Hacknet
shell
! 74.125.23.121
shell
! 216.239.32.181
shell
! 210.81.156.7
shell
! 206.44.131.159
connect
! 226.187.99.3
Scanning for
! 226.187.99.3 ……………………………..
Connection Established ::
Connected to
! EnTech_Offline_Cycle_Backup
! (Actually the credits server lol)
! 226.187.99.3@ probe
Probing
! 226.187.99.3 ………………………………
– Real player with 38.0 hrs in game
Read More: Best Crime Hacking Games.
While this game is being sold as a “hacking simulator”, a debate will likely rage about what exactly it simulates. In either case, it comes suspiciously close to being a realistic simulation of hacking. So close, in fact, I’m left wondering why the dev didn’t go the extra yards to make it inarguably so (maybe something he can shoot for in the future). Realism nit-picking aside, this game is full of very realistic nods to hacker and IRC culture, and in broad strokes, represents some of what goes on in actual exploits. While the experience of compromising systems is streamlined for the sake of keeping it an actual game (again, is it a puzzle game or a simulator?), in that “push a button, get bacon” sort of way you see in “hacker” movies, there was still much in the game that reminded me of taking the OSCP (for those who know my pain, you will find much in each mission to make you smile in that corpse-like rictus you had while laughing at emails and files during enumeration pratice in the Offsec lab).
– Real player with 28.4 hrs in game
Hacker Simulator
The game is fine. There are a lot of features I was expecting that are simply missing. Tab completion in the terminal is missing. A place to sell accounts a “darknet” if you will. Finding bank accounts to steal money from. Currently the only way to make money is to do contracts.
These don’t pay much and feel grindy. You will quickly get bored because there is not enough variation in mission types. Making money takes a while most missions (in the first 10 hours at least) pay out 10 “shellcoins” which are bitcoins in the universe. The more “advanced” missions require you to compile a custom exploit which costs money (you can’t sell this exploit to the darknet). You need to buy 3 different files which will cost you ~12 shellcoins and you’ll end up making maybe 15 coins from the mission.
– Real player with 30.2 hrs in game
Read More: Best Crime Hacking Games.
First, I like this game. It fun. BUT devs listen… it’s slow and grindy. I hear there are cool things in the late game. I want to get there, but right now, I’m bored.
Next, just an observation about most simulator games, this one included, what do I do with all this money? I beg of you, give me something to do with this money! Can I buy a new apartment? Decorate this one? Leave my house, like… ever? Go shopping? If there is nothing to do with the money, except make more money, then the game will quickly die in our libraries. Having money is only fun if you can spend it. Otherwise, it’s just pretty paper.
– Real player with 11.3 hrs in game
Midnight Protocol
I don’t have many games in my library - I’m quite picky in my tastes. I’m not usually one for hacking games but the Demo left me wanting more. After 22 enjoyable hours, I’m evidently happy to have added this game in my library. I waited to give this revieuw untill I finished the story for the first time - It will certainly not be the last. I’ll take some time to revieuw a few aspects of the game that might interest you most:
Gameplay/Mechanics: 8/10
A game is nothing without gameplay, and a hacking game sets a promise: it will not be just ‘a game’ - but one with depth, complexity, and decision making. To achieve this, Midnight protocol structures its gameplay around levels that feel like a labyrinth or puzzle. A Digital dungeon, if you will. To get around the various obstacles such as firewalls, encrypted nodes and ‘antagonistic’ system operators that chase you down you get access to hardware you can tailor to your playstyle, as well as a host of programs each with their own up- and downsides. You quickly learn how to balance them carefully, using fairly easy commands to allocate memory to the programs you need in order to finish the level. Suffice to say, Midnight protocol nails the hacker-feel you’ll expect. It is not all roses and sunshine of course - there is quite a reliance on RNG to many of the mechanics of the game that can make you second guess your decisions while they are actually fine, or save you when you know you had no right to make it. Aside from that, i found myself at times trying a level, finding where the hidden obstacles were, and avoiding them alltogether once I got to reload the level. This was- at times-unavoidable, and felt wrong. I’ve since noticed that these hidden obstacles are slightly randomized, at least in some levels, which alleviated this somewhat. Perhaps the developers could not just list potential ICE, but also include a map at the beginning of the mission (once you enter a mission you see the layout anyway, except in rare instances), that does not show the obstacles, but layout of the nodes beforehand. With this information I feel I personally would not have had to reload to adapt my strategy as much as I did.
– Real player with 41.0 hrs in game
Read More: Best Crime Hacking Games.
| 🔵 POI | ✔️ Pos | ❌ Neg | 💡 Ideas | 🍿 Video | ⭐ STAR |
FINAL REVIEW
🔵Ultimately MP is a puzzle game running under the guise of a hacker game.
🔵Each Network is a puzzle, and you must defeat the puzzle using commands & tools.
🔵MP could be considered a Lightweight Hacker game which introduces turn-based gameplay
🔵Has some additional unique and impressive gameplay mechanics.
🔵I was instantly Immersed by the story and the characters.
– Real player with 29.2 hrs in game
Her Story
My rating: 8+/10
Based on: one thorough 100% investigation
TL;DR: An interactive police procedural movie with purposely outdated mechanics, brilliantly written and well-acted, a slow burn and a time sink that offers an engaging story to be discovered bit by bit, an immersive, nostalgic experience of the times gone by, truly worthy of the awards it’s received.
Pros:
(+) a slow-paced, but enthralling open-ended story as told by Hannah Smith whose husband went missing, served up in a series of interviews with this unreliable narrator conducted by police detectives
– Real player with 19.6 hrs in game
Her Story is a little bit of an oddity. It’s a FMV game where the player has access to a police database and needs to find out what happened.
It’s actually rather good. The whole game is limited to an old-style interface where you’re able to type in words and search for records. I’ve seen a few games that try to emulate old OSes and they lack a feeling of being a working interface. Her Story feels like a proper old computer you’re viewing. Though I immediately turned off the glare filter, it has a great old charm to the aesthetics with it on..
– Real player with 9.7 hrs in game
Revolution 60
If you have synesthesia, get some sunglasses before you play this game, and play it with care. It’s been about two hours since I stopped playing it and I still feel dizzy, disoriented, and nauseous.
I really like this game, but the colors, the lighting, the bloom, the motion blur– all these things put together make me feel as though I’ve been playing the game while sitting inside of a spinning dryer.
EDIT: Just completed it on Girlfriend mode.
Where to start. The Internet really wants you to make things seem worse than they are, but I refuse. Revolution 60 is a game where all the pieces are in place (nearly): there’s music, sound effects, graphics (though the anatomy, esp. the characters' heads, prevents anyone from really taking the drama seriously), and a control scheme, a movement scheme, a battle system, but all the parts are so disparate that they do not work well at all together.
– Real player with 20.4 hrs in game
This game is a port of the original IOS release, and, generally-speaking, an improvement over the original game. The controls are more responsive and the framerate is extremely stable. Though the game has issues with certain GPUs according to some users, it is generally more functional and more competent than the original game, with a clear attempt made at addressing the laundry-list of technical problems the original game had. The framerate is fixed, the audio mixing woes are fixed, the synchronization errors are fixed, the model tearing is gone. The game looks smoother and moves better than ever before, and I’ll give Giant Spacekat Studio its props for getting this much done. New content was added, including new responses for Holiday, new animations, and new skins for all the characters. By all accounts, this is an outstanding achievement on Giant Spacekat’s part at fixing the game’s various outstanding issues, and it deserves respect for doing so.
– Real player with 10.4 hrs in game
Interrogation Files: Port Landsend
I for sure would recommend this game to you if:
-
You have already played Her Story, liked it, and would enjoy playing a similar game
-
You wouldn’t be put off by lower production values (the acting, in particular, can be distracting)
-
You can look past and put up with some minor but irritating design flaws
If the above describes you then I feel pretty confident that you would enjoy Interrogation Files: Port Landsend. It is clearly a small indie game, but it has an interesting story and I was definitely invested in the investigation to figure out what had happened. For me the good very much outweighed the bad, and I personally wouldn’t hesitate to play future games from the same developer.
– Real player with 15.1 hrs in game
I randomly came across this little gem while browsing through FMV games and jumped all over it. I like FMV and I like crime, mystery, and detective games so naturally it was right up my alley. It follows the same format as Her Story by watching clips and searching for keywords, but this game manages to take things a step beyond by introducing multiple suspects.
The case that unfolds is interesting and keeps you invested. The acting ranges from pretty good to some characters who talk while constantly staring off camera to read their lines. I think my favorite part might have been the built-in ‘hint system’ for lack of a better term, where you can click a button to get a undiscovered clip unlocked for you. It’s a big help if you get stuck and it makes going for the 100% achievement much easier than similar games.
– Real player with 11.3 hrs in game
Ring of Fire
Ring of Fire is a detective noir puzzler set in the solarpunk utopia of New London.
You play as Detective Grosvenor, a jaded, middle-aged woman hunting through the still-dark corners of the city in pursuit of a radicalised serial killer.
Using your powers of deduction you must solve the brutally gruesome murders of the Ring of Fire killer. Examine clues, interrogate key suspects, and cross-reference your findings in the police database to uncover the mystery.
SEARCH
Solve the case using text entry, meaning you can’t brute force the puzzle.
INTERVIEW
Push your suspects to the brink through branching cinematic conversations with meaningful consequences.
INVESTIGATE
Explore the 3D crime scene to examine evidence both visually and textually.
PataNoir
Really interesting interactive fiction. It does away with a lot of the frustrations of the parser genre– pretty much no reason to hunt for verbs, the game is in good faith and plays with you instead of against you– and introduces fun areas and items thanks to the text’s reliance on wordplay.
– Real player with 5.0 hrs in game
Patanoir is a text-based adventure where you make use of the similes in your surroundings to find the missing daughter of a baron. The tutorial was straightforward in explaining the system of the game as it covered text interactions, the use of similes, and navigation. The similes are easy to find as the sentences contain the word “like” for the most part. Using them is a different story. Progressing through the game can be described as requiring to think out of box or to make use of obscure item interactions. This aspect of the game is what players would most likely find frustrating. There are two options implemented that can help guide you through the game. One is your trusty servant which you meet at the start of the game (a hint system) and the second is a walkthrough which can be accessed in the main menu. The game is fairly linear though you can make use of different solutions in some instances.
– Real player with 4.8 hrs in game
HACK_IT
i think the most positive thing i can say about this game is that i don’t have to play it anymore. ever. if you wanted to build a prison where you’d want to exclusively punish hackers for their crimes, i would put this game there and make them play it for an hour every day for like…a day…because honestly…anything more would be against the geneva convention..if you had to complete this game before you could receive bitcoin cybercrime would end tomorrow..
i wonder what dan, the credited developer of this game, was thinking when he built this. honestly, i was thinking about the various boring sequences and what it would be like to “test” this game..did he have some “speed” mode? did he maybe write a whole scripted subsystem that dynamically generates this game so he doesn’t have to actually run it ever?
– Real player with 39.7 hrs in game
This game does not give an accurate picture of the skills that are required to hack.
I myself am a Hacker, and not once did I see a Ping, DDOS or Kracker accuratly carry out an attack.
Hacking can be broken down in to three catigories;
Black Hat Hackers
Grey Hat Hackers (me)
White Hat Hacker
Black Hat Hackers hack in to computer systems for illegal purposes, aka, to steal money.
Grey Hat Hackers are freelance, we hack in to websites to expose security threats, and report them to the website administrator. We also offer to help resolve security threats that we find.
– Real player with 33.4 hrs in game