Hacknet
shell
! 74.125.23.121
shell
! 216.239.32.181
shell
! 210.81.156.7
shell
! 206.44.131.159
connect
! 226.187.99.3
Scanning for
! 226.187.99.3 ……………………………..
Connection Established ::
Connected to
! EnTech_Offline_Cycle_Backup
! (Actually the credits server lol)
! 226.187.99.3@ probe
Probing
! 226.187.99.3 ………………………………
– Real player with 38.0 hrs in game
Read More: Best Crime Hacking Games.
While this game is being sold as a “hacking simulator”, a debate will likely rage about what exactly it simulates. In either case, it comes suspiciously close to being a realistic simulation of hacking. So close, in fact, I’m left wondering why the dev didn’t go the extra yards to make it inarguably so (maybe something he can shoot for in the future). Realism nit-picking aside, this game is full of very realistic nods to hacker and IRC culture, and in broad strokes, represents some of what goes on in actual exploits. While the experience of compromising systems is streamlined for the sake of keeping it an actual game (again, is it a puzzle game or a simulator?), in that “push a button, get bacon” sort of way you see in “hacker” movies, there was still much in the game that reminded me of taking the OSCP (for those who know my pain, you will find much in each mission to make you smile in that corpse-like rictus you had while laughing at emails and files during enumeration pratice in the Offsec lab).
– Real player with 28.4 hrs in game
Hacker Simulator
The game is fine. There are a lot of features I was expecting that are simply missing. Tab completion in the terminal is missing. A place to sell accounts a “darknet” if you will. Finding bank accounts to steal money from. Currently the only way to make money is to do contracts.
These don’t pay much and feel grindy. You will quickly get bored because there is not enough variation in mission types. Making money takes a while most missions (in the first 10 hours at least) pay out 10 “shellcoins” which are bitcoins in the universe. The more “advanced” missions require you to compile a custom exploit which costs money (you can’t sell this exploit to the darknet). You need to buy 3 different files which will cost you ~12 shellcoins and you’ll end up making maybe 15 coins from the mission.
– Real player with 30.2 hrs in game
Read More: Best Crime Hacking Games.
First, I like this game. It fun. BUT devs listen… it’s slow and grindy. I hear there are cool things in the late game. I want to get there, but right now, I’m bored.
Next, just an observation about most simulator games, this one included, what do I do with all this money? I beg of you, give me something to do with this money! Can I buy a new apartment? Decorate this one? Leave my house, like… ever? Go shopping? If there is nothing to do with the money, except make more money, then the game will quickly die in our libraries. Having money is only fun if you can spend it. Otherwise, it’s just pretty paper.
– Real player with 11.3 hrs in game
The Ghost Train | 幽霊列車
Visually, this game is appealing. I feel like that’s the only pro I can mention. If you’re wanting a plot in this game then you will get a plot, just expect it to be a plot hole. Basically, all you do is go to the restroom in the train station, go to the smoking area, then ride the train until you reach the very end of the game. The puzzles were okay, but the last puzzle with the items you pick up was very confusing to figure out. If anyone is stuck on that… when you pick up the items (the cane, shoes, bug cage, windmill toy, and beer can) you set them on the train seat opposite of the reflection in the window in which character they belong to. It took me forever to figure it out. The endings weren’t as immersive as with the endings in The Convenience Store & Missing Children. Overall, decent game, but it gets a bit tedious for the time you spend playing it. I highly recommend playing Missing Children and The Convenience Store instead. Those are phenomenal, plot based, and wonderful atmospheric games!
– Real player with 5.8 hrs in game
Read More: Best Crime Driving Games.
This was my first game experience from Chilla’s Art and I got to say I wish it’d happened sooner, appearantly I’m an avid J-Horror fan and I didn’t even know it before crossing this game. I ended up reading Japanese urban legends at 4 AM in the morning- besides Kisaragi I guess
! the chase part is a reference to Teke Teke. Can’t wait to play the other ones.
My cons for the game is the walking/running speed and the fact that
! getting killed or not killed by the girl not affecting the ending type you get. And I can get the reason for low speed, building up tension etc. etc. but instead of that it just straight up frustrated me, drove me to boredom at first portion of the game. It felt repetetive and laggy, but after progressing enough and getting both endings the repetetive parts felt justified.
– Real player with 3.4 hrs in game
Midnight Protocol
I don’t have many games in my library - I’m quite picky in my tastes. I’m not usually one for hacking games but the Demo left me wanting more. After 22 enjoyable hours, I’m evidently happy to have added this game in my library. I waited to give this revieuw untill I finished the story for the first time - It will certainly not be the last. I’ll take some time to revieuw a few aspects of the game that might interest you most:
Gameplay/Mechanics: 8/10
A game is nothing without gameplay, and a hacking game sets a promise: it will not be just ‘a game’ - but one with depth, complexity, and decision making. To achieve this, Midnight protocol structures its gameplay around levels that feel like a labyrinth or puzzle. A Digital dungeon, if you will. To get around the various obstacles such as firewalls, encrypted nodes and ‘antagonistic’ system operators that chase you down you get access to hardware you can tailor to your playstyle, as well as a host of programs each with their own up- and downsides. You quickly learn how to balance them carefully, using fairly easy commands to allocate memory to the programs you need in order to finish the level. Suffice to say, Midnight protocol nails the hacker-feel you’ll expect. It is not all roses and sunshine of course - there is quite a reliance on RNG to many of the mechanics of the game that can make you second guess your decisions while they are actually fine, or save you when you know you had no right to make it. Aside from that, i found myself at times trying a level, finding where the hidden obstacles were, and avoiding them alltogether once I got to reload the level. This was- at times-unavoidable, and felt wrong. I’ve since noticed that these hidden obstacles are slightly randomized, at least in some levels, which alleviated this somewhat. Perhaps the developers could not just list potential ICE, but also include a map at the beginning of the mission (once you enter a mission you see the layout anyway, except in rare instances), that does not show the obstacles, but layout of the nodes beforehand. With this information I feel I personally would not have had to reload to adapt my strategy as much as I did.
– Real player with 41.0 hrs in game
| 🔵 POI | ✔️ Pos | ❌ Neg | 💡 Ideas | 🍿 Video | ⭐ STAR |
FINAL REVIEW
🔵Ultimately MP is a puzzle game running under the guise of a hacker game.
🔵Each Network is a puzzle, and you must defeat the puzzle using commands & tools.
🔵MP could be considered a Lightweight Hacker game which introduces turn-based gameplay
🔵Has some additional unique and impressive gameplay mechanics.
🔵I was instantly Immersed by the story and the characters.
– Real player with 29.2 hrs in game
Video Realms
the closest thing to twisted metal that exists. very good car combat game
– Real player with 0.7 hrs in game
Okay, so…
Fuck the other two games - flesh out Carnage Cross as much as humanely possible. This is the closest the Twisted Metal fan-base will ever get to a spiritual successor since Sony decided to elbow-drop Twisted Metal for good. Wait until at least 1.0 to keep working on Sanitize or Starglades.
I know some of the suggestions I’m gonna make are already on your roadmap - AND I DON’T CARE. I’ll repeat them infinitely into the fucking VOID if need be.
● ONLINE MULTIPLAYER. DO IT.
● NONE of the vehicles should have auto-aim machine guns - all of their guns should fire directly forward. Auto-aim should be either a power-up or a special ability. With that being said…
– Real player with 0.4 hrs in game