System Shock: Enhanced Edition

System Shock: Enhanced Edition

System Shock: Enhanced Edition is a first-person science-fiction exploration-based action-adventure game developed by Looking Glass Studios for the unnamed System Shock engine, and re-released by Night Dive Studios via the KEX Engine. Set in the year 2072, the player takes control of an unnamed hacker who awakes from a six-month long medical coma on board a desolate space-station overrun by the biomechanical creations of the AI SHODAN.

Few games in 1994 were as forward-looking as Looking Glass Studios' System Shock, with regards to both its cyberpunk narrative and its game design sensibilities. Playing through the 10-14 hour long campaign, now easier than ever, unleashes an unprecedented presentation of considered design, creative scenarios and thoughtful storytelling. The techniques and technical details almost feel anachronistic with their modern standards for guiding and challenging the player. The moody worldbuilding of Citadel (System Shock’s space station) is still captivating, still authentically lived-in and narratively grounded as the end result of the engagingly told backstory. Amidst vocal email messages and scattered audiologs, the title features genuinely compelling vocal performances, with a pace of storytelling and presentation which gradually reveals an engaging, complex and startlingly fluid and confident story which sticks the landing by the end. The level design, while dense and mazelike, is kept navigable through aesthetic variety and recognizable landmarks. Meanwhile, the gradual escalation of stakes in both the gameplay and plot is masterful; SHODAN, who’s menacing personality and imposing power wouldn’t be replicated again, presents a dungeon-master-like sadism, and the cat-and-mouse progression of the player’s rivalry with her is a real delight.

Real player with 52.2 hrs in game


Read More: Best Cult Classic Sci-fi Games.


I am a huge fan of System Shock 2 and consider it to be one of my personal favourite games ever. So you can imagine my delight when I was finally able to get my hands on and play the original System Shock here on steam. And whilst I still think SS2 is a much better game, I sincerely enjoyed playing this.

System Shock is an oldschool FPS in which you play as a hacker who must stop a rogue AI who has taken over the Citadel space station from taking over/destroying the Earth. Seems straightforward enough, but what I really like about the story is how it always feels like it’s moving forward. You wake up and find everything’s gone to hell. You desperately try and figure out what’s going on and how to stop it. And every time it seems like you’ve foiled SHODAN’s plans, she’s still one step ahead of you, so it’s up to you to keep up and try and save the Earth. I really like this as it seriously draws you in. You want to keep playing to find out what happens next and to get the last laugh in. Even though the graphics and controls haven’t aged well, I find System Shock to be a deeply immersive game.

Real player with 47.9 hrs in game

System Shock: Enhanced Edition on Steam

Deus Ex: Game of the Year Edition

Deus Ex: Game of the Year Edition

The narrative of this game is absolutely frightening. When I first played it some years ago, I was blown away by the attention to detail and twists and turns of the story. When I replayed it more recently, I instead felt that I was looking out my bedroom window, as though the writers had seen the future. I don’t know where Warren Spector is hiding his time machine, but I’d love to have a chat with him about it.

As for the game itself: if you’re willing to deal with some truly awful gunplay and some questionable controls, this is easily one of the greatest games ever made. It’s extremely difficult for me to describe the amazing feeling that comes from playing a good immersive sim; being able to hack specific ATM accounts because you read someone’s personal notes, reading newspaper articles that describe and flesh out the world just like a good book, the choices you have when it comes to conversations and interactions with both main characters and side characters; it all feels so real. I’ve truly never felt anything like it. I realize how cheesy that sounds, but I simply don’t have the talent for putting into words how incredible this game is underneath the dated exterior.

Real player with 37.9 hrs in game


Read More: Best Cult Classic Stealth Games.


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Real player with 36.6 hrs in game

Deus Ex: Game of the Year Edition on Steam

System Shock 2

System Shock 2

The cult classic sci-fi horror FPS-RPG has returned.

System Shock 2 is an interesting game to review in 2014. When it first came out in 1999, it was met with a lot of praise from the gaming press, winning over a dozen awards, including several “Game of the Year” titles, and since then it has appeared on several “Greatest Games of All Time” lists. However despite the praise, not many people actually bought and played it.

It feels like System Shock 2 has been granted a second chance though. The success Irrational Games has had with BioShock and BioShock: Infinite has interested people enough to want to check out System Shock 2, which was the first game Irrational created. This is great news, because while you might not expect it, I feel that System Shock 2 is the best of all the “Shock” games. It makes you realize that for all of the steps forward we have taken in terms of technology, in a lot of ways modern gameplay has taken a few steps backwards.

Real player with 161.0 hrs in game


Read More: Best Cult Classic Sci-fi Games.


System Shock 2 is a first-person science-fiction exploration-based action-adventure horror game with RPG mechanics developed by Irrational Games and Looking Glass Studios using the Dark Engine. Taking place after the first System Shock, the player-character awakes aboard the “Von Braun”, an empty starship devastated by a biological mass commanding an egregoric hive mind.

Whereas System Shock 1’s intimidating, obscure control scheme and sheer age would unappealingly cling to it as the years went on, its sequel’s reputation is of a kinder, more accessible game for modern audiences. System Shock 2 is often played as a standalone title, which its story and presentation gracefully allows, and historically this is often viewed as the preferable option. Yet in a number of significant ways, System Shock 2 can be as esoteric and uninviting as its predecessor. The start of the campaign, for instance, is marked by a pronounced learning curve, albeit mitigated by a tutorial, and there’s an unflattering chunkiness to the visuals, intensified by jerky, stretchy 3D animations. Oftentimes the presentation requires the player to mentally fill in the gaps themselves, projecting detail and significance where there is none. Much of the gameplay’s mechanics are abstrusely informed to the player, requiring uncomfortable guesswork or guide-consulting. Before even beginning the adventure, for instance, the player is forced to choose between multiple progressive tiers of precious skill points before knowing any details about what they do. In-game, multi-part objectives are often dumped onto the player all at once and out of order, creating an alienating sense of halted progression. This isn’t to say the comparison to System Shock 1 is unfounded. On multiple levels, System Shock 2 actively strives to be more inviting, understandable and instructive than its precursor. In other ways, the sheer gap of time and innovation between the two titles solidifies it as having more modern sensibilities. Unmissable tools exist to helpfully identify collected items, and there’s no shortage of exposition to elucidate details of the environment. An objectives tracker mercifully updates itself, keeping the player up-to-date on what they still need to do. The music and sound design are of a standard which is more refined, effective and deliberate than the first game’s implementation of the same, and the progression of the story is more carefully directed than would be achieved in any first-person action games from the prior title’s era. And it goes without saying that the control scheme supports mouselook for aiming and shooting, aiming generally to put the player’s attention on the gameworld itself, rather than the HUD.

Real player with 69.3 hrs in game

System Shock 2 on Steam

Thief™ II: The Metal Age

Thief™ II: The Metal Age

This is going to be a long one! As my name entitles, this is probably one of THE best stealth game ever made! I will go in depth why it is and why you should be playing it:

Let’s start off with a list. What makes a stealth game one of the greats? In my own personal opinion it is: Have engaging, functional, and consistent stealth mechanics. Provide the player with alternate routes and methods of completing an objective. have interesting, unique levels. Have said levels progressively provide harder challenges to overcome. little to no combat, and have an engaging story and setting that makes the player want to progress. Every stealth game I have ever played usually doesn’t have all of these things checked marked on the list. MGS has forced combat and has a questionably written story. The first two Splinter Cell games were far too linear and also forced combat at times. Not to mention the sub par stories. Conviction tries way too hard to un-check every thing on this list. Dishonored’s story is cliche and is WAY too easy any way you play it (Yes, even the non lethal no powers run is too easy). The list goes on. That’s why everyone’s favorite stealth games usually are Splinter Cell Chaos Theory, the Hitman series, Death to Spies, and other games that manage to check the checklist. What about Thief 2?

Real player with 238.7 hrs in game

Intro

Thief II The Metal Age is easily one of the best games of all time and the pinnacle of not only stealth in video games, but level design and story telling. I may be in the minority in saying that I prefer both the original and Deadly Shadows more, but goddamn if this isn’t a worthy successor in every way, continuing the series and building upon the world that you helped shape by the end of the last game.

The Great:

++The sound design in this game is phenomenal. The propergation engine, the voice acting, the ambient effects… it’s totally unique (to this day!), and hugely innovative in its connection to gameplay, etc. Everything is just at the highest standard possible, which is to say, totally unmatched.

Real player with 237.4 hrs in game

Thief™ II: The Metal Age on Steam

Thief™ Gold

Thief™ Gold

I can’t believe I played this game 20 years ago and it’s still a blast. Well, it’s my number one game, just look at my avatar.

Technology:

The way this game is meant to be played is with TFix + HDMod. I repeat !!!TFix!!! (not TGTool). I can safely say that now the game looks better than ever, even compared to its original release back in 98. The reason why is pretty simple - the hardware limitations at that time were quite significant. TFix patches the game with the unofficial New Dark Engine lifting the limitations imposed by the original Dark Engine. There are many improvements: support for higher resolution, the in-game objects have significantly more polygons, bugfixes, HD textures.

Real player with 71.2 hrs in game

It is amazing how as computing technology improves and new tools such as VR are introduced that consumers continue to pine for ‘better’ and ‘more immersive’ games, as though immersion is some ideal we may hope to one day achieve once the graphics are good enough and the gadgets we attach to our forehead become more effective. However, one need only look back to the late 90’s, when a developer known as Looking Glass studios was already forging the path for immersive simulators decades ahead of time.

Real player with 61.2 hrs in game

Thief™ Gold on Steam