UBERMOSH:BLACK

UBERMOSH:BLACK

UBERMOSH:BLACK is the second game in the UBERMOSH series, which is a fast paced cyberpunk bullet-hell upon which you can slaughter waves of enemies through either shooting, slicing or deflecting for as long as you can. My review for this will be very similar to my review on the first game

Pros:

-Gameplay is still smooth and fast, along with different classes which you can select and master to obtain the best score in each class. The new ability called Brainclap which was introduced in this game is a great addition

Real player with 18.4 hrs in game


Read More: Best Cult Classic 2D Fighter Games.


I completed Ubermosh:Santicide the hard way and was totally in the mood for some more mosh. Next, I checked some older titles, and found Ubermosh:Black. Unfortunately, I cannot recommend it. First and foremost, I have technical issues with this installment. When the Brainclap fires off the game freezes for up to 30 seconds and may or may not crash afterwards - which makes it basically unplayable for me (See discussion: https://steamcommunity.com/app/444940/discussions/0/1640915206497670064/ ). Second, this is a 2016 game and it did not age so well. I hate the limited field of view, and the low resolution. But what I hate most about this game (apart from the technical glitches) is the fact that I get stuck in those stupid rocks within the playfield all the time. This cannot be a new thing and it I wonder why it has not been ironed out. puzzled

Real player with 9.8 hrs in game

UBERMOSH:BLACK on Steam

UBERMOSH Vol.3

UBERMOSH Vol.3

The short version: This is fun for the price, but you are getting what you pay for at $1 or less. Don’t expect much more than that.

–-

Note: There’s currently 8 games in the Ubermosh series and since they all share enough in common with each other, I’m writing one review for the series and then copy & pasting it to all of them.


What it is:

A pixel art combat arena with rogue-like arcade design and a focus on a simple combat gimmick that is easy to learn but difficult to master. Each replay is expected to be just a few minutes long, die and repeat. Taken for what it is, this is a few fast paced minutes of fun that you can pick up and play as a break.

Real player with 10.1 hrs in game


Read More: Best Cult Classic Pixel Graphics Games.


(A lot of this review will be identical to the original UBERMOSH because the two games are VERY similar).

Just like the original UBERMOSH, Vol.3 is comparable to a top-down Devil Daggers: You appear in an arena and are tasked with surviving 90 seconds of relentless onslaught. 90 seconds isn’t much, right? And all of the enemies die in a single hit–how hard could this possibly be?

As it turns out, hard as ♥♥♥♥ing nails. Set to a thrumming metal and techno soundtrack (which is still easily one of the best things about the UBERMOSH series), you will die again and again and again. Fortunately the game subscribes to Edmund McMillen’s “Super Meat Boy” model, wherein dying happens quickly and restarts are virtually instantaneous. This game doesn’t want to waste your time–it just wants 90 seconds.

Real player with 5.5 hrs in game

UBERMOSH Vol.3 on Steam

UBERMOSH Vol.5

UBERMOSH Vol.5

The short version: This is fun for the price, but you are getting what you pay for at $1 or less. Don’t expect much more than that.

–-

Note: There’s currently 8 games in the Ubermosh series and since they all share enough in common with each other, I’m writing one review for the series and then copy & pasting it to all of them.


What it is:

A pixel art combat arena with rogue-like arcade design and a focus on a simple combat gimmick that is easy to learn but difficult to master. Each replay is expected to be just a few minutes long, die and repeat. Taken for what it is, this is a few fast paced minutes of fun that you can pick up and play as a break.

Real player with 8.3 hrs in game


Read More: Best Cult Classic Pixel Graphics Games.


Of the Ubermosh series this is the (at the moment)

last and best part (imo).

While there are a few little things that could be better:

-No options menu (if I didn’t have a mouse with a dpi-switch I would have a problem)

-The top and bottom of the screen are still dangerous, because the enemies are much closer than the left & right side of the screen when they show up.

-You can’t choose which weapon to pick up which leads to dodging all the guns that are lying on the ground in the early game. (after getting one of course)

Real player with 5.4 hrs in game

UBERMOSH Vol.5 on Steam

UBERMOSH:WRAITH

UBERMOSH:WRAITH

The short version: This is fun for the price, but you are getting what you pay for at $1 or less. Don’t expect much more than that.

–-

Note: There’s currently 8 games in the Ubermosh series and since they all share enough in common with each other, I’m writing one review for the series and then copy & pasting it to all of them.


What it is:

A pixel art combat arena with rogue-like arcade design and a focus on a simple combat gimmick that is easy to learn but difficult to master. Each replay is expected to be just a few minutes long, die and repeat. Taken for what it is, this is a few fast paced minutes of fun that you can pick up and play as a break.

Real player with 12.1 hrs in game

The Ubermosh game-series is a retro style pixel survival game from a top down view. The game’s point is basically cutting your enemies bullets with your sword. The devs have put out at least 5 of these games, and they’re all more or less identical. This, coupled with a lot of seemingly fake reviews to give this game a positive rating should give you an idea about the developer we’re dealing with here.

The game itself has pretty horribly low quality retro pixel graphics, because the developer has mot likely not used a real graphics artist to get them done. Resolution is fixed, and the controls are not bad but not great either. The gameplay is quite boring 2D survival shooting action, and the same has been done better on a lot of games already, years ago. The game doesn’t really offer anything over other games in the same category.

Real player with 7.6 hrs in game

UBERMOSH:WRAITH on Steam

WARPZONE DRIFTER

WARPZONE DRIFTER

The absolute worst Walter Machado game by far

Game’s on a tight timer, meaning if you underperform even in the first level, the whole run is doomed

There’s no exit button, so if you realize the run is doomed, killing yourself is the only way to restart

Things don’t even reliably kill you and I still haven’t figured out exactly what the logic is, so restarting is a pain

Things don’t reliably kill you, so you can actually ruin a good run by doing things you might have survived before

The levels are completely random, including the presence of a bonus that essentially cuts the time a level takes in half

Real player with 5.0 hrs in game

I fucking hated it.

Not because of the hard-to-handle drifting mechanics, which would otherwise be fun to get better at. It’s everything surrounding the core gameplay that makes the experience miserable.

For one, dying to the tentacles felt extremely random - you can never quite tell what interaction might kill you. Sometimes I could be crashing through three tentacles back and forth and still be okay; others, I would die from a single touch in passing with a random, usually non-lethal part of a single tentacle, thus ending promising runs.

Real player with 5.0 hrs in game

WARPZONE DRIFTER on Steam

UBERMOSH:OMEGA

UBERMOSH:OMEGA

Fun, little arcade style game with good controls.

It’s fun to get an A rank for every character and it only takes a couple of hours to do. This is a great game to play while talking to friends on discord or listening to a podcast/youtube video.

Edit: great game to get addicted to while you should be writing your study paper

Some things that could be added:

  • Volume sliders for music and sfx

  • Crosshair editing(color, size, animation, etc for better visibility)

  • Crosshair locked to game window/true fullscreen(If you drag your cursor to your other monitor and click while fullscreened, it minimizes the game and gets you killed. other games lock the cursor to the game so this doesn’t happen)

Real player with 30.6 hrs in game

The short version: This is fun for the price, but you are getting what you pay for at $1 or less. Don’t expect much more than that.

–-

Note: There’s currently 8 games in the Ubermosh series and since they all share enough in common with each other, I’m writing one review for the series and then copy & pasting it to all of them.


What it is:

A pixel art combat arena with rogue-like arcade design and a focus on a simple combat gimmick that is easy to learn but difficult to master. Each replay is expected to be just a few minutes long, die and repeat. Taken for what it is, this is a few fast paced minutes of fun that you can pick up and play as a break.

Real player with 8.5 hrs in game

UBERMOSH:OMEGA on Steam

UBERMOSH:SANTICIDE

UBERMOSH:SANTICIDE

The short version: This is fun for the price, but you are getting what you pay for at $1 or less. Don’t expect much more than that.

–-

Note: There’s currently 8 games in the Ubermosh series and since they all share enough in common with each other, I’m writing one review for the series and then copy & pasting it to all of them.


What it is:

A pixel art combat arena with rogue-like arcade design and a focus on a simple combat gimmick that is easy to learn but difficult to master. Each replay is expected to be just a few minutes long, die and repeat. Taken for what it is, this is a few fast paced minutes of fun that you can pick up and play as a break.

Real player with 16.6 hrs in game

I would name Ubermosh:Santicide best and most difficult title in the series since the perfect Ubermosh 1. Both “Santicide” difficulty level, that is intended for hard-boiled Ubermosh fans, and different weapon options make game more interesting.

But the most fun is produced by default “Single - Double - Triple” option, which gives you ability to evolve from shy and vulnerable coward in first part of game to semi-invincible death-spitting volcano in last 15 or 10 seconds. Also it was fun to complete Gunner class using this option, just to see what Triple-Shot Gunner does.

Real player with 6.1 hrs in game

UBERMOSH:SANTICIDE on Steam

UBERMOSH Vol.7

UBERMOSH Vol.7

Vol.7 is a new chapter in the Ubermosh series. It marks the end of the open battlefield (Vol.3 to Santicide/Vol.6) and the return to the limited arena used in the very first two titles. However, there are no obstacles on the battlefield like back in the day and the arena limits are shaped like a isosceles triangle. Vol.7 has a lot going for it: Finally, a roster of distinctive characters; finally, audio and controller settings; finally, varied floor tiles. We also witness the rise of a progressions system: Like the single-double-triple ability in Santicide your character gets better over time, depends on your character’s abilities. The action is as intense as before or even more, but for some reason, the game isn’t as immersing as before. In fact, it feels like a brand-new game for the first time. That’s refreshing but makes the transition harder. As always, if you are doing a sequel: you can go extreme and make it bigger and bolder, or you are doing something different.

Real player with 12.1 hrs in game

If you’ve played anything else in the UBERMOSH series you know what to expect, if not then be prepared for weeping and gnashing followed by twitchy nerves as you attempt to survive 90 seconds of pure hell. Everything from the previous games has been refined and improved in this title. Instead of picking a class and ability, there are now six characters representing different play styles, including kensai (pure melee) and gunner. The arena is limited and without terrain features, the enemy spawn rates are dialed up, shielded enemies and spread-guns appear quickly. The result is that the game is in full swing the instant you drop in, character abilities fire more often, and you can put all focus on tracking projectiles and positioning your character.

Real player with 7.8 hrs in game

UBERMOSH Vol.7 on Steam

Raiden Legacy - Steam Edition

Raiden Legacy - Steam Edition

I rate Raiden Legacy 4/5. Good. Works well now.

EDIT: I’ve learned more about what these games were originally supposed to be like. Now I rate Raiden Legacy 3/5. OK. But it is still the only collection of these Raiden games available on Steam and when coupled with the frame rate fix linked below, Raiden Legacy has the potential to be a good game.

The overall negative rating of this game collection appears to no longer be justified. I encountered no issues involving stuttering. Indeed, I have encountered no major bugs of any kind.

Real player with 28.7 hrs in game

Well, when it comes to Arcade, Shoot’Em Up & Shooter genre, Raiden series is surely one of the well known games. And for this one, Raiden Legacy, is a good compilation of 4 in 1 collection. It has all the memorable classic games back in the old days, only with slightly changes of here and there. So, let’s check it out!

The Gameplay

Like any other Shoot’Em Up & Shooter games, the gameplay mechanic is simple and straightforward, shooting & bombing. It’s as they say, shoot on sight! There’s no complexity of button combinations to execute certain kill shots or need any rocket science brain to figure out how to play. It’s just that easy.

Real player with 20.8 hrs in game

Raiden Legacy - Steam Edition on Steam

Pentasma

Pentasma

Excellent version of an arcade classic: Defender \ Stargate. Smooth and fast gameplay. Best played with an Xbox controller. Addictive!

Real player with 272.8 hrs in game

This is basically a brilliant fan remake of the arcade classics Defender and Stargate (aka Defender II). If you have any nostalgia or even a passing interest in those games, then this is a must own. Long live Williams Electronics and Vid Kidz!!

Real player with 43.9 hrs in game

Pentasma on Steam