Richard & Alice

Richard & Alice

Overview

Intriguing story set in a post-apocalyptic world that centres around a man named Richard and his prisoner counterpart, Alice. You take turns playing as either Richard or Alice, though Alice’s part is far greater, and her story is told entirely through flashbacks (i.e. events that have already transpired).

What I liked

[olist]

  • Good story - Far too predictable for my liking, but still interesting. The use of flashbacks as a way of unfolding the tale was fascinating; I always felt like I wanted to find out more and that kept me playing.

Real player with 7.9 hrs in game


Read More: Best Crime Noir Games.


Richard and Alice strikes me as a hybrid mix of point & click adventure meets visual novel. Let’s start out with the high points here. The story of Richard and Alice is absolutely compelling with a particular high note being the well written dialog between characters. The conversational segments in the game flow naturally and realistically. At no point did the dialog seem stilted or poorly written. This is a particularly notable feat when one considers the amount of dialog between Alice and her 5 (and a half!) year old son Barney. It’s hard to write children’s dialog between parent and child in such a way that it seems natural. Most novels can’t get this sort of thing right, let alone the medium of video games. I think you almost have to be a parent yourself in order to effectively write this sort of dialog, and IMO Richard and Alice excels at it. Creating emotional connection between the player and the in game characters is critical to this games success, and thankfully it nails this part.

Real player with 6.5 hrs in game

Richard & Alice on Steam

Zombie Killer Drift - Racing Survival

Zombie Killer Drift - Racing Survival

Remember “Carmageddon”, the racing game where you could also score points by running over every pedestrian that dared to cross your paths? That was fun, right?

Unfortunately, while “Zombie Killer Drift” does scratch the itch of just letting go and mangling zombies with your car, that’s about all it does, and it doesn’t do it well enough to be interesting for long.

It all starts rather innocently. There’s no plot here, and why would there if you can run over zombies with your car? There are 16 levels which more or less all look the same. Some are set at night, others during daytime, but it’s all rather bland. Your car of choice spawns and zombies come running from everywhere. There’s no indicator how many you killed or how many you need to kill - instead, there’s a huge FPS counter on the screen. Why? No idea. Some zombies are tougher than others and have a health bar so you need to hit them several times. Their AI is rather daft so if you knock them far away by hitting them at full speed they often have trouble to find their way back to you and you can start searching for them. Not cool.

Real player with 2.5 hrs in game


Read More: Best Crime Racing Games.


This game has a very interesting drift physics with simple and convenient controls.

I was pleased with a large selection of cool and legendary cars.[/h]

В этой игре очень интересная физика дрифта при простом и удобном управлении.

Порадовал большой выбор крутых и легендарных автомобилей.

Real player with 2.4 hrs in game

Zombie Killer Drift - Racing Survival on Steam

cyberpunkdreams

cyberpunkdreams

“The notion that nature can be calculated inevitably leads to the conclusion that humans too can be reduced to basic mechanical parts…”

So, we’re here now. This is a really neat game that’s flourished over the years.

I’m going to start this by saying I’m on the writing staff, but I’ve been testing the game much longer than I’ve had my hands in it and so far my contributions are somewhat limited. My work on this is a recent development so, yeah. Now, I’ve been testing one version or another of this game off and on since 2016 through its alpha, really knuckling down with its steam beta. But since we’re here now, lets get on with this and actually talk about the game.

Real player with 4815.4 hrs in game


Read More: Best Crime Cyberpunk Games.


The approach to how Action points are managed in universe is farsical.

Not only does it make no sense in the story or how the game world operates

There is certain actions that can be done for free but to reverse them costs action points

Action points you need to pay real money for or wait 10 minutes a pop for.

So say you put a goodie bag of Drugs together, 200 pills for 0 Action points, say you want to get some of those back, because you just got an event where you can give soemone 20 of those drugs for another dialogue option.

Real player with 857.4 hrs in game

cyberpunkdreams on Steam

Just Ride:Apparent Horizon 狂飙:极限视界

Just Ride:Apparent Horizon 狂飙:极限视界

As you know, this game has a lot of small bugs at this stage, but the developers obviously have a passion for this game, and the update speed is also very impressive. As long as this situation is maintained, it will continue to improve, I believe that This game will not disappoint players.

Of course, I think the feedback from the players to the developers is also very important. If there are more players to express their opinions, we can see the mature games more quickly. Let’s cheer together.

Real player with 3.2 hrs in game

While the core gameplay is moderately fun, various technical issues, developer oversights, and a translation so bad it makes 4kids look excellent; all end up marring what could be a unique and quirky game.

To start off the game is quite janky It has the love/hate physics bugs and small graphical glitches such as colliding textures, but those aren’t deal breaking if you’re used to games which can be rough around the edges. The real dealbreakers all seem fixable, but considering it’s out of early access, quite unlikely.

Real player with 1.7 hrs in game

Just Ride:Apparent Horizon 狂飙:极限视界 on Steam

Desert Raider

Desert Raider

Desert Raider Suicide Mission is an immersive VR action shooting game in a post-apocalyptic setting.

You and your pal Doug are sent to find an unidentified container somewhere in the radioactive zone and deliver it to your boss. Enemy drones are everywhere. Will you survive and complete this last job?

Society has been blasted back to the Stone Age where clans are led by tyrannical warlords. All known water sources are polluted or dry, only the ruins of cities remain.

The Big War has destroyed it all.

Will you be able to avoid cruel commander Sheeba or the hungry Weak Eaters?

Will you survive the lethal wild wastelands?

Is it really a suicide mission?

Desert Raider.

Key Features:

VR Single player action shooting game

Strong narrative set in post-apocalyptic era

10 unique missions

10 unique environments

AI enemies

Unpredictable situations

Desert Raider on Steam

Revolution 60

Revolution 60

If you have synesthesia, get some sunglasses before you play this game, and play it with care. It’s been about two hours since I stopped playing it and I still feel dizzy, disoriented, and nauseous.

I really like this game, but the colors, the lighting, the bloom, the motion blur– all these things put together make me feel as though I’ve been playing the game while sitting inside of a spinning dryer.

EDIT: Just completed it on Girlfriend mode.

Where to start. The Internet really wants you to make things seem worse than they are, but I refuse. Revolution 60 is a game where all the pieces are in place (nearly): there’s music, sound effects, graphics (though the anatomy, esp. the characters' heads, prevents anyone from really taking the drama seriously), and a control scheme, a movement scheme, a battle system, but all the parts are so disparate that they do not work well at all together.

Real player with 20.4 hrs in game

This game is a port of the original IOS release, and, generally-speaking, an improvement over the original game. The controls are more responsive and the framerate is extremely stable. Though the game has issues with certain GPUs according to some users, it is generally more functional and more competent than the original game, with a clear attempt made at addressing the laundry-list of technical problems the original game had. The framerate is fixed, the audio mixing woes are fixed, the synchronization errors are fixed, the model tearing is gone. The game looks smoother and moves better than ever before, and I’ll give Giant Spacekat Studio its props for getting this much done. New content was added, including new responses for Holiday, new animations, and new skins for all the characters. By all accounts, this is an outstanding achievement on Giant Spacekat’s part at fixing the game’s various outstanding issues, and it deserves respect for doing so.

Real player with 10.4 hrs in game

Revolution 60 on Steam