Crookz - The Big Heist
Crookz – The Big Heist is a game about a group of trained thieves, as the game title implies. The game introduces you to six professional crooks who were betrayed by their boss and ended up in jail. Upon release from prison, the crew reunites and is bent on exacting revenge against their traitor. The game is a tactical stealth strategy game played from a third person isometric perspective. Each heist mission begins with a preview of what the venue for the upcoming heist looks like. You choose four of six members of your crew, buy tools from the workshop from your income earned from previous missions. There are some members who must be used for certain heists, but you get to choose the other members according to their unique skills.
– Real player with 160.7 hrs in game
Read More: Best Crime Heist Games.
GREAT GAME!
Finished it in 51 hours (completionist, collected most of treasures-unnoticed) not counting the challenge modes and was a blast from the past lol!
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Nice 1970’s vibe, music and nostalgia minus the LSD/drugs.
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Good point & click strategy-stealth-puzzle type of gameplay.
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Lots (18) of interesting and big complex maps, some can take 30-100 minutes.
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Some replay value from creativity to complete missions.
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The game has a pause feature for planning) and have each do different tasks throughout the map.
– Real player with 51.0 hrs in game
A-Star Theft
What a fun game. Combine Hotline Miami, Payday and Superhot and you have this. The levels get tough pretty fast, the story is a bit generic but true to life for low level criminals trying to make a big score. I played the demo for around an hour before committing to buying this. Really enjoyable, fast paced and very rewarding game play. Only a few missions into the game but loving it.
The weapon system is excellent, you can’t have 5+ guns like some games, it runs off a credit system. The credits represent free inventory slots. With this system it makes you think about your approach, will you need more space for cable ties? Or will you go in with guns and explosives.
– Real player with 2.0 hrs in game
Read More: Best Crime Linear Games.
The game is a lot like Payday with a Hotline Miami Top-Down perspective, you do heists stealthily or not.
This offers very interesting mechanics compared to Payday, in particular the fact of being able to move the tied civilians and to hide again his weapon in order to remain stealthy.
I hope it will become more popular and evolve through updates.
– Real player with 1.0 hrs in game
Omerta - City of Gangsters
tl;dr version:
PROS:
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Easy to learn, not that hard to master
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Authentic language, music and scenery
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Functionally combines Economy Sim and Round-Based Combat
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“Sandbox” Mode where you can check out tactics you didn’t try in the campaign
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Fine-tune your henchmen and their weaponry by leveling them up and finding new firearms
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All weapon classes (Revolver, Pistol, Knife, Baseball Bat,…) have their own playstyle and useful
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All STATS (Strength, Endurance,…) are useful and you can reset PERKS for your player/henchmen easily
– Real player with 108.9 hrs in game
Read More: Best Crime Turn-Based Strategy Games.
A Pleasant Surprise
I saw the mixed reviews and wasn’t expecting much of the game, but was actually pleasantly surprised how good it is. I can see why it got the mixed reviews though, as it has shortcoming but it is still very much enjoyable if you know what you are getting yourself into.
Basically the game is divided into two parts: XCOM like tactical combat and business management sim. On its own these two parts are not very special but luckily the game is more that the sum of it parts.
– Real player with 108.1 hrs in game
Ready or Not
Ready or Not is an intense, tactical, first-person shooter that depicts a modern-day world in which SWAT police units are called to defuse hostile and confronting situations.
Realism First
VOID interactive has consulted with police teams globally to create rules of engagement and a scoring system that are both challenging and realistic. In order to push the bar further with realism, Ready or Not models ballistic penetration, ricochet, kevlar and plate dynamics, as well as projectile expansion and momentum.
Robust and natural controls
Explore a deep and involved weapon handling and player maneuvering system, geared towards providing officers with an unprecedented level of control over their situational effectiveness. Ready or Not utilizes a simple and organic control scheme which won’t have players fumbling around, forgetting dozens of key bindings.
Planning system
Organize an approach and strategize through floor plans and mission briefs, then execute the mission in real time. Officers can decide to deploy with items such as ballistic shields, door rams, tactical ladders, and much more. Swat units can also choose to enlist personnel to assist with the situation, including sniper teams and negotiators.
Command your team
Team leaders will command a smartly designed team of AI officers in single player.
Diverse modes
Bring order to chaos online with friends through a tactical cooperative experience, lead a crack team of AI-driven swat members in a solo, story-rich campaign, or battle a rogue organization in a fierce and competitive multiplayer environment.
Intelligent customization
With access to over 60 unique items, players are given the tools to tackle any situation. The right combination of weapon optics, muzzle modifications, magazine types and foregrip variations gives an officer the edge in combat. Alternatively, load up with plates and heavy armor to prevent a quick end, at the expense of agility. Officers can also personalize their unit with team-specific patches and uniforms.
The Masterplan
The bad.
I’m gonna start this review with the negatives. The Masterplan is a game I really truly wanted to love. But… I just can’t… First off the game feels too half-baked for a game supposedly out of early access. Examples, why are there two lockpicks you can find on one level but no more anywhere else? Why can I not view my goons stats after I hire them? Why can’t I buy a bigger car? Why after the final score is the only way of exiting back to the normal game to quit to the main menu? It in turn doesn’t save the game from that score so you can technically never fully finish the game. You will still get achieves for it however. And why oh why does the game crash so much? 30 out of my 50 hours spent on this game have been afk for the last 3 nights trying to get the, “It’s my dayjob” achievement seeing how it’s the last one I need to get only to find in the morning that the game had crashed when it didn’t even have to do anything other than just sit there. Finally, I am running windows 8.1 and have a GeForce GTX 750 Ti 2gb version and yet in full screen mode I only get 30 fps where in Battlefield 4 I get 80 fps that can drop to 40 when intense events are happening. That should not be the case at all for a top down game with such basic graphics.
– Real player with 51.0 hrs in game
Would I reccomend this to a friend? Nope. This game was removed from early acccess too soon. Review is for v1.2.2
Unstable.
Crashes too often (Seems to be a memory leak. Perfomance gets worse the longer you play), especialy on the later levels that take longer to complete. Can’t complete my current mission (3rd to last) as the game will crash before the mission can be completed. By design, you can’t save durring missions. I’m ok with the lack of saving, but having to rush to try and finish a level before the game will crash, is not ok.
– Real player with 26.3 hrs in game
Repo Man
The debt collection industry is waiting for you!
We employ high-class specialists whose experience guarantees the high effectiveness of debts collection. We solve cases based on invoices, judgments, court orders as well as unsuccessful bailiff executions and the actions of other debt collection companies.
We achieve our high effectiveness through the direct visits of debt collectors throughout the country.
Choose the best orders!
You will have the opportunity to participate in debt collection from the beginning to the end. We approach each matter entrusted to us individually and with the use of all possible methods and developed tools, thus acting quickly and effectively.
Work for unscrupulous people.
Will you have the strength to vindicate a hospital? A factory? Start with individual houses and later you will become a real debt collector. Who knows, maybe in the future you will become the best in the city.
Big business is big debt!
Remember, everyone has what you want, find a way to get it. The success of the mission depends on you.
HITMAN™
HITMAN™ Review
**So ,hello to my next review of games ! Today i will say what I like from HITMAN™ an what not.
At first , I am a big Hitman fan and because I like it I must buy it . Many people gave the game an dislike !
So when you are to lazy to read all here scroll a little bit down**
Story
So the game plays after the events from “Hitman Absolution”. But at first it gives a tutorial where you learn the basics of the game and that plays 20 years before the events from Absolution. The story begins with the first episode in Paris and the Mission name is “Showstopper” . You have to kill two targets….. The bad thing is ,it’s an episodic game :/
– Real player with 1268.8 hrs in game
There’s 2 things I’d like to get out of the way first before starting my review. I got the “Full Experience” (entire game) for free from a Steam friend - although this should have no effect on my review, it’s obviously a bit harder for me to gauge whether this game is worth full price or not. Second, HITMAN has a “mixed” review status at the time of writing and some of its earned. The episodic model this title uses is polarizing, a lot of stupid decisions have been made and the game lacks a lot of polish like most early access games do (ironically we were repeatedly told Hitman wasn’t an early access title). Now with that out of the way… how is the new Hitman game?
– Real player with 453.4 hrs in game
Intravenous
Intravenous is a stealth-based shooter with a top-down view, and I love it because when stealth goes out the window, you can still pull the situation back.
Gameplay-wise, the game is very, very good. Stealth, while not mandatory, is HEAVILY recommended because the combat is absolutely brutal. Generally, the stealth will consist of you trying your damned best to avoid guards, while the combat will be spamming many claymores at your back. The game heavily rewards exploration of the maps with stuff such as gun supplies and vent shafts that can be used to cheat a level. The gameplay loop is very fun, but on the highest difficulty, the game suffers a bit due to removal of gunplay. On the highest difficulty, since everything dies in one shot, low ROF guns become a joke, while high ROF guns become ““meta””.
– Real player with 18.6 hrs in game
A masterpiece of the genre, a twist of early ’00s Splinter Cell style stealth, with a Hotline Miami-esque top down view. Shadow is your only safety when death is but a bullet away.
Punishingly difficult in stealth or full blown combat, your most lethal tools get you killed just as quick as they will your enemies, a poorly timed suppressed gunshot can bring a swarm down upon you, or frags and claymores blast shrapnel far beyond what you expect. Empty magazines, cans, and bottles make great distractions, and a Chaos Theory inspired OCP device lets you knock out lights and cameras. Dancing around your enemies in the dark is difficult, but one slip and the hunt is on, they don’t let up. The AI is smart enough to avoid a trap, opting to take cover and taunt you out.
– Real player with 17.1 hrs in game
Company of Crime
Sometimes at the end of the day, when you need to talk about a game you’d recommend to someone, there are situations where you won’t say it’s a “good” game, or that it’s a particular pleasure to play, but you recommend the game because, for all its flaws and shortcomings, it has a spark. It has something that among the rest, makes it unique and enjoyable. Such is the case for Company of Crime.
A game set in London of the 60s, with a focus of gang wars and a strong influence from modern X-COMs, and to some extend Phantom Doctrine, has something to seduce. And indeed, the ambiance is there. The music, the clothes, the environnement. It’s all there. Yet, the game is, well, it’s janky. There is no hiding it, there are a bunch of bugs, some of with I had the dubious honor of helping to fix, but when you consider only 2 persons did all the QA, and the game was made by a very small team, you need to understand where you’re going. It is very much a game to get in the 15 euros or less, as that’s overall the value of such a game. It’s not big budget game, and what it delivers, I’m afraid to say, can’t possibly compete with a juggernaut like Firaxis backed by the greedy bastards at 2K(“2K, you love it, we ruin it!"). The core loop is repetitive fast, the enemies not varied, and while the heavy melee focused combat feels fresh and in some aspect reminds a bit of Into the Breach by some aspect(positioning and use of your skills to control the battlefield are key, and can lead to nice combos), at the end of the day, it won’t be something able to keep you hooked for too long, which is a bit of a shame.
– Real player with 57.5 hrs in game
Company of Crime:
Every country and indeed, city, in this beautiful world of ours has notorious individuals or gangs. Some are more famous than others. Al Capone and Lucky Luciano were probably the most notorious and known gangsters during the prohibition in America. In the 1960’s, the small and isolated island known as England had its fair share of dangerous criminals, with the Krays Twins and the Richardson brothers, to mention a couple. So, what is the business of crime? How hard is it to establish yourself and, most importantly, to keep yourself at the top of your game? On the opposite side of the coin, there are people who put their lives on the line to dismantle these organisations and arrest their members one by one. Will you become the next big mobster of the 60’s, or will you fight against them as the boss of Scotland Yard’s task force? One thing is for sure, you’ll know all about Company of Crime!
*– [Real player with 15.2 hrs in game](http://steamcommunity.com/profiles/76561198003030375)*
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![Empire of Sin](https://cdn.cloudflare.steamstatic.com/steam/apps/604540/header.jpg "")
## Empire of Sin
Main quests:
- So far two of the paythroughs I have had have game breaking bugs for the main quests.
Police:
There is not enough interaction with the police, they are basically not even a problem. Give them more power, create tiers of police, where there are cops, investigators, feds, etc. Make it so that if you piss the police of by killing a lot of people you get a heat system.
Economy:
There is apparently a non ending need for alcohol, the game would be more interesting if your bar saw less profits and patronage because your neighboring faction has a better bar, higher quality booze, etc.
*– [Real player with 63.3 hrs in game](http://steamcommunity.com/profiles/76561198155865006)*
Seems like the game has that weird Paradox disease where the game is garbage day one but undergoes radical changes that make it into something really special. I bought it after the precinct update and I'm hooked. I like the combat and gang management elements as well as the almost seamless switching from tactical map to street view to turn based combat. There's also room for strategy, you can cut off sections of someone's territory to destroy their supply lines or trade poison disguised as high end alcohol to set some one up for the moment you take out their brewery in an ambush leaving them with nothing to sell and no one to sell it to. I think that it'd be a whole lot better with more room for customization but it's a solid solid game.
*– [Real player with 56.0 hrs in game](http://steamcommunity.com/profiles/76561198059929258)*
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