Wonder Boy: The Dragon’s Trap

Wonder Boy: The Dragon’s Trap

Wonder Boy III: The Dragon’s Trap was originally made for the Sega Master System and ported to the Game Gear and Turbo Grafx-16. It involved the main character, Wonder Boy, fresh from his last adventure getting cursed by a dragon’s curse and then roaming the land to try to fix that curse.

It also was a fantastic game that rivaled entries like Metroid and allowed players to return to areas they had been in before to find new rooms with abilities earned over time. It was essentially a predecessor to what would be known as a Metroidvania.

Real player with 29.2 hrs in game


Read More: Best Cult Classic Remake Games.


This is how people make an HD Remake of a old game. No crappy graphics, no 90’s radio quality music.

This game is awesome! I guess the saga is one of the first Metroidvania games to exist, playing it feels a bit like playing a platformer Zelda game, but without puzzles to waste your time, you can explore, fight monsters, challenge bosses, aswell as look for secrets. Why didn’t I met this game before? Where have this been all my life? (Probably it’s Monica’s fault…)

This game doesn’t force you to grind so you can buy equipment, or at least not that much, some equipments you need to go killing monsters so you be able to buy them, but still, the game doesn’t make you waste hours killing the same monster for coins to buy your equipment (unless you want to get a certain equipment that is supposed to be acquired way later in the game).

Real player with 25.7 hrs in game

Wonder Boy: The Dragon's Trap on Steam

System Shock: Enhanced Edition

System Shock: Enhanced Edition

System Shock: Enhanced Edition is a first-person science-fiction exploration-based action-adventure game developed by Looking Glass Studios for the unnamed System Shock engine, and re-released by Night Dive Studios via the KEX Engine. Set in the year 2072, the player takes control of an unnamed hacker who awakes from a six-month long medical coma on board a desolate space-station overrun by the biomechanical creations of the AI SHODAN.

Few games in 1994 were as forward-looking as Looking Glass Studios' System Shock, with regards to both its cyberpunk narrative and its game design sensibilities. Playing through the 10-14 hour long campaign, now easier than ever, unleashes an unprecedented presentation of considered design, creative scenarios and thoughtful storytelling. The techniques and technical details almost feel anachronistic with their modern standards for guiding and challenging the player. The moody worldbuilding of Citadel (System Shock’s space station) is still captivating, still authentically lived-in and narratively grounded as the end result of the engagingly told backstory. Amidst vocal email messages and scattered audiologs, the title features genuinely compelling vocal performances, with a pace of storytelling and presentation which gradually reveals an engaging, complex and startlingly fluid and confident story which sticks the landing by the end. The level design, while dense and mazelike, is kept navigable through aesthetic variety and recognizable landmarks. Meanwhile, the gradual escalation of stakes in both the gameplay and plot is masterful; SHODAN, who’s menacing personality and imposing power wouldn’t be replicated again, presents a dungeon-master-like sadism, and the cat-and-mouse progression of the player’s rivalry with her is a real delight.

Real player with 52.2 hrs in game


Read More: Best Cult Classic Immersive Sim Games.


I am a huge fan of System Shock 2 and consider it to be one of my personal favourite games ever. So you can imagine my delight when I was finally able to get my hands on and play the original System Shock here on steam. And whilst I still think SS2 is a much better game, I sincerely enjoyed playing this.

System Shock is an oldschool FPS in which you play as a hacker who must stop a rogue AI who has taken over the Citadel space station from taking over/destroying the Earth. Seems straightforward enough, but what I really like about the story is how it always feels like it’s moving forward. You wake up and find everything’s gone to hell. You desperately try and figure out what’s going on and how to stop it. And every time it seems like you’ve foiled SHODAN’s plans, she’s still one step ahead of you, so it’s up to you to keep up and try and save the Earth. I really like this as it seriously draws you in. You want to keep playing to find out what happens next and to get the last laugh in. Even though the graphics and controls haven’t aged well, I find System Shock to be a deeply immersive game.

Real player with 47.9 hrs in game

System Shock: Enhanced Edition on Steam