Shadowrun: Dragonfall - Director’s Cut

Shadowrun: Dragonfall - Director’s Cut

Disclaimer: This review was written when Dragonfall was a DLC and will be updated to better reflect Director’s Cut in the future. If you are already familiar with the DLC version, skip to the end for my initial thoughts on the new features.

When Shadowrun Returns came out there were numerous complaints. Rather than ignore them, HBS listened to the fans and fixed many of them when they released Dragonfall. That wasn’t enough for them, wanting to better address the players suggestions they re-released it as a stand alone game and freely upgraded everyone’s existing copy.

Real player with 605.2 hrs in game


Read More: Best CRPG Story Rich Games.


2054. Berlin. The Flux State. It’s a world of magic, technology, metahumans, megacorporations, and dragons. You are a Shadowrunner, a criminal who does the dirty work for clients who can pay for your skills. But things aren’t always as they seem, as you’ll soon find out.

As the story unfolds, you’ll find yourself faced with some hard choices. Your clients can’t or won’t give you the whole story, and moral ambiguity will cloud the decisions you make. Not only that, the way you lead your team can have repercussions on how they view you. As you progress through the story, they may open up to you, giving you information about their lives. I felt like this was really well done. Your teammates have back stories, character flaws, and even side quests. It’s up to you to say and do the right things to gain their trust.

Real player with 124.0 hrs in game

Shadowrun: Dragonfall - Director's Cut on Steam