Beyond Good and Evil™

Beyond Good and Evil™

About The Game

Beyond Good & Evil, published by Ubisoft in 2003. Where do I start with this game? First off, I want to say that this is a good PC port. It’s not perfect, but it gets the job done. I will explain why later. What’s the premise to this game? You play as Jade, a reporter who lives with her pig-uncle Pey’j, taking care of orphans on your lighthouse reservation. In this planet called Hillys, Hillyans fight for survival as evil DomZ, alien-like creatures, take over the planet. A combat force called the Alpha Sections has been sent to fight back the DomZ, but when the Alpha Sections fail to show up during attacks, a suspicious Jade goes undercover for a resistance force called IRIS to see what the Alpha Sections are really up to. Camera in hand, you participate in various undercover missions to expose the Alpha Sections for who they really are.

Real player with 18.4 hrs in game


Read More: Best Cult Classic Stealth Games.


Beyond good and evil - это классическое игровое приключение, сделанное с душой, во времена когда у юбисофта еще была душа… Я играл в beyond good and evil в 2021 году впервые, и ей все равно удалось очаровать меня до глубины души. Хотя, как и со всеми старыми играми, над ней пришлось поколдовать, прежде чем запустить ее в нормальном разрешении и фпсе, все же по сравнению с многими играми это было довольно легко. (не слушайте тех, кто что-то пишет про порты и подобные глупости, это вам не инсёрдженси)

Real player with 16.0 hrs in game

Beyond Good and Evil™ on Steam

D: The Game

D: The Game

As a fan of the late Kenji Eno (R.I.P) and the now defunct WARP Studios games, I was really happy to see that D (WARP’s first game to be released outside of Japan) is now easily accessible on Steam.

D was originally made for the short lived 3DO in 1995 and was ported to the Sega Staurn, PS1, and MS DOS (which is this version). The gameplay is akin to 1993’s Myst, with the entire game being an fmv. Yet, unlike Myst, everything is fully animated. So if you want to get somewhere, you are going to have to walk there using a pre-set path. It’s kinda slow, but it really helps build the atmosphere.

Real player with 4.8 hrs in game


Read More: Best Cult Classic Atmospheric Games.


I own this game on Playstation, 3DO, Saturn and now on Steam, and I don’t regret paying for it again, even though it hasn’t aged well, and even though this is a fairly mediocre DOSBox port.

D is an on-rails horror-suspense game from the 90s. You play as Laura Harris, daughter of Dr. Richter Harris, a famous physician who, for some reason, has suddenly decided to murder everyone in his hospital and disappear inside the building. You have two hours (in real time) to figure out why, with no saving, interactive movie-style.

Real player with 4.1 hrs in game

D: The Game on Steam

The Longest Journey

The Longest Journey

I would kill for a remaster of this game to be released for PC. This is one of those adventure games that sticks with you long after the credits roll. Being a girl who enjoys single-player games, the idea of a female protagonist has always appealed to me. Many games have tried this over the years, and most end up with an overly vanilla perfect heroine, or a very unlikable protagonist who ends up just being rude to everyone. April Ryan is one of those rare female protagonists that doesn’t feel intentionally flawed as a gimmick (ala Jessica Jones), but just feels…human. By far, the most relatable female protagonist I’ve come across in a game.

Real player with 121.4 hrs in game


Read More: Best Cult Classic Sci-fi Games.


Point and click adventure games are usually synonymous with LucasArts in most people’s minds. However, although LucasArts certainly perfected the genre, and gave the world the SCUMM system, they by no means make the only good games.

All the way back to the Atari ST with games like Erebus, or Obitus, there have been some intriguing and wonderful games. Even “Scoop” back on the Archimedes was fascinating in its own way. But technology has moved on. Branching story lines, throwaway disk space, FMV, voiceovers, you name it. The main thing which more modern computers allows is for a variety of backgrounds, sounds and models. This allows the game creators to generate a less homogenous world, giving you more of a sense of adventure. How many old PaC games have spent their entire time wandering around the same desert island, or the same metallic city?

Real player with 110.6 hrs in game

The Longest Journey on Steam

Phantasmagoria

Phantasmagoria

I think Phantasmagoria surprised me the most out of the FMV games I’ve played recently, partly due to the fact that it was always reviewed as “meh” compared to other classics like “The Beast Within”. It did appear to be pretty mundane at first glance and I didn’t like the idea of puzzles in spades as I’m no good at them. I actually played Phantasmagoria 2 before this one and, though I did have a blast with it, it’s a joke in comparison to this one. The 2nd one just seemed to be a vehicle to show off the technology of the time with a ridiculously goofy story that insulted B movie horrors. This isn’t actually as campy as I expected (with the exception of a couple of ridiculously overacted scenes in the final act, it’s actually quite a serious horror). This is a dark game. Found myself feeling a bit freaked out at various points throughout and the musical score is tremendous.

Real player with 126.8 hrs in game

So I might be a little bias to this game given that it was one of the very first point and click adventure games from my childhood and I’ve always had very very fond memories of this game.. Now that I’ve gone back and played it a bit, I remember why I loved it as much as I did when I was a kid.

To start off this is a point and click adventure game that features a actors over a green screen in a 3D rendered background. It’s got a strangely charming feeling when I go back to play this game at nearly anytime with the way the actors need to interact with the enviroment around them.

Real player with 11.1 hrs in game

Phantasmagoria on Steam

Okami HD

Okami HD

I wish I’d played this when it came out

Real player with 44.2 hrs in game

A beautiful adventure game with “retro” design sensibilities that must be experienced at least once in a lifetime.

A classic tale of an epic, heroic journey to defeat a powerful evil being, paired with a huge and fantastically crafted world to explore. Presentation is definitely this game’s strength, to the point it can sometimes become overwhelming. A few things I didn’t like was that the game draws out for too long on some parts of the story and because of this, the combat can become tiresome due to it not being used to the fullest. Port itself is excellent and while 60 fps would have been amazing, the 30fps cap is understandable and doesn’t get in the way.

Real player with 38.5 hrs in game

Okami HD on Steam

Silence

Silence

This Point & Click Adventure game set in the world of Silence is a sequel to Daedalic’s 2009 game The Whispered World. Though there are some references to its predecessor, this game is entirely playable without ever having heard of the previous one. Those who loved The Whispered World will find references to it throughout the game, including some returning characters. Despite taking place in the same world, Silence has a very different feel and aesthetic.

One of the things that I really enjoyed from The Whispered World was the graphics. The game was made using more traditional 2D animation in a style reminiscent of a 1990s cartoon. It was very well animated and though some content was a bit depressing, the animation style lightened the mood. For Silence, they decided to use 3D animation. I don’t have anything against 3D animation, however, the aesthetic is quite different. The sprites in general have decent rigging and walkpaths, but I found the textures to be an odd mix of smooth yet still angular. The design, overall, wasn’t bad, but was more what I expect in a console game as opposed to a PC game. As a fan of the first game, I would have preferred if more of it’s aesthetics were carried over into this sequel.

Real player with 88.8 hrs in game

TGEXP Reviews: Silence

★★★☆☆

Well, I’ve already played The Whispered World, so why wouldn’t I give Silence a go?

Soundtrack

The soundtrack plays upon the area you’re in. It manipulates your emotions. It’s not the in-your-face kind, though the instrumentals can become rushed when danger’s afoot.

But the graceful sounds of the piano, the sad underlying tones of melodic strings, it all enhances the game you’re playing. It builds you up, and never once did it let me down.

Real player with 16.0 hrs in game

Silence on Steam

UBERMOSH:SANTICIDE

UBERMOSH:SANTICIDE

The short version: This is fun for the price, but you are getting what you pay for at $1 or less. Don’t expect much more than that.

–-

Note: There’s currently 8 games in the Ubermosh series and since they all share enough in common with each other, I’m writing one review for the series and then copy & pasting it to all of them.


What it is:

A pixel art combat arena with rogue-like arcade design and a focus on a simple combat gimmick that is easy to learn but difficult to master. Each replay is expected to be just a few minutes long, die and repeat. Taken for what it is, this is a few fast paced minutes of fun that you can pick up and play as a break.

Real player with 16.6 hrs in game

I would name Ubermosh:Santicide best and most difficult title in the series since the perfect Ubermosh 1. Both “Santicide” difficulty level, that is intended for hard-boiled Ubermosh fans, and different weapon options make game more interesting.

But the most fun is produced by default “Single - Double - Triple” option, which gives you ability to evolve from shy and vulnerable coward in first part of game to semi-invincible death-spitting volcano in last 15 or 10 seconds. Also it was fun to complete Gunner class using this option, just to see what Triple-Shot Gunner does.

Real player with 6.1 hrs in game

UBERMOSH:SANTICIDE on Steam

UBERMOSH:BLACK

UBERMOSH:BLACK

UBERMOSH:BLACK is the second game in the UBERMOSH series, which is a fast paced cyberpunk bullet-hell upon which you can slaughter waves of enemies through either shooting, slicing or deflecting for as long as you can. My review for this will be very similar to my review on the first game

Pros:

-Gameplay is still smooth and fast, along with different classes which you can select and master to obtain the best score in each class. The new ability called Brainclap which was introduced in this game is a great addition

Real player with 18.4 hrs in game

I completed Ubermosh:Santicide the hard way and was totally in the mood for some more mosh. Next, I checked some older titles, and found Ubermosh:Black. Unfortunately, I cannot recommend it. First and foremost, I have technical issues with this installment. When the Brainclap fires off the game freezes for up to 30 seconds and may or may not crash afterwards - which makes it basically unplayable for me (See discussion: https://steamcommunity.com/app/444940/discussions/0/1640915206497670064/ ). Second, this is a 2016 game and it did not age so well. I hate the limited field of view, and the low resolution. But what I hate most about this game (apart from the technical glitches) is the fact that I get stuck in those stupid rocks within the playfield all the time. This cannot be a new thing and it I wonder why it has not been ironed out. puzzled

Real player with 9.8 hrs in game

UBERMOSH:BLACK on Steam

Yume Nikki

Yume Nikki

Before you read any other review, read these two things:

[olist]

  • This is a game that’s best played blind, or not at all, as it’s very experience sensitive. In fact, some of the reviews you read here are already telling you too much about the game. Read this one instead.* Probably the worst game tutorial ever. It doesn’t tell you anything a 6 year old couldn’t figure out by mashing keys until something happens, setting you up to die of boredom and frustration later on. Keep reading and I’ll explain.

Real player with 34.8 hrs in game

It’s hard to explain why you should play Yume Nikki. On the surface it resembles the dreaded “walking simulator” of the present, yet at its core it’s nothing like them. Despite the fact that all you do in the game is slowly wander through alternately desolate and labyrinthine worlds, it’s ended up leaving one of the most lasting impressions on me that any game ever has.

Saying Yume Nikki is a bit of an acquired taste is something of an understatement. Working your way through the deepest recesses of the protagonist Madotsuki’s mind is an obtuse task, and you’re given no direction or encouragement of any form beyond a vague mission statement of collecting the game’s 24 “effects”. Not that you know what those are supposed to be.

Real player with 18.8 hrs in game

Yume Nikki on Steam

Edna & Harvey: Harvey’s New Eyes

Edna & Harvey: Harvey’s New Eyes

I didn’t much enjoy Edna & Harvey: The Breakout but I did enjoy Edna & Harvey: Harvey’s New Eyes at least for the most part.

The graphics of this game fall somewhere between E&H: The Breakout and Deponia. I didn’t care for either of those styles to be honest but Deponia’s style grew on me. E&H’s style… well it never did. This game is only slightly better in that it’s a slight modification to the style of The Breakout and that it’s a much higher resolution. In terms of animating, backgrounds, and transitions… everything is great. Animations were smooth and simple, backgrounds were interesting and surprisingly detailed, and transitions were smooth. There were however a few instances of characters or parts of characters disappearing despite still being active hotspots. Such as Capu (the boy who stands in the hall near the gargoyles) being completely invisible most of the time till he gave me the love letter to deliver. There was also the bartender’s head disappearing after drinking the volcano drink. Other than having to pixel hunt the hotspot a little bit to interact this didn’t effect gameplay.

Real player with 17.1 hrs in game

A great continuation to the first game.

Despite the line above giving you a bit of a hint, I thought it worth mentioning that despite Steam saying that “Edna & Harvey: The Breakout” was released after “Edna & Harvey: Harvey’s New Eyes”, this is infact wrong and resulted in me playing the two in the wrong order. This game is the sequel. They follow each other very loosely in terms of story but I think playing them in order would be more enjoyable.

First of all, compared to the previous game, there was a big improvement between the two. You can really tell that Daedalic Entertainment had the means to step their game up. There was a bit of a time gap between the two and it shows.

Real player with 16.6 hrs in game

Edna & Harvey: Harvey's New Eyes on Steam