Su Hack

Su Hack

fun game to play to pass some time, i would recommend giving it a try

Real player with 19.9 hrs in game


Read More: Best Crime Heist Games.


Su Hack on Steam

Hacker Simulator

Hacker Simulator

The game is fine. There are a lot of features I was expecting that are simply missing. Tab completion in the terminal is missing. A place to sell accounts a “darknet” if you will. Finding bank accounts to steal money from. Currently the only way to make money is to do contracts.

These don’t pay much and feel grindy. You will quickly get bored because there is not enough variation in mission types. Making money takes a while most missions (in the first 10 hours at least) pay out 10 “shellcoins” which are bitcoins in the universe. The more “advanced” missions require you to compile a custom exploit which costs money (you can’t sell this exploit to the darknet). You need to buy 3 different files which will cost you ~12 shellcoins and you’ll end up making maybe 15 coins from the mission.

Real player with 30.2 hrs in game


Read More: Best Crime Typing Games.


First, I like this game. It fun. BUT devs listen… it’s slow and grindy. I hear there are cool things in the late game. I want to get there, but right now, I’m bored.

Next, just an observation about most simulator games, this one included, what do I do with all this money? I beg of you, give me something to do with this money! Can I buy a new apartment? Decorate this one? Leave my house, like… ever? Go shopping? If there is nothing to do with the money, except make more money, then the game will quickly die in our libraries. Having money is only fun if you can spend it. Otherwise, it’s just pretty paper.

Real player with 11.3 hrs in game

Hacker Simulator on Steam

Cybermere

Cybermere

I like the idea of the game and the graphics, however, the way to play is too confusing with the game offering the bare minimum of advice for example it will tell you what each item does but it does not explain in what order to use them in or how they affect what your doing. The very first mission I played I had to pretty much guess my way though it the first time I hacked the node it took 3 minutes of real time the second time I restarted my campaign and did it again it took 32min of real time and the game does not tell you what affects it.

Real player with 3.1 hrs in game


Read More: Best Crime Sci-fi Games.


Cybermere on Steam

Hacknet

Hacknet

shell

! 74.125.23.121

shell

! 216.239.32.181

shell

! 210.81.156.7

shell

! 206.44.131.159

connect

! 226.187.99.3

Scanning for

! 226.187.99.3 ……………………………..

Connection Established ::

Connected to

! EnTech_Offline_Cycle_Backup

! (Actually the credits server lol)

! 226.187.99.3@ probe

Probing

! 226.187.99.3 ………………………………

Real player with 38.0 hrs in game

While this game is being sold as a “hacking simulator”, a debate will likely rage about what exactly it simulates. In either case, it comes suspiciously close to being a realistic simulation of hacking. So close, in fact, I’m left wondering why the dev didn’t go the extra yards to make it inarguably so (maybe something he can shoot for in the future). Realism nit-picking aside, this game is full of very realistic nods to hacker and IRC culture, and in broad strokes, represents some of what goes on in actual exploits. While the experience of compromising systems is streamlined for the sake of keeping it an actual game (again, is it a puzzle game or a simulator?), in that “push a button, get bacon” sort of way you see in “hacker” movies, there was still much in the game that reminded me of taking the OSCP (for those who know my pain, you will find much in each mission to make you smile in that corpse-like rictus you had while laughing at emails and files during enumeration pratice in the Offsec lab).

Real player with 28.4 hrs in game

Hacknet on Steam

Midnight Protocol

Midnight Protocol

I don’t have many games in my library - I’m quite picky in my tastes. I’m not usually one for hacking games but the Demo left me wanting more. After 22 enjoyable hours, I’m evidently happy to have added this game in my library. I waited to give this revieuw untill I finished the story for the first time - It will certainly not be the last. I’ll take some time to revieuw a few aspects of the game that might interest you most:

Gameplay/Mechanics: 8/10

A game is nothing without gameplay, and a hacking game sets a promise: it will not be just ‘a game’ - but one with depth, complexity, and decision making. To achieve this, Midnight protocol structures its gameplay around levels that feel like a labyrinth or puzzle. A Digital dungeon, if you will. To get around the various obstacles such as firewalls, encrypted nodes and ‘antagonistic’ system operators that chase you down you get access to hardware you can tailor to your playstyle, as well as a host of programs each with their own up- and downsides. You quickly learn how to balance them carefully, using fairly easy commands to allocate memory to the programs you need in order to finish the level. Suffice to say, Midnight protocol nails the hacker-feel you’ll expect. It is not all roses and sunshine of course - there is quite a reliance on RNG to many of the mechanics of the game that can make you second guess your decisions while they are actually fine, or save you when you know you had no right to make it. Aside from that, i found myself at times trying a level, finding where the hidden obstacles were, and avoiding them alltogether once I got to reload the level. This was- at times-unavoidable, and felt wrong. I’ve since noticed that these hidden obstacles are slightly randomized, at least in some levels, which alleviated this somewhat. Perhaps the developers could not just list potential ICE, but also include a map at the beginning of the mission (once you enter a mission you see the layout anyway, except in rare instances), that does not show the obstacles, but layout of the nodes beforehand. With this information I feel I personally would not have had to reload to adapt my strategy as much as I did.

Real player with 41.0 hrs in game

| 🔵 POI | ✔️ Pos | ❌ Neg | 💡 Ideas | 🍿 Video | ⭐ STAR |

FINAL REVIEW

🔵Ultimately MP is a puzzle game running under the guise of a hacker game.

🔵Each Network is a puzzle, and you must defeat the puzzle using commands & tools.

🔵MP could be considered a Lightweight Hacker game which introduces turn-based gameplay

🔵Has some additional unique and impressive gameplay mechanics.

🔵I was instantly Immersed by the story and the characters.

Real player with 29.2 hrs in game

Midnight Protocol on Steam

RE:Solver

RE:Solver

Step into the role as an investigator under the RE:Solver Agency, a new investigation unit designed to take a fresh look at complicated cases. With your skills and newly granted overreaching privileges, you can access numerous confidential records on essentially anyone. Browse medical records, phone logs, browser histories, and social media to learn everything there is to learn about your suspects.

Background

The game takes place within a fictitious world, quite similar to ours, but with a few key differences. As crime rates are on the rise, a private agency called RE:Solver has sprung up, giving new power in the field of digital forensics. They aid law enforcement around the world by diving in and dissecting the case inch by inch, bringing a fresh set of eyes and vital information to the people in the field.

Nothing will stop a member of RE:Solver to get to the truth. Not rules, not privacy concerns, not ethics.

Gameplay

Use the tools given and dig into every corner of the lives of the suspect. Collect phone records, credit card transcripts, daily habits, and more through the Emerald Network. Browse the game-internal internet for missing people, public records, social media, and more.

Once you have a strong case, you may file them and hope you put the right person behind bars.

Production

This game is based on a series of investigation tabletop roleplaying one-shots written and conducted by Nils Munch during the Covid-19 lockdown. A great thank you to all the players and playtesters taking place in building and polishing up this game.

Creative liberty

While the world seems much like ours, all suspects and the criminal cases you are solving are a complete work of fiction, and any resemblance to any real individuals, living or dead, are purely coincidental. All characters portrayed are generated electronically, and no real people are displayed inside the game.

RE:Solver on Steam

Heist Day

Heist Day

Heist Day is an action packed top down shooter game where strategy plays a vital role. You will assume the role of John, an IT engineer who has chosen the life of a criminal. Plan and execute heists with your selected crew, choose your strategy, whether it is stealth or loud. Pick out your loadout carefully and unlock new items and weapons in the skill-menu.

Make your way to the top by any means necessary.

Heist Day on Steam

Watch_Dogs® 2

Watch_Dogs® 2

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Real player with 360.9 hrs in game

Great game but has a really short (also a good one) story if you skip most part of the secondary activities.

I really enjoyed the graphics and travelling around San Francisco while having some very good memories from San Fierro’s times of GTA San Andreas.

80% off at the moment of this review so GO GET THIS GAME!

Real player with 85.8 hrs in game

Watch_Dogs® 2 on Steam

City Eye

City Eye

In the world of City Eye, You’ll become an operator of the Central Monitoring System, which will try to prevent the effects of every single transgression in the game. Use city map to track dangerous areas and don’t let the suspects run away from the Police.

City Eye lets You operate hundreds of cameras at once, and have an precise insight at every district You feel that may be endangered. Use this as Your advantage and find the danger before it’s too late!

Find the danger, track criminals, make a photos of suspects and give security all the necessary info to catch them. Focus yourself – dealing with multiple events at the same time is harder than You think!

Switch between cameras to track identified individuals and help security to catch criminals or prevent violation. Careful observation, quick decision making and prediction is the key to success.

  • Destruction of property

  • Fire

  • Vehicle escape/Resistance

  • Car theft

  • Acts of terrorism

City Eye presents very detailed urban area, in which You may find that the inhabitants are not as lawful as they look. Use Your abilities to prevent any offense and make sure that You can secure peace and order in the city.

City Eye on Steam

Glitchpunk

Glitchpunk

Review of Alpha.

Been on my wishlist ever since I saw it, since it did look a lot like gta2, which was my prime streaming game for a long time, so gave it a shot as soon as I could (didnt play demo though).

Will start with positives:

  • Really does feel inspired by old gta’s a lot: radio (humor and songs), gang-respect system, tank-controls in car, saves at home, burping, gouranga and other small things - pretty cool!

  • Upgrade system which carries itself into re-playthroughs

  • Multiple endings, non-linearity in area progression

Real player with 12.6 hrs in game

Update: There was a large patch on September 30th, Quality of Life update that should have fixed most of the serious technical issues. I haven’t replayed the game yet.

The game punked me immediately upon starting it by skyrocketing my fps to 482 in the main menu, effectively stun locking my GPU at 100% and 75°C in seconds. And my PC isn’t exactly a potato that needs frying, running an RTX2070, i7-7700K and 32GB of RAM, with an SSD to boot. Without capping the fps, it climbs to about 90 in-game on High settings, making the game stuttery and giving me a hot GPU turbine background noise. After capping the fps to 60 in the Nvidia panel, the game behaves like it should, mostly. There’s still some stuttering and weird lagging, but it becomes playable, for a bit at least. Unless you need to reduce your post-processing to medium, which completely changes the in-game lighting making everything pitch black. Checking the Known Issues topic in the discussions unveils more than a few bugs and glitches, from the mentioned post-processing problem to declining performance and heavily sparkling textures. I’ve had one complete freeze, where even alt+F4 wasn’t reacting and declining performance kept calling me to have a beer with her.

Real player with 11.0 hrs in game

Glitchpunk on Steam