Drova - Forsaken Kin
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FIND YOUR PLACE IN A DIVIDED SOCIETY
“Drova - Forsaken Kin” is an Action-RPG filled with handcrafted open world adventures, inspired by the much renowned Gothic game series.
A society has discovered the power of a dead empire: to capture the spirits that govern nature and rule over them instead. However, the anger of the remaining spirits divided them. Where will you stand?
Journey through dangerous landscapes, fulfill tasks, fight, trade, take a side in a conflict of factions, gather equipment and become strong enough to survive.
You will not find quest markers or minimaps in Drova. Find your own way instead - just like in classic role-playing games. Study your environment and use the surrounding clues to reveal its mysteries.
EXPLORE THE WORLD OF DROVA
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Dynamic World
Journey through a handcrafted world, filled with dangers and mysteries and witness the lasting impact your actions will have on your environment.
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A Divided Society
Become a part of an isolated society, grown from the ashes of a dead empire. Where will you stand when ambitious factions plunge the world into chaos?
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The Spirits of Nature
Explore nature and encounter the spirits that rule it. Seal them and learn to use their power for yourself. But be prepared for the consequences of their anger to change the world surrounding you.
UNTIL DEATH…?
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Numerous Abilities
Meet teachers and learn numerous abilities and talents. But remember: everything comes with a price.
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To Be or Not to Be?
You decide how to deal with defeated enemies. Whether you kill them or spare them, it’s your decision. Each will have their own consequences.
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The Flow of Battle
Use the flow of battle to unleash powerful abilities. But be careful: only your flow stands between you and death.
#### FIND YOUR OWN WAY
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Free Navigation
Nobody is going to hold your hand. Paying attention to your environment and making good use of your knowledge will help you find the way.
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From Zero to Hero
Start your journey with nothing. Earn your weapons, discover abilities, and talents. Find the fighting style that fits you best and become a master at it.
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Influential Factions
Join one of two factions, each with their own values and in pursuit of their own goals. Your choice will be relevant for the rest of the game and impact the entire story. Where will you stand?
Read More: Best CRPG Action RPG Games.
Drova - Teaser
This game has a lot of potential! The story shines though - it isn’t (at this stage at least) too complex. I very much enjoyed the action RPG style. Moving through the darkness was one of the best mechanics, along with the medicinal plant harvesting (and too much medicinal plant = toxic).
The two things I thought were potential issues were: 1. More than once, a location is described in terms that aren’t helpful. I just had to look in the general vicinity, but if it describes a location further away, this could be bad). 2. It seemed difficult to run and change weapons - possiblky part of that was due to the “ready weapon” graphics are barely different from the “weapon away” graphics. This is super simple to change, so I’m not all that concerned about this.
– Real player with 3.1 hrs in game
Read More: Best CRPG Action Games.
Free-to-try, and fun. :) I’ll give the teaser a 6/10 nostalgia rating for following in Gothic’s footsteps.
Overall, the interface is polished; the combat, while a bit fiddly, isn’t quite as clunky as Gothic 1’s. :) The ether mechanic is a bit odd, as is the resource you gain for hitting enemies while not getting hit.
The setting in the teaser is not so immediately captivating as Gothic’s, but the monster progression does have some of the Gothic feel.
Curious to see where this goes. :)
– Real player with 2.8 hrs in game
The Altered Lands
early stage but alot of fun for souls like fans, i see great potential in this and will continue playing to see all the advances itll make, yes there will be bugs and issues but nothings perfect at first and i see this game becoming big
– Real player with 19.8 hrs in game
Read More: Best CRPG Action Games.
The Altered Lands is a graphically beautiful indie RPG with enjoyable combat. This game is being developed by one person and is currently in Early Access and thus has some areas that need some adjustment/improvement, but nothing that makes the game unplayable or unenjoyable by any means.
To see an analysis of specific pros and cons, you can view my brief, yet in depth, review/gameplay here:
– Real player with 4.7 hrs in game
Dragon Extinction
For the record, I originally didn’t recommend this game, but now I do. I enjoy playing it, I have some issues though.
–Lack of mouse speed settings and mouse smoothing makes it unfriendly to new players. A fully functional controller feature would be nice too, not just a partial one.
–Pathing issues (getting stuck on terrrain) is especially bad in some dungeons. Caves specifically.
–Mushroom enemy can walk in areas where players can’t, creating an unreachable loot bag.
–Mini-pet gets in the way of player, other players bump into other players too, getting in the way.
– Real player with 102.8 hrs in game
The game has a very good structure, but there is a lot that could be added.
For instance, there could be skills (mining, harvesting, ect) that can be progresses by harvesting/mining. These materials gained can then be used at the forge for cool weapons.
Bottom line : The forge needs more things to make.
When it comes to the loot!! I honestly like how that there are these treasure boxes, but one thing that would be really awesome is if bosses would have sets that they drop. I know that AQW [Adventure Quest World] was very playable due to the dope drops that every monster would give. Heck there was even 1 percent chance drops that I grinded for.
– Real player with 75.2 hrs in game
Arcante
Somehow reminds me of Might and Magic 6 (although others might say it more resembles M&M 9 ?)
Anyway, there were multiple games of this genre (first person, fantasy world exploring, party based RPG)
Probably a rare genre nowadays.
We all know turn-based party-wise crawlers, or top-down RPGs.
Arcante feels like a variation, that wants to keep the action (free movement) of the M&M 6, but at the same time modernize the clunky spell casting (which required the player to pause the game, even with memorized / active spell, to get the upper hand).
– Real player with 26.9 hrs in game
This game has the the old Might and Magic vibe. Could use a bit more content, more quests, characters, and story but I am enjoying some nostalgia. If you are looking for an old fashion romp through fantasy ville give it a try.
Finished it up. Took ab out 9 hours. Didn’t find a use for the bird head statue or the second city riddle, but the ending was…interesting. Still mostly enjoyed it despite some quirks. Very old fashioned might and magic approach to the genre, but it was a fun romp down memory lane. To the creator, good luck and I hope you are successful enough to try again.
– Real player with 10.3 hrs in game
The Alpha 001
By far, this is the most confusing mess of cobbled together Unity assets I’ve ever seen.
https://www.youtube.com/watch?v=g_T1THdZuHg
Avoid at all costs, at least for a year after this games launch date of January 18, 2021 because it will definitely take this developer at least that long to fix this completely broken pile of garbage.
NOT RECOMMENDED. ..My Score: Another Google Zero Asset, but hey it’s floating in the air like all the text and your U.I in this game so that’s an lot better right?
– Real player with 0.3 hrs in game
Ethos 2: Fall Of Empires
Carve Your Own Path
Ethos 2: Fall Of Empires is a Historical RPG where every single decision you make affects your journey. Abilities, upgrades, weapons, interactions, quests, the atmosphere, and much more, are all affected by the actions and moral decisions you make within the game.
Become a tyrant, a hero, a lone wolf, or many other archetypes, the choice is yours!
The Story
The game takes place in the year 1453. You play as Constantine XI Palaiologos, the last Emperor of the Byzantine Empire. Your once great city of Constantinople has fallen into the hands of the Ottomans and your goal is to take it back.
You can do this by gathering troops/equipment/allies from leaders of other nearby nations in Egypt, the Balkans, The Middle East, and more! OR you can also choose to overthrow the leaders of other nations, and take their nations by force!
You may also attempt to take back Constantinople by making yourself an extremely powerful one-man-army, and attempt to take the city by yourself whenever you are ready. This can be through many means such as assassination of Mehmed the Conqueror, or by facing the entire Ottoman army by yourself.
Style
The game is very non-linear. Meaning that you can technically attempt to finish the final quest very early on in the game. Its an open-world game that doesn’t place a limit on exploration.
Consequences
Want to murder a main character that you need to complete a quest? Go for it. But expect there to be consequences. Want to become a pacifist and try to not harm anyone ever? Go for it. But expect there to be consequences.
Why This Game Is Being Made
As a massive RPG-fan, I was very tired of many AAA games giving you the illusion of ‘your decisions matter’. Because at the end of the day, choices in many AAA games pretty much only affected how much of a discount you could get at a merchants shop, or how some NPC’s react to you when you walk by.
I really want choices to matter in games. And that’s why this game is being made.
Saying that, this is a passion project for myself, and no one should expect this to be a AAA title. But hopefully it could be a really fun indie game that people can replay and have fun with :)
Death Trash
I made a poor narrative choice when I killed every character that looked important, and looking back it was definitely a wrong decision to experience the game, but it’s still nice to have that freedom. Overall the game is a competent tribute to the Fallout series, although I do think that further into the story the game falls apart in terms of difficulty scaling and itemization. There are so many moving parts with a game like this, even the UI would have to be pretty complicated to put everything together, so despite having some polish issues, I still think the dev did a decent job. Notably, the game feels like it was designed with a controller in mind, the way you change the items often involves cycling, which is only ideal if you have limited buttons, and I wish it was more straightforward for the keyboard. Interestingly, the combat also features stamina-based moves, even though I would not qualify it as a souls-like, it still has some similarities when it comes to the melee gameplay. Now I wouldn’t say the game has a great pixel-timing with the enemy attacks, the way you block needs to be more rewarding, I would often get hit right after blocking or dodging - it really depends on the enemy.
– Real player with 22.6 hrs in game
One of the first things you encounter in Death Trash is a giant Fleshkraken. A disturbingly pinkish, pulsating, fleshy mass of tentacles, seemingly embedded and sticking out of a wall. Next to him is his human guardian that tells you his ward has been a bit silent lately. Turns out, the Fleshkraken can speak to you, in simple words, but enough to tell you that he wants something. This pops up your first side quest. It’s immediately obvious that from here on out, things can only get more weird, bizzare and definitely more twisted.
– Real player with 16.2 hrs in game
Metal as Phuk
This is not your typical RPG Maker “jrpg”, with your standard typecasted heroes. The characters have well written personalities and interactive dialogue that is just unseen on most “jrpg’s” (and that statement is not exclusive to rpg-maker games, I mean rpg’s in general). While the plot and the direction are somewhat linear, the pc’s are what make it gold. It’s like reading a really good book with fleshed out characters that say things that bring the game to life. I have rarely played rpg’s that actually have dialogue interaction with enemies and bosses throughout the battle itself, and the dialogue is not repetitive. It is rich and full of humor, sprinkled with jokes and funny innuendos throughout the entire game. Moreover, it abstains from the beaten path of stereotypical backgrounds and played out motivations. Pontius, one of the main characters, is not a stereotypical mage and almost sets the stage for what good things you can expect for the rest of the game.
– Real player with 13.6 hrs in game
RPG Maker - I start with this - most obvious and for me it usually keeps me a bay.
That would be the only negative.
Now let’s look at what is good in this game.
Story - not too complex, not too plain. Just enough to make player tied to the developing progress and expand the game beyond fight&survive.
Humor is sometimes for a bit more mature audience, but even kids would get it and is not bad at all. Dialogues between (later) four party members are pretty cool.
Combat - we all know RPG maker combat, and this one is best of breed (what RPG maker can offer). Not to bad, not to difficult, not too easy. Graphics - you can see on screenshots, I like it. Skills and Spells are well balanced and each next level each char gets new spell or ability.
– Real player with 11.6 hrs in game