Borealis

Borealis

TL;DR 4/10…This is a simple elegant game which should get a thumbs UP even though most people will get a quick zen moment for 10 or 20 minutes, then abandon. In theory, most any gamer could be happy to drop their 0.50-$1 for this on sale.

However, they took a simple one dimensional mechanic–and blew it.

There are only 13 modes. Meteors zip through the screen with various unique movements, but most of them are heat-seeking (to you), though with very wide turning radii. When encountering each other (or you), they explode. The 1st core rule is that you are not allowed to move your cursor (death-target) very fast. If you attempt to move fast, the game penalizes you by forcing you to move even slower than before. This is a fine rule in that it encourages deliberate, controlled movement, rather than quick, zippy motions.

Real player with 11.0 hrs in game


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Certainly not a bad game as such, but the original idea has not been executed as it could have been. As a “dot in space” (or elsewhere), you have to dodge incoming lines. Seems familiar enough, but it comes with a twist: you can only move fairly slow, and when moving in a fluid motion, you can “direct” the incoming lines (I can’t help of thinking about them as missiles) to a certain degree so that they slap into each other. The slow pace and the rather peculiar, somehow relaxing music, contribute to the overall feeling of ease the game offers.

Real player with 5.7 hrs in game

Borealis on Steam