Garfield Kart - Furious Racing
Thirty seven hours, thirty seven hours is all it takes to see god. Have you ever seen something so magical, so wonderful, that your mind cant help but look back on what could have been. In my thirty seven hours of game-play in “Garfield Kart - Furious Racing” my soul felt as though it left my body. Soon all I could see was Garfield, my toilet, Garfield, my table, Garfield, even my entire house was transforming into Garfield. It was at that moment I realized, it was him, right behind me, staring into my eyes menacingly. I tried to run away but my world began to crumble, the floors collapsed as I fell fifty feet into what seemed to be a massive cooked lasagna, the landing was rough but I seemed to come to my senses quickly. It was then I turned to my left to see Garfield’s massive dong swinging from side to side, his eyes locking onto me as he slammed it down onto the lasagna, I tried to run as quickly as possible but his dong began to suck me in, I screamed as I tried to escape, but no one could hear me. Soon I was being slurped down by his massive sausage, my screams slowly becoming muffled as everything turned black, it was over. Although I am still currently engulfed in Garfield’s massive nuts I cant deny loving every second of it, if your a fellow Garfield lover and love big nuts covered in lasagna please by all means purchase thirty seven copies for you all of your friends, 10/10 would play again, oh also nerf Odie that dude OP as hell.
– Real player with 44.6 hrs in game
Read More: Best Cult Classic Racing Games.
“I do not assume any phrase can give an explanation for a person’s existence,” says one of the searchers thru the warehouse of treasures left in the back of with the aid of using Jonathan Arbuckle. Then we get the well-known collection of pictures main to the closeup of the phrase “Garfield” on a kart that has been tossed right into a furnace, its paint curling withinside the flames. We keep in mind that this become Arbuckle’s adolescence kart, taken from him as he become torn from his own circle of relatives and despatched east to boarding school.
– Real player with 20.4 hrs in game
The Curse of Monkey Island
My favorite game of all time, hands down. I play it every year or so since I first played it, probably in 2000 where I bought it at a store that sold used video games that came in CD cases (this was a 2-CD game). There is one significant problem with this game: I’ve been searching for its equal ever since, and I’ve never found it. The gentle mix of humor, of lightheartedness, challenging puzzles, voice acting by Dominic Armato, the beautiful graphics and amazing musical score… Nothing comes close. I don’t think that the folks who created this knew what they were making at the time, it was just another game from LucasArts. Bill Tiller did the graphics, and there is something so soothing about the visuals. I think most importantly is the intelligence of the puzzles, where each item you get will be put to use in some creative form later on in the game in a way that makes you think about what you’re doing and what is possible, but doesn’t go too far in difficulty nor is it too easy, either. The fact that all of this came together in one game is truly remarkable feat.
– Real player with 25.1 hrs in game
Read More: Best Cult Classic Remake Games.
I never got the chance to play one Monkey Island game until now, and this is actually my first eventhough it’s the third xD. I’m clearly missing a lot of references to the first and second game, there are some characters that I can tell is not the first time “we” met so I’m clueless to most of the funny bits regarding these ones.
The humor is the best part of the game, at least to me. I had lots of fun with the dialogs and incredibly horrible dad jokes. Puzzles are sometimes hard to understand, there may be very very very little objects you thought you clicked on but you didn’t , maybe you thought you could solve the puzzle certain way because it’s the most logical to you but NOT and the solution is one of the silliest you could ever think of. So yeah, puzzles are not exactly unfair but rather… weird? You just gotta get used to the game’s logic, that’s all.
– Real player with 11.9 hrs in game
Day of the Tentacle Remastered
A brief overview…
Goal: To stop an evil triangle from taking over the world.
Method: Travel back in time to the day before so that you can stop the triangle from becoming evil in the first place. However, the majority of the story revolves around blowing a large sum of money on a shopping channel product, and finding sources of electricity that you can plug toilets into.
Heroes: The true heroes of this game are a metalhead who has zero book smarts, a trainee doctor who cannot be trusted with her own scalpel, and that nerd from the first game who used to be a coward. This trio receives help along the way from an ex-villain mad scientist, the founding fathers, a hamster and a dead guy.
– Real player with 141.5 hrs in game
Read More: Best Cult Classic Time Travel Games.
My previous article on my experiences with working on Day of the Tentacle Remastered cover a lot of my own history with the game, but don’t dive deep into my feelings about the remastered edition itself - after all, the game was more or less finished before I came onboard and I had plenty of time to play through it before I started working on it.
Re-creating low fidelity assets with greater detail removes a degree of ambiguity that different players invariably fill with different impressions. To one person, a few pixels here, might be interpreted as a smooth shape, while to another, the pixel edges define something more jagged - are the ends of Laverne’s fingers square or rounded? Are outlines fixed or varying width?
– Real player with 102.7 hrs in game
Fenimore Fillmore: 3 Skulls of the Toltecs
After i’ve finished the second of Fenimore adventures, i wanted to take back the very older first one,that i abandoned many time ago in its first release, now in this new remastered version it gains new shining light and value revealing to be a really solid game.
Now that i finally was able to complete it i have to say i am amazed and speechless from how good the puzzles were, i never expected this but this first one is even better than the second, altough i was stuck for few days in some nasty puzzles, after solving them i can say that altough the average level here is set on Hard, nothing is impossible or too much illogic, all has its own sense and works like a charm.
– Real player with 28.6 hrs in game
This was one of first adventures I played at the time of release in 1996 and I have good memories of it. There were some serious problems with distribution back then and today the English only copies are very rare collector items and extremely expensive (I saw copies offered for thousands dollars). So it’s good that it is available again for affordable price as a digital copy.
The remastered version was not released in perfect state with some bugs and missing features but developers do care, already improved lots of things and listen to the players suggestions.
– Real player with 27.4 hrs in game
Psychonauts
First time playing in 2021 and it is still worth it!
– Real player with 22.0 hrs in game
its style is timeless
its gameplay IS NOT
psychonuts
– Real player with 19.1 hrs in game
Bundle Kitt
This is literally the best game I have ever played. It has an amazing soundtrack and stunning visuals with a deep and complex character with a profound character development arc. I was instantly taken in with Bundle Kitt, it was a perfect combination of cute and fun that left an aching desire to play more. I love this game and honestly cannot recommend it more, its a free, cheap game that will brighten your day and put a smile on your face. Thank you Bundle Kitt.
– Real player with 9.7 hrs in game
My Experience
OK, Bundle Kitt is fantastic. The speed at which the character moves and the abruptness of the mews are just perfect. There are many games that try to be funny, often through scripted jokes and cutscenes. The brilliant thing about Bundle Kitt is that it actually involves the player in the comedic timing. The scenes often don’t end until you meow, but once you do, they end immediately, like a jump cut. Bundle Kitt is one of the funniest games I’ve ever played. For the price of free, you should check it out.
– Real player with 0.2 hrs in game
Stick RPG 2: Director’s Cut
If you enjoyed the first stick rpg then you will likely enjoy this one.
Part of me does feel however, that this sequel went away from some of the charm that made the first game so fun. For example, you no longer feel a sense of progression as you move up the numerous career ladders. Remember your voice message in the first game? There is none of that in this game. And it’s funny, because you literally have a cell phone on your person. Such a missed opportunity.
House upgrades are not a thing anymore. You simply have the option of owning three houses. Even in the first stick rpg, there were upgrades you could buy that would give you a bonus. The only upgrades you can get in this game is just a bed, an alarm clock, and yeah… that’s it.
– Real player with 24.6 hrs in game
Stick RPG 2 is a fun little timewaster. Not worth the $20 price for sure, but if you can snatch it on sale and remember playing it or the original, go for it. Otherwise? Pass.
Quick rundown of what this has that the Flash game doesn’t.
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A fourth screen for late game content
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More careers, weapons, quests, homes and other little things. The game has essentially been expanded by like, 33%.
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Cheats to play the game more quickly
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Offline or online saves. There’s no reason, IMO, to ever use online saves as you have to login each time you boot up the game.
– Real player with 22.9 hrs in game
Sphinx and the Cursed Mummy
I’ve been eagerly awaiting Sphinx and the Cursed Mummy since it was announced for re-release on the PC by THQ Nordic, it looks and feels just like I remember, however, on a 1440p monitor, the GUI elements are extremely small. It’s good that they don’t stretch unnaturally, but the subtitles and button display are quite small and currently have no options to increase them. Developer Swyter has confirmed on the Community Hub that this will be fixed. I’ve only experienced one minor freeze so far, but I think this happened when my Xbox Controller suddenly became disconnected from the computer.
– Real player with 49.5 hrs in game
Well this has been a long time coming. This game brings back so many childhood memories. My biggest question is WHERE IS THE 2ND GAME!!! A second game needs to be made. Alright enough ranting for part 2 let’s get into the review.
Let’s start with the pros:
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Beautiful graphics
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Very solid story line
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Simple and easy controls
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Not too difficult (Gameplay wise)
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Excellent music
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Very fun overall
Now for the cons
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Very short (Completed it in almost less then 12 hours)
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Very little to no voice acting
– Real player with 41.9 hrs in game
Cymatically Muffed
The good:
Lots of fast fun frenetic action, plenty of game modes.
Audio track is decent.
Good menus, extensive controls and customization.
Responsive, capable developer.
The bad:
Hard to see some items, visual style is lacking and can make things unclear sometimes.
– Real player with 9.0 hrs in game
I’ve played the local multiplayer several times with friends and have had a great time playing. The variety of game types and settings provide a lot of options for replayability. I can’t wait to play the campaign once it is released, especially since it can be played coop. Cymatically Muffed is reminiscent of older classics while still providing new and exciting mechanics of it’s own. Do yourself a favor and check it out.
– Real player with 7.1 hrs in game
XIII
★☆☆☆☆ Terrible!
Action
The 2020 remake of XIII is a cheap, lazy, broken cash-in on a once fascinating name.
It really makes me feel bad to have to say that because I had high hopes for this. But it’s true! In the same year that 2K gave us an amazing remake for the original Mafia, XIII stands in its own class of awfulness. That anyone could release a game in this state and try to charge 40 Euro for it, let alone goat people into pre-ordering it, is appalling.
At first, I thought the ‘very negative’ review status on Steam was a little overboard. I had followed the discussion boards before release and boy, some people did not like the style change. Having played this for an hour and then gone back to the original, I can say with a certainty that I should have listened to those people more. Not only have the developers ripped all of the charm from the original game, but they have also failed to replace it with anything of substantial worth. I think this is the most apparent in the half-a$$ed attempts to tie some of this remake’s style into the original’s. In the original, was frequent and eventually blended into the background. Here it’s reserved for very few things. It’s noticeable that its inclusion feels inconsistent at best.
– Real player with 18.6 hrs in game
Graphics aside, what the remake was INTENDED to be was the original game’s campaign and levels more or less faithfully recreated (with the original cel-shading replaced by more of a Fortnite-like cartoony art-style), but with new, more “modern” Call of Duty-inspired gameplay, including aim-down-sights, a limited inventory, a simplified health/armor system, and partial regenerating health. Rather similar to what happened with F.E.A.R. 2/F,E,A,R, 3, Bioshock Infinite, Aliens Colonial Marines, etc.
– Real player with 16.9 hrs in game