Groov
Please buy this game its so cheap and regularly goes on sale, its a great value and the Dev is super helpful on steam and twitter.
Fun game. I’m so glad it came to Steam I loved it when it was on Xbox Indie Arcade back in the day. Has a lot of replayability.
The price is great.
The game play is great.
The sound design is great.
Cannot go wrong with this game. If I were rich I would gift this game to everyone on my friends list.
EDIT: After this review they added a bunch of online Leaderboards so it got even better!
– Real player with 6.9 hrs in game
Read More: Best Cult Classic Colorful Games.
Remember Geometry Wars? It’s similar to that but with Music at its core instead of bright explosions. I kept my 360 solely for this game, thats how great it is. Years ago, I’d get home around twenty after four from work and fire this game up. It was easily one of my favorite ways to chill and wind down after a long day. The game isn’t deep, but it has a lot of depth. 3 basic modes, the last 2 being locked until you beat the first mode.
Gameplay
The game takes place in a 2d box. Your a little spaceship(that always reminded me of The Last Starfighter) and every enemy is a musical instrument. Some enemies only need 1 shot to kill(or trigger their instrument) while others, aka The Romulan looking ship (the rapper) requires numerous hits to kill. There’s numerous waves which are all different. Each wave presents more difficulties than the last. There’s changes in your weapons, rate of fire, enemy population and variety, and a lot more. Later in the game, some pretty crazy things happen, which are pretty exciting to encounter and play through. You only get 3 lives. Theres no restart from checkpoint. So getting to the end is an amazing feeling. Its very reminiscent experience to playing old games at the arcade. Theres definitely a lot of strategy and you’ll learn through your play though how to attack each wave. However, I always called them Shells(guitar), can and will ruin your day. They can go out of the play zone, and come back in. They only take one shot, but when youve been backed into a corner or running a wall and your trying to get out, having a shell sneak in behind you is frustrating. Especially when you seconds to the next wave.. It is very easy to get swarmed and overwhelmed so here’s a couple of beginner’s tips.
– Real player with 2.1 hrs in game
FOTONICA
FOTONICA is an adrenaline rush, at the very least. A high speed running game with one button as the sum total of a player’s control. Don’t think of that as a limitation. Quite the opposite. Since this is first and foremost a sensory experience type of game, deriving much from little, it would be unfortunate if even the smallest part of a player’s attention were taken from the screen.
The player, as “runner”, travels very minimalistic landscapes. Some are vaguely identifiable, such as rooms in a sort of building. (The more identifiable the terrain, the faster landscapes seem to go by as the eye/brain connection struggles for context.) The runner also jumps, but I hesitate to call this a platformer. It does have platformer characteristics, such as the pink dots one attempts to acquire by contact. And the varying size and levels of platforms. Some game levels, in fact, are almost entirely platforms. These are generally the more difficult; as players struggle to attain the secondary goal, SPEED.
– Real player with 24.1 hrs in game
Read More: Best Cult Classic 3D Platformer Games.
FOTONICA is a first-person platforming/running game developed by Santa Ragione. Become one with the speed of sound while you try to survive each level on every difficulty and try to beat your previous highscore.
| | Poor | Bad | Average | Good | Superb | Explanation |
| Design & Visuals | | | |
X
| | Minimalistic graphics for a minimalistic game, uniquely designed levels |
– Real player with 23.7 hrs in game
Simple Light Cycles
Ridiculously simple idea makes for ridiculous fun! Awesome game that deserves more traction and attention than it gets. May seem like a one trick pony, but with so many modifiers it really isn’t.
– Real player with 3.6 hrs in game
Read More: Best Cult Classic Competitive Games.
I grabbed this up on a sale thinking if it wasn’t great, it was a small loss. We added it to our party games for a group of 8 people (4 at a time, using Steam Link + Controllers).
It was a surprise favorite! Everyone loved it, and we ended up coming back to it several times after playing other games.
It’s great fun, highly recommended for any party gaming group, especially since it’s such a simple concept everyone picks it up quickly, but the skill to do those tight areas well will keep the game challenging for any group!
– Real player with 3.4 hrs in game
Little Racers STREET
81 / 100
Top-down racing games in more recent years have been very hit and miss affair more often than not missing the ‘fun factor’ that makes this sort of game appealing. Little Racers STREET is an exception, although basic in respects to lacking the powerups & weapons often seen in the genre, the straight racing aspect is very enjoyable. You have good control over your car through the hundreds of combinations of tracks created through two larger city block maps. Having just the two main locations though, does result in some lack of variety on the scenery & terrain front.
– Real player with 13.4 hrs in game
Little Racers STREET is a top-down view arcade racing game that does exactly what it says. It’s a fun little game, but is a mixed bag for me personally.
This game is meant to be played from the top-down perspective, BUT this game is unplayable at some points, especially later down the road when you get the super fast cars. Buildings and other obstacles can block your view, even worse when there happens to be a corner that you have to take right there and slam taking damage. Thankfully there is a chase cam, but then you can clearly see how bad this game looks. There isn’t even a skybox. Just a grey/black void above you at all times. Going into the chase cam also makes this game a cakewalk, providing you can get past the AI.
– Real player with 10.7 hrs in game
An Occurrence at Owl Creek Bridge
Free for everyone at the time of review.
Hardware: Win 10x64, 3570k mildly OC, GTX 1070, 16 GB, SSD.
Super laggy on my system; took me a full 30 minutes to complete a game advertised as 5-10 minutes. I see the system specs state “Windows 7”; I’m guessing this is either a Win 10 issue (some games lag badly in 8 / 10 that run fine in 7) or possibly the 10xx series video card.
I recommend taking a very brief glance at the videos before playing to see how fast the game is supposed to move. If the game is going to lag for you, it will start at the opening credits, which take so long to change screens (tapping an arrow key helps) that it feels like the game is locked up. Don’t press ESC; that instantly closes the game.
– Real player with 0.5 hrs in game
‘The hardest tumble a man can make is to fall over his own bluff’' - Ambrose Bierce
James Cox has adapted, as part of his ‘100 games in 5 years’ project, the timeless classic short story titled An Occurrence at Owl Creek Bridge written by Ambrose Bierce in 1890. It has seen many variations since its inception ranging from short story to full novel inspirations, radio screenplays including a Twilight Zone broadcast, TV drama/movies and even music videos including Bon Jovi’s song Dyin' ain’t much of a livin'.
– Real player with 0.1 hrs in game
MirrorMoon EP
OK, I bought this game a couple days ago and started by putting a couple hours on it. I made it through Side A (basically the tutorial) and visited a few stars in Side B (the main game). If I had written the review at that point it would have been a fairly negative one. The next day I decided to have another go at it before writing a bad review. My intent was to only play an hour or so… I ended up spending basically the whole day and logged about eight more hours on it, lol. Needless to say, MirrorMoon had really grown on me and I had slowly fallen in love with this game.
– Real player with 22.3 hrs in game
So far, this game looks like it’s going to be one of my favorite games of all time. However, I cannot say that it’s perfect or spectacular without a lot of bias. This game happens to have just about everything I love in a game, so of course I really, REALLY like it, but it is not without faults.
The reason why I like this game so much probably has to do with my favorite attributes to have in a video game. They would be: exploration, puzzles, atmosphere, huge size (why I like games that use procedural generation so much, which this game has) and space.
– Real player with 13.3 hrs in game
Bundle Kitt
This is literally the best game I have ever played. It has an amazing soundtrack and stunning visuals with a deep and complex character with a profound character development arc. I was instantly taken in with Bundle Kitt, it was a perfect combination of cute and fun that left an aching desire to play more. I love this game and honestly cannot recommend it more, its a free, cheap game that will brighten your day and put a smile on your face. Thank you Bundle Kitt.
– Real player with 9.7 hrs in game
My Experience
OK, Bundle Kitt is fantastic. The speed at which the character moves and the abruptness of the mews are just perfect. There are many games that try to be funny, often through scripted jokes and cutscenes. The brilliant thing about Bundle Kitt is that it actually involves the player in the comedic timing. The scenes often don’t end until you meow, but once you do, they end immediately, like a jump cut. Bundle Kitt is one of the funniest games I’ve ever played. For the price of free, you should check it out.
– Real player with 0.2 hrs in game