Planet’s Edge
When the alien craft entered Earth’s solar system, the human race was alive with excitement. However, when it was accidentally fired upon, the consequences were dire. In a burst of electromagnetic energy, the entire planet Earth disappeared, leaving its gravity well and the moon behind.
In this open world, sci-fi role-playing game, you are part of the Moon base team on a desperate mission to bring Earth back. You must assemble and equip your crew, customize your ship and set out in search of unique parts to create the Centauri Drive, a device your team hopes will reverse the electromagnetic phenomenon that swallowed Earth.
Travel between dozens of stars, harvest resources to repair and upgrade your equipment, meet and negotiate with friendly (and hostile) aliens, and do whatever it takes to stay alive and bring Earth back.
Planet’s Edge features:
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An open-ended story driven by the player
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Dynamic, real-time spaceship combat
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Mining, trading and puzzle solving
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Turn-based ground combat
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Customize and upgrade your ship for any situation
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Select your crew (or clone a new one) and equip them for success
Read More: Best CRPG Adventure Games.
The Moon Relax
The scenery is beautiful.
The music is pretty OK.
The gameplay is really where this game kind of comes apart.
Driving the rover isn’t fun as the camera angles are pretty much locked. Rocks, big and small, will get in your way while you are driving and bring your expedition to a grinding halt. Even when you aren’t being stopped by rocks, the driving is just boring. There is very little to see and do on the moon.
Crafting is a nightmare of half explained tutorials and different crafting benches. I think I made one oxygen tank.
– Real player with 0.4 hrs in game
Read More: Best CRPG Adventure Games.
PARKAN: THE IMPERIAL CHRONICLES
I just played this game for the first time recently, and I finished it just minutes ago. It is GREAT! You get to fly and fight in an advanced fighter ship, use drones to even the odds when outnumbered, and you can also board other ships, space stations, and planet bases to fight in FPS mode. You can even colonize planets!
It did take me about two days to learn how to play it, since there is no tutorial. There is an English language manual in the game directory, but it is kind of hard to read due to translation issues. Once I got the hang of it, though, it was unlike anything else I’ve ever played.
– Real player with 23.0 hrs in game
Read More: Best CRPG Adventure Games.
I spent a lot of hours in this as a child, still having great time while playing it now.
Core gameplay is about colonising planets (to get resources), completing missions fighting pirates and searching for better equipment.
Pros:
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replayability thanks to randomly generated environment
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simple, but fun gameplay
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runs on Windows 10
Cons:
- lack of story (in-game), I heard it exists outside of a game, but I couldnt find it. Without it you have no idea why you do what you do: find this (why?) - find bad guy (what did he do?) - kill him.
– Real player with 15.6 hrs in game
Pork Chop Island
Pork Chop Island takes place in a living world that never sleeps. Characters pursue their goals, live their lives, and meet their demise in a world that waits for no one. Fortunes rise and fall as Businesses fight for control of markets and industry. Underworld gangs fight for black-market real estate to expand their criminal networks. Farmers…farm! In a creative blend of genres, Pork Chop Island delivers RPG character building in an expansive open-world sandbox that incorporates action, management, and crafting into a one of a kind experience. Because of its dynamic design, every play through of Pork Chop Island will be different from the last.
Astrobase Command
Salvage the remnants of your civilization by starting anew in uncharted space, with a small crew and the beginnings of an Astrobase. Grow your base by constructing modules on all three axes, put out fires both literal and metaphorical, and send characters with real personalities and emotions on non-linear text-based adventures across a procedural galaxy.
The only mode is ironman and every section, module, deck and crew member added to your Astrobase comes with implicit risks and reward, so choices matter. How long can you keep from succumbing to the dangers of space?
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Grow - Expand your Astrobase in all three directions.
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Nurture - Build a home for your crew and their daily lives
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Design - Layout the Astrobase to counter crises such conduit leaks, compartment failures, explosions, fires, personnel issues, and more
The Astrobase can be constructed along three axes. Your crew can expand the base by building modules or contract it by salvaging them. They can add or remove functionality by building up or tearing down sections in the modules. They can even build ships that lets you explore the galaxy.
You choose what to build and when to build it. The crew needs to rest and they need to breathe, do you rush the construction of the Enlisted Quarters or the Air Pump first? What’s the optimal placement of the new module? Is it better to have the Plasma Reactor closer to storage or to the crew’s quarters? Keep the station well maintained and stocked with supplies or disastrous consequences may result.
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Characters - Your crew make their own decisions as they interact with each other and the world around them.
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Full AI lifecycle - They work, eat, sleep, use the bathroom, relax, and socialize all as part of their daily lives.
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Morale - Your crew can get exhausted, or suffer from low morale which affects the quality of their lives and how they perform tasks.
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Relationships - Your crew form personal, professional, and romantic relationships. The relationships can be either positive or negative based on how their personalities and actions align.
Your crew live their own lives on the Astrobase. They have things to do and people to meet. Exactly how well they perform depends on how good they fit into their job, what adventures they’ve had, and what horrors they have survived; even how well matched they are with their peers matters, some will become romantic partners while others become bitter work rivals.
You will run into stumbling blocks, maybe your crew is exhausted because you’ve pushed them too hard, or low morale makes slacking off more enticing, or maybe Jenkins and Rodriguez spend too much time arguing while the Fission Reactor goes critical. Figure out your problems and fix them!
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Explore - Build and dispatch ships across the galaxy to explore planets, fight killbots, extract resources, and interact with other civilizations.
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Delegate - The ranking officer of each ship will make decisions based on their personality, and take recommendations from their team.
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Overrule - Change the decisions in the logs they send back, or let them make their own mistakes.
The procedural adventures of the crew assigned to your ships can be read and interacted with in the logs they send back. Carefully handpick the crew for each ship you send out. Monitor their progress or leave them to their own fate. Whatever you choose to do, the outcomes of their adventures will be felt in what resources they get, what injuries they suffer, and in how it changes their emotional state.
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Assign - Choose the best person for each job based on their stats, personalities, and over 50 different skills.
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Manage - Prioritize tasks, clear task blockers, optimize the routes that the crew take during their day.
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Observe - Calculate resource depletion and stay on top of tasks to prevent the reactors from exploding, the conduits leaking, and compartments failing,
The desk is where you design the Astrobase into a functioning home for your crew, promote leaders, manage tasks, monitor resource consumption, read reports from your ships and give them your input.
Running the station means manning your desk. Be efficient, and use your time wisely or take a break and play some Asteroid Shooter.
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Individuality - Characters maintain emotional memory, and experience psychological growth over time depending on how results align with expectations.
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Expression - Each character’s personality is expressed in their conversations, thoughts, and ship log entries
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Story - Over 100 personality traits and 42 intertwined emotions combine to author narratives that reflect how the crew are actually thinking and feeling.
The Astrobase’s crew will have conversations with each other, or insights about their lives. Crew members join the Astrobase with revealed personality traits that drive the emotions that effect their job suitability, choices and actions. More traits become unlocked as they experience emotional growth.
Ensure that your crew’s psychological needs are met and they have the ability to grow as people. When you’re processing recruit applications you’ll want to keep an eye out for personalities that might clash with your existing crew, or will be compatible and create lasting friendships.
Warspace
Warspace is a first person shooter RPG set in a realistic sci fi universe.
Kill or be killed. Fight on earth, in the sky or even in space. When two intergalactic warlords fight each other, devastating things happens. Embark on an crazy adventure travelling through different galaxies, working with aliens and killing anyone that wants to see you dead. Your mission is to save the universe and end your biggest enemy before the destruction begins.
The story follows Mig, the leader of Maxdime army who visit Corius, the leader of Stacross army in his mothership, which is orbiting earth. When Mig refuses to help him, Corius shoots him, capture him and send his troops to kill Maxdimes. The remaining Maxdimes decide to avenge. They travel to different galaxies and planets including earth to find and kill Corius and to rescue Mig.
Space Wreck
Inspired by classic western isometric RPGs (Fallout, Fallout 2, Arcanum), this is hardcore role playing game set in space 20 years post major conflict over asteroid mining.
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Built on classic RPG fundaments
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Post-apocalyptic space exploration.
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Focus on role-playing (…sometimes to the extreme!).
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It’s ok to fail - because there are many ways to solve every problem.
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Completely optional combat.
Role playing
This is the most important part of the game - you can play whatever character you wish, play however you want to. You can be smooth talker, sneaky hacker or brawling bully; or something else - it’s your choice: distribute the points in character creation and make decisions when playing.
But once the character has been created, be ready for not only abilities but also limitations.
For example, characters with low CHARM value will find that often NPCs won’t even talk to them because of how repulsive they are; or speech - if low, that means you are a shy introvert, unable to initiate the dialog yourself. Lacking computer skills (scitec)? You accidentally crash terminals when trying to use them. Low tinker? Tools might break in your inept hands. Sometimes even too much is not good - too strong (PHYSICAL) and you cannot squeeze into vents thus unable to make use of some shortcuts. And so on - your character stats will signifcantly affect your gameplay style.
Multiple solutions
There are always multiple ways to solve problems (quests), usually tied to your character skills and abilities - play to your character’s strengths, work around its weaknesses. For example, if you cannot convince someone to help you, hack his computer and blackmail him. Or just straight-up pickpocket the guy - all items are always realistically placed in NPC inventories.
Note: there are usually 3-8 ways to complete a quest in the game. They can trigger related events in near future or lead to a different ending in the end slides.
Choice & Consequence
Your actions, your decisions matter to the game world. Make an enemy, you may need him/her later on. Opt for an easier solution to the current problem and you might have to deal with a bigger problem later. And in the end, you will get a unique game ending showing you the future fate of your character and those who he/she impacted through gameplay.
Non-linear world
You have an objective but how you approach it - it’s up to you; the game map is as open to you as reasonably possible (it’s a stranded spaceship after all) and there is no single true path to the end. If you know where to go, what to do - you can try to sequence break the game. Combine that with multiple solutions to every quest and you’ve got freedom to spare.
Optional but unlimited violence
You can complete the game without killing anyone. In fact, combat is completely optional. But if you want to fight - there are no immortal or “essential” NPCs - everyone everywhere has finite amount of HP and is fair game.
Turn-based combat
Game features old-school tactical turn-based combat with grid based movement, action points and dice rolls.