Epitasis
At this point I cannot recommend this game.. It’s beautiful but very strangely organized. There are also a number of technical problems, which you might or might not encounter. They have brought me to a point where the game is essentially unplayable. Your experience might be different.
Totally mind boggling what many reviewers have said about playing the game in two to four or more hours. I have explored and struggled and experienced many, many unnecessary crashes at the middle stage of the game. Lately whenever I click on a glowing object, the cursor gets stuck. There seem to be two different pointers, one belonging to the mouse, one thrown out by the game. Often in trying to disengage from the stuck point, the game becomes unplayable. Swings from high to low screen resolution and often crashes (“minimizes”) down to the taskbar icon. Generally the position is “saved,” but what saved means is open to debate.
– Real player with 53.7 hrs in game
Read More: Best Crowdfunded Psychedelic Games.
Summary: Loved the aesthetics, music, and gameplay, puzzles were trivially easy, don’t get it if you want any challenge.
This is Talos Principle for kiddos. It uses a similar world system as Talos, where you can explore a beautiful world and 2-3 puzzles are contained within each world. Sometimes the puzzles overlap which is cool. The way the game uses colors is really fascinating and advanced, so if you’re after effects and aesthetics, you’ll love the hell out of that aspect of this game. There’s also dynamic weather! This works for the beauty of the game but can make navigating a bit confusing because levels at certain times of day do not look anything like they do at other times of the day. Loved the color and the natural design, simplistic but pretty. The soundtrack is amazing as well, it really added to the whole experience and is one of the better ambient game soundtracks I’ve heard.
– Real player with 5.5 hrs in game
Godus
it’s 2 years later and essentially nothing has changed… key personel in the company that were working on the game left because their contracts were not renewed, and insider whispers are that nobody is working on it anymore… the company denies that, yet nothing has been added or changed. Instead, they started making yet another microtransaction laden game for IOS, which, not only tries to push you to spend real money, but also has an obnoxious character that gets in your way frequently to try to get you to watch advertisements. 22cans… you are dead to me!
– Real player with 482.4 hrs in game
Read More: Best Crowdfunded City Builder Games.
GODUS Beta 2.1 Review Update August 2014
8 months after my first Review of this game, I have given Godus another 20 hours of game play in the latest 2.1 Patch.
The worst parts of the old Godus Alpha have been fully realised, Godus 2.1 is now an iOS game and the freemium model mechanics are fully in place.
After 20 hours in the 2.1 build I can say that there is no game here, just a count down mechanic, followed by a countdown mechanic, everything else you do in Godus leads you to a bigger countdown.
– Real player with 144.3 hrs in game
Detained: Too Good for School
Introduction
On the first day of school after transferring to a new city, you got framed and ended up in jail. After one year of probation, you set out to discover who set you up. Find a partner, get familiar with the city, make money by taking part-time jobs, increase your abilities and unveil the truth.
Features
Inherited from the last title of O.T.K Games, “The Vagrant”, the combat in “Too Cool For School” is exhilarating and satisfying. Acquire new skills, upgrade various abilities, enlarge your armory and dominate the arena.
Rich story-lines. You can choose to be straightforward and kill anyone that’s standing in your way, or you can be manipulative and indulge yourself in opulent living. And it’s even possible to join the villains and become an anti-hero! There are more than 10 endings for you to discover.
A variety of romanceable characters. 4 female and 4 male romanceable candidates are waiting for your arrival. Take them out for a hot date, level up your relationships, and then fight alongside them against street mobs. Life is short, you gotta enjoy it while you can!
Eccentric city life. You can take a bus to the gym for a good workout, study in the library for a change, or hang out with your partners in the bar, club or arena. And of course, it’s always fun to “interact” with random pedestrians and the police.
Extravagant shopper. Be good and work part-time or rob someone on the sidewalk for a quick buck; it’s your choice! Spend your money on stats and weapon upgrades, challenge the bosses and embezzle money. It’s your turn to be a legend in this metropolis!
Read More: Best Crowdfunded 2D Games.
Kingdom Come: Deliverance
it’s a review so i have to say that this game is MAGIC (no magic involved in the actual game). If you’re a geek who loves medieval history, then just buy it already! it’s just 10$ on sale right now which feels criminally cheap for what you’re getting. you’re going to get tons of hours and an incredible amount of options to choose from in terms of skills, combat and play style which ultimately allows your Henry be exactly who you want him to be. The combat is challenging, and even though my coordination and rhythm is poor in life and all video games i’ve played, there are ways around this (in most cases), as you have many ways to resolve issues. I play a charismatic yet weaselly man who can talk or run his way out of anything. i can handle a sword if it comes to it, but i’d rather not. what i’m getting at is that you shouldn’t be intimidated by some reviews that rightfully point out how challenging some scenarios can be. get creative! the game allows for that.
– Real player with 169.6 hrs in game
As a game, it’s very difficult in the early parts. Food and money are really hard to come by, though there are some “public food pots” if there’s no choice. You are weak and getting ambushed is hell, especially when you haven’t saved recently. Speaking of saving, you have to CRAFT a potion to save, or find a comfy bed. Fighting more than 2 enemies is an automatic fail, more so if they are armored. Though to be fair, anyone would struggle to fight 2 people in real life.
Yet, once you have top level armor and weapons, this game is one of the best “knight simulators” of all time imo. Get some potions that fortify your defense and raise your warfare/strength skill and you’re a killing machine. Then there’s also the fact that money and food become pointless because you’ll be filthy rich (even without ‘that’ DLC) and you’ll get hungry a lot slower. I absolutely love the combat system. Even if many people aren’t fond of it, i don’t think there are other games that can capture the essence of medieval fencing. This game got me interested in HEMA. Anyone who says the combat is “trash”, is actually trash at understanding the combat mechanics themselves.
– Real player with 162.7 hrs in game
Black Geyser: Couriers of Darkness
Cant recommend this yet. I have no problems with the usual early access stuff; broken game mechanics, bugged quests, and balance issues. Those are all easy to fix. However, I do have some main concerns that the small dev team may or may not be able to fix for main release:
1. Performance issues. Long load times and poor frame rates on high end machines with SSDs. Not acceptable from a game that looks like 1998. Since you get a loading screen every time you enter/exit an area or building, long loading times severely impact the overall experience. Pretty much every streamer who streamed this said the same thing.
– Real player with 66.2 hrs in game
Party-based computer rpg similar to NWN, Baldur’s Gate, Icewind Dale, et al. If you like those type this game should fit your needs. It is RTwP for those who only play one type of combat.
I think there is enough here to support for sure:
Pros:
Quite a large variety of stuff to find for the hoarder in all of us.
Melee combat is fairly robust and healing gets the job done.
The painted map backgrounds are mostly pretty.
Good variety in classes.
I will cover cons in detail since they need fixing:
– Real player with 23.3 hrs in game
Kona
An interactive story/adventure that has a touch of puzzles, free roam exploration, and mild survival mechanics. It excells with its story-telling, its atmosphere, and its straight forward mechanics. It’s not for everyone, as it’s a bit short, mildly challenging, and not overly scary or exciting.
This is an interactive story first and foremost. The survival and puzzle elements take a back seat, and are more supplementary to the atmosphere than actual gameplay. The difficulty of the game across the board is mild, something more accessible to non-gamers or low-octane adventurers.
– Real player with 18.7 hrs in game
Welcome To Kona
This is where adventure takes Carl, our hero, who is entrusted with finding out who and why vandalises the properties of the local industrialist called Hamilton. Not long after the first couple of minutes of driving Carl has an accident and he is knocked out for a short while. As he regains consciousness behind the wheel he notices how the environment suddenly turned to white from green - snow quickly arrived in the form of a blizzard.
Now, reaching the general store will be our initial main objective. We find out more once we are there and we can also refuel our vehicle as the store also acts as a gas station. As we look at our map we can see there are a lot of houses and cabins we can visit so we can immediately get back behind the wheel and start our investigation in a town where residents is what’s very difficult to come by.
– Real player with 16.2 hrs in game
Wasteland 2: Director’s Cut
August 22nd 2017: W2 Review by Tandberg_J (steam account name) (tandbergj@gmail.com )
Summary:
“The absolute dream for fans of the classic style of Fallout 1, and Fallout 2, and it’s still a good game even if you are just casually familiar with Bethesda’s Fallout reboots.”
This review is for the Director’s Cut Edition, which in 2017, has been mostly debugged, and is very stable. I play on a PC for the record, and can’t comment on the console ports. But, I’ve played and beat the original PC version as well, before the director’s cut was released, so I’ve seen the game’s development and refinement. (I recommend learning how to edit your save game files, [they are plain text .xml files,] as this allows you to avoid some glitches that might affect your game in purely mundane minor ways, and you can avoid little annoying bugs like not getting credit for a small side quest) Also, you can edit your characters and give them some clothing and aesthetics that are not available in the vanilla game. But this is optional of course. Also there is a huge mod scene for this game, which I can’t really say I’ve tried.
– Real player with 393.8 hrs in game
Did they pull it off?
I don’t quite know what I was expecting when I first backed the Kickstarter. Wasteland was a beloved classic, my first proper PC game, and it showed me just what games were really capable of. Problems with more than one solution, missions that could be failed without forcing a game over, the player’s responsibility to build a balanced team, the combination of descriptive paragraphs with the limited graphics to paint a more vivid picture; the experience blew my fragile little mind at the time. A contemporary title can do many or even all of those things, but whether they can match that feeling - the impression that I’m playing something truly groundbreaking - is a much more loaded question.
– Real player with 165.0 hrs in game
Battle Chasers: Nightwar
TLDR: If you are a fan of turn-based RPGs, especially those from the golden age of PSX/PS2, this is right up your alley. The polish is top-notch and there are very few games made like this nowadays. This is certainly worth your time and money.
Originally I planned to write this after I poured a few more hours into the game, but given the price for the summer sale I wanted to get this out for people who might be wondering if they should buy it. In short, please do.
Games like Battle Chasers: Nightwar are rare these days, a game so supremely polished, addicting, and engrossing that it’s hard to put down. This game is a straight up love letter to folks like myself, the late twenties/early thirties crowd who grew up playing some of the PSX era giants. I’m not just talking about the Final Fantasy games, but some of the lesser known gems like Lunar, Thousand Arms, Grandia, and Vandal Hearts. Nothing against the JRPG titles in the genre (I have played many) but it’s also really cool to see something with this sort of vibrant “western” art style that just pops out of the screen like the comic book off which it’s based. It really is a joy to look at and it never gets old watching the animations on screen.
– Real player with 96.4 hrs in game
“Compelling comic Turn-based RPG throwback with fresh mechanics and experience”
This analysis is based on latest version which tweaks some issues. So you might expect different criticism from early review or if you’re uncomfortable with the length, you can skip to other brief review.
Presentation
BC: Nightwar is turn-based RPG game from Kickstarter campaign in 2015. Developed by Airship Syndicate using Unity engine. The game represents world of ’90 Joe Madureira’s comic with refreshed JRPG turn-based combat and interesting features. The design is diverse from the comic dialogue and 2D multi-layered world map, shifted into isometric view in dungeon and fully-animated turn based section. It’s subjective design if you enjoy arcanepunk, but well-polished production.
– Real player with 89.8 hrs in game
Pillars of Eternity
I’ve always consider the progress of graphics and telling stories with well made CG instead of words are good things for game industry, I thought the stunning graphics could bring the game world closer to us than the classic literature did.
Yet I found myself totally immersed by Eroa ,in this game than I’ve ever been in other games before, the astunning details I read from these words,just makes me questioning if the game industry is on the right path consider all those games with great power of graphics but turn out to be a total nightmare.
– Real player with 94.0 hrs in game
The game is just inredibly boring for me, never played it more than couple of hours from the start. Comparing to old BG/IWD series and Planescape:Tormet the only advantage of PoI is the graphic.
Game mechanics like allowing to sleep only when you have camp wood or some enemy beetles opening a door you close a moment earlier to hide from it is just lame.
– Real player with 87.4 hrs in game