The Last Door - Collector’s Edition

The Last Door - Collector’s Edition

Who would have thought that the next great horror game would be a pixelated homage to Lovecraft and Poe? I had been following The Last Door’s development since its Kickstarter roots, and as soon as it popped up on Steam the game was in my cart and my wallet $10 lighter.

The game starts off ominous enough; a suicide, a letter, and a friend vowing to uncover the truth of it all. Set in the 1880’s, our protagonist Devitt embarks on a journey through forgotten memories that threaten to lead him to the depths of insanity itself. That’s not exactly what I was expecting from this game, but I am certainly not complaining.

Real player with 20.3 hrs in game


Read More: Best Cult Classic Remake Games.


‘The Last Door’ is a classic point and click adventure game. So much so that you can play the entire thing with only the use of the mouse. The graphics are beautifully designed pixel graphics that never feel like you are losing atmosphere. The story is intriguing and interesting with a feeling of The Raven by Edgar Allen Poe and has been called “A Love letter to H.P. Lovecraft” by Penny Arcade.

The music composed by Carlos Viola is phenomenal. In fact I would say that it is now in my top 3 most loved video game soundtracks after playing this game and worth the purchase price by itself. You can download the soundtrack from the website (https://thelastdoor.com/index.php/soundtrack) , although they have plans to include it in an update at some point in the Collector’s Edition on Steam. Here’s a bit of a taste from the Chapter 1 OST, which should give you some feeling as to the atmosphere of the game:

Real player with 15.0 hrs in game

The Last Door - Collector's Edition on Steam

UBERMOSH:OMEGA

UBERMOSH:OMEGA

Fun, little arcade style game with good controls.

It’s fun to get an A rank for every character and it only takes a couple of hours to do. This is a great game to play while talking to friends on discord or listening to a podcast/youtube video.

Edit: great game to get addicted to while you should be writing your study paper

Some things that could be added:

  • Volume sliders for music and sfx

  • Crosshair editing(color, size, animation, etc for better visibility)

  • Crosshair locked to game window/true fullscreen(If you drag your cursor to your other monitor and click while fullscreened, it minimizes the game and gets you killed. other games lock the cursor to the game so this doesn’t happen)

Real player with 30.6 hrs in game


Read More: Best Cult Classic Fast-Paced Games.


The short version: This is fun for the price, but you are getting what you pay for at $1 or less. Don’t expect much more than that.

–-

Note: There’s currently 8 games in the Ubermosh series and since they all share enough in common with each other, I’m writing one review for the series and then copy & pasting it to all of them.


What it is:

A pixel art combat arena with rogue-like arcade design and a focus on a simple combat gimmick that is easy to learn but difficult to master. Each replay is expected to be just a few minutes long, die and repeat. Taken for what it is, this is a few fast paced minutes of fun that you can pick up and play as a break.

Real player with 8.5 hrs in game

UBERMOSH:OMEGA on Steam

UBERMOSH Vol.3

UBERMOSH Vol.3

The short version: This is fun for the price, but you are getting what you pay for at $1 or less. Don’t expect much more than that.

–-

Note: There’s currently 8 games in the Ubermosh series and since they all share enough in common with each other, I’m writing one review for the series and then copy & pasting it to all of them.


What it is:

A pixel art combat arena with rogue-like arcade design and a focus on a simple combat gimmick that is easy to learn but difficult to master. Each replay is expected to be just a few minutes long, die and repeat. Taken for what it is, this is a few fast paced minutes of fun that you can pick up and play as a break.

Real player with 10.1 hrs in game


Read More: Best Cult Classic Fast-Paced Games.


(A lot of this review will be identical to the original UBERMOSH because the two games are VERY similar).

Just like the original UBERMOSH, Vol.3 is comparable to a top-down Devil Daggers: You appear in an arena and are tasked with surviving 90 seconds of relentless onslaught. 90 seconds isn’t much, right? And all of the enemies die in a single hit–how hard could this possibly be?

As it turns out, hard as ♥♥♥♥ing nails. Set to a thrumming metal and techno soundtrack (which is still easily one of the best things about the UBERMOSH series), you will die again and again and again. Fortunately the game subscribes to Edmund McMillen’s “Super Meat Boy” model, wherein dying happens quickly and restarts are virtually instantaneous. This game doesn’t want to waste your time–it just wants 90 seconds.

Real player with 5.5 hrs in game

UBERMOSH Vol.3 on Steam

TTV3

TTV3

Being very similar to TTV2, my review seeks to identify the differences in TTV3, and decide if they’re compelling enough.

| TTV2 | TTV3 |

| Slow, methodical movement | Fast, quick movement |

| Moderate number of maps | More maps, but still moderate |

| Varied start points on maps | A stationary start point on maps |

Real player with 2.1 hrs in game

TTV3 is MUCH more challenging than its predecessors (this is a good thing, I definitely still have hair). Aside from there being more things going on, everything is faster; including you. This will lead to many frustrating deaths stemming from holding a direction key too long and running face-first into an obstacle, or stopping just shy of the exit because your afraid of the former. That being said, if the first two gave you anxiety, this one will bring it so bad your blood will start hurting.

3/3 100%’d, though I can’t claim to want a fourth. It takes a toll.

Real player with 1.5 hrs in game

TTV3 on Steam

UBERMOSH:WRAITH

UBERMOSH:WRAITH

The short version: This is fun for the price, but you are getting what you pay for at $1 or less. Don’t expect much more than that.

–-

Note: There’s currently 8 games in the Ubermosh series and since they all share enough in common with each other, I’m writing one review for the series and then copy & pasting it to all of them.


What it is:

A pixel art combat arena with rogue-like arcade design and a focus on a simple combat gimmick that is easy to learn but difficult to master. Each replay is expected to be just a few minutes long, die and repeat. Taken for what it is, this is a few fast paced minutes of fun that you can pick up and play as a break.

Real player with 12.1 hrs in game

The Ubermosh game-series is a retro style pixel survival game from a top down view. The game’s point is basically cutting your enemies bullets with your sword. The devs have put out at least 5 of these games, and they’re all more or less identical. This, coupled with a lot of seemingly fake reviews to give this game a positive rating should give you an idea about the developer we’re dealing with here.

The game itself has pretty horribly low quality retro pixel graphics, because the developer has mot likely not used a real graphics artist to get them done. Resolution is fixed, and the controls are not bad but not great either. The gameplay is quite boring 2D survival shooting action, and the same has been done better on a lot of games already, years ago. The game doesn’t really offer anything over other games in the same category.

Real player with 7.6 hrs in game

UBERMOSH:WRAITH on Steam

UBERMOSH Vol.5

UBERMOSH Vol.5

The short version: This is fun for the price, but you are getting what you pay for at $1 or less. Don’t expect much more than that.

–-

Note: There’s currently 8 games in the Ubermosh series and since they all share enough in common with each other, I’m writing one review for the series and then copy & pasting it to all of them.


What it is:

A pixel art combat arena with rogue-like arcade design and a focus on a simple combat gimmick that is easy to learn but difficult to master. Each replay is expected to be just a few minutes long, die and repeat. Taken for what it is, this is a few fast paced minutes of fun that you can pick up and play as a break.

Real player with 8.3 hrs in game

Of the Ubermosh series this is the (at the moment)

last and best part (imo).

While there are a few little things that could be better:

-No options menu (if I didn’t have a mouse with a dpi-switch I would have a problem)

-The top and bottom of the screen are still dangerous, because the enemies are much closer than the left & right side of the screen when they show up.

-You can’t choose which weapon to pick up which leads to dodging all the guns that are lying on the ground in the early game. (after getting one of course)

Real player with 5.4 hrs in game

UBERMOSH Vol.5 on Steam

UBERMOSH Vol.7

UBERMOSH Vol.7

Vol.7 is a new chapter in the Ubermosh series. It marks the end of the open battlefield (Vol.3 to Santicide/Vol.6) and the return to the limited arena used in the very first two titles. However, there are no obstacles on the battlefield like back in the day and the arena limits are shaped like a isosceles triangle. Vol.7 has a lot going for it: Finally, a roster of distinctive characters; finally, audio and controller settings; finally, varied floor tiles. We also witness the rise of a progressions system: Like the single-double-triple ability in Santicide your character gets better over time, depends on your character’s abilities. The action is as intense as before or even more, but for some reason, the game isn’t as immersing as before. In fact, it feels like a brand-new game for the first time. That’s refreshing but makes the transition harder. As always, if you are doing a sequel: you can go extreme and make it bigger and bolder, or you are doing something different.

Real player with 12.1 hrs in game

If you’ve played anything else in the UBERMOSH series you know what to expect, if not then be prepared for weeping and gnashing followed by twitchy nerves as you attempt to survive 90 seconds of pure hell. Everything from the previous games has been refined and improved in this title. Instead of picking a class and ability, there are now six characters representing different play styles, including kensai (pure melee) and gunner. The arena is limited and without terrain features, the enemy spawn rates are dialed up, shielded enemies and spread-guns appear quickly. The result is that the game is in full swing the instant you drop in, character abilities fire more often, and you can put all focus on tracking projectiles and positioning your character.

Real player with 7.8 hrs in game

UBERMOSH Vol.7 on Steam

Yume Nikki

Yume Nikki

Before you read any other review, read these two things:

[olist]

  • This is a game that’s best played blind, or not at all, as it’s very experience sensitive. In fact, some of the reviews you read here are already telling you too much about the game. Read this one instead.* Probably the worst game tutorial ever. It doesn’t tell you anything a 6 year old couldn’t figure out by mashing keys until something happens, setting you up to die of boredom and frustration later on. Keep reading and I’ll explain.

Real player with 34.8 hrs in game

It’s hard to explain why you should play Yume Nikki. On the surface it resembles the dreaded “walking simulator” of the present, yet at its core it’s nothing like them. Despite the fact that all you do in the game is slowly wander through alternately desolate and labyrinthine worlds, it’s ended up leaving one of the most lasting impressions on me that any game ever has.

Saying Yume Nikki is a bit of an acquired taste is something of an understatement. Working your way through the deepest recesses of the protagonist Madotsuki’s mind is an obtuse task, and you’re given no direction or encouragement of any form beyond a vague mission statement of collecting the game’s 24 “effects”. Not that you know what those are supposed to be.

Real player with 18.8 hrs in game

Yume Nikki on Steam

Jamestown+

Jamestown+

Touhou. In Colonial America. In Space.

Probably not the most accurate comparison, but it’s definitely the most convenient. At the very least, the spectacle is very much comparable to Touhou if we’re to go by soundtrack and background art. Anyways, this game was originally released back in 2011 on Steam, became abandonware in 2015 and resurfaced yesterday with a significant portion of content for all skill levels. While the loyalty discount is debatable for people who played the original 2011 release, it’s definitely a welcome treat for people who haven’t played the original.

Real player with 16.2 hrs in game

I don’t have many hours on this one yet, but I have more on the original. This package is great value, especially if you like this genre of game or want games to play couch co-op. It doesn’t have online multiplayer, but playing with people is absolutely not mandatory to enjoy the game. In fact the way lives work in multiplayer means it can be more difficult to complete a level in co-op play than in solo. Unless you and the people you play with are a similar skill level you will probably get a lot more out of single player.

Real player with 5.5 hrs in game

Jamestown+ on Steam

Raptor: Call of The Shadows - 2015 Edition

Raptor: Call of The Shadows - 2015 Edition

Very poor port of an old DOS game.

Positives:

+Classic top-down shooter with currency system and upgrades.

Negatives:

-Some achievements have trouble working correctly. This requires you to do the achievement over and over again before it finally unlocks.

-Mouse function does not work very well at all. In windowed mode the curser can go outside the window and your ship will stop responding. The mouse also gets hung on imaginary objects at times requiring you to move it around real fast to free it.

Real player with 12.3 hrs in game

Not great, not terrible

(applies to both original game and the port)

My young self first played this classic in ‘95 in shareware format (only 1st sector) and it left me in awe. How could it not when all my previous top-down scroller-shooter were the ones from ZX Spectrum. Raptor had great graphic, sounds, rocking music and a real plane (as opposed to shapes glued together forming a flying blob that I experienced earlier). I finally completed the full game in 2006 which was the last time I played it before now.

Real player with 5.3 hrs in game

Raptor: Call of The Shadows - 2015 Edition on Steam