SKALD: Against the Black Priory

SKALD: Against the Black Priory

https://store.steampowered.com/app/1609100/Skald_Against_the_Black_Priory__the_Prologue

https://store.steampowered.com/app/1712620/SKALD_Against_the_Black_Priory_Original_Soundtrack_Vol_I/

You drag yourself from the black tides, across the corpses of drowned men, and onto the unwelcoming, craggy shoreline. Gulls cry overhead and the stink of seaweed fills your nose. By some miracle you have made it to Idra. It will take all your skill to survive and unravel the eldritch mysteries of the Black Priory. Pray your sanity holds.

About the Game

‘Skald: Against the Black Priory’ is an old-school roleplaying game that combines modern design and a fully realised narrative with authentic 8-bit looks and charms.

Delve into a dark fantasy world, full of tragic heroes, violent deaths and Lovecraftian, cosmic horror. Explore an engaging, branching story mixed with rich exploration and crunchy, tactical, turn-based combat that will seem familiar yet innovative to RPG fans, old and new.

Do you have what it takes to lead a company of broken heroes from the tainted shores of Idra to the gates of the Black Priory - and beyond?

Features

Lovingly crafted retro-style art:

  • Experience a richly illustrated world of authentic pixel art using thousands of hand-drawn tiles and images

  • A palette inspired by the legendary Commodore 64 computer.

  • Optional CRT filter for that authentic old-school experience.

Deep character creation:

  • Build your main character and recruit a party from among a dozen diverse characters, each with their own skill-set, agenda and personality.

  • Choose from a dozen classes and backgrounds as well as heaps of feats, spells and equipment as you take your party from level 1 to 20.

Crunchy tactical combat:

  • Engage in challenging, fast-paced, turn- and grid-based combat.

  • Play it your way, with fully customizable difficulty and feedback settings. Or hit ‘auto-resolve’, lean back, and (hopefully) watch your party cleave a bloody path through their foes.

A richly detailed, living world:

  • Explore the vast expanse of Freymark and the Outer Isles and watch your actions spell doom or salvation for the region.

  • Focus on the rich, branching narrative… Or live the life of a mercenary and explore varied sidequests and encounters - the plot will wait for you.

  • Manage your party as you make camp, recruit hirelings, travel by land and sea, and interact with powerful factions and their visions for the world.

Become part of a fantastic community:

  • Skald was made possible by crowdfunding and already has a large, passionate and welcoming community that can’t wait to meet you.

  • By joining Skald’s Early Access you’ll have a direct line to the developer, get sneak peaks and give feedback on forthcoming plans and help shape the game into a modern classic.

  • We will publish the powerful tools used to create the game in an effort to support and encourage modding and content creation once the game has fully launched.

The Story of Skald: A Dream Come True

Skald is the dream-project of a lone Norwegian developer, AL.

AL missed the thrill of delving into grand, immersive games such as ‘Ultima’, ‘Magic Candle’, ‘Wasteland’ and the Gold Box series. When he noticed the lack of newer roleplaying games that combined the classic (early 90s) charm with more modern game design he decided to take matters into his own hands.

AL set to work crafting the game of his dreams.

A highly successful Kickstarter and Indiegogo campaign with 700 backers, and a fast-growing community of passionate fans proves he made the right call.

Collaborators

Despite being a one-man company, Scape-IT has been able to collaborate with some amazingly talented people in creating SKALD:

Danny Salfield Wadeson is a UK-based writer & narrative designer who has worked on BAFTA and TGA nominated narrative games such as Roki, Backbone and Duelyst

Twitter: @MadQuills

John Henderson is an experienced fine artist and illustrator and is also a teacher of Art. Whether using dip pen, oil paint or pixels, John’s work is easily recognizable as being highly atmospheric as well as lovingly created. Having worked on many publications and indie gaming projects he is also currently busy with his own project, Wild Wood for the C64.

Twitter: @JohnHen65953721

Scott Hartill UK based artist and game designer. More interested in pixels than anything else. Currently busy developing a PS1 style survival horror in his spare time.

Twitter : @cluly

Torgeir Fjereide is a Norwegian artist and illustrator. He loves painting mythological and medieval scenes and he’ll take any excuse to paint a bearded man.

Twitter: @TheBrushOfThor

Post Horn Public Relations is a pro-bono initiative created to support talented developers.

Twitter: @horn_pr

Rachael A Edwards hails from England and spends most of her days writing fantasy novels about morally grey characters in worlds filled with mythology, corruption and magic. An avid gamer, Rachael’s love for storytelling began at a young age. She is currently working on a YA fantasy novel and is represented by Rena Rossner of The Deborah Harris Agency.

Twitter: @RachaelAWrites

MementoMoree (formerly known as Paolo Pomes) has been creating art since his late teenage years. Proficient in most types of art, from pencil & paper to highly detailed 4k textures, he’s found solace and pleasure in the retro pixel art!

Twitter: @MementoMoree

Marco Pedrana is a digital and traditional art vagrant. He started as draftsman in advertising and comics, went on in illustration, then painting, then conceptual art. He doubled back on videogame design with Aeon of Sands, creating its graphic, story, and sfx. Lately he freelances as a 3D generalist for indie game and cinema productions.

He focuses on narrative art, regardless of the medium or scope.

Twitter: @marcopedrana

Romanus Surt is the main guy at Graverobber Foundation, the developer behind Das Geisterschiff and Der Geisterturm. He does music for SKALD.

Twitter: @surt_r

Edwin Montgomery is a composer and sound designer for games, films and performance. A long-time RPG obsessive, he wrote the soundtrack for inXile’s remastered 30th anniversary version of “Wasteland”. He has created music and sounds for a variety of fantasy game worlds, including Warhammer 40,000, Game of Thrones and Neverwinter. Edwin does sound design for SKALD.

Twitter: @edwinmyshkin


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SKALD: Against the Black Priory on Steam

Workplace Rhapsody

Workplace Rhapsody

很不错的游戏。建议买来试试玩,非常喜欢。。

Real player with 7.2 hrs in game


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Interesting little time management/dating sim game. The art and sprites are pretty original. There are a few points that could be polished and maybe add some saucier H features, but overall its quality is above other chinese games of the genre. I believe this is the first title published on Steam by the dev, I’m certainly in for future releases or more DLCs for this title.

Real player with 5.0 hrs in game

Workplace Rhapsody on Steam

Hero Lilith

Hero Lilith

Did about 5 hours today and had a great time playing. It’s EA so not tons of content but it’s amusing the entire time.

Dialogue is pretty funny.

Graphics are good.

Game play was smooth.

The dungeons and weapons were fun to experience.

Some Frame rate hitching and invisible walls though.

Overall, I’m not sad I bought it and am looking forward to updates!

Real player with 5.1 hrs in game


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Hero Lilith on Steam

The Waylanders

The Waylanders

BACK TO THE GAME!

I’ve put the Waylanders on the shelf for a couple months, and can now say that the game has become much more lpayable and enjoyable.

  1. There’s a coherent plot now - cutscenes, voices and quest lines are mostly where they should be.

  2. Graphics has become better too.

  3. Some nice quests have made the progress more alive.

  4. GOBLINS! Goblins are adorable.

  5. The party members now have more distinctive character traits and interesting quests.

Now I can say that i’m really looking forward to seeing the final product.

Real player with 44.3 hrs in game

As a long-time Bioware fan, a lover of ancient Celtic history (seriously, Amergin being in the game sold it for me, literally), and someone who has been severely disappointed by the most recent rpg offerings, I am very excited to be a part of early access and look forward to the game’s development.

What I love So Far:

-Camera options. I don’t do first person (motion sickness), and I love being able to close in for a more over the shoulder look while exploring.

-Dialogue between characters. I was hoping for a more traditional/historical flow, but the vivid personalities of the characters are already evident and leave me wanting more.

Real player with 24.5 hrs in game

The Waylanders on Steam

Pillars of Eternity II: Deadfire

Pillars of Eternity II: Deadfire

This game is awesome! I am replaying it after a few months playing other games right now and giving the turn based system a try. it is great. the combat is different if you play turn based or real time with pause so you can experience two different game styles. i think that it would be a lot better if you had both in one play-through but then again by not having it they make different stats more important for different modes. like dex is more important in RTWP and is absolutely useless in turn based mode, unless you just want to go first every round.

Real player with 460.1 hrs in game

One of my all time favorite games. A true modern rpg masterpiece.

Real player with 233.6 hrs in game

Pillars of Eternity II: Deadfire on Steam

Agarest: Generations of War

Agarest: Generations of War

Since this is currently my longest played games on Steam and maybe you won’t find a person with a longer hours count in the review section, I think I am kind of obligated to give this game a bit of review. The recommend vs not recommended system on Steam is fundamentally flawed. I would only point out what kind of games this is, and you decide for yourself whether you like it or not.

1. This is the type of “Wikia for the win” game. Don’t let my hours count fool you. I spent at least 50+ hours on researching for all the tricks, crafting and story route on Wikia. And this is very typical of your old-school RPG or JRPG in general. You need to do homework, you need to do research. The hours you spent outside the game is MUCH MUCH more important than your gaming hours. If you are the kind of person who just go and immerse yourself in the game world and you don’t care much about research game mechanics, this is bad for you.

Real player with 688.7 hrs in game

After 213 hours and reaching the “normal” ending, it’s time for a review. To start with, it wasn’t a perfect experience. The game is rough around the edges and you should only buy it if you enjoy grinding a lot. There’s plenty of it. Endless hours of mandatory leveling and gathering materials. But Agarest has enough redeeming traits to make up for this.

Short version

  • fully voiced

  • lots of fan service

  • huge selection of characters

  • nice character animations and good music

Real player with 371.3 hrs in game

Agarest: Generations of War on Steam

Nighthawks

Nighthawks

Six months ago, you died and were reborn. A vampire. A predator. Not a mere creature of the night, but one of its masters. At least, that’s how things were supposed to be.

Unfortunately, the world has changed. The secret is out. Vampires have finally been exposed, and though your existence is tolerated, your new thirst is not. You came to the one city willing to promise a fresh start, only to find suspicion and starvation waiting on its dark streets. But death could not hold you, and fear will not hold you back. When the sun goes down, outcasts rise.

It’s time to seize the night by its throat.

WELCOME TO NIGHTHAWKS

Enter a twisted, darkly comic city where humans and vampires are struggling to live together. Take over a failing nightclub on the wrong side of the tracks, and turn it into your personal empire through seduction, intimidation, and careful use of secret supernatural Gifts. Befriend and recruit fellow outcasts, digging deep into their stories and harnessing their skills. Explore a fully voiced, lavishly written world of dark shadows and bright neon, where your every decision will push the world towards a bold united future, or forever destroy any hope for peaceful coexistence.

FEATURES

  • Climb from rags to riches as a modern Vampire

  • Build your nightclub into a true nocturnal empire

  • Meet a cast of off-beat, fully voiced characters

  • Indulge your inhumanity— but be home before sunrise

  • Engage in strategic combat against humans and vampires alike

MEET THE TEAM

Nighthawks is written and designed by Richard Cobbett (Sunless Sea/Sunless Skies) with art by Ben Chandler (Unavowed, Technobabylon, the Blackwell Series), and produced by Wadjet Eye Games. Made possible with the generous support of 3,934 Kickstarter backers, and many others who have contributed their faith and assistance.

Nighthawks on Steam

Pathfinder: Kingmaker - Enhanced Plus Edition

Pathfinder: Kingmaker - Enhanced Plus Edition

Kingmaker is rough around some edges, with a few changes to the tabletop rules that aren’t clearly stated to the player. (If you’re unfamiliar with Pathfinder, it is a variant of Dungeons and Dragons.) A large number of frustrations I have often come from either the interface not being great at explaining when something is different, or not explaining anything at all until you’re in another menu. (A game like Pathfinder really demands a character creation/level up screen that lets you preview your whole build from levels 1-20 just to get an idea of what you’re doing.)

Real player with 255.9 hrs in game

As a cRPG this is an excellent game - great characters, great companions, great stories - main plot and companions - and a combat system that works.

As a game, it’s a mish mash of systems, ideas and a rigidly enforced ruleset that sadly overwhelms that content a little. It is a massively long game with 6 distinct acts that do not flow one after another, but intersperse themselves with a poorly explained Kingdom building mechanic that ultimately just doesn’t work and really, really gets in the way of the rest of the game. Making numbers get bigger doesn’t really make for a compelling experience, but if you don’t do it you’ll get yourself in a right mess and the game will end. It has no respect for your time as a gamer at all, and will test the very limits of your patience.

Real player with 209.4 hrs in game

Pathfinder: Kingmaker - Enhanced Plus Edition on Steam

Your amazing T-Gotchi!

Your amazing T-Gotchi!

This game is AWSOME! If you are a gamer like me who loves games like Doki Doki Literature club and Danganronpa, (Basically games that have mature topics like death) then I definitely recommend this game for you! Its short but sweet, and its pretty cute. The Tamagotchi you are taking care of has a sweet personality and can be a little possessive (fine a lot but still who can blame her) To be honest, its not worth the 5 dollars, so try to get it on sale (I got it at 50% off). As I said above, it looks like a cute game so if you are looking for exactly that, I do not recommend you play it. Happy playing!

Real player with 15.9 hrs in game

well, this game was certainly an interesting mental test and an exercise to futility…

(SPOILERS BELOW)

it was an emotional rollercoaster, and while at first i had hopes of giving her a happy or a better ending, all (early) attempts ended in disaster.

then, i tried to earn the other achievements, so i had to treat her badly in order to complete the games achievements.

it was a very thought provoking game, and it got into some very dark places.

its strange how you see a digital character, a character that doesnt exist, and yet it can cause you so much sadness when she suffers or when she is feeling hopeless and alone/depressed.

Real player with 2.6 hrs in game

Your amazing T-Gotchi! on Steam

Grimoire : Heralds of the Winged Exemplar (V2)

Grimoire : Heralds of the Winged Exemplar (V2)

Grimoire is a tile based dungeon crawler that seeks to mimic Wizardry 7, one of the staples of the genre.

While it suffers from the usual problems a game made by a single person would… like some numbers needing to be tweaked here and there, some flags to be set for an item or an NPC, some UI quality of life additions… While all that, it manages to be a game game. A real game.

Today the market is overflowing with many Don Quijote’s setting off to create one spiritual sequel after the other and the results are sadly vaporware. Not this game. This game is a game game. Was Arcanum buggy on release ? Yes. Knights of the Old Republic 2 ? Sure. VTMB:Bloodlines ? Most definitely. That didn’t change the fact that they were squarely over that boundary that sets apart hobby projects and professional games. And Grimoire is too.

Real player with 85.2 hrs in game

I really wish I hadn’t bought this game. Yes, I’m going to be a wee bit harsh. All this game does is teach you lessons in futility and frustration. I can’t even begin to tell you all of the myriad and varying ways this game has stacked the deck against the player to make the game more or less impossible. Oh, I know some people have logged a lot of hours - but either they’re playing the same starting area over and over thinking they’ll win eventually (they won’t) or they are the die-hards who enjoy banging their heads against immovable objects all day or - they’ve found ways to hack the game and cheat. Keep in mind that I am willing to edit my review and give it a thumbs-up should the dev change some of these annoying mechanics, but I get the impression the dev would rather slam his fingers repeatedly in his car door than admit to there being something wrong with his game. (Just kidding, dev!)

Real player with 39.4 hrs in game

Grimoire : Heralds of the Winged Exemplar (V2) on Steam