Necromancer’s Gift
Rescue your dog from a Necromancer that hates humans and find the meaning behind the title of this game. The Necromancer’s Gift.
Build your team
Build a team of 5 creatures out of 100 by capturing and evolving them as you get closer to the final battle with the Necromancer. Be careful. Death is permanent.
Battle
Battle your way through 1v1 battles where the abilities of alll your creatures influence the battle. Each creature can hold up to two items, and learn a variety of moves.
Plan Ahead
There are 5 floors, made out of a variety of rooms, like battle rooms, event rooms, and even shops. They are procedurally generated, and each floor has different floor abilities that modify the gameplay enough to keep it fresh. At the end of each floor, a floor leader awaits you.
Make the game your own. Customize how you want to play, what you want to encounter and try again. And again. And again.
Do not despair. You are not alone.
幻灵岛(Fantasy Sprite Island)
Fantasy Sprite Island
Fantasy Sprite Island is a collection of spirit capture training, home construction, copy adventure and other business development type of game. In the game, players can set up spirit teams to conquer different areas of the magic island, discover and unlock different function points on the island. Build your own home and arrange for elves to do different jobs. You can also try leisure games, or training incubation, cultivate powerful elves, and finally challenge the endless city and eternal arena.
- Form a spirit
In the first version of the game, there are more than 100 kinds of spirits in different shapes, which live in various areas of the island. Elves of different races have their own race value, skill pool and talent pool, so some of them are good at fighting, some are good at entertainment, and some are good at work… Reasonable arrangement and management of them for different work or combat combination will get better effect.
- Spirit skills
The elves in the island will get a chance to learn skills every ten levels. They will randomly choose two skills from their skill pool to learn. Of course, in addition to their own race pool, elves can also learn the learnable skills of this attribute through skill books.
- Spirit reproduction
The spirits in the magic island can reproduce across races. Just choose two opposite sex spirits to reproduce. The offspring will be randomly selected from the parent race. The attributes of the spirits will be based on the random attributes of the parent race. At the same time, they may inherit the random skills of the parent race. That is to say, the offspring can acquire cross race and cross attribute skills through heredity. There are other special conditions in reproduction, please look forward to it.
- Spirit equipment
Each spirit can carry a piece of equipment, which has its own characteristics. It’s not just a simple attribute increase or decrease. Carrying the appropriate equipment will greatly enhance the strength of the spirit.
- Random copy
There are all kinds of elves, replica facilities, props, traps, etc. randomly distributed in the replica. Conquering the replica will get a lot of rewards. In addition to 5 limited copies, 2 endless copies will be unlocked after customs clearance. At the same time, the first copy can also unlock the island’s resource points, mysterious shops and other functional buildings.
- Island Construction
By building various functional buildings on the island, we can arrange elves to engage in refining, training, incubation, entertainment, guarding and other work, or to resist emergencies. Of course, you can also unlock the resource points on the island through the adventure copy of customs clearance, and arrange the elves to collect the resources and treasures on the island. These resources are also the basic raw materials for refining various treasures.
- Home facilities deployment
You can freely arrange the location of the home buildings. In the middle and later stages of the game, you can also get many decorative buildings from the treasure and entertainment center to decorate your home. Of course, the deployment of these decorative buildings will make the elves on the island happy and get various kinds of bonus.
- Production and integration of props
After the players build a Research Institute on the island, they can arrange the elves to produce various props automatically by consuming different materials. They can also fuse the surplus props to produce new props.
- Entertainment Games
When players build an entertainment center on the island, they can carry elves to play entertainment games. Of course, choosing the right elves to play the right game will get more attribute bonus, and the game will be simpler. The token obtained through the small game can also be exchanged for special reward props.
- Training ground exercise
When players build a training field, they can arrange the elves for training. With the passage of time, the Elves will get experience value, and special training can also be arranged, which will enable the elves to get the training value of attributes, so that the elves can grow more personalized.
- Place type monster invasion resistance
When players build sentries and deploy guard elves, they can detect the impending invasion of monsters (random events) in advance. The elves in sentries will fight with them automatically (or take the initiative to fight). After victory, they will get rich rewards.
- Eternal arena and endless City challenging the limit
When the player passes the last copy on the island, the eternal arena will be unlocked to challenge the limit of the spirit’s fighting power! Of course, in addition to the eternal arena, the two infinite copies that are finally unlocked are also the places where the comprehensive ability limit of the spirit team is challenged. With the increase of the number of layers, the rewards of the copies are getting better and better, and of course, the difficulty is also getting higher and higher!
- Seasonal weather change
The weather on the island changes every day. The change of the weather will be affected by the season, and the different weather will also have a certain impact on the fight of the elves.
other…
Read More: Best Creature Collector Strategy RPG Games.
The Dragoness: Command of the Flame
A HOMM-inspired adventure with a roguelite twist. Embarking on an epic quest across the Draithir Peninsula – a land ravaged by warring factions of Dragons – you take the role of a Commander, recruited by The Dragoness, in her bid to conquer and bring peace to the world.
Finding yourself in the ruined capital of Níwenborh it’s down to you to rebuild this once-great city. Only by recruiting a powerful beast army and managing your resources will you be able to prepare yourself for the dangers that lie ahead - where only keen strategic thinking and tactical skill will see you emerge victorious.
In a classic combat system great strength is nothing without good tactics. Enter challenging, turn-based, HOMM inspired battles. As you lead your allied creatures to victory use what you’ve learned about your enemies’ attacks to do your best to minimize your losses. As your beast army grows in numbers, experiment with unit types and skill synergies to find a playstyle that suits your strategic thinking – and forges the best path to success.
Your defeats will only fuel your willpower. Embark on roguelite adventures during which you will explore the ever-changing Draithir Peninsula in search of vital resources, new, powerful creatures to add to your army, ancient artifacts that enhance your power, and enemies to crush. Each journey means unlocking new beasts, skills and base upgrades. Don’t despair over your downfalls, as each time you will only rise up stronger, choosing your own path in an RPG hero progression system.
Your battle skills alone might not be enough to save the world from succumbing to darkness. Prove your worth as The Dragoness’ Commander, by guiding your city and army to splendour. Gather resources, care for your monsters, manage the development of your base and decide on the direction of your progress. In this world, your choices are everything: pick the paths to explore and beasts to collect; choose which fights are worth the effort and which should be avoided for now. Don’t give up hope – for every defeat will make you more powerful than ever!
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Immerse yourself in HOMM-like exploration and combat.
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Embark on roguelite adventures, growing stronger with each defeat.
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Take on the role of the Commander and develop her powers and skills.
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Recruit a formidable army of beasts to do your bidding on the battlefield.
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Fight battles that will challenge your strategic thinking.
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Choose from a huge range of abilities and artefacts - experimenting with powerful skill synergies.
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Gather resources to manage and develop the Capital City of Níwenborh.
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At The Dragoness’ behest – put down a rebellion and regain control of the kingdom against a demonic dragon adversary.
Read More: Best Creature Collector Tactical RPG Games.
Monsters of the North
Key Features
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Befriend monsters and get to know them
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Battle enemies in turn based elemental combat
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Choose what monster gets to speak to new recruits
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Build monsters relationships with each other and follow their quest-lines
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Permanent death and high stakes, monsters react and grieve for fallen allies
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Replayable roguelite runs with a continuous story
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Online Multiplayer Battling vs other players
Story
In the ruins of humanity, intelligent and speaking monsters roam the Nordic landscape. But something is rumbling in the deep: an ancient being has awoken and is preparing to extinguish life in the North. One human and a party of monsters are the only things standing in it’s way.
Accessibility
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The game is blind accessible, with Screenreader support and descriptions for monsters and visuals
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Super Cane navigation
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Contrast Options
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Scaleable Text
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Rebindable Controls
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Difficulty modifiers
Shawarma or Shaverma
Shawarma or Shaverma - a rogue-like game made in 2D hand-drawn graphics in which you need to help Shawarmyonok Gennady .
From time immemorial, people tormented themselves with the most righteous question - " Shawarma or Shaverma? “. Nobody could answer it and this mystery remained unsolved, but now the world meets a hero! Shawarmyonok Gennady ! Nimble and nimble, always ready for new adventures, he will solve the riddle and punish the nasty fast food! Get ready, the adventure has already begun.
You have to feel yourself in the role of the hero- Shawarmyonok Gennady . Open the cells step by step, behind which ingredients for shawarma can be hidden, various improvements that will help you fight harmful fast food (various burgers, pizzas are your main enemies). Conquer all fast food and finally find out the answer to the question " Shawarma or Shaverma? "
Features of the game:
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Vivid graphics
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Rogue-like rpg with shaverma
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Humoresco shawarma
*Comics
Tavern of Gods
Do you enjoy autobattlers but find more fun in longer-form, singleplayer experiences? This may scratch your itch.
A little rough around the edges but this has the potential to be a new genre-defining game.
If you enjoy roguelikes – Slay the Spire, Monster Train, etc - you most likely will enjoy this game
If you enjoy autobattlers – Teamfight Tactics, Dota Autochess – you will most likely enjoy this game
If you enjoy both of these genres – you will undoubtedly enjoy this game.
Just be warned – there is very little tutorial and no hand holding, so it may take you a run or two to understand the MANY systems at play here (and there are a lot of systems). While this makes for a steep ramp, this also makes for a ton of replayability.
– Real player with 26.4 hrs in game
As usual steam needs a neutral option.
Auto battler where I don’t have to worry about other people draining the pool of the unit type I want to play is a huge plus. As w/ most of these game it has plenty of types, plenty of items, and this one seems to have an excessive amnt of reroll options.
The bad part of course is the boss system. You have fixed bosses over several regions which you can challenge in any order so you can attempt to avoid bosses that would be a bad matchup for your build type early on. Though I don’t like fixed bosses there is at least some strategy factored into your order of fights.
– Real player with 25.1 hrs in game
Siralim
I have to admit, I haven’t owned this game for very long, but I spend almost all of my free time playing it. I’ve just gotten past the tutorial sections because I spent so much time playing my way and just having fun in the maps and leveling up different aspects of the game before more advanced mechanics were added.
Pros:
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Great retro feel. The graphics really bring me back.
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Huge variety of monsters that there are innumerable customization options (although some will clearly be better than others)
– Real player with 140.3 hrs in game
Sandbox prodecularrly generated jRPG with no level caps.
collect creatures
hatch demonic version and nether version of them
craft and enchant weapons and armors
level up thosecreatures AND the weapons/ armors
areas always scale to your party of creatures
cast magical spells
game has a daily logon/ daily quest system and its not even online! That’s cool!
collect resources
get pissed off when you loose tons of resources in gambeling with dwarves
summonable bosses
0 story! Just capturing, collecting, fighting leveling… all packed into a 30.5 mb fun little game without end!
– Real player with 104.7 hrs in game
The Corpsmen
Unless you have a passion for making an ultimate abomination, the content of this game, at the moment, only amounts to 2 hours tops.
Game got great concept and a very solid core, but very messy in many ways. Bugs, crashes, lags. Afaik the devs are aware of the bugs and UI issues, so it should be fixed eventually, but for now, if you can’t stand “true” early access games, I’d say you wishlish this and wait. “True” early access as in, it really is an early access game, unlike many modern games where it’s pretty much complete but they just put the early access tag there as an excuse in case anything goes wrong, this game really is in early access state where the game pretty much is incomplete, but out there early so people can test it out.
– Real player with 33.8 hrs in game
Warning before I post this. This game is still in development, and as such has some issues. That being said it just had a huge update, and a rather riveting beta phase for such an update. The development team seems to be paying attention to the forums and are able and willing to answer questions, even inane ones like that kind I ask.
They are working hard on fixing the bugs and issues, even at this current moment as I type this up.
That being said, I do recommend this game.
I should go over it, so here I go.
– Real player with 33.3 hrs in game
Abomi Nation
I’m still in the midst of my first run, but I adore the charm this game has. The combat is very enjoyable, and there’s a decent challenge even on the normal difficulty setting. A big selling point is just how customized you can make each run. Difficulty, permadeath, which Abomi join you, all of it can be influenced at the start of a new run, and the game very much encourages you to play it multiple times. No two runs are going to be the same!
The cutesy style of the game greatly contrasts with just how dark this game can get sometimes, though. There’s regular references to death, dying and killing, and your team members actually talk about it when somebody dies. It’s not the most complicated game - if you’ve played any recent Pokemon title, you’ll grasp this game pretty easily - but it’s good fun, and each trek on the island is a brand new adventure. I’m very impressed that this was mostly made by one person! And we’re getting new Abomis every now and then, too, which adds to the fun! I do look forward to what might get added to the game in the future, but for now, I think I’m going to go ahead and hop back in!
– Real player with 41.5 hrs in game
A good concept for a game but poor execution. The design aesthetic itself is not a problem, but the naming conventions and designs are… inconsistent and kinda cheesy. The gameplay is slow and the framerate is bad so the game feels like it takes forever while you’re not even accomplishing much. Fights are very matchup dependent which means they snowball based on who is your lead Abomi and the typing chart is unique so you really need to learn it before you attempt the game seriously. The UI is kind of shoddy and requires a lot of button presses and doesn’t allow for mouse/keyboard play which is odd for a game released for PC.
– Real player with 39.4 hrs in game
Adore
With the latest update, Adore is in the best state it’s ever been, and keeps me coming back to play in a way the original gameplay loop, while innovative, just didn’t manage to accomplish.
To those out of the loop: before the Welcome Home update, the play loop of Adore was structured more traditionally ‘roguelike’ in terms of run progression, with a groundbreaking summoner/moba-like combat system, but relatively light on the ‘creature collecting’ part of the game, simply because that' difficult to incorporate in any roguelike. There was a metagame hub where some creatures (not many) could be ‘stored’, essentially, and the only way to get new ones ‘stored’ was to start runs with empty party slots and capture new creatures, which you could then choose to bring with you or not when the run ended/failed. There was an element of ‘trading up’ through a run to a degree, starting with a few keeper creatures and some filler, and then capturing/releasing others as you went to keep pace with the difficulty curve (which, let me not forget to mention, is surprisingly steep and still is. not unfairly so, but definitely unforgivingly so). This resulted in some awkward tensions, such as situations where you could theoretically capture a new creature (that would then have full health) to replace your trained up creature that was at critical health to keep the run going, but would result in giving up the ‘keeper’ creature etc. It had phenomenal per-run gameplay and combat mehcanics, but had self-admitted struggles making the roguelike and creature collecting parts of the game - the blending thereof being what makes Adore so innovative - play nicely together. As a result, it was primarily a ‘roguelike with creature collecting elements’.
– Real player with 37.8 hrs in game
I came back a second time to edit my review after almost a year of not playing.
TLDR: This is a genre-defining title, and the devs are CLEARLY on to something.
insert sound of audience clapping, whooping, and throwing roses
Wow you guys have done something incredible with the soundtrack. The music is a sincere joy to experience, in fact when I came back it was the FIRST thing I noticed/remembered. I thought to myself “I cannot believe how good this music feels to listen to, like calm in your soul.” Every zone’s track brings me this internal feeling of ethereal serenity in my soul. I mean FFS guys, I could feel the music in my chest. I heard it with my heart, not my ears. Y’all obviously LOVED making the music for this game, and as a musician myself, I feel that that passion is what has made this game so wonderful.
– Real player with 29.1 hrs in game