The Mims Beginning

The Mims Beginning

The Mims Beginning Review

The Mims Beginning is a breath of fresh air in an increasingly stagnate gaming pool. At first glance, the game may look light and simple but very quickly you begin to see that this is a deep, well-designed strategy/god-mode game. The graphics are very detailed, the artwork is beautiful, the mechanics are flawless. If you think that because its a god-mode strategy game that it will be boring, then guess again. There is plenty of action/activities to keep you busy without having to micro-manage your units and economy. Research will increase the options and powers available during gameplay while continuing to upgrade and expand your alien colony. For any strategy gaming fan, I strongly recommend picking this game up. Most games are only moderately worth their sale prices, especially indie games. But this game is well worth the full price.

Real player with 196.1 hrs in game


Read More: Best Crowdfunded Sci-fi Games.


The Mims Beginning

DISCLAIMER: I received this product for no cost for the purpose of reviewing. However, this does not affect my views and opinions of the game.

The Mims Beginning reminds me a lot of the game “Spore”, mostly because of the art-style, but also because they’re both game about managing a tribe of alien lifeforms to complete certain goals. I won’t reveal too much about the story but basically you are a god of some-sort going from island to island, creating living conditions, protection and technology for the lost Mims. You, as the god, have various powers and abilities to aid the Mims as well. Like most real time strategy god games, The Mims Beginning has other elements implemented into game like structure/city building, unit and resource management, as well as upgrading buildings and units. There are two game modes, the campaign and survival.

Real player with 15.6 hrs in game

The Mims Beginning on Steam

Guard Duty

Guard Duty

Did not enjoy the gameplay even for a moment. Pains me to say it, because the graphics and animation were superb. The story was forgettable (I spent the first hour looking for my pants), and the voice acting was just okay (though plentiful).

Besides the fact that I was never invested in the story or the characters, this point and click adventure used a bunch of gameplay conventions that drove me crazy. Sometimes, there will be a scene where the landscape extends past the monitor, which is only visible by first walking to the boarder. Then, there would be scenes where items were inaccessible until something else happened, but there were no indicators that there were a new object hotspot. And lastly, the interaction of objects was not consistent, even the same object might be inaccessible at one time then be able to be pushed a few moments later.

Real player with 9.6 hrs in game


Read More: Best Crowdfunded Relaxing Games.


The adventure game genre seems a little oversaturated with somber detective stories. As much as I enjoy those, I love nothing more than some good laughs, some vibrant colors - and I’m a sucker for cartoons! Guard Duty fills that void on all counts.

It harkens back to gems of lo-res point&click comedy such as Simon the Sorcerer or Discworld. It’s got that lively, colorful, cartoony art and animation that’s just joy to these tired eyes. It’s crisp & elegant, with a well-chosen palette. Story-wise it might also remind you of the classic Discworld - as you assume the role of a member of the town guard. There’s magic, orcs and monsters, too! And time travel! If you enjoyed Sir Terry’s imaginative worlds (both the fantastic and the earlier sci-fi) & his sharp wit, you’ll be right at home - like in the novels, the main goal is simple: “Save the princess. Save the world”, but what elevates it is the characters, the interactions, and the humor. There’s some genuinely endearing slapstick, a few nods to the genre classics (concentrated in one spot mostly), but my favorite was the multi-layered bits, saturated with meta relating to modern culture, and even gaming. On the flipside - the game gets significantly darker when the main antagonist surfaces. Tondbert only gets glimpses of this dark side - but then, in the last act, we are transported into a bleak neon-lit future. Think Blade Runner or Terminator. It still manages to throw in a few jokes, and there’s your token geeky hacker girl to lighten up the mood - but other than that, it’s pretty straightforward sci-fi/cyberpunk. This bit feels shorter - with not much world to explore - but it makes sense. For one, given the situation, the world of the future wouldn’t be very lively & interesting to just roam around. Two: there’s been enough build-up, time for some decissive action!

Real player with 9.2 hrs in game

Guard Duty on Steam

YAGZZ!

YAGZZ!

guds

Real player with 19.3 hrs in game


Read More: Best Crowdfunded Gaming Games.


Lots of things are quite funny about this game.

First and foremost, searching through the few games published by this developer you’ll read about Legacy of Medieval (is this even English?) which has a precise release date: November 25th, 2021.

I’m writing as of the first half of 2018, so well.. at least we’ve got some precision here. Not the usual “within some months” or simply “in arrivo” (wondering how’s translated that in English, since I use the Steam client in Italian.. probably like “incoming, we don’t know when but eventually it will become purchasable”). No, we’ve got to wait for 4 years but surely it will be worth it.

Real player with 11.8 hrs in game

YAGZZ! on Steam

fault - milestone one

fault - milestone one

Fault: Milestone one is the first VN game of the Publisher ALICE IN DISSONANCE and is the start of an evolving series.

We start the Visual Novel in a dark night where the country of Rughzenaide and its capital is being attacked by an unknown paramilitary assailant. Suffering heavy losses, this unknown force is invading the Kings Palace, where they intend to kill Selphine the princess because she possesses a greater power that could put every military force to falter.

Being cornered and unable to escape, the Princess’s life guardian resort to a last hopeful escape through a special mana current, but for some reason this mode of escape did not go the way it was intended too. They were able to escape, but not to the actual destination they planned. Instead, they were sent to the other end of the world. To make matters worse, all of this is in a zone where is no mana to be found in the surrounding area, which is necessary for them to be able to use their manakravte.

Real player with 41.5 hrs in game

I wasn’t sure what to expect from this kinetic novel. I bought it solely because of the first minute of the trailer.

It was one of the best decisions I’ve made.

Looking at it now, from a critical standpoint, I can freely admit that Fault Milestone One has quite a few flaws. Much of the story is told through flashbacks and, as with any VN, there is quite a bit of exposition.

But for the fifteen hours it took me to devour this, purchase the sequel on the spot, and devour that too, I was utterly entranced.

Real player with 27.4 hrs in game

fault - milestone one on Steam

Battle Chasers: Nightwar

Battle Chasers: Nightwar

TLDR: If you are a fan of turn-based RPGs, especially those from the golden age of PSX/PS2, this is right up your alley. The polish is top-notch and there are very few games made like this nowadays. This is certainly worth your time and money.

Originally I planned to write this after I poured a few more hours into the game, but given the price for the summer sale I wanted to get this out for people who might be wondering if they should buy it. In short, please do.

Games like Battle Chasers: Nightwar are rare these days, a game so supremely polished, addicting, and engrossing that it’s hard to put down. This game is a straight up love letter to folks like myself, the late twenties/early thirties crowd who grew up playing some of the PSX era giants. I’m not just talking about the Final Fantasy games, but some of the lesser known gems like Lunar, Thousand Arms, Grandia, and Vandal Hearts. Nothing against the JRPG titles in the genre (I have played many) but it’s also really cool to see something with this sort of vibrant “western” art style that just pops out of the screen like the comic book off which it’s based. It really is a joy to look at and it never gets old watching the animations on screen.

Real player with 96.4 hrs in game

“Compelling comic Turn-based RPG throwback with fresh mechanics and experience”

This analysis is based on latest version which tweaks some issues. So you might expect different criticism from early review or if you’re uncomfortable with the length, you can skip to other brief review.

Presentation

BC: Nightwar is turn-based RPG game from Kickstarter campaign in 2015. Developed by Airship Syndicate using Unity engine. The game represents world of ’90 Joe Madureira’s comic with refreshed JRPG turn-based combat and interesting features. The design is diverse from the comic dialogue and 2D multi-layered world map, shifted into isometric view in dungeon and fully-animated turn based section. It’s subjective design if you enjoy arcanepunk, but well-polished production.

Real player with 89.8 hrs in game

Battle Chasers: Nightwar on Steam

Spellcaster University

Spellcaster University

This game straddles the line between game and simulator, and it might leave people looking for either one disappointed. I, however, love this game, so I want to talk about it a bit.

The gameplay almost exclusively involves making choices from a mostly-random selection. You draw from a deck or speak to a faction, and then you choose the option that seems to serve your needs best. You have a limited time to make these choices because the Lord of Evil makes you move along almost as soon as you get rolling. The overall idea is to emerge from the storm of randomness with a healthy selection of graduates who buff your stats for the rest of the campaign. Ultimately, you run out of places to hide, so you have to find a way to survive the final level.

Real player with 74.8 hrs in game

Charming if a bit clunky Hogwarts Sim Tower, card-draw based room choices. Can generate different mana as resources, which allow you to draw more cards of that mana type.

The mechanics are enjoyable, and the game is a great calm, casual experience. The campaign could use a lot of adjustment, it can feel a bit arbitrary and the only real direction is either provided through trial and error or community written walk-throughs. There isn’t particularly a feeling of progressing difficulty or even a real link between the areas as you progress. Challenge cards (You can optionally set a challenge at the start of the campaign, and completing it will unlock the card for future runs) are a cool way to provide goals, but they feel like a side piece rather than a main progressing thread. Some functionality/depth seems underwhelming on it’s impact on the game. Cool ideas, but they don’t actually end up doing a lot for you if you spend time manage them (ex. get 3-5 school “houses”, set priority to different types of magic for the house, drop the people gifted in those types in those houses, stop thinking about houses. There’s rarely a benefit to tweaking house settings beyond the initial setup).

Real player with 40.6 hrs in game

Spellcaster University on Steam

Pillars of Eternity

Pillars of Eternity

I’ve always consider the progress of graphics and telling stories with well made CG instead of words are good things for game industry, I thought the stunning graphics could bring the game world closer to us than the classic literature did.

Yet I found myself totally immersed by Eroa ,in this game than I’ve ever been in other games before, the astunning details I read from these words,just makes me questioning if the game industry is on the right path consider all those games with great power of graphics but turn out to be a total nightmare.

Real player with 94.0 hrs in game

The game is just inredibly boring for me, never played it more than couple of hours from the start. Comparing to old BG/IWD series and Planescape:Tormet the only advantage of PoI is the graphic.

Game mechanics like allowing to sleep only when you have camp wood or some enemy beetles opening a door you close a moment earlier to hide from it is just lame.

Real player with 87.4 hrs in game

Pillars of Eternity on Steam

Deep Dark Dungeon

Deep Dark Dungeon

Fantastic tune but Very Bad controls, the character stops moving every time you press a weapon button shame the monsters dont. Could have been a great game otherwise.

I still recommend this game though the devs seem to be less active from what i hear.

To be honest the game is unplayable if you just use the keyboard, mouse would have helped but its as if the devs didnt even test this game out and just wrote it. If the most glaring of issues is noticed within 1min of playing and ignored,it says to me they dont care a hoot about this game.. check out their website that tells you everything you need to know about this train wreck

Real player with 6.6 hrs in game

This game needs safe spots, it’s not that fun as people say :( PS I pees on this game)

Real player with 3.0 hrs in game

Deep Dark Dungeon on Steam

Hoyeonjigi

Hoyeonjigi

I found this game out of the blue, and thought I’d play it, little did I know I’d fall in love with it. I found most of the characters enjoyable, and the humbleness of each of them admirable, though some were more….selfish. I extremely recommend playing this cute, Korean-styled point-and-click adventure game. If I was to point out a downside, there was a lot of back and forth in the final quest, but regardless, it’s able to be beaten within 2 hours.

Real player with 10.6 hrs in game

Very relaxing point and click game over Korean mythology.

Dragons dancing to music was probably the best part in the game.

also what was that large white figure in the darkness you see after talking to the lost crane sibling and faceless animal?

Real player with 5.3 hrs in game

Hoyeonjigi on Steam

Ne no Kami - The Two Princess Knights of Kyoto Part 2

Ne no Kami - The Two Princess Knights of Kyoto Part 2

Part 2 of the Visual Novel is as action and story rich as the first part.

With a ending twist with the last part, and a intense battle on the start of the second part, with an even more deeper story buiding with all the events and hint gathering, the story continues its fascinating way towar the hardest of the emotions, be itlovee, be it pain, or even sadness and Bloodspread. The events take quite a harsch turn of pace, which deepens aswell the resolve of the young generation.

The twist between humor and seriousness akes it a very lively, yet grabbing story which captivates any reader in an amazing adventure.

Real player with 27.6 hrs in game

Good shit. A pretty significant upgrade from the first game; plot and characterization were both very strong and the yuri scenes (do purchase the accompanying uncensor patch from denpasoft) were significantly sexier. I’m definitely hyped for (a potential?) part 3.

Regarding the ending, although part 2 does leave room for continuation, it comes to a much more concrete/complete ending point compared to the cliffhanger from part 1, in a sense completing in arc. For readers worried about being left on the brink of a story that never gets finished I would say that no longer applies to this series.

Real player with 14.6 hrs in game

Ne no Kami - The Two Princess Knights of Kyoto Part 2 on Steam