The Red Solstice
I’ll skip the stuff about it beeing 8 player coop and sooo on and start talking about the stuff that might not be mentioned as often in short reviews:
The game offers multiple difficulties.. however the base difficulty is intended to be rather challenging for Players.
Which is definitly a good thing since it’s all about improving your own skill and after many defeats rewarding yourself with your very first win… somewhat darksouls-esque..
Classes:
So far there’s a total of 8 classes and depending on what the player wishes to accomplish every class has one or more distinctive roles.(Tank, Healer, DmgDealer,Scout….)
– Real player with 2514.4 hrs in game
Read More: Best CRPG Co-op Games.
I played this game when it first came out and I immediately fell in love with it.
It’s a slick tactical shooter. With hordes of alien zombies trying to kill you. Meanwhile your team of husky voiced men attempt to complete your objectives.
Again it’s a great game. I stopped playing it for some time and decided to get back into it and immediately fell back in love.
Great set of classes
Assault-great all rounder very good beginner class. he’s great with light weapons and rifles and he even smokes a cigar. Do you want to live forever?
– Real player with 1210.3 hrs in game
Light of the Locked World
Light of the Locked World is a fantasy role-playing game.
Enter a developing world of Kayos, try to start a new life, and become entangled in a fight against an existential threat.
Planned features:
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Open and atmospheric world: Freely roam in a world with lively settlements, vast meadows, desolate deserts, and treacherous ruins.
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Capable characters: Interact with the world’s inhabitants that can help and fight each other, gain experience, take and equip items, belong to factions.
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Persistence: Characters and environment are persistent, the results of your actions are preserved indefinitely.
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Intense combat: Conquer the lawless lands with the game’s real-time combat system - wield magic and medieval weapons, perform and dodge deadly attacks.
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Become powerful: Equip your character with weapons and armor, master combat and crafting by leveling classes, earn faction respect, learn spells.
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Play together: The game has local multiplayer support for two players - cooperate to overcome challenges or compete for territory and resources.
Let’s talk!
Got questions, suggestions, or need help with the game? Leave a comment and I’ll do my best to reply.
Read More: Best CRPG Character Customization Games.
Invictus: In the Shadow of Olympus
Well, seems there is no review yet, I Bought this game for this is my first game on PC, I’d say the graphics still the same when I was a child well it is not remastered.
The story begins where you can choose two heroes and as you progress you can then again, select another heroes, it is up to four heroes you can use, when your hero dies you can never revive them. Also, you can have some foot soldiers.
Oh the story is about gods, where Poseidon wants to kill Athena’s hero.
The price is cheap I think, good if you really like strategy game. Working on Win10 64bit intelcorei7 NVIDIA
– Real player with 7.4 hrs in game
Read More: Best CRPG Adventure Games.
This game is a mix of RPG and RTS based on Greek Mythology, it’s not an easy game but it is great fun if you learn it’s mechanic. This game is much deeper than avarage RTS:
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Every level is like part of the ancient world with it’s people living in it, but you don’t have to be hero, you can kill everyone instead helping them.
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Every unit in the game has name, health and expirience. And nobody want to die for nothing. So it’s up to you - whether you kill or save them.
– Real player with 2.6 hrs in game
Vaporum
I’ve just finished the game at 15 hours, and it was an enjoyable experience (mostly) throughout! I have a few gripes, but let’s start with a list of Pro’s and Con’s and go into more detail a little later.
PROS:
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Dungeon crawling is fun!
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Nice enemy variety!
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Difficulty is mostly fine, with hiccups.
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Price-to-playtime ratio is pretty good.
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Definitely replayable! Especially for secrets.
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Three unique ‘classes’ that are very distinct.
CONS:
- Some riddles are a little obtuse…
– Real player with 38.7 hrs in game
TL:DR - If you are looking for another dungeon Crawler of the Dungeon Master Variety, then I can recommend this product without hesitation. If you are wondering what separates this title from the rest of the options that are on the market now, then you will want to read a little further.
Bottom line, I can definitely recommend this title, as I have enjoyed the 6+ hours I have been entertained by, by the time of this review. I may have more to add to this review, when I finally complete the game. This review is entirely based around a 6 hour preview of the game title, and I am not sure how much longer I have to complete the game.
– Real player with 27.3 hrs in game
Tower of Time
Tower of Time
Tower of Time is a squad-based dungeon crawler with predetermined character types whose attributes and skills can be leveled up occasionally and who fight in battles that require strategic and tactical thinking.
TL;DR
Though I felt the game got off to a slow and perhaps not so interesting start, after aquiring a few companions and getting down to level 5 it grabbed my interest and continued doing so as I progressed. I ended up enjoying the game quite a bit. This is one of those games that you need to get into a ways before you really start grooving on it. The fact that I bothered to write such a long review shows how much I liked this game, even with some stuff that bugged me.
– Real player with 81.6 hrs in game
In short:
AMAZING 50+ hours RPG with gorgeous graphics, an enticing story, tactical battles, balanced gameplay and original mechanics!
Summary
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Very smooth gameplay, with gorgeous graphics and scenery and non-claustrophobic dungeons
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Unintrusive interface, with sophisticated RPG mechanics
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Original take on RPG mechanics, specially regarding the battles
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The battles feel very tactical, due to the slow time feature. It is not turn-based, but it feels like XCOM, and has a lot of variation like diverse objectives and scenarios.
– Real player with 68.2 hrs in game
Shadows: Awakening
Thou art already dead…
Shadows: Awakening may look like a Diablo-like on its face. But it has its own thing going on. Let me qualify that, as far as it being an isometric hack and slash with loot and levels — that’s exactly what it is, however you play as a demon with other people inside of them — a devourer of souls.
Shadows is a bit more story driven than its contemporaries. And while you will be picking up loot and leveling, the game places significant importance on dialogue decisions as well as quests taken and completed. Some areas will have lite puzzle solving as well, additionally, many side dungeon/caves are available. — Now, enemies to do not respawn should you decide to travel back to a completed area stay for a few enemies that pop out of jars or some other environmental object. So, there isn’t much reason to return unless you want to satiate the completionist in you that missed a side quest. You won’t need — or even be able to grind levels or gear out of those areas once you’ve moved on.
– Real player with 45.9 hrs in game
You’ve been summoned from death, pulled back into life by a demon. As a puppet of his goodwill you fight side by side to prevent the world from total destruction.
Shadows Awakening is an action roll playing game. It’s hack and slay in an isometric perspective with beautiful graphics, satisfying combat, an extremely deep story, very well balanced difficulty, tons of collectables, great puzzles, many different heroes with unique upgrade possibilities and highly enjoyable boss fights. The game does an awful lot very well but sucks when it comes to quest design and story telling.
– Real player with 40.7 hrs in game
Cyber Ops
This game is great and I’m kinda sad it got so many bad reviews. It’s challenging but honestly it’s not nearly as hard as people make it out to be. Once you figure out the mechanics it’s challenging but perfectly feasible after a couple of tries. It had some bugs at launch but they have all been fixed already.
Great atmosphere, good voice acting, nice looking interface and very singular gameplay. Being the guardian angel hacker behind a screen while the operators actually do the work might not be for everyone but I personally love it.
– Real player with 25.1 hrs in game
Every negative review is sadly 100 % correct. Only 25 % ever made 1st mission. Only 0,3 % players ever finished the game and 1 % just hacked the “game finished " achievement, because more players finished game than finished last mission. You will be fighting the logic breaking UI problems more than “triangle” enemies. All moving enemies are called “turrets” when killed. You don’t know at this moment if cyborg or human enemy type died.
You will NOT be able to win after level 5 without good oldschool health cheats. The game is so buggy that some mechanics needed for victory don’t works sometimes. I won spider-tank level 6 fight legit first, but squad just glitched at the door when leving the cathedral. QTE skillchecks are also broken or start at unwinnable state.
– Real player with 23.1 hrs in game
Vaporum: Lockdown
Thank you once again to the developer and publisher of Vaporum Lockdown, Fatbot games for making another fantastic journey for us to explore, think, fight and escape.
The first game in the series Vaporum is one of my favorites of the dungeon crawl genre and was a breath of fresh air.The sequel is just as good and better in a lot of ways though i was expecting maybe a little more of an upgrade.
Vaporum Lockdown is a first person grid based dungeon crawl RPG where you play as Ellie Teller a scientist who is trying to escape the enclosed metal city of the Arx Vaporum as it collapses. Your goal for the campaign is to basically repair the last mini submarine and this will take you all over the Arx Vaporums 9 large locations. As you explore you will come along audio recordings and numerous notes detailing personal stories and what is happening. If you are into lore there is plenty and finding that last note for a particular person usually reveals a surprise. Also there is an Arxpedia which adds info to all the enemies and back story on their origin. It’s actually a pretty good story with good voice acting and the ending does a nice job tying in the first game and hints at the future for the series.
– Real player with 44.9 hrs in game
Played Lockdown right after the first Vaporum. Overall, Lockdown is a mixed bag - especially when compared to its predecessor.
What I liked: Level design has improved somewhat. Levels are more interconnected and feel less linear - through they still mostly are. Battle arenas are much larger and usually do not trap you, which is helpful for ranged combat. Secrets are teasered more often and rely less on finding hidden switches. Enemies do not as often spawn behind you, but still require strategizing and do not fall easily to simple circle strafing. The title theme is much more recognizeable and sound design in general is still quite good. I still like the setting, the story, and again, the ending.
– Real player with 27.1 hrs in game
Aeon of Sands - The Trail
Aeon of Sands is an unconventional dungeon crawler with a unique aesthetic, witty writing and gameplay that will challenge even the most seasoned player.
The action takes place across a large number of dungeons reachable via a world map which is vaguely reminiscent of some older games in the genre (SSI Gold Box games / Realms of Arkania). However not all locations are accessible in a single playthrough with many areas being accessible only if you make certain choices, have certain objects or party members. The “dungeons” are not strictly underground complexes either but include cities, outdoor areas, installations, etc…
– Real player with 33.4 hrs in game
In short the game is nice, but it has many annoying shortcomings.
I liked:
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the world and its spotty lore, it is well done.
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the retro graphic is exactly i was hoped for.
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quest story is not so great. I expected something more heroic, but it fits well into the world setting.
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dungeons are large and full of illusion walls and secret buttons. It is fun to find them, but also it is mandatory, so it could be frustrating on long run.
I didn’t like in UI:
- text descriptions was artistic but strange, like it was written by a non-english writer.
– Real player with 29.0 hrs in game