Pizza Connection 3
Let me start this off by saying I 100% would recommend to people to play this game. I got into it because I loved the game Fast Food Tycoon and used to play those back in the day. I was trying to fiind something similar and I stumbled upon this gem.
I mainly love playing these tycoon games in the free mode or where you can vs AI/others to give yourself competition and more mental challenges. But I have also gone through the majority of the story. I will say that their two recent updates have added a lot of fun to the free game and if they keep adding to it it will only become better.
– Real player with 89.8 hrs in game
Read More: Best Cult Classic Economy Games.
The first time I ever preordered a game. Maybe the last, as the game shows promise, but is very buggy and unfinished. I played some mobile restaurant games, but they of course are very simple and the “pay or wait until bored to death” mechanics is annoying. So I had high hopes for a more realistic restaurant management game. In this game there are elements to that direction, but it still falls short.
Some observations:
- Graphics: The background graphcs is very pretty, the buidings and traffic and day/night cycle is fine. Unfortunately the people are crude caricatures of a very few types. It gives a creepy feeling seeing 3 or 4 identical clones at your restaurant. Also the people walk through doors, walls by the door, chairs and each other. The yellow flashing paths from warehouses and advertising media are annoying, and should be possible to turn off and on. After the patch the pizzas ooze a greenish vapor. I first thought that was a sign of some infestation. Not savory.
– Real player with 60.1 hrs in game
Knights and Merchants
Great Nostalgia, as I played the original game ~2000 when I was a kid. If you already played this game, you can’t do much wrong buying it again, it contains both campaigns (The Shattered Kingdom [TSK] & The Peasants Rebellion [TPR]) which should take ~50hrs of raw speedrunning if you still know the concept of the game.
There is a problem though: This is NOT the original game from 2000! It’s a remake with a hell of new bugs and changes (esp. if you played TSK and didn’t own the Gold Edition)
Some things I noticed:
– Real player with 148.3 hrs in game
Read More: Best Cult Classic Old School Games.
If The Settlers and Dark Souls had a love child, it would be Knights and Merchants.
I never got to play this when it was originally released in 1998, and I regret it, but the mistake has now been rectified!
K&M is an old school RTS/city economy builder hybrid. The concept is simple, the graphics a little dated, but still good enough, the sounds are simple and your minions make cute little comments when ordered to do something. The UI is easy to understand and on the surface, it seems a simple game.
– Real player with 140.4 hrs in game
Princess Maker 2 Refine
I’ve played the original DOS version and this new version - Refine.
What I liked about Refine:
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New Japanese voiceovers.
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The music sounds much better.
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New text makes it easier to understand some of the courses/work easier. I first played this game as a child and had a difficult time understanding the terminology in the DOS version. As a result, a child may have an easier time understanding this.
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The Art is less grainy and more refined; somewhat brighter. The flowers in the vase change by the season – which I thought was a nice touch.
– Real player with 133.8 hrs in game
Read More: Best Cult Classic Multiple Endings Games.
Princess Maker 2 Refine can make a lot of princesses but not much of a game.
Story
The story of PM2R is near non-existent, but on purpose. You are a wandering swordsman who saves a kingdom from a demonic siege by defeating the demon lord. Ever thankful for your rescue, the king gives you a home, a butler, and a yearly stipend. The heavens bestow a child of their own upon you. Already age ten, you are tasked with raising her for the next eight years of her life. The story is wildly open-ended from here, as there are dozens upon dozens of endings, but none are particularly impressive; amounting to nothing more than a few short blurbs about the kind of person your adopted daughter became when she left your home. The sheer number of possible endings and permutations of those endings are far more impressive than the quality of them.
– Real player with 123.2 hrs in game
OMSI 2: Steam Edition
This is still the best bus simulator. It is a good improvement on OMSI 1.
MAPS/VEHICLES: The Spandau map is much extended with a new chronology function where you can see the routes/fares and most importantly the Berlin reunification/fall of the Berlin wall between 1986 and 1994. Two maps are included the fictional test map Grundorf (one route, the 76) and Berlin Spandau (routes 92 (137), 5 (130) and also two night routes. Two new buses come with this game the articulated (bendy) bus MAN NG272 (GN92) and the MAN NL202 (EN92). The two double deckers from OMSI 1 are improved and the MAN SD202 has two new variants; the D90 and the D91. There are new AI cars including ambulances with working sirens. There is also much more trains in OMSI 2.
– Real player with 3171.6 hrs in game
OMSI is a deeply odd and divisive creation, it is at once both an abysmally dire example of horrendous software design, while also one of the profoundest delights available to those with a passion for buses.
Learning the many arcane processes for getting this simulation to work is no small feat. Don’t bother trying to suck-it-and-see - there is no realistic chance of you fully getting to grips with OMSI inside the 2-hour limit for refunds - it requires an enormous commitment of time and energy to achieve a working understanding of OMSI. (In that respect, I suspect it’s not unlike actually learning to drive a real bus).
– Real player with 839.3 hrs in game