every kingdom tried to face the beast, without success. Now it’s your turn! You’ll have to do your best to beat the dungeon, defeat the dragon, and manage the most perfect date!
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Every run is a unique adventure
A fresh gameplay combination of 3D platforming & roguelite. Choose your knight, invite the princess and take them to the Castle full of procedurally generated dungeons and traps!
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Choose the weapon that suits your playing style!
Take a sharp and mighty sword or a long rifle that allows you to fight from a distance and upgrade it with extra abilities!
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Cheerful & light-hearted atmosphere
Dive into the cheerful atmosphere full of encouragement and support. You don’t have to be a perfect knight to succeed!
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Let not the charming visual style trick you!
The game is inspired by the classic adventure games, 3D platformers and the Dark Souls series and not as casual as it may look at a first glance!
https://store.steampowered.com/app/1138650/Tower_Princess/
Read More: Best Cute Third Person Games.
Effie
This is again more of a neutral rating than a definite positive one. But let me get more into the details to explain.
Effie is a typical Unreal 3D-platformer made by a small team, and this shows, in both good and bad ways. On the positive side you can definitely see the dedication and work that was put into the environments of some levels (like the Vineyard or Windmills City), the platforming sequences are decent, too, and the many runes to collect give some good incentive to explore. Difficulty stays in a casual to easy range, yet doesn’t get too boring. Music was quite fitting as well, not too much variation, but also alright on the whole. So I have to admit I had fun regarding those aspects all in all. I didn’t mind the sometimes a bit clunky movements, or the narration style (a voiced narrator tells the game like a story to his grandchild). But the design and technical flaws sadly always pulled my experience down in between.
– Real player with 10.8 hrs in game
TL;DR at the end.
When you start the game, right off the bat, first thing I noticed is how unpolished the game is, the animations for opening chests for example seem half-assed, the combat basically consists of just mashing heavy attack and later on when you unlock the boomerang move (which for some reason is even stronger than the heavy attack while also being a huge AoE) and you spam that instead you have to watch that animation in slow-motion EVERY. SINGLE. TIME.
On the narrative side, the story is very basic but that’s not why I’m here for, and the voice acting is pretty lame and you’d keep hearing the same voice lines over and over again for example every time you open a blue chest you get one of two voice lines, and you open quite a lot of them.
– Real player with 8.0 hrs in game
Eversleep: Lunistice Gaiden
Before you buy, a little warning - this game was made in a self-imposed challenge to create a commercially viable game in only 30 days.
…Which didn’t quite work out! Turns out: 30 days is actually a really short amount of time to create a game that’s not only commercially viable, but also fun!
The goal was still to make a fun game in the end, with polished gameplay, but - you know - still expect some jank and not a TON of playtime!
Eversleep? More like Nosleepforthedeveloper, am I right, hahaha (help).
But what is Eversleep?
Now that’s a good question! Eversleep: Lunistice Gaiden is a 3D Platformer created with simple but fun gameplay and a cute PS1/SEGA Saturn inspired artstyle in mind. Take the role of Hana the Tanuki and jump and fight through her dreams! What secrets await her on the moon - her final destination?
Eversleep features a retro look heavily inspired by early 90s 3D graphics with bouncy enemies and a fluffy heroine.
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How Eversleep came to life
Good. So you’ve made it this far in the text. We did not lose you, thank you!
Eversleep: Lunistice Gaiden was developed within 30 days as a challenge for A Grumpy Fox. For transparency’s sake: he is also working for the publisher of the game, Deck13.
Together we had this idea to provide as much data about the game’s development and release as possible: to support upcoming game developers and give interested players an insight about the development and marketing process. That means we are releasing sales numbers, discount strategies and valuable development and marketing info via Twitter and Medium. If you would like to support this approach and experiment, feel free to buy the game. And if you dislike it, feel free to make use of the refund system Steam offers. Every data helps making the process more transparent.
Features
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It’s really affordable!
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Experience 5 different dreams!
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Test your skills in the included Speedrun Mode
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…and enjoy the good vibes and retro A E S T H E T I C S
Here Comes Niko!
10/10 gay turtles
– Real player with 75.8 hrs in game
It’s exactly what it describes itself as, a game for tired people. If a 3D platformer that’s all about exploring and helping people and NOT challenge sounds fun to you, pick it up.
– Real player with 12.5 hrs in game
Super Sami Roll
Super Slam Spammin' Sami
I’ve got so much to say about this little guy
The PROS (why you should buy Sami):
Sami is fast
Sami has physics
Sami is a very cute game with great designs
Sami unlocks hats, skins, and other fun customizations
! There’s other playable characters?
! … I can’t tell you that it’s a secret…
Sami plays kinda like Monkey Ball but with a interesting wall attach/wall jump mechanic. Sami’s slam move and other subtle mechanics take the deceptively simple gameplay and raise the skill ceiling for speedrunning immensely, giving plenty of opportunities for top level runners and other epic gamers to bring their times on levels insanely low with shortcuts that range from easy to mind-numbingly precise.
– Real player with 36.8 hrs in game
Takes inspiration from the best and doesn’t hide it, amazing love letter to 3D platformer, movement feels tight and responsive and it’s a joy to move around. It doesn’t reinvent the wheel but the tongue jump mechanic feels different enough from other platformers and feels very good to use, and the game showcases all around great level design and understanding of what makes the genre fun.
Just the right amount of simple and intuitive controls with increasingly complex level design that really tests your skills, the game starts out slow but the later levels get quite challenging which is very welcome in a genre that tends to be on the easier side. If you love 3d mario games but always get left wanting more in terms of challenge, this is the game for you.
– Real player with 29.0 hrs in game
Toree 3D
For what it is and the price it is: A Geniune Mini-Masterpiece
A short-as-hell but thoroughly entertaining mini-3D Platformer. I’ve gained a lot of enjoyment from this title, and then replaying it going for those additional S ranks. The game shows you what it has to show and gets out before you can notice how limited the title really is. Despite that, it’s rewarding to master Toree as a character within the space and levels flow well feeling the perfect length. The only element I feel is under-utilised in the title is the horror element. It’s non-integral to the game to the point that I don’t think it’s even worth a spoiler warning. I played this originally through the 2021 Edition of Haunted PS1 Demo-Disc and I thought it was a blast both there and here but it definitely feels as if the horror elements were just included as a reason to include it on said disc. (That and the retro-grade aesthetics of course.)
– Real player with 4.5 hrs in game
Well worth the time, and certainly worth the money. Beating the game takes just short of an hour and going for all S-Ranks took me 3. It accomplishes what it sets out to do, and while it doesn’t go much further, it’s only a dollar - you can only really fault it so much :P
The only issues I really took with the game were the fact that the air fans don’t work properly on anything above 60hz, which makes 2 S-Ranks notably harder - and the horror aspects felt completely unwarranted. Starry Sky’s whole gimmick struck me as a thing that was thrown in there last second, especially considering it was never followed up on. It just feels like it’s hindering the game from being true to form, personally.
– Real player with 3.0 hrs in game
Castle on the Coast
Fun game with great controls and fun levels.
I enjoyed it 8/10
– Real player with 7.8 hrs in game
An effective, charming 3D platform experience that is honestly one of the best on steam. I got to play this early thanks to the dev but in no way did that influence my opinion on it, it is genuinely a great experience you should check out for yourself.
8/10
– Real player with 7.6 hrs in game
Let’s Go Nuts! 2
Let’s Go Nuts! 2 continues the adventures of the squirrel from the first game. Our main character after defeating aliens rests in nature. Fishing, the sound of water, full relaxation. Unfortunately, at some point, a very angry bear appears. He steals all the nuts gathered in the jar and runs away. Fortunately, the bear loses the nuts on his way and you can collect them. Try to catch up with the bear and talk to him once and for all.
Four different game worlds.
Lots of interesting levels to play through.
Opponents - bear’s allies, each with different skills.
Different obstacles depending on the world.
Possibility to race on a level with another player.