Indie Pogo

Indie Pogo

A different take on the “platform fighter” genre.

For most games in the platform fighter genre, they aim to do what Super Smash Bros. does but in varying but ultimately minimal degree. The dodge, respawn, or ledge mechanics may change, but they all still abide by the laws of the main smash games with combo, tilts, smash attacks, specials, and aerials. Indie Pogo is built in a different way.

The main goal of Indie Pogo was an idea of your character constantly jumping, which sounds terrible in a traditional platform fighting which has walking, running, short hops, and full hops, but Indie Pogo simplifies in some areas but complexes some other areas to make a potential annoying mechanic rather fluid and fun.

Real player with 376.7 hrs in game

Simple yet has some complexity to it. It has forced auto jumping but it actually works quite nicely to the flow of gameplay since you’re always in motion.

There are only four moves and a super move for each character, a n-air, u-air, d-air, and grounded charge attack. By performing combos and landing on the ground you recieve gems which allow you to do your super move. You need 5 gems to perform one and the the bigger the combo the more gems you will get.

There are 10 stages and 14 characters in total so far but the game will be getting updates with free dlc including stages, characters, trophies, skins, and modes in the future.

Real player with 160.1 hrs in game

Indie Pogo on Steam

Raindrops

Raindrops

TLDR; If you have a few bucks to spend and want a unique rhythm game this is for you! If you’re not finding a Rhythm game I would say this game is good but definitely not worth buying “Now”

Intro

I came here just because of EK else I wouldn’t know this game exist. And just by watching it I decided to spend some money and try it.

I would say I’m not disappointed at all except for the visuals outside the game lol.

Gameplay and Perfomance

This is one of those rhythm games where you can’t just press the keys like you always would. Instead you need to move your mouse to match with the position of the beats too. The hard part is that the beats are coming from 2 sides which needs some real big brain moment lol.

Real player with 17.2 hrs in game


Read More: Best Crowdfunded Music Games.


Great music that replay value is just good enough

Real player with 15.7 hrs in game

Raindrops on Steam

Knock-knock

Knock-knock

Don’t look at the Metacritic reviews.

It’s hard to explain this minimalist game, but it definitely has something about it. A very special experience that completely justifies the whole mystery surrounding it. Don’t read anything about this game. Simply get it and play it if you’re into subtle creepy games, if you’re into urban legends, creepypasta - this is a lot like it, but on a superior level of quality and attention. This is my favorite type of horror. The entire game is like a weird lucid dream yet, not where you are in total control. There are visitors.

Real player with 30.1 hrs in game


Read More: Best Crowdfunded Psychological Horror Games.


Knock Knock is Dark Souls meets The Stanley Parable which plays hide and seek with Amensia: The Dark Descent. According to the game one should play at night in the dark, alone (and most likely with headphones on).

The biggest Steam complaints I found in the reviews was this game was repetitive and frustrating. What RPG game, for example, Dark Souls, is not repetitive and frustrating, and just because Knock Knock has no blood splatter and gut spillage that does not mean one does not die, which happens more often then one is lead to believe. (When one dies, it is done without fanfare.) This of course leads to the entire campaign having to be redone from the beginning which is both frustrating and repetitive just like in Dark Souls (and screaming at the computer scene in utter frustration can occur). Another comparison to be noted between the two is where as the player collects souls in Dark Souls, in Knock Knock the player collects time. Each campaign though not timed until the much later levels is timed based. The player must collect time to reach the dawn of the day either by surviving the night hours by watching the slow moving clock or finding a “clock” which speeds up time (found only by turning on lights and remembering). Running into the monsterous “guests” (some of whom will hunt the player down), let into the house through breaches of the dimensional fabric (which need to be closed or can be walked through) will lose the player time or their life. This whole game is one way, no level can be repeated, only the entire game once an ending is reached.

Real player with 20.9 hrs in game

Knock-knock on Steam

YAGZZ!

YAGZZ!

guds

Real player with 19.3 hrs in game

Lots of things are quite funny about this game.

First and foremost, searching through the few games published by this developer you’ll read about Legacy of Medieval (is this even English?) which has a precise release date: November 25th, 2021.

I’m writing as of the first half of 2018, so well.. at least we’ve got some precision here. Not the usual “within some months” or simply “in arrivo” (wondering how’s translated that in English, since I use the Steam client in Italian.. probably like “incoming, we don’t know when but eventually it will become purchasable”). No, we’ve got to wait for 4 years but surely it will be worth it.

Real player with 11.8 hrs in game

YAGZZ! on Steam

HARDCORE MECHA

HARDCORE MECHA

I adore this game. I grew up playing Metal Warriors and Assault Suits Valken with my older brother, and have had a soft spot for the 2d mecha platformer genre ever since as a result. The asking price is reasonable for the single player content alone, in that it rivals Valken, Leynos, Gunhound etc, and may possibly be my favorite thus.

There are some hidden weapons blueprints in the levels, and sidequest type achievements to bring completionists back for a second playthrough. I was at first worried a bit by the lack of difficulty settings, but the game provides an adequate challenge and feeling of badassery on the first run worthy of its spiritual predecessors. You’ll be OP in the earlier stages of a second run by retaining your end game stats/equipment, but more significantly by having mastered the skills necessary to beat the game at all..

Real player with 72.9 hrs in game

Time for a review after finishing the game! I do a Single and Multi Part. Not too long though. Oh and how it feels.

People who say it feels clunky and such. They just can’t handle high mobility games. Hardcore Mecha gives you a lot of movement options which can be used to dodge or go in close for melee attacks. It feels fluid to me and a great experience controlling the Thunderbolt S. The rest comes in the Multi part.

Single Mode:

The Story is the usual Mecha? Not really when thought about it. There is the usual Fight against the other Organization but you belong to a team of Mercenarys. Which already changes a lot. You only do your Mission and help others if you want to. Or want them Credits… The Bosses are great even if sometimes underwhemling… Like the Final Boss. Should have been way more space and fighting room. And kinda anti-climatic. But still fun to fight! Like against the Crimson Flame which is difficult for a first timer for sure. It’s Melee focus and speed. The rest of the Single mode, when Arcade and such is missing for now. Is still a great experience. I still didn’t find every blueprint either! Gotta get to that. Everthing else. Great. Enemies are never cheaply placed. Even if it feels like that at once. They are never.

Real player with 32.5 hrs in game

HARDCORE MECHA on Steam

Hoyeonjigi

Hoyeonjigi

I found this game out of the blue, and thought I’d play it, little did I know I’d fall in love with it. I found most of the characters enjoyable, and the humbleness of each of them admirable, though some were more….selfish. I extremely recommend playing this cute, Korean-styled point-and-click adventure game. If I was to point out a downside, there was a lot of back and forth in the final quest, but regardless, it’s able to be beaten within 2 hours.

Real player with 10.6 hrs in game

Very relaxing point and click game over Korean mythology.

Dragons dancing to music was probably the best part in the game.

also what was that large white figure in the darkness you see after talking to the lost crane sibling and faceless animal?

Real player with 5.3 hrs in game

Hoyeonjigi on Steam

spaceBOUND

spaceBOUND

This game will put friendships to the test as you figure out just how well you can cooperate with each other, especially when your death count reaches into the hundreds (which it likely will). Even if you are just playing it by yourself, it’s the type of game that can be rage-inducing, but rewarding once you beat those points. Eventually you will feel like Tom Cruise in Edge of Tomorrow, as you (hopefully) get better with each death.

Pros:

-Gameplay that is frustratingly difficult but somehow draws you in for more (like your Ex)

Real player with 4.5 hrs in game

This game is too fucking difficult, and 99% of the time it feels like you won by pure luck. It doesn’t help that you are playing with a piece of shit friend, known as Rend. He has completely ruined this experience.

These words are what he describes the game’s experience as: This game has shattered my hope and my pride. I have degraded into a filthy ape man, flinging shit at his screen.

Real player with 2.8 hrs in game

spaceBOUND on Steam

Super Daryl Deluxe

Super Daryl Deluxe

[Edited as the Dev’s provided prompt troubleshooting for crashing issues. You can see my original first paragraph in the comments section. In all my days playing games, I have never met a more polite and speedy reply to fix a problem. Good work team Super Daryl.]

I had fun playing this game, the game play and nerdly humour was enjoyable. This is an artistic, lite game that works well if you need a break from heady intense gaming or just to relax.

From the get go SDD gets 100% on its art style; it pays homage to the awkward high school experience making sure to not miss making a caricature of every clique, staff member, and school subject. There is nothing quite like this art style and it is a real pleasure to see. The game play is that of an action platformer with a dash of RPG elements: Daryl is able to gain levels, equip items, purchase and upgrade moves.

Real player with 60.0 hrs in game

Old and New moves alike are relevant all game, unlike most ‘So many moves!’ games

While some may consider it a small thing, many of the earlier attacks flow very well into combos. Then near the end of the game, your ranks ups give a passive that buffs all your old weak tier moves. And even earlier in the main plot you are given the option to cycle through two movesets with RT.

For example. Your very first “trash” tier move (2 hit combo, upgrades to 3) caps out at about 50% damage per hit, but lets you air combo like mad. Then it later gets bumped up to 110% once you get your endgame passives.

Real player with 49.1 hrs in game

Super Daryl Deluxe on Steam

Time of the Moon

Time of the Moon

I played so much fun! TOTM has such a so deep story that makes me interested in their secrets or hidden stuff, and various puzzles combined with the game or the battle systems. The story was impressive in whole game playing. I loved the creator’s effort to make the game from one to ten, so detailed game. I would gladly cheer this game, and I’m waiting for the meeting with ‘Time of the moon 2’ from now on.

Real player with 15.7 hrs in game

Overall good game. Fun puzzles, good combat. negatives are poor translation to English and you lose your items at the end of the chapter

Edit: after a few chapters you finally get to keep items.

Real player with 8.3 hrs in game

Time of the Moon on Steam

Guard Duty

Guard Duty

Did not enjoy the gameplay even for a moment. Pains me to say it, because the graphics and animation were superb. The story was forgettable (I spent the first hour looking for my pants), and the voice acting was just okay (though plentiful).

Besides the fact that I was never invested in the story or the characters, this point and click adventure used a bunch of gameplay conventions that drove me crazy. Sometimes, there will be a scene where the landscape extends past the monitor, which is only visible by first walking to the boarder. Then, there would be scenes where items were inaccessible until something else happened, but there were no indicators that there were a new object hotspot. And lastly, the interaction of objects was not consistent, even the same object might be inaccessible at one time then be able to be pushed a few moments later.

Real player with 9.6 hrs in game

The adventure game genre seems a little oversaturated with somber detective stories. As much as I enjoy those, I love nothing more than some good laughs, some vibrant colors - and I’m a sucker for cartoons! Guard Duty fills that void on all counts.

It harkens back to gems of lo-res point&click comedy such as Simon the Sorcerer or Discworld. It’s got that lively, colorful, cartoony art and animation that’s just joy to these tired eyes. It’s crisp & elegant, with a well-chosen palette. Story-wise it might also remind you of the classic Discworld - as you assume the role of a member of the town guard. There’s magic, orcs and monsters, too! And time travel! If you enjoyed Sir Terry’s imaginative worlds (both the fantastic and the earlier sci-fi) & his sharp wit, you’ll be right at home - like in the novels, the main goal is simple: “Save the princess. Save the world”, but what elevates it is the characters, the interactions, and the humor. There’s some genuinely endearing slapstick, a few nods to the genre classics (concentrated in one spot mostly), but my favorite was the multi-layered bits, saturated with meta relating to modern culture, and even gaming. On the flipside - the game gets significantly darker when the main antagonist surfaces. Tondbert only gets glimpses of this dark side - but then, in the last act, we are transported into a bleak neon-lit future. Think Blade Runner or Terminator. It still manages to throw in a few jokes, and there’s your token geeky hacker girl to lighten up the mood - but other than that, it’s pretty straightforward sci-fi/cyberpunk. This bit feels shorter - with not much world to explore - but it makes sense. For one, given the situation, the world of the future wouldn’t be very lively & interesting to just roam around. Two: there’s been enough build-up, time for some decissive action!

Real player with 9.2 hrs in game

Guard Duty on Steam