CESSPOOL
From the outset, a young wanderer walk a ruined land alongside her best friend, a little monkey.
Arriving near the CLOAQUE, a LEGENDARY place supposed to be sheltered from surviving humans, she lost sight of her friend …
Through a PSYCHEDELIC world she will have to find her friend!
EQUIP YOUR FELLOWS!
Each character can wear up to 3 ACCESSORIES in addition to the classic WEAPONS, HAT and ARMOR.
Potholders to resist fire or braces to attack twice…
A great way to customize your playstyle!
IMPROVE YOUR FELLOWS VIA THEIR CONSTELLARIUM!
By slaying MONSTERS during BRAWL, FELLOWS amass a STAR FRAMGENTS who can be spent in the CONSTELLARIUM to increase a CARACTERISTIC (CONSTITUTION, DEXTERITY OR INTELLECT). It is also possible to learn or improve one of the three PSYCHIC TECHNIQUES from a FELLOWS.
Read More: Best CRPG Turn-Based Tactics Games.
Redaxium
I believe the there’s just too much shit in this world. Whether it’s video games or cereal, there are endless variations on the same few basic concepts. This has made us complacent: we stay squarely in the middle of our comfort zone, scared of the unknown, unwilling to explore the outer rims of this rosebud of life. Well how about for once you strap in, jack off, take a chance and head straight into the danger zone? Welcome to Redaxium, population: you. Perhaps you’ll discover yourself there. Perhaps you’ll discover that the game sucks. Does it really matter? Only one way to find out.
– Real player with 2.7 hrs in game
Read More: Best CRPG Robots Games.
Amborettio
Amborettio is an interesting game with a unique story behind it. I was impressed with the details in the backstory and I enjoyed collecting materials to build the required tools for the game. For the price, I would recommend this game to everybody who is interested. The solo developer has completed impressive work with this game at a fair price. I look forward to seeing the future games that this developer publishes.
– Real player with 0.5 hrs in game
Read More: Best CRPG Survival Horror Games.
Disco Elysium - The Final Cut
It is not a game, it is an experience. A very special one and totally unique. And it can be the best one you had in a lifetime of gaming.
I have finally reached a THOUSAND HOURS playing this game. So I guess it is time to review it. Every viable choice and path, probably saw all the dialogues, I dare to say. I really did everything possible, researched all the alternatives, even explored the most grim and absurd outcomes, just to see how far your freedom goes. I did it all. And it really gives you the most absurd amount of choices and risks to take. All the perfect choices, all the wrong ones on purpose. And usually, there is no wrong path to take. What kind of cop do you want to be?
– Real player with 1003.0 hrs in game
SUGGESTION [Moderate: Success?] — “The first time I played this game, it filled me with a sense of nostalgia, which is weird because it was my first time playing the game. The music, the art style, the amnesiac protagonist, all contribute to that feeling… which has now turned into real nostalgia.
A few times, I’ve remembered the theme of the city proper, and had literal tears well up in my eyes, and loved every second of it. That feeling has made me come back to the game three or four separate times now, to try new skillsets, thoughts, and world views. The Final Cut update makes this process even better, as the writing and voice acting are really fucking good; even uncovering tiny new bits of writing triggers substantial dopamine hits in my brain at this point.
– Real player with 111.2 hrs in game
Xangel
As the largest economy of mankind, Naya launched the angel coming plan to transform human genes. The project failed. Naya was occupied by the crazy gene scientist Longli. As a former executive of Naya, grace began to fight crime. This work is a third person shooting game. The player plays the protagonist grace, sneaks into Naya and starts fighting. The attack method is a machine gun that can be fired repeatedly, Laser grenade, laser sword chopping, lightsaber sprint, players can complete their mission in a single line plot.
Violent Witches: the Vindicator
This game is in a serious need of visual and translation polish, especially for the price. Nice ideas but needs a better team
– Real player with 0.8 hrs in game
Notice: Review sponsored by HLF studio.
Despite needing a bit of visual polishing and translation improvements, the game is pretty good. It has a solid story, enemies, collectible items, upgradeable weapons / powers, and more. In the game, you play as Frank during the witch trials era (where you could be hung for witchcraft for having a single mole), possibly somewhere around the Salem trials period, as Frank, who as a boy witnessed his sister’s death at the hands of a witch as a result of being forced to flee the city after being accused of being a witch. After growing up, he became a witch hunter. Unfortunately, every “witch” he kills is innocent and wrongfully accused of being a witch, so he becomes depressed. After meeting a real witch, he becomes allies with her and she gives him the strength he needs to hunt real witches in the form of 3 gemstones.
– Real player with 0.4 hrs in game
Ochitsubaki
A fallen camellia is a beheading, every time, every petal falling at once: a severing.
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TW: CSA, animal death, violence, suicidal ideation
OCHITSUBAKI || 落ち椿 is a visual novel about the impossibility of translating trauma. It is a bilingual JPN/ENG game about translation and how it can run as deeply as the way hypermarginalized people constantly “translate” their identities and trauma for the understanding of others, no matter how far it is from the source material. It’s about recovering from trauma through the genuine compassion and consideration of another person, who manages to See the aftereffects of trauma and are willing to meet that person’s unique needs, regardless of if they “understand” them or not.
Ochitsubaki is only loosely a visual novel, which is to say it is a story-based game with a strong aesthetic component. Ochitsubaki has a deep, rich tapestry of aesthetics in unifying modern elegance with unique retro anime-inspired character portraits. The original soundtrack derives inspiration from traditional Asian pentatonic scales, particularly but not limited to Japanese ones, that also derive a modern, Genshin’s Liyue-type twist that sets it firmly in contemporary times. It has three language options: JPN, ENG, and JPN translation. The ENG/JPN versions are two different renditions of the story, thus requiring a separate JPN translation, emulating what happens when you try to translate something as complex as identity. You can consider that the only real choice you make in the game is which language to play it in, and each language option provides a different “route,” a similar but very distinctly different iteration of the story. The language modes mimic the powerful loss that happens when stories–when trauma–is translated.
The demo only contains the first two ENG chapters, an estimated 30-45min of playtime.
════*.·:·.☽✧ ✦ ✧☾.·:·.*════
Hanashiro (he/she/they) and their few remaining kin all react differently to the trauma of being immortal and witnessing the apocalypse over and over again in different cycles of reincarnation. Shiragiku is unfazed and cheery and flippant and whimsical and capricious; Shirayuri is nowhere to be found; and Hanashiro? Hanashiro is planning on their death in 10 years, when the camellias fall, if they cannot find a reason to live by then.
Hanashiro and Shirayuri have witnessed THE END OF THE WORLD before. But no one believed them. Shiragiku has seen many, many apocalypses, but she has never been hurt by any one after the first. Shiragiku has remembered every single end; Shirayuri has remembered none; and Hanashiro only remembers some. Which? Even he doesn’t know.
Hanashiro misses speaking her fey mother tongue, but she can’t seem to find anyone willing to listen to her, not even her own kind. And then she makes an enemy who just might. Their name is Lun Kochouran.
And they might be the first one in a millennium to learn the Amayuri tongue.
They also might be the first to kill an immortal.
Pathologic 2
I had a very hard time thinking of what I’d write for Pathologic 2. Despite the fact that there are so many reviews, this one got some attention, and I really appreciate that. I feel compelled to write something because it’s deep into my bones and it’s not showing any sign of leaving. It just feels like it deserves a review. Having gone through it now multiple times, I can honestly say it’s become one of my favorite games and that’s against a lifetime wasting time on them.
First and foremost, is this a horror game and if you don’t like horror games will this be too intense? The first answer is “kinda” and the second answer is “no”. It’s a horror game in that the tone and mood are quite dark and the general feeling of the game is eerie. There are certainly spooky things you’re going to experience here and there. Is there lots of gore, jumpscares or terribly intense horror movie moments? No, not really, and if you can get through the average episode of the original Twilight Zone then you’re brave enough for Pathologic 2. Tension is there, fear is often present, but it’s the kind of fear and tension that is trying to teach you something, not just give you nightmares. I recommend wearing headphones when you play to get the full experience of the atmosphere, or taking them off if you are feeling yourself getting too creeped out.
– Real player with 241.5 hrs in game
I would rate this game 9/10, but it may not be a 9 for everyone. Let me over-explain.
Pathologic 2 is a bit of a mash up of a survival game and plague doctor simulator. The game is both a remake and a sequel of the original Pathologic that was released in 2005. You don’t need to play the original game as it references the original as having happened, but retells the story with big alterations and new plot points. The original game had three characters you could play with different views of the story, but this one only has the Haruspex at the moment. However, even just this one route will give you a full, complete game with an average of 30+ hours of gameplay. The developers are planning to eventually release the other two routes in the future, budget willing. This game was made with the idea that a game doesn’t always have to be fun, sometimes a game can stretch you out and make you question what it’s asking you to do. You will get stressed, you will get frustrated, and you will start to doubt whether you can even do everything the game is asking you to do, but that’s the point. It will take well known tropes and rules of gaming and break them in an attempt to break you. It tries to make you feel as if you’ve actually gone through the experience of trying to save a town from a disease and how crushing, frustrating, and heartbreaking it can be to try to do that. This in turn makes the joy from the moments when things go right that much sweeter.
– Real player with 213.4 hrs in game
Mondealy: Day One
In Mondealy we are introduced to the secret hidden world of Mondealy, a universe where multiple races of humans evolved on the same planet. Mondealy is a classic side scrolling rpg adventure where you build relationships with various people in order to change the world around you in meaningful ways. In Mondealy: Day One, we are introduced to the various worlds that exist within the Mondealy timeline. The world of Mondealy is really well built, and filled with tons of unique races and complex individuals. Quite a few different paths look like they are developing that will change how relationships evolve with the various people that you interact with and the choices you make. I’m really looking forward to seeing how this game turns out once its complete. The full game of Mondealy is expected to come out in 2022.
– Real player with 12.9 hrs in game
Tldr: Give it a try!
Pros
Art: Surprisingly good, I wasn’t expecting it to have that much polish for a demo. I specifically like the transitions between areas and the character portraits are good at displaying emotion.
Partial Controller Support
Gameplay: There’s stuff you can interact with. You have a phone that shows you tasks, and you can check you inventory. Well Optimized.
Sound: It’s alright.
Cons
There’s Fast Travel, but only on the surface.
It’s also kinda pointless because on the way to the Forest there’s a few screens besides each other with Fast Travel, but below the surface there’s no Fast Travel.
– Real player with 8.5 hrs in game