Shadowhand: RPG Card Game

Shadowhand: RPG Card Game

Shadowhand (Solitaire/Battle-Card)

Options include Full-screen/Borderless Window, Tutorial, Show Blood and Custom Cursor. There are 3 difficulties (Relaxed, Normal, Very Hard), and each is clearly marked as to what is different. Difficulty can be changed before each chapter if you so wish.

The Basics:

Gameplay is similar to that of Faerie or Regency Solitaire, with cards being placed one lower or one higher. The first big difference here is that there are no face cards (Jack, Queen, King, Ace). Instead the cards range from 0 to 9. Zero can go on nine, and vice-versa.

Real player with 34.9 hrs in game


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Shadowhand is a very fun and (mostly) relaxing way to spend an hour here and there. It took me around 23 hours to 100%, playing only on hardest difficulty.

I found it best to play 1-3 chapters per sitting. There are 22 chapters in total, with 8 hands each chapter after the first few tutorial-type chapters. There are also three difficulty levels that can be toggled on a per-chapter basis, with each chapter being replayable, so there is no need to create new profiles.

The base gameplay is similar to the usual solitaire titles on Steam, where you have a stock or draw deck each hand, and the objective is to basically clear the board of cards in sequential up and/or down chains, one card at a time. The card numbers range from 0-9 rather than your standard deck of cards, and there are 6 or 7 total suits.

Real player with 24.6 hrs in game

Shadowhand: RPG Card Game on Steam

Ancient Enemy

Ancient Enemy

No other words can describe this game other than amazing.

I already adore solitaire, and this game’s take on it showed me a perspective of which I thought I’d never see. In fact, I feel the trailer doesn’t do the game justice, because while it looks like a slow and boring game of solitaire, it actually is a game filled with bits of satisfaction when you get a great hand and are able to do half the enemy’s health in a single hit. I also love how they managed to create a build system, that while not complex and mostly interchangeable, does allow certain styles of play. For example, mine started as careful defense followed by a counterattack in the right moment, but evolved into creating enormous combos and decimating each enemy before they could even touch me. For example, I beat the final boss without taking a single hit. Spells are overpowered only if you play your cards right (pun intended), and enemies remain a threat while still being bearable and enjoyable. The difficulty scaling is very slow and steady, so none of the fights I faced felt like complete BS, while still being challenging victories (mainly in the pursuit of more stars). As of this review, I beat Relaxed mode in 10 hours.

Real player with 18.2 hrs in game


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Critical Happens **

I beat the game and now i can make a full review of it.

The game is ok, with a good progression (maybe in the end you become too powerful) and

and an easy difficulty. Basically combining the cards in increasing or decreasing value and following the colors you build combos for more powerful moves and defenses.

There are also consumable items that honestly, of all that I had, I used only bombs and life potions and I was very good with it. There are also cards with extra powers that influence the combat cards and equipment cards, that like the consumables, there are only 4 or 5 that really have an interesting advantage, the rest is rubbish.

Real player with 14.3 hrs in game

Ancient Enemy on Steam