Revizor
Revizor Game Studio presents to your eyes a completely new game!
Game will become something new for you in the endless game world. An exciting adventure awaits you in this office worker novella simulator.
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Choose which path you have to go through - a bribe-taker-tycoon of the criminal business, or a principled inspector who cares for law and order.
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Increase your well-being and ensure a comfortable life for yourself and your descendants.
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Make new acquaintances and relationships.
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Go on dates.
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Collect a collection of real estate and cars, and other things for fun.
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Move up the career ladder, increase your income and gain a high reputation.
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Show sensitivity and attention to other characters by listening to their stories, doing their assignments, thereby making new friends or enemies.
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Immerse yourself in the fascinating world of shadow crime by identifying dishonest entrepreneurs - fraudsters or enter their position and sympathize with them for a small “reward-bribe”.
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You will find many exciting quests, funny stories and tasks.
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A completely new game system.
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Spend an exciting time and spend your hard-earned money earned by honest and completely honest on various entertainments.
Read More: Best CRPG Minimalist Games.
My Mud Game
**My English is not very good, those are using Google Translate to translate chinese word. If there are any questions, please tell me, thanks a lot~:) **
***** If you have any suggestions or wish to add features to facilitate your development of Mud, please go to discussion forum I*****
***** Mud production instruction, please go to the official website of Red Cat Studio to check *****
Hello~
I am Ghoster, the administrator of the Unknown World Mud. My Mud Game is an independent game made by me.
The so-called Mud refers to Multi-User Dungeon (multiplayer network dungeon game).
It is mainly an online game presented in the form of text narration. The game mainly relies on the keyboard to input commands in order to interact with the world in the game, which can be said to be the predecessor of modern MMORPG.
Don’t tell everyone that …
My Mud Game’s current game content is very poor, because My Mud Game is not so much a game as it is used as a “Mud game making system” function display.
The content of My Mud Game alone shows that I don’t need to spend a lot of time to make it, but it took me more than a year to develop it! !
The main reason is that what I want to do is a …
“Everyone who can’t write programs can create their own Mud game in a simple way! !』
so…
The real goal of My Mud Game development is to allow users to modify according to their own preferences to create their own Mud games.
(I will not admit that I actually developed My Mud Game, just because I want to play Mud games made by others … XD)
In addition, in order not to lose the traditional Mud feeling, but also hope that people who play Mud for the first time will not be discouraged by the complicated command play mode, so I try my best to use the keyboard to enter the game mode, Change to just use the mouse to click,
For those who are easily lost and too lazy to draw maps, a small map function is added.
In order to make the picture more attractive and attractive, some objects have also added graphics.
My Mud Game now has only one of Mud’s most basic functions, including exploration, combat, equipment, props use and skill system, as well as simple event functions.
For more advanced development, I hope to develop after interacting with players, so … please try to present your needs! !
Within the scope allowed by the system architecture, I will try to add more functions.
My Mud Game itself is a stand-alone version of Mud game, which does not have a connection function.
Therefore, the content sharing function of personally made games becomes very important. After I understand how to use the Steam workshop,
It will be open for everyone to upload the Mud game they made.
Regarding the teaching part, I found that the description of the file method is not good, so I will find time to make as many My Mud Game game production teaching videos as possible in the future.
Anyway, please give me some advice ~
Read More: Best CRPG Indie Games.
PP Puncher
So far so good. The PP punching is quite intricate and I have not played this game nearly enough to fully understand and appreciate this game. I would spend 1000000000000000000 franc on this game if I needed too but its free because French people are bad at the economy. Sadly I dont know if I will ever have enough hours on this game to understand every part of it. The lore is so deep and the gameplay is truly souls like and fun. Will update at 100 hours.
100 hour update: This game has truly made me evolve from the soulless human I used to be to a PP punching ape. Your missing out if this game has never graced you with its presence. Dont be a loser like I was. Be a PP puncher dont be a PP Muncher. Amen.
– Real player with 107.8 hrs in game
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Best game I’ve ever played, it beats all the games I thought I loved.
Can’t get enough of punching, 11/10
On a genuine note, this game is silly and a lot of fun. :D
– Real player with 7.6 hrs in game
Think_
Think_ as a game is pretty mediocre. Although the game does have a few slightly relatable emotional moments, it lacks in it in lack of gameplay, it’s price (it should be worth a dollar or two or nothing at all), the abyssmal sprite work, glitches, and just in general play value or replayability. The game can be beaten in probably half an hour and is not worth the price it has. After being beaten, the game seems to leave you in a soft lock which leaves you with no way to play the game. The game lacks charm and all and all, the only thing I enjoyed in it was the music, when it wasn’t blasting my ears out of course. 2/10, would not recommend.
– Real player with 1.9 hrs in game
I’m a sucker for short games with bad graphics, what can I say? The music is pretty good too. Only complaint is that the game doesn’t allow you to play it for a second time. I wanna see what happens if I name my character Paul :(. I don’t see an issue with the price, I just wanted to get rid of some money ngl.
– Real player with 0.8 hrs in game
Fabled Lands
Fabled Lands is adaptation from the open world gamebook series of the same name, originally written in the 1990s.
If you are not familiar with the original books, what you can expect is a primarily text-based adventure in a medieval world in pen and paper style, accompanied by pretty illustrations and graphic UI. This isn’t your typical RPG game. There isn’t a single main story to follow, instead you explore the world and do whatever you please. Dice rolls determine the outcome of events, danger lurks around every corner, and your adventure only ends when you die permanently.
– Real player with 58.9 hrs in game
Back in the 90’s in Germany Ravensburger released the first four of the Fabled Lands solitaire-RPG game books in German under the Trademark “Sagaland” (not the Board Game). Already the first book “Kampf um das Königreich” (“The War-Torn Kingdom”) got me deeply involved in the world of Harkuna and the mechanisms of the books. Although I already had known the Fighting Fantasy Classics game books like “Death Trap Dungeon” there was nothing like the “Fabled Lands”-Series.
Those books are outstanding and unique in every way: You could travel back and forth in the book itself, from book to book, buy ships and become a sea trading mechant, the books “remembered” you decisions and changes the world accordingly.
– Real player with 28.9 hrs in game
Gamedec
Pretty well done. Definitely along the lines of Disco Elysium in a cyberpunk setting, but without the roll of the dice involved in your dialogue checks - options are mostly determined by how you branch your professions (the level-up system) and by your past actions and interactions with other characters, things or situations. On top of that, you have to use the information you gather to draw conclusions and make deductions (you play as a sort of cyber detective), and most choices you make will either block certain paths of information or open them, which ends up changing the nature of a lot of the dialogue and the way the story’s told and, inevitably, how you’ll get to end the game.
– Real player with 65.6 hrs in game
IN A WORD: COMPELLING
IN A NUTSHELL:
WHAT TO EXPECT: Detective adventure game. Isometric presentation. Cyberpunk Setting. Wide range of well-crafted locations. Good variety of crafted NPC individuals. Scripted, linear but self-deterministic story with arcs. Point & click style interaction system with some depth. Minimal character creation. Unrestrictive clue and deduction system. Occupational skill system for additional interaction options. Forgiving design generates some replayability. Made with no soft-caps. Text heavy, requires lots of reading. Extensive Codex feature full of important game data. No combat system. Single-player.
– Real player with 31.6 hrs in game
CELLAR | Rags and Knife
This is an odd little roguelike. It’s a very zoomed in map that is on screen and the aesthetic is very lofi pixelart with letters for the monsters. It’s kind of ASCII plus but barely plus. There’s some cool music that sounds like it came from a niche 1970s horror film.
I’m not sure how much procedural generation there is in the levels. There seems at least to be several set areas like the start and an area later with a fight in progress before you get there.
There’s different weapons to pick up and armour- just one armour for the whole body like “hoody” or “rags”. The weapons break. When you kill stuff you get xp and when you level up you can pick one of two skills.
– Real player with 0.7 hrs in game
As far as weird games goes it definitely up there. It’s very simple and easy to play,
– Real player with 0.4 hrs in game
Dust and Salt: The Battle for Murk
Set into the world of “Dust and Salt”, “The Battle for Murk” turns the tables and lets us play as a watchman in the city of Murk which is under attack by our hero of the first game “Dust and Salt”. This is a very interesting decision, indeed. The graphics, the music and the writing are good. The game itself feels quite different from the first “Dust and Salt”. The previous game had an epic scope and developed through many years and many cities, while this one, on the contrary is situated in a limited space and time and we have only one night to save the city!
– Real player with 4.5 hrs in game
Exactly what I expected: great writing with real choices! The pretty world map and the soundtrack add a layer of immersion into the story.
– Real player with 4.1 hrs in game
古代人生 Ancient Life
This is a charming ancient life sim game.
While the controls and concept can be a bit difficult to master, once you get the hang of the game this is an absolute delight. For those that like dynasty games like cursader kings-why on earth is this not a cateogry of games on steam?-will be happy to know this game follows that concept of a dynasty rpg with an even closer lence than in crusader kings. There are many life paths for characters to experience and many mini-games to play to advance along these life paths. The majority are a lot of fun and give a nice taste of the ancient life.
– Real player with 23.2 hrs in game
it is fun to play but I don’t recommend
too difficult to earn income
1). sell crickets: this is best way to earn income so far
2). crickets tournament:
only won provincial match once
… even your opponent’s bugs were weaker than yours but you still lost the game - make no sense to me
3). Special products: once your honor value reach each threshold (100, 200, 300), you will unlock different special product (max 3 kinds per city) … and here is a bug.
you can buy the highest rank special product, but you won’t have earn any income once you sell it ..
– Real player with 10.9 hrs in game
e-River Cabin Journal
Once upon a time, I got fed up with city life and decided to move to Alaska, live in the middle of no where and get away from it all.
I didn’t know jack and froze to death the first night.
Twice upon a time, I got fed up with the city and left for a cabin in the middle of Alaska.
I still didn’t know jack, (and didn’t really know that I didn’t know jack) and died two days later.
Thrice upon a time, … yeah I got fed up with the city and bought a cabin in the middle of Denali National Park in Alaska.
– Real player with 1413.6 hrs in game
This game 100% is not for everyone.. The Devs have made this prettty ckear,, I did some homework on this one.. It’s not an easy game..At times I am left scratching my head.. Getting started (In my case in the Oct) is tougher then any game I’ve ever played…. you log into a cold cabin with no firewood.. you can’t even read as it’s just too cold.. meaning you have to go try to chop wood first.. I got hammered by a bear,,, managed to kill him then simply walked away from the tree I dropped…. (why not just go back and finis?) so you lose the energy.. have to try again and hope to God you can just manage to get enough wood to warm light the fire and get the cabin warm enough to read……
– Real player with 588.2 hrs in game