UNO

UNO

So this game is tons of fun, I gotta say, it’s fantastic to play with a group of friends because, as always, Uno is great fun. The card packs and new rulesets are also fantastic and really change up the pace of the game and make it even more fun, beyond what normal Uno can provide.

That’s about all it’s got going for it though. The coding of the game itself and the networking are absolutely atrocious. For absolutely no reason, people will drop from games, be incapable of fully loading into games, crash on startup, etc. etc.. Many core features (like calling out Uno) are broken to a degree that makes a potential win into a complete loss. Needless to say, the entire game is pretty much broken somewhere somehow despite the fact that it’s literally just Uno. I have no idea how you screw up Uno this badly, but these developers apparently made that a reality. If it was just one or two of these bugs in isolation, I could put up with it, but the quality of this game makes me feel like unpaid interns created it and that it’s literally just a project for Ubisoft interns to work on that generates them some cash on the side. There’s no care at all for quality put into it, which I mean sure, it can’t be that popular of a game and isn’t a flagship, but it still flagrantly displays it’s made by Ubisoft and is grossly broken. Not that I expect anything else out of Ubisoft, but for god’s sake, it’s just a damn card game, how do you make it so that just to play an online card game it can take 20 minutes of restarting games just to get it to work, only to then have people just disconnect at the start or mid-game for no reason despite them having no connection issues at all on their end?

Real player with 14.8 hrs in game


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Real player with 13.4 hrs in game

UNO on Steam