Wonder Boy: The Dragon’s Trap
Wonder Boy III: The Dragon’s Trap was originally made for the Sega Master System and ported to the Game Gear and Turbo Grafx-16. It involved the main character, Wonder Boy, fresh from his last adventure getting cursed by a dragon’s curse and then roaming the land to try to fix that curse.
It also was a fantastic game that rivaled entries like Metroid and allowed players to return to areas they had been in before to find new rooms with abilities earned over time. It was essentially a predecessor to what would be known as a Metroidvania.
– Real player with 29.2 hrs in game
Read More: Best Cult Classic Remake Games.
This is how people make an HD Remake of a old game. No crappy graphics, no 90’s radio quality music.
This game is awesome! I guess the saga is one of the first Metroidvania games to exist, playing it feels a bit like playing a platformer Zelda game, but without puzzles to waste your time, you can explore, fight monsters, challenge bosses, aswell as look for secrets. Why didn’t I met this game before? Where have this been all my life? (Probably it’s Monica’s fault…)
This game doesn’t force you to grind so you can buy equipment, or at least not that much, some equipments you need to go killing monsters so you be able to buy them, but still, the game doesn’t make you waste hours killing the same monster for coins to buy your equipment (unless you want to get a certain equipment that is supposed to be acquired way later in the game).
– Real player with 25.7 hrs in game
Windjammers 2
25 years later, throwing flying discs at your opponents is still as cool as back in the days. Sequel to the NEOGEO cult classic Windjammers, Windjammers 2 is the perfect mix between what you loved about the classic title and brand-new mechanics.
Fast-paced, strategic, easy to learn but hard to master: Windjammers 2 follows the steps of the first episode and brings back what makes the Windjammers series an amazing fun and competitive game!
New challengers, new stages, brand-new mechanics and awesome new power moves will make your head spin and enhance your windjammin’ experience. Master the slapshot, dropshot, the jump, the smash and the powerful EX MOVE, and enjoy the kickass soundtrack coming straight out of the ’90s.
Sophie De Lys
“Soyez prêts !” It’s time to meet the French fashionable fast and furious Sophie De Lys and her super moves. One simple advice: choose the right way to go.
Max Hurricane
With his impressive silhouette, the Canadian champion isn’t here to joke around. He’s ready to blow anything out of his way with only one throw. Klaus Wessel, you’ve been warned.
Jao Raposa
Absolute fan of Steve Miller, Jao spent his childhood in Brazil watching the original Windjammers’ own his opponents on the jammin’ court, and it’s now his time to shine. His best weapons? His speed and head-spinning throws.
Sammy Ho
Sammy is a very well balanced athlete. The Chinese player is powerful but fast enough to catch every frisbee that comes to him. Beware of his tricky shots! He’ll take the title away from you if you’re not careful enough!
Hiromi Mita
10 years later, you would have thought Japan gave up on the jam? Hiromi Mita is still around with her fast and tricky curve shots shots that will make you regret facing her.
Klaus Wessel
After a decade of hard training, Klaus Wessel, also known as the Colossus from Germany due to his powerful shots, is back and ready to show Max Hurricane who’s the strongest jammer alive.
Loris Biaggi
Swift, strong, versatile… the Italian Loris Biaggi is still the great champion he was back in the days.
Steve Miller
He’s agile and a natural at pulling off reversals along with tricky curved shots. He’s back to prove that he is still in the game.
Gary Scott
The extremely muscular American competitor is once again here to show to his opponents how powerful he is. Get ready to see one of the most impressive shots of the game!
Jordi Costa
The all-round athlete Jordi comes back in the game after 10 years of training. His clinical shots and his speed are the assets that can lead him to win the championship!
● The return of the cult classic Windjammers
● Kickass hand-drawn 2D animations
● Brand-new characters and stages
● Slapshot, dropshot, EX move, jump and smash… a ton of new gameplay mechanics for a complete new windjamming experience
● An amazing Arcade mode that allows superstars to conquer championships while playing solo
● Rad tracks to headbang like a dude
● Local and Online multiplayer
Read More: Best Cult Classic Fast-Paced Games.
Red Comrades 3: Return of Alaska. Reloaded
This game is AWESOME! If you liked any of the monkey island games or any old school point and click/combine you’ll love this game. It has a different feature of detaching items you have previously attached so you have to really think about it. It’s a long game at least several hours as you change areas so much. It has extremely funny humor that is thrown in here and there and funny situations. If you like point and click games then you need this one for sure! 9/10!
– Real player with 17.0 hrs in game
Read More: Best Cult Classic Hidden Object Games.
It’s not a bad game, much better than the second part, but not great either, I feel like at some places it was a cent short of a dollar, and some non game breaking bugs were left in the game.
With some places the puzzles made sense but even when you figure out the solution there was an iillogical way to actually apply it, for example
! the puzzle with the magnet where you had to shoot it with the bazooka, clicking on the magnet with the bazooka didn’t work, yo had to click with the bazooka on one of the players in the room with the magnet And some puzzles made no sense at all, like the way you had to get rid of the dog.
– Real player with 15.4 hrs in game
Goodbye Deponia
Goodbye Deponia, the 3rd and final game in the Deponia trilogy. To be honest, when I finished Chaos on Deponia I simply didn’t want to believe I was about to finish a so far amazing trilogy. I had a lot of fun with Goodbye Deponia, and it’s probably my favorite in the trilogy. There is just one thing about the game that I cannot stand but I am sure that everybody has previously mentioned. The ending. I just finished the game about 10 minutes ago and I really don’t know what to say about the ending. I’ll summarize the ending with 2 words; BULL. SHIT. I really dislike the ending of this game, I was really starting to enjoy it. Especially after the speech and the Organon hymne, but nonetheless the ending is complete and utter crap for a game this good.
– Real player with 36.0 hrs in game
The third entry in the Deponia series, rounding out the trilogy with a final hurrah. Pretty much the same experience as the other two Deponia games, both in puzzle structure and narrative. It might have the most character development out of any of the games. While it has some rather inspired moments, it also contains several jokes and sequences that range from uncomfortable to appalling. It’s a toss up really. It’s good enough overall that it gets a pass, but it cannot be excused of its faults.
– Real player with 22.8 hrs in game
The Dark Eye: Chains of Satinav
Let me start off by saying that even though I enjoyed the game, it had some issues you would not expect a $20 point & click adventure game to have, which resulted in some annoying gameplay at times.
Firstly, the gameplay. It’s simple, and easy to find your way around, but it’s laggy, and sometimes freezes alltogether. Now, I am aware that I do not have the best computer in the world, but it is more than capable of running this game, and meets the requirements. I have read somewhere that someone else have had the same problem, as their computer is capable of running it, but the game refuses to run smoothly, and that’s something I had a problem with. But don’t you dare turn those graphic settings lower to try and even out the lag, because it makes the game run worse. Turning it down from 64 bit to 32 bit seemed to cause it to crash and refuse to run. I turned it down to 32 while in the game, when I relaunched a while later it crashed upon reaching the main menu. I turned it back up to 64 through the launcher settings, and it worked. Thus, turning it down will make this worse for you. If your lucky enough to not experience this then feel free to ignore everything I just said above, but if you’re looking to buy, just keep that in mind. The laggy gameplay is apparently on the developer’s side, and not my computer’s fault, or so I’ve heard. I felt like for the price they are asking, they could have done a bit more to ensure stable gameplay - without crashes.
– Real player with 31.7 hrs in game
Chains of Satinav is the first of the Dark Eye Series from Daedalic and has a sequel that is a direct follow-up to this game. Daedalic also released a 3rd Dark Eye game called Blackgaurds but I’m not yet sure if it is a direct sequel or just taking place within the Dark Eye universe. This is a somewhat dark and sad game set in a Medieval type Kingdom and surrounding lands.
The graphics are quite nice looking in my opinion. The backgrounds are beautifully hand drawn and very detailed. The characters are well drawn and have very unique looks to them. The transition and walking animations are smooth. The dialogue animations are minimal with mostly lightly animated mouth movement and otherwise mostly static expressions. Cutscene animations are nicely done with the same level of detail as the static backgrounds and characters. I feel like the animation almost has a graphic novel type quality.
– Real player with 30.3 hrs in game
The Night of the Rabbit
I’d give this game an A, almost an A+. It was almost the perfect adventure game.
While they could easily have gone for cutesy, they didn’t. The result is charming and haunting. It has anthropomorphized mice, squirrels, and other little creatures of the woods living in the town of Mousewood. The whole story is a charming fairytale. Yet, it rises above the corniness and cuteness that that usually implies. This is no Disney movie. It has points in the story that are sad and points that couldn’t help but make me want to reach through the screen and smack the villain, because they were just the right level of creepy to make this story a class act. There are also some really creepy characters with masks who infiltrate Mousewood who really gave me the willies. The whole charming setup with talking mice and squirrels makes a great backdrop for the creepy villains.
– Real player with 122.4 hrs in game
Overall, I enjoyed this as a game and story but it’s not without it’s problems. If you love Point & Click Adventure games then I think you’ll still enjoy it. If you’ve never played a P&C Adventure game this isn’t the one to cut your teeth on.
The story was good. It felt very immersive and the details (though sometimes superfluous) do add to the characters and setting even if they do little to further game play. The story does have some pacing issues with the majority of it feeling pretty light and fun kind of how I felt about watching the first harry potter movie. However, towards the end the darker and more sinister parts of the plot come into play but they never seem to be particularly fleshed out until the very end when we finally get the other 90% of the backstory revealed. Yes, there’s threads of it there of you really piece together everything but, it feels like more of that could have been revealed slowly over the course of the game instead of dumped on you in essentially the end cut scenes.
– Real player with 27.6 hrs in game
The Wardrobe - Even Better Edition
TL;DR: Art and voice acting is good, but the important parts, like puzzles and humour, are not good; read the first and last paragraph for more clarity but preferably read the whole thing
When I bought this game, judging by the “very positive” rating (as of January 19, 2019) I was expecting a comedic adventure that I would be laughing my butt off and remembering how phenomenal it was for quite a long time. To be fair, there was some parts of the game that I like, which I will be mentioning first. Unfortunately, the core parts of the game range from not that good to terrible, so I simply can’t recommend this game to someone who wishes to buy the game for what it says in the description. I rarely write reviews but for a game that basically failed all my expectations I feel it’s necessary to write this so others can be forewarned of the actual quality of this game.
– Real player with 9.6 hrs in game
The Wardrobe Even Better Edition
A successful throwback to the old school point and click games. Sadly, I just didn’t enjoy it due to a non-existent story, nonsensical puzzles and crude humour.
Pros:
❤️ Excellent Graphics
❤️Superb voice acting
👍 A successful likeness to early 90s point and click games
👍A map for fast travel
👍Achievements and trading cards
Cons:
⛔A very poor story
⛔ Quite a few puzzles made no sense and difficult to know what to do next
👎Background music was annoying and had to be muted which affected cut scenes.
– Real player with 8.3 hrs in game
Time Gentlemen, Please! and Ben There, Dan That! Special Edition Double Pack
I have separate reviews for both games included in the double pack
Ben there, Dan That.
This is a legitimately funny and great point and click game. Ben There, Dan That has the point and click elements you expect: inventory, combining items, interacting with NPC’s, puzzles. But it does this with really great humor. Throughout the game I was chuckling to myself at the dialogue between Ben, Dan and the characters. It was breaking the fourth wall a lot and poked fun at itself and the genre. I truly enjoyed playing this and wish it was longer.
– Real player with 13.4 hrs in game
This is a review of the first game of this bundle: Ben There, Dan That.
Ben There, Dan That! is an adventure game in the purest tradition of the genre. If you’ve played LucasArts adventures in the 90’s, you are in familiar territory (and also, lucky). Same if you played 90’s Sierra titles (except you weren’t so lucky). Indeed, you’ll find again every emblematic ingredient: look/use/talk/walk commands, inventory management, branching dialogs, humour…
The story begins with our two heroes, Ben and Dan (who happen to be digital incarnations of the game designers) coming home from a jungle expedition, just in time for watching Magnum P.I. on the TV. Unfortunately, the aerial is broken and you must help our heroes fix it. It very soon happens that Ben and Dan get abducted by aliens in the process. They (and you) must therefore navigate through alternative dimensions if you want to go back home.
– Real player with 9.7 hrs in game
Deponia: The Complete Journey
Deponia: The Complete Journey contains the first three Deponia Games (Deponia, Chaos on Deponia, and Goodbye Deponia) it is NOT a separate game. I made the mistake of thinking it was a separate individual game on it own and ended up buying all three original games PLUS The Complete Journey but luckily it was during one of STEAM’s massive sales and they were all super cheap. The good thing is that it gave me a chance to compare all three games with this collection.
Since this is a collection of the first 3 games, if you actually have any of those 3 games you are probably better off just buying the other 2 individually unless you find the collection is on sale and offer a better price then it would cost to buy the other 2 games (which does happen). If you don’t have any of them I would say just buy this collection. For the most part, there isn’t anything really different between the game play on the collection vs the game play in the individual games. Graphics are the same, sound is the same. The biggest difference is that this collection offers “director’s commentary” in the game. The bard who sings the opening, cut-scene, and end scene parts is the in-game avatar for the Games director (I want to say Pokki is his name but it’s been a while and now I’m neither sure of the spelling or the name itself). With the director’s commentary you see a circle in the upper corner with his image. Every scene you are in (including mini-games… which he loves by-the-way) has that circle.
– Real player with 108.4 hrs in game
I’m writing this review just as i finished the entire trilogy including all the achievements,
last week i got a little nostalgic so i decided i want to play deponia all over,
l had the complete journey in my library and decided ill use it for it
about the complete journey edition:
the most notable change about this version is that you have a full voiced commentary by one of the devs
in daedalic “poki” and i got to say its just so fun to listen to them
as someone who aspires to be a game dev i find the commentary very interesting and also very charming and humoristic , a real new experience
– Real player with 65.3 hrs in game
Deponia Doomsday
Lotta mixed reviews for this game. Lotta negative reviews for this game. Some have valid points, some have invalid points. Thought I would write this review to clear up some things that I didn’t find to be true.
I assume that if you plan on buying this game, then you’ve finished the trilogy. So it would only make sense to compare it to the trilogy. Staight up, this is the worst Deponia game. And that makes sense. It was supposed to be a trilogy. Everything was planned out, the story wrapped up nicely, everything worked. But then they made this game after they though they were done, and it clearly shows.
– Real player with 30.3 hrs in game
I can’t believe I’m saying this, but this is Deponia at its finest.
See. I went into Doomsday with great trepidation. I didn’t know if I would like it… to the point I wasn’t even sure if I wanted to play it at all. (btw I’m assuming people who are reading this review have played through Goodbye Deponia).
When I heard about the fourth game, I thought that Doomsday was a CONCERNING idea… would Daedalic be throwing away what should have been the end of a story for more money?
I love the trilogy: its characters, its art, its music, its humor, its world, its creativity, its absurdity, its story. And… I especially adore the ending. Yes, many other fans got furious, but for me, it was the perfect way to end the story. It’s heavily foreshadowed, start to end, through the trilogy. It’s been set up with intention the entire time. It stuck with me, and I had to think about it for several days. The fact that Deponia Doomsday, at its core, seemed to be a story that would retcon the ending… looked to me like a way of erasing the ENTIRE HEART AND POINT of the trilogy’s storytelling.
– Real player with 28.5 hrs in game