Nexomon: Extinction
This is the best monster catching game I have ever played!
In case you only read the first line I want to stress that point more than any other. I tried to keep this review spoiler free. Just in case this a spoiler warning. I have had SO MUCH FUN playing this game and I want to make sure people wont miss out on this experience. Nexomon is as far from being “Just another Pokemon clone” as you can get. I will include some information for those who are undecided about Nexomon Extinction.
Now there are some similarities to other monster catching games but that is sticking to the genre. You need locations to heal your Nexomon. You need people to battle and strengthen your team. But the Nexomon team have included many unique elements to their game that I feel truly sets it apart from other games.
– Real player with 909.2 hrs in game
Read More: Best Creature Collector RPG Games.
Nexomon: Extinction is a Pokemon knock-off, but a fairly good one I think that does enough to distinguish itself and make it worth a buy.
GAMEPLAY
The gameplay of Nexomon Extinction is very similar to the main-series of Pokemon games. You go around the world battling Nexomon, of which you have a team of up to six on you, each of which has up to four moves. It’s not completely identical though, there are some minor differences. In battle, rather than having PP, moves all have a certain stamina cost which use up some of your Nexomon’s stamina bar. Personally, I prefer this system actually, first it’s a bit more realistic, for what that’s worth. It is also a bit more strategic since there is a drawback to using more powerful moves. They use more stamina, and that will limit the amount of moves total you’ll be able to use. There are fewer types than in Pokemon, also (9), and there are no dual-types. One thing that I quite liked was that you had a choice of 9 starters, one for each type. If anyone’s curious I picked the Noki when I played through the game, though I was torn between it, Mara, and Lume.
– Real player with 85.0 hrs in game
Final Stardust
Choose Your Element
Final Stardust is an anime like JRPG that aims to bring a new perspective to turn-based battle systems by introducing many new features such as Saiments, Synergies, Turn Effects, Dynamic Music, Voice Acting and more!
Synergy
This is how you deal the “big damage”. Every synergy has a cost and you need to consume stacks to be able to cast it. You get a stack by using a spell and its element will be the same as the used spell, meaning that if you use a “Mars” spell, you get a “Mars” stack. After multiple turns you will get enough stacks to cast a powerful spell, a.k.a synergies!!!
Saiment
You can’t use items in battle, only saiments. Saiments are similar to items but they have their own system. At the end of every turn you draw a saiment(randomly from your deck). Every saiment has an “effect” that you can use instead of casting a spell/synergy. Every saiment you use is consumed and you can’t use it again(unless you start a new battle)!!!
Sealing
Sealing new monsters(a.k.a Planos) isn’t about luck but about strategy. You need to use “Sealing” saiments and survive long enough to be able to fill up the “Sealing” bar to 100% and acquire the new Plano!!!
Anime Moment: Ultimate Draw
Final Stardust is filled with anime moments and this is one of them. This mechanic allows you to get any particular saiment you want from your deck(can only be used once per battle). If you are a fan of anime, you are in for a treat!!!
Read More: Best Creature Collector Anime Games.
Monster Wilds
Infinite loading screen, “System Requirements Not Fully Tested”, a fancy way of saying “game is not optimazed, at all”.
– Real player with 0.7 hrs in game
Read More: Best Creature Collector Character Customization Games.
Great Great potential but disappointing implementation and execution. 3/5 rating. 2 biggest flaws, 1st main character model looks like a morph/spore child no matter how you customize it its always ugly unoriginal and disappointing especially in comparison to enemy models which are almost all better in appearance than the main character.2nd battle controls are spread to completely different sides of the screen making selecting your opponent then attack feel like a chore instead of fun. overall aesthetic is good i doesn’t have to look expensive or fancy but it needs to be more user friendly with functions the skill implementation is really cool but needing to change which ugly body part your using just to have the skill as well as the body parts not giving any difference in stats seems pointless and once again making it a chore. i would still recommend this game to people looking to see what huge potential it has and drawing interest to it.
– Real player with 0.6 hrs in game
Necromancer’s Gift
Rescue your dog from a Necromancer that hates humans and find the meaning behind the title of this game. The Necromancer’s Gift.
Build your team
Build a team of 5 creatures out of 100 by capturing and evolving them as you get closer to the final battle with the Necromancer. Be careful. Death is permanent.
Battle
Battle your way through 1v1 battles where the abilities of alll your creatures influence the battle. Each creature can hold up to two items, and learn a variety of moves.
Plan Ahead
There are 5 floors, made out of a variety of rooms, like battle rooms, event rooms, and even shops. They are procedurally generated, and each floor has different floor abilities that modify the gameplay enough to keep it fresh. At the end of each floor, a floor leader awaits you.
Make the game your own. Customize how you want to play, what you want to encounter and try again. And again. And again.
Do not despair. You are not alone.
Mython Island
If you like Monster Taming games like Pokemon and Roguelike games such as Slay the Spire then you need to own this game. It blends the two genres so seamlessly that I can’t believe it hasn’t really been capitalized on before.
The game offers two modes, Story and Survival mode the former has you choosing a starting Mython and the latter you will receive a team of random ones. You have to manage your Mython through the randomly generated runs and pick different paths depending on what gets generated.
– Real player with 168.9 hrs in game
Mython Island is a game that I have been waiting for since Visionstead Studio’s first tweet about the game. The art style grabbed me, and the concept seemed cool: a roguelike monster taming game. Going into this game, despite it being EA, I had high expectations.
Mython Island 100% met my expectations, and the developer has exceeded my expectations when it comes to acting on feedback concerning the game.
One of the first things you will experience is the OST, and it is immediately enjoyable. The feeling and sound of the OST changes at different points during the game, but all of it is a cut above many indie games' OSTs!
– Real player with 23.8 hrs in game
The Phantom Keeper
The Phantom Keeper is a monster-collecting RPG where you are a fallen Soul tasked with catching and training creatures known as Phantoms. These creatures are the lost remnants of emotions that come from the living, and you must take up the mantle of Phantom Keeper in order to harness their power and protect the Souls of this ghostly world!
There are many Keepers living throughout Akeron, although the art of Keeping has become an ancient art - you must travel this realm to train under them and master your true power! Master each emotional type in order to strengthen yourself and your team, and to stop the legion of evil Souls known as the Revelationists.
The game features:
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Single Player story campaign
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Action command turn-based battle system where you fight alongside your partner Phantom
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5 realms of Akeron to explore
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80+ Phantoms to catch and collect throughout Akeron
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Complete original spooky soundtrack!
Digimon Story Cyber Sleuth: Complete Edition
Amazing JRPG, honestly good storyline but if you don’t pay attention to the walls upon walls of text in the game then you might get lost between doing missions or how to get the next mission.
Amazing game and decent soundtrack too.
– Real player with 293.1 hrs in game
After playing this game for 166 hours, struggling collects all achievement replay again and again. but I’m just very satisfied with this game. whether the story makes various cases And what I like the most is the Digimon battle scenes. It reminds me of my childhood. When I sit and watch Digimon through cartoon programs on television in the morning. This game really reminds me of my childhood. all charming of Digimon evolution. how overcoming difficult enemies, Everything is doing very well. I recommend it for those who like Digimon.
– Real player with 166.3 hrs in game
Disc Creatures
Haven’t done everything yet, still missing a few creatures (~92% done) but i’ll share my thoughts so far:
Pro:
+A good roster of 200 creatures, with fun/interesting designs
+Varied Locations, having the colour scheme change according to locations is nice.
+A decent story, not all that exciting but did it’s job alright.
Con:
-Too little difference in stats for early game to late game/rare/hard to get creatures
-All creatures you get starts at lvl 1, so getting creatures at later locations are actually worse than getting them at the first point they are avalible, also makes the grind to get a creature you think looks nice discouraging.
– Real player with 132.8 hrs in game
One of the better monster collectors I’ve played in awhile. This game is everything I love about Dragon Quest Monsters: Terry’s Wonderland and Pokemon Red, Blue and Yellow both for the GameBoy Color and yet miles improved compared to both.
The overworld encounters make it feel like getting through an area is less of a hassle compared to the random encounters of the above games.
Having a huge skill pool for each monster to switch between makes it so you can deal with far more situations as opposed to the limitations of TMs and relearning moves in Pokemon games or inheriting skills in Dragon Quest Monsters games.
– Real player with 71.5 hrs in game
Entodrive
Entodrive is a Pokemon-like adventure that I’ve grown fond of over my 3+ hours of playing. The one person development team is very active, with weekly updates indicating what was added/changed, as well as what is in store for the next update. As the community is relatively small, any feedback you have will be read and considered as part of future development, it’s a fun experience!
The game is still in an alpha state and is enjoyable as-is. It’s well worth the price if you are prepared going in that there are unfinished aspects to the game, and crashes will happen from time to time. Thankfully the game has a robust save system and is very quick to boot up and resume your progress. I also enjoy the music a lot.
– Real player with 21.2 hrs in game
Cool creature collector game
– Real player with 3.6 hrs in game
Abomi Nation
I’m still in the midst of my first run, but I adore the charm this game has. The combat is very enjoyable, and there’s a decent challenge even on the normal difficulty setting. A big selling point is just how customized you can make each run. Difficulty, permadeath, which Abomi join you, all of it can be influenced at the start of a new run, and the game very much encourages you to play it multiple times. No two runs are going to be the same!
The cutesy style of the game greatly contrasts with just how dark this game can get sometimes, though. There’s regular references to death, dying and killing, and your team members actually talk about it when somebody dies. It’s not the most complicated game - if you’ve played any recent Pokemon title, you’ll grasp this game pretty easily - but it’s good fun, and each trek on the island is a brand new adventure. I’m very impressed that this was mostly made by one person! And we’re getting new Abomis every now and then, too, which adds to the fun! I do look forward to what might get added to the game in the future, but for now, I think I’m going to go ahead and hop back in!
– Real player with 41.5 hrs in game
A good concept for a game but poor execution. The design aesthetic itself is not a problem, but the naming conventions and designs are… inconsistent and kinda cheesy. The gameplay is slow and the framerate is bad so the game feels like it takes forever while you’re not even accomplishing much. Fights are very matchup dependent which means they snowball based on who is your lead Abomi and the typing chart is unique so you really need to learn it before you attempt the game seriously. The UI is kind of shoddy and requires a lot of button presses and doesn’t allow for mouse/keyboard play which is odd for a game released for PC.
– Real player with 39.4 hrs in game