Blue Horizon
Well what can i say it’s a good game but has many bugs and issues but they are getting sorted by the Developer
PLEASE NOTE…this game is playable to a point in the game as the patch 1.0.8 has not corrected all the issues with the save and load process you still can’t save upgrades bought from a shop keeper in the city also the quest you get from the pirate in the inn where you pay 50 gold pieces for the quest he marks it on your map but when you save and load back up it is no longer there on your map, also it does not save any provisions you have collected.
– Real player with 34.8 hrs in game
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Update: I no longer recommend Blue Horison.
The updates have practically stopped. There were a few after the game went live, and I think there was one a couple months ago, but there have not been significant changes to the game. Even with bug fixes, there are fundamental problems with Blue Horizon and it seems the developer is done with the game, which is a shame.
As far as stability, the game is solid. Visually, the game is pleasing and immersive (and less clunky than it was initially), but the functions within the game work against the immersion by smearing it with a feeling of low-budget-indie-developer who has reached the limits of his talent. Look up MDickie.com as an example. I don’t mean to be cruel here, it’s just that the player has minimal impact on the in-game world which limits interaction and the developers are okay with that, as if the game is a prof of concept demo. I understand that the game is Story-Driven, but it detracts heavily from RPG elements. I prefer to see a labor of love with the developers churning out patches and updates, you know, actual development that says this is a project more than a product. In this case, the game feels like a product on rails intended for a quick and incidental sale. Maybe this game will be a stepping stone in Blue Horizon Studios' journey into the single-player pirate genre (a genre long neglected), hopefully with something ground breaking later.
– Real player with 10.3 hrs in game
Sea Dogs: City of Abandoned Ships
This is the perfect pirates game. i spent years trying to play this game but my computers never allowed me. now i have had the chance to fully play this game i have to say it has given me hour of fun. do you want to be a merchant and become the wealthiest man in the Caribbean and trade your way to power, or become a privateer and attack your nations foes and bring riches and glory to your nation or do you want to be a feared pirate who will attack anything on sight for wealth and reputation and be the most fearsome man in the Caribbean sea. THE CHOICE IS YOURS. I LOVE THIS GAME!!!!!
– Real player with 125.3 hrs in game
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This game is not “good.” It has an extremely high learning curve, no tutorial, a clunky interface, poorly laid out and unintuitive quest objectives, sub-par writing, semi-frequent crashes, and is heavily dependent on the community “Combined Mod” to smooth out its rough edges.
That said, it is the best pure Pirate RPG available. But that probably says more about the gaping hole that exists in the market and less about this game itself. Aside from the brief but very welcome tangent that the Assassin’s Creed franchise took with Black Flag we have not seen a good single player pirate RPG in a long time; probably since Sid Meier’s Pirates. So if you need your pirate fix and are willing to take the time to learn this game, then you will be satisfied. But I can’t help but wonder why we haven’t seen a better Pirate game made.
– Real player with 75.9 hrs in game
Sea Dogs: Caribbean Tales
I like the freedom to just do what ever you like in the game as far as pirating/trading/missions. And the open world aspect and the way you can capture ships to upgrade/sell or add to your own fleet.
– Real player with 123.4 hrs in game
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a nice game, good game play. i really enjoyed it. I cannot confirm the bug reports. The game was stable at all times.
– Real player with 26.6 hrs in game
Tempest: Pirate Action RPG
Q: Why is being a pirate so addictive?
A: Because when ye lose yer hand, ye get hooked!
‘Tempest: Pirate Action’ takes us to a timescape where the tantalizing tall tales of tanalised tallship tars turn true! This is one of my favourite PC games to date, along with ‘The Pirate: Caribbean Hunt’ and ‘Naval Action’. That’s partly because I love square-rigger sailing ships and 1700s maritime history and lore. Of these three games, I consider Tempest the most imaginitive and atmospheric.
This open world game is much better than I expected, based on the YouTube reviews. Various aspects of the game have been much improved since those reviews were posted. The ship-capturing boarding action, for example, is now vastly better, with fully mobile, realistic fighting characters, one of which, you fully control, so you can take part in the melee, close and personal, from a 3rd-person perspecive. That’s something that neither ‘Naval Action’ nor ‘The Pirate: Caribbean Hunt’ can boast.
– Real player with 204.5 hrs in game
Score : 55-60/100
Unfortunately it is ““NOT”” a full pirates game.
If you’re looking for a real pirates game this one will disappointed you.
Good points:
- Graphic is acceptable
-Ship easy upgrade
-Some of the special items were good designed
-Ship fighting is ok ( Only to those who just enjoy firing cannon balls )
-Auto picking up design
-Time speed up design
Weak points :
***One of the greatest weak point is : this game have “NO” save and worst of all …….there’re traps that didn’t looks like a trap that we will lost 1/4 or even 1/2 of our most experience crews without warning !!!!! 0 . Though we can still play the game without a save file.
– Real player with 148.2 hrs in game