Omikron: The Nomad Soul
Omikron: The Nomad Soul has a very in-depth plot and constantly tries to break the fourth wall (whether it works or not) in order to convince you that your soul has been trapped inside the world of Omikron and that your soul and very existence outside the game is at stake in regards to the antagonist, the demon known as Astaroth. The characters you interact with in the main story are fleshed out in their own rights, some more than others. The player is able to interact with certain people at certain parts of the game and depending on what you say will determine what the character will reply with.
– Real player with 71.5 hrs in game
Read More: Best Cult Classic Futuristic Games.
English Version
(Sorry, nie będzie polskiej wersji, nie mieści się. Chciałem umieścić w komentarzach ale jest limit 1000 znaków)
Omikron: The Nomad Soul is the first game of the Quantic Dream studio. It might as well be considered three games in one. For the major part of the gameplay it remains a TPP adventure game relying on the usual stuff: talking with NPCs and using items. Occasionally it switches to FPP shooter or hand to hand 1 on 1 brawler kind of similar to early instalments of the Tekken or Virtua Fighter series. It is worth mentioning that all of these are made pretty solid and none of them feels like it was forced into the gameplay without a reason (well, maybe with the exception of swimming, but it occurs 2 or 3 times in the entire game, which is acceptable).
– Real player with 21.4 hrs in game
Submarine Titans
Submarine Titans was among the Age of Empires RTS era, but capitalized on an elaborate, nearly never ending Tech/Research Tree for each race. This encourages you to either focus heavily on research and tech development, or choose a priority in research. In the Research and Tech areas, this is most equivilent to Warzone 2100. Although ST only has 3 races, each race is very unique to each other in style of gameplay, reflecting the Offense,Defense, and Economic player styles. The responsiveness is sluggish sometimes, and some commands take some patience sometimes, but its worth it! Submarine Titans is really just a great game, and worth spending some time into it.
– Real player with 262.7 hrs in game
Read More: Best Cult Classic Atmospheric Games.
fantastic game from back in the day. still hangs well, doesnt feel dated. still solid solid graphics and sound.
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once you get the hang of it, winning through the solo battles is a fairly easy mostly mellow resource aquisition and military conquest romp. if you gain proper control early, you can fool around for an hour or two and completely overwhelm the entire board, capturing enemy stuff instead of blowing it up, mining all the resources and overbuilding bases just for fun.
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or you can try to build up fast, plow through the enemy quickly, and set a speed record for yourself.
– Real player with 158.3 hrs in game
Iridion 3D
I purchased this game merely due to nostalgia for arcade super scrollers like galaxy force 2 and it turned out to be a pretty fun game, but warning for potential buyers is that this is a straight up GBA port with nothing new added and looks kind of blurry all blow up on a big screen. One more knock against the game is the fact there is no ability to save and you have to rely on passwords. The game still is a fun arcade shooter, but don’t expect anything close to a remaster.
– Real player with 3.4 hrs in game
Read More: Best Cult Classic Shoot 'Em Up Games.
I honestly never expected to see this game on steam. Iridion 3D is one of my favorite games of all time. The game is a launch title for the Game Boy Advance, which is something to keep in mind about this game. The game uses a pseudo 3D effect in order to create a unique Shmup game that i have never seen an attempt to replicate the style of. While the pseudo 3D style can be very akward at first, if you are able to adapt, the game is a very fun, while short game. While some may feel the fact the game is short is a flaw, i find it adds to the ease of picking up the game for a quick playthrough. As a launch title for the GBA, the game has some audio oddities, along with issues due to developers still learning the limitations of the platform. all in all, if you can get past the flaws and get used to the pseudo 3D style, it is a very fun game.
– Real player with 1.7 hrs in game
System Shock 2
The cult classic sci-fi horror FPS-RPG has returned.
System Shock 2 is an interesting game to review in 2014. When it first came out in 1999, it was met with a lot of praise from the gaming press, winning over a dozen awards, including several “Game of the Year” titles, and since then it has appeared on several “Greatest Games of All Time” lists. However despite the praise, not many people actually bought and played it.
It feels like System Shock 2 has been granted a second chance though. The success Irrational Games has had with BioShock and BioShock: Infinite has interested people enough to want to check out System Shock 2, which was the first game Irrational created. This is great news, because while you might not expect it, I feel that System Shock 2 is the best of all the “Shock” games. It makes you realize that for all of the steps forward we have taken in terms of technology, in a lot of ways modern gameplay has taken a few steps backwards.
– Real player with 161.0 hrs in game
System Shock 2 is a first-person science-fiction exploration-based action-adventure horror game with RPG mechanics developed by Irrational Games and Looking Glass Studios using the Dark Engine. Taking place after the first System Shock, the player-character awakes aboard the “Von Braun”, an empty starship devastated by a biological mass commanding an egregoric hive mind.
Whereas System Shock 1’s intimidating, obscure control scheme and sheer age would unappealingly cling to it as the years went on, its sequel’s reputation is of a kinder, more accessible game for modern audiences. System Shock 2 is often played as a standalone title, which its story and presentation gracefully allows, and historically this is often viewed as the preferable option. Yet in a number of significant ways, System Shock 2 can be as esoteric and uninviting as its predecessor. The start of the campaign, for instance, is marked by a pronounced learning curve, albeit mitigated by a tutorial, and there’s an unflattering chunkiness to the visuals, intensified by jerky, stretchy 3D animations. Oftentimes the presentation requires the player to mentally fill in the gaps themselves, projecting detail and significance where there is none. Much of the gameplay’s mechanics are abstrusely informed to the player, requiring uncomfortable guesswork or guide-consulting. Before even beginning the adventure, for instance, the player is forced to choose between multiple progressive tiers of precious skill points before knowing any details about what they do. In-game, multi-part objectives are often dumped onto the player all at once and out of order, creating an alienating sense of halted progression. This isn’t to say the comparison to System Shock 1 is unfounded. On multiple levels, System Shock 2 actively strives to be more inviting, understandable and instructive than its precursor. In other ways, the sheer gap of time and innovation between the two titles solidifies it as having more modern sensibilities. Unmissable tools exist to helpfully identify collected items, and there’s no shortage of exposition to elucidate details of the environment. An objectives tracker mercifully updates itself, keeping the player up-to-date on what they still need to do. The music and sound design are of a standard which is more refined, effective and deliberate than the first game’s implementation of the same, and the progression of the story is more carefully directed than would be achieved in any first-person action games from the prior title’s era. And it goes without saying that the control scheme supports mouselook for aiming and shooting, aiming generally to put the player’s attention on the gameworld itself, rather than the HUD.
– Real player with 69.3 hrs in game
Deus Ex: Game of the Year Edition
The narrative of this game is absolutely frightening. When I first played it some years ago, I was blown away by the attention to detail and twists and turns of the story. When I replayed it more recently, I instead felt that I was looking out my bedroom window, as though the writers had seen the future. I don’t know where Warren Spector is hiding his time machine, but I’d love to have a chat with him about it.
As for the game itself: if you’re willing to deal with some truly awful gunplay and some questionable controls, this is easily one of the greatest games ever made. It’s extremely difficult for me to describe the amazing feeling that comes from playing a good immersive sim; being able to hack specific ATM accounts because you read someone’s personal notes, reading newspaper articles that describe and flesh out the world just like a good book, the choices you have when it comes to conversations and interactions with both main characters and side characters; it all feels so real. I’ve truly never felt anything like it. I realize how cheesy that sounds, but I simply don’t have the talent for putting into words how incredible this game is underneath the dated exterior.
– Real player with 37.9 hrs in game
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– Real player with 36.6 hrs in game
Impossible Creatures Steam Edition
First of all, I’m biased– I’m one of those strange and twisted folk who kept playing this game after its original release fell into obscurity, and for years now the Impossible Creatures community has been fluctuating with an average of a dozen or so people at any given time, worldwide. But then, one day, Nordic Games approached us few survivors and told us of their plan to re-release the game on Steam; we jumped onboard as beta testers, and the day has finally come for release!
So yes– basically, I’m not the most impartial of sources. But it’s important for me to point out that Nordic has in no way asked or cajoled me to provide this review, nor have they had any input into its content. I’m just a fan of the game. In fact, I know the game inside and out, and that’s why you should listen when I say: holy shit, Impossible Creatures is amazing.
– Real player with 3336.4 hrs in game
Wow, this game. Where to start? Like many others here, I’m a bit biased, as I’ve owned this game pretty much since it was released and it was a big part of my childhood gaming experience. I’ve been playing this game near-constantly since I got it all those years ago. The ~540 hours on the Steam Edition don’t even touch the thousands of hours I’ve put into this game over the years.
IC is truly incredible and there’s just something about it that keeps bringing people back to it. Maybe it’s the super-simplistic RTS gameplay that’s easily accesible even to genre noobs. Maybe it’s the seemingly endless number of hilarious creature combinations possible in the army builder, even without mods. There has to be something, because I havent got bored with it, even after 13 years.
– Real player with 2644.5 hrs in game
Battlezone 98 Redux
Important disclosure here: Prior to the release of BZ98R (and still to this day), I have been a player of the original game up until it’s final unofficial patch version 1.5.2.27 U1. This game is entirely based on this community patch.
People who have played 1.5 are going to feel differently about the game than people who last played it 20 years ago (1.3, 1.31, 1.4…). The same goes for people who had never played BZ98 in any form prior to purchasing this game.
This review involves numerous statements of objective fact but it was still written by someone who was playing 1.5 for years prior to the release of this game.
– Real player with 8710.2 hrs in game
This is the best game you’ve never played. It’s the hidden gem of hidden gems.
Set in an alternate 1960s where the space race is just a cover for a cold war turned hot, the United States and Soviet Union secretly deploy massive armies into space in pursuit of an extra-terrestrial substance, bio-metal, that can be used to craft amazing and powerful weapons of war. The National Space Defense Force (NSDF) and Cosmos Colonist Army (CCA) do battle over control of the bio-metal throughout the solar system using hover tanks crafted from the precious material. Battlezone has some of the best sci-fi lore of any game- don’t skip over the briefings and debriefings!
– Real player with 321.0 hrs in game
Beyond Good and Evil™
About The Game
Beyond Good & Evil, published by Ubisoft in 2003. Where do I start with this game? First off, I want to say that this is a good PC port. It’s not perfect, but it gets the job done. I will explain why later. What’s the premise to this game? You play as Jade, a reporter who lives with her pig-uncle Pey’j, taking care of orphans on your lighthouse reservation. In this planet called Hillys, Hillyans fight for survival as evil DomZ, alien-like creatures, take over the planet. A combat force called the Alpha Sections has been sent to fight back the DomZ, but when the Alpha Sections fail to show up during attacks, a suspicious Jade goes undercover for a resistance force called IRIS to see what the Alpha Sections are really up to. Camera in hand, you participate in various undercover missions to expose the Alpha Sections for who they really are.
– Real player with 18.4 hrs in game
Beyond good and evil - это классическое игровое приключение, сделанное с душой, во времена когда у юбисофта еще была душа… Я играл в beyond good and evil в 2021 году впервые, и ей все равно удалось очаровать меня до глубины души. Хотя, как и со всеми старыми играми, над ней пришлось поколдовать, прежде чем запустить ее в нормальном разрешении и фпсе, все же по сравнению с многими играми это было довольно легко. (не слушайте тех, кто что-то пишет про порты и подобные глупости, это вам не инсёрдженси)
– Real player with 16.0 hrs in game
Metal Wolf Chaos XD
tl;dr: Arcade Armored Core. Fast, furious mech action with a ton of customization, lots of hidden depth, and a focus on old school arcade-style high score chasing and replayability.
Yeah, yeah, President of the United States in a giant robot, blow up America for great justice. If you’re looking at this store page, you already know the bonkers pitch, and you probably know that the tone of the game really is as ridiculous as it sounds. But how does it play?
You control an ultra-agile mech running, jumping, boosting and flying around to complete objectives that are all fundamentally “blow up something or other.” Early levels may have you blow up all the enemy encampments in an area, but later levels can involve racing through a timed sequence to blow up a reactor, or playing hide and seek with a giant spider mech to blow up its power station (and then blow up the mech itself), or fighting against a group of enemy mechs in order to blow them up. Though all this might seem repetitive, the level designs and subtle differences in how you’re expected to blow things up really do give each level a distinct feel, and the sheer act of blowing things up never stops feeling great.
– Real player with 39.8 hrs in game
A bare-bones re-release and remaster of the game with a few issues (including a locked frame-rate due to its console origins) but aside from that, it should run on a toaster and is perhaps one of the craziest, most nonsensical and downright ridiculous mecha games around, done by From Software nonetheless. The story is pure unadulterated insanity or how Japan views or thinks the US works. Dialogue here is above the proverbial “so bad it’s good”: this is voiced, people SPOKE those lines. You just don’t get this level of madness anymore and I applaud them for it.
– Real player with 36.7 hrs in game
Nexagon: Deathmatch
I played this game waaay back in 2003 and immediately fell in love. Its supremely dated by todays standards but its still a gem of a game from a forgotten era. Its kind of like an old school RTS, but there is no resource gathering, you only have 4 units and you build your base ahead of time before starting a match. Its fun to try to build a base that cheeses the AI.
– Real player with 0.2 hrs in game