Trazz

Trazz

Nice game. I you are into arcanoid clones, you gotta love it. It’s probably the best arcanoid clone on Steam.

Pros:

  • interesting levels with multiple horizontal and vertical paddles

  • upgrades purchasable for coins collected on levels

  • adjustable ball speed at any time (standard speed was to hard for me)

Cons:

  • no mouse control, only keyboard or gamepad.

Real player with 12.8 hrs in game


Read More: Best Crowdfunded Relaxing Games.


Trazz on Steam

Black Geyser: Couriers of Darkness

Black Geyser: Couriers of Darkness

Cant recommend this yet. I have no problems with the usual early access stuff; broken game mechanics, bugged quests, and balance issues. Those are all easy to fix. However, I do have some main concerns that the small dev team may or may not be able to fix for main release:

1. Performance issues. Long load times and poor frame rates on high end machines with SSDs. Not acceptable from a game that looks like 1998. Since you get a loading screen every time you enter/exit an area or building, long loading times severely impact the overall experience. Pretty much every streamer who streamed this said the same thing.

Real player with 66.2 hrs in game


Read More: Best Crowdfunded Choices Matter Games.


Party-based computer rpg similar to NWN, Baldur’s Gate, Icewind Dale, et al. If you like those type this game should fit your needs. It is RTwP for those who only play one type of combat.

I think there is enough here to support for sure:

Pros:

Quite a large variety of stuff to find for the hoarder in all of us.

Melee combat is fairly robust and healing gets the job done.

The painted map backgrounds are mostly pretty.

Good variety in classes.

I will cover cons in detail since they need fixing:

Real player with 23.3 hrs in game

Black Geyser: Couriers of Darkness on Steam

Shadowrun Returns

Shadowrun Returns

Let me start out by saying that this is the first Shadowrun game that I have ever actually played. Yes I have tried the 1993 Shadowrun for the Super Nintendo but I could never get into it due to it’s… Interesting controls (read point and click with a controller). But the game concept and the universe intrigued me, Over the years I forgot the name of it several times but would bring it up every few years and try to find the name of it and feel that they should remake it for the pc where it ultimately belonged. Well a few months ago was one such time that It popped into my head, I did a quick search for it and what did I find but a new Shadowrun being made for its proper platform (psst its the PC). I instantly fell in love with the style and everything I say was just the best thing I have ever seen.

Real player with 42.1 hrs in game


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Heads up, I need a runner and you need the Nuyen, are we on the same page? Good. If you’re used to quick and easy jobs, well you’d better strap on tight. This one’s a slap to your senses, a bug in the system, a pair of fools in an all-star hand.

If ‘get the job done’ is your middle name, then that’s all I need to know.

Whaddaya say, chummer?

Shadowrun Returns is a lone-wolf style, turn-based strategy with RPG elements, set in the year 2054 within the gritty underbelly of Seattle, combining an urban cyberpunk fantasy with the abrasive narrative of a seasoned crime novel.

Real player with 25.5 hrs in game

Shadowrun Returns on Steam

Pillars of Eternity

Pillars of Eternity

I’ve always consider the progress of graphics and telling stories with well made CG instead of words are good things for game industry, I thought the stunning graphics could bring the game world closer to us than the classic literature did.

Yet I found myself totally immersed by Eroa ,in this game than I’ve ever been in other games before, the astunning details I read from these words,just makes me questioning if the game industry is on the right path consider all those games with great power of graphics but turn out to be a total nightmare.

Real player with 94.0 hrs in game

The game is just inredibly boring for me, never played it more than couple of hours from the start. Comparing to old BG/IWD series and Planescape:Tormet the only advantage of PoI is the graphic.

Game mechanics like allowing to sleep only when you have camp wood or some enemy beetles opening a door you close a moment earlier to hide from it is just lame.

Real player with 87.4 hrs in game

Pillars of Eternity on Steam

Wasteland 2: Director’s Cut

Wasteland 2: Director’s Cut

August 22nd 2017: W2 Review by Tandberg_J (steam account name) (tandbergj@gmail.com )

Summary:

“The absolute dream for fans of the classic style of Fallout 1, and Fallout 2, and it’s still a good game even if you are just casually familiar with Bethesda’s Fallout reboots.”

This review is for the Director’s Cut Edition, which in 2017, has been mostly debugged, and is very stable. I play on a PC for the record, and can’t comment on the console ports. But, I’ve played and beat the original PC version as well, before the director’s cut was released, so I’ve seen the game’s development and refinement. (I recommend learning how to edit your save game files, [they are plain text .xml files,] as this allows you to avoid some glitches that might affect your game in purely mundane minor ways, and you can avoid little annoying bugs like not getting credit for a small side quest) Also, you can edit your characters and give them some clothing and aesthetics that are not available in the vanilla game. But this is optional of course. Also there is a huge mod scene for this game, which I can’t really say I’ve tried.

Real player with 393.8 hrs in game

Did they pull it off?

I don’t quite know what I was expecting when I first backed the Kickstarter. Wasteland was a beloved classic, my first proper PC game, and it showed me just what games were really capable of. Problems with more than one solution, missions that could be failed without forcing a game over, the player’s responsibility to build a balanced team, the combination of descriptive paragraphs with the limited graphics to paint a more vivid picture; the experience blew my fragile little mind at the time. A contemporary title can do many or even all of those things, but whether they can match that feeling - the impression that I’m playing something truly groundbreaking - is a much more loaded question.

Real player with 165.0 hrs in game

Wasteland 2: Director's Cut on Steam

Battle Chasers: Nightwar

Battle Chasers: Nightwar

TLDR: If you are a fan of turn-based RPGs, especially those from the golden age of PSX/PS2, this is right up your alley. The polish is top-notch and there are very few games made like this nowadays. This is certainly worth your time and money.

Originally I planned to write this after I poured a few more hours into the game, but given the price for the summer sale I wanted to get this out for people who might be wondering if they should buy it. In short, please do.

Games like Battle Chasers: Nightwar are rare these days, a game so supremely polished, addicting, and engrossing that it’s hard to put down. This game is a straight up love letter to folks like myself, the late twenties/early thirties crowd who grew up playing some of the PSX era giants. I’m not just talking about the Final Fantasy games, but some of the lesser known gems like Lunar, Thousand Arms, Grandia, and Vandal Hearts. Nothing against the JRPG titles in the genre (I have played many) but it’s also really cool to see something with this sort of vibrant “western” art style that just pops out of the screen like the comic book off which it’s based. It really is a joy to look at and it never gets old watching the animations on screen.

Real player with 96.4 hrs in game

“Compelling comic Turn-based RPG throwback with fresh mechanics and experience”

This analysis is based on latest version which tweaks some issues. So you might expect different criticism from early review or if you’re uncomfortable with the length, you can skip to other brief review.

Presentation

BC: Nightwar is turn-based RPG game from Kickstarter campaign in 2015. Developed by Airship Syndicate using Unity engine. The game represents world of ’90 Joe Madureira’s comic with refreshed JRPG turn-based combat and interesting features. The design is diverse from the comic dialogue and 2D multi-layered world map, shifted into isometric view in dungeon and fully-animated turn based section. It’s subjective design if you enjoy arcanepunk, but well-polished production.

Real player with 89.8 hrs in game

Battle Chasers: Nightwar on Steam

Fallen: A2P Protocol

Fallen: A2P Protocol

I watched the trailers, and the thought that went through my mind was “Awwww Yeaahhhh, post-Apocalyptic X-Com!!”. I waited for a while until it was on sale, because I’m a miser like that, and I got at at 75% off. Whoooo boy, that was probably the best decision I made. Quickie run down, Do I reccomend it? No. Also Yes, but then more No.

Here is the thing. The mechanics work simlar to X-Com, maybe even slightly better because instead of 2 actions each round you may be able to run, shoot, and then run, or stab someone three times, or other options. Its actually a superior action point system in my mind. The graphics while not stunning are surpisingly good too.

Real player with 86.3 hrs in game

SHORT VERSION

Short, unfinished, unbalanced, not well optimized, bugged and last but not least - abandoned (there are no more signs of life from devs at all since 2016-01-27) turn based tactic with very weak AI and a lot of weird stuff. Get it on sale for 5 bucks if you are really interested in such kind of games and don’t mind to support a developer/publisher, who basically has thrown a “half baked” product out on market and disappeared after that.

LONG VERSION

Discovered this title while in early access and went for it in October 2015 after it was officially released and got a couple of patches/updates. Now after 70 hours spent I am pretty sure that I have seen and done everything possible within this game, so for all those of you who ask yourself “should I get it or not?” I got an answer. The answer is - no, unless there is a discount like -80% or better. Now some of you may ask “hmm, but what’s wrong with it? Trailer looks promising, screens are looking good… okay-okay there were some bugs, but devs are fixing it, right?” and this question is legitimate for sure.

Real player with 70.3 hrs in game

Fallen: A2P Protocol on Steam

Grim Dawn

Grim Dawn

This is one of the best Action RPGs ever made.

You will not regret buying this, especially on discount which occurs pretty often.

The developer, Crate entertainment, supports this game even now, even when everyone thought the game reached its pinnacle of updates and polishing, there was a patch with tons of pages of fixes & changes for the better recently.

No microtransactions, no stealthy practices, this developer is simply what every other developer should be. And every expansion is massive and adds tons of content for the price.

Real player with 660.2 hrs in game

To me the most atmosphereic of the ARPG games. I am weird but I just was never into D2 very much and I had the disk version and got the missing DLL bug after about 6 months..

But back to GD. Of course there is a grind. And I use that word properley because you are gonna have to do the same areas more than once to handle other areas. not too bad though. The sound is great, I LOVE the music but some dont. The effects are top notch imo. The graphics are gorgeous imo. But I dont own any next gen games so…

Real player with 364.1 hrs in game

Grim Dawn on Steam