Pizza Connection 3
Let me start this off by saying I 100% would recommend to people to play this game. I got into it because I loved the game Fast Food Tycoon and used to play those back in the day. I was trying to fiind something similar and I stumbled upon this gem.
I mainly love playing these tycoon games in the free mode or where you can vs AI/others to give yourself competition and more mental challenges. But I have also gone through the majority of the story. I will say that their two recent updates have added a lot of fun to the free game and if they keep adding to it it will only become better.
– Real player with 89.8 hrs in game
Read More: Best Cult Classic Management Games.
The first time I ever preordered a game. Maybe the last, as the game shows promise, but is very buggy and unfinished. I played some mobile restaurant games, but they of course are very simple and the “pay or wait until bored to death” mechanics is annoying. So I had high hopes for a more realistic restaurant management game. In this game there are elements to that direction, but it still falls short.
Some observations:
- Graphics: The background graphcs is very pretty, the buidings and traffic and day/night cycle is fine. Unfortunately the people are crude caricatures of a very few types. It gives a creepy feeling seeing 3 or 4 identical clones at your restaurant. Also the people walk through doors, walls by the door, chairs and each other. The yellow flashing paths from warehouses and advertising media are annoying, and should be possible to turn off and on. After the patch the pizzas ooze a greenish vapor. I first thought that was a sign of some infestation. Not savory.
– Real player with 60.1 hrs in game
Knights and Merchants
Great Nostalgia, as I played the original game ~2000 when I was a kid. If you already played this game, you can’t do much wrong buying it again, it contains both campaigns (The Shattered Kingdom [TSK] & The Peasants Rebellion [TPR]) which should take ~50hrs of raw speedrunning if you still know the concept of the game.
There is a problem though: This is NOT the original game from 2000! It’s a remake with a hell of new bugs and changes (esp. if you played TSK and didn’t own the Gold Edition)
Some things I noticed:
– Real player with 148.3 hrs in game
Read More: Best Cult Classic Old School Games.
If The Settlers and Dark Souls had a love child, it would be Knights and Merchants.
I never got to play this when it was originally released in 1998, and I regret it, but the mistake has now been rectified!
K&M is an old school RTS/city economy builder hybrid. The concept is simple, the graphics a little dated, but still good enough, the sounds are simple and your minions make cute little comments when ordered to do something. The UI is easy to understand and on the surface, it seems a simple game.
– Real player with 140.4 hrs in game
Blood and Gold: Caribbean!
Tl&dr: whatever you expect from this game (M&B battle style, trading), search for it somewhere else, it is not difficult to find something better.
Mount & Blade engine, extended trading system, naval combat, main story… sounds perfect, what could go wrong? These were my thoughts when I bought this game and I got my answer very quick.. too quick. Everything can go wrong.
Honestly, it feels like someone took Mount & Blade, Sid Meier’s Pirates and Port Royale, stripped all the good parts from all these games and then mashed them together.
– Real player with 130.7 hrs in game
Read More: Best Cult Classic Exploration Games.
Ok, so my review is basically a bug list that needs fixing from the devs:
Crashes when trying to retreat during special missions. Being able to see the battle play out is ok, but your maps often mess up the pathing, and then it can take forever. There’s no way back to the menu screen then.
Not being able to control your men during special missions. If you ask me to do a 31 v 31 skirmish with native gear against armed enemies, then letting me use the basic mount and blade commands would be nice
– Real player with 100.3 hrs in game