Siralim 3
When Zack Bertok of Thylacine Studios launched Siralim 2 in 2016, he was sure there would never be a sequel, at least not in the near future. He began to work on other projects, but the more he did so, the more ideas to improve Siralim 2 he could think of. What was supposed to be a simple expansion kept getting bigger and bigger… and Siralim 3 was born.
For those who are unfamiliar with this series, Siralim is an RPG with roguelite elements in which the player trains monsters to use them in 6vs6 battles, inspired by the Enix game Dragon Warrior Monsters. What makes it different from other such games is the fact that it is virtually endless, which allows players to enjoy the game for hundreds or even thousands of hours.
– Real player with 2273.7 hrs in game
Read More: Best Creature Collector RPG Games.
Update 2: Still going strong on this game at 1392 hours. This game is excellent for being able to instantly walk away when you have something to take care of. Been using it as my side game while exploring in Elite Dangerous. The developer has slowed down on the updates, probably working on his next game. Ended up buying a copy for a friend who likes retro-styled indie games. He thanks you for Linux support!
Update: Still a good game at the 200 hour mark. New major updates were released since my review was written. More content and added an asynchronous multiplayer combat mode. You take your team and fight other teams out there. No player-to-player interaction except composing the teams, but I wouldn’t want more than that in this kind of game. The meat of the game is still in advancing incrementally through the realms, gathering loot, unlocking achievements (which increase the loot rate), and so forth. Still an awesome game.
– Real player with 1639.8 hrs in game
The Serpent Rogue
The Serpent Rogue is an action-adventure game built around exploring a medieval fantasy world, mastering the art of alchemy, and taming wild creatures.
You play as the Warden, a mysterious alchemist, who needs to put their skills to protect this realm from the encroaching Corruption. Craft, brew, boil & concoct and protect the realm from The Serpent Rogue!
EXPEDITION THROUGH THE UNKNOWN
The Serpent Rogue has laid down roots on Mount Morbus, wherefrom its seething Corruption spreads and threatens to overwhelm the realm. It is your task as the Warden to confront it and restore balance to the natural order of things. Explore every corner of the map, unearth secret passages and gain knowledge to stand against the incoming disaster.
CRAFT POTIONS & EXPERIMENT
The game is heavily focused on crafting and experimenting with multiple types of potions and receipts. Use alchemy skills to transform or create situations to your own advantage.
Set up your mixing table and help the denizens of this cursed land; take their quests and earn resources to further your exploits.
CHOOSE YOUR ACTIONS
All your actions can create interesting sequences of cause and effect. Gather too many pets in one place and this will attract blood-thirsty Reapers that feed on alive. Forget to bury the perished ones and your location starts to attract corpse-eating ghouls, which attack everything on their way. Gather too many items in one location and be ready to deal with plague-spreading vermin.
EVOLVE
You can transform yourself or anyone else into… well, anyone! Brew potions that change certain aspects of creatures you meet on the way. Alter your body, so that poison will heal you, or use special abilities to other species.
Wreak havoc or create a flawless mechanism from a chicken farm that produces shovels…
It’s all up to you!
END NOTE
Follow, join the community and chat with the devs. Look in the external links to join our Twitter, Youtube and Discord. We’re always there for you!
Train’em
The Game:
Catch your favorite companions, Train them up to become the best, Fight challenging opponents & champions to become the Master of this world.
Explore the open world, gain experience, and grow to defeat your rivals, along with taking down the gruesome Parruna clan who terrorize the land of Regione Lazina. Do it all alongside friends!
The future of creature-collection:
Try the future of creature-collection games, with a new introduction to an already well known genre.
We went back to modernize the old classic creature-collection games and realized that with modern technology we could develop a more in depth game, while holding on to the good feeling of playing an old creature-collection game.
Some of the major things we did in Train’em:
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Real Time: Train’em provides a real time combat experience giving the player a new and improved feeling of control in the battle arena, unlike old creature-collection games where combat is turn based.
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Open world: The world is completely open to explore and you choose what way to go, who to fight, what champion to defeat and what tournament to master
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Multiplayer: Play with your friends, unveil the world together or try to defeat them in combat & become the master together
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Tournaments: Train’em features a series of different tournaments challenging you in unique ways as you progress through the game.
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Early Access: Many updates will come in the future, with new companions, champions, tournaments, map extensions and much more.
Read More: Best Creature Collector Tactical RPG Games.
Necromancer’s Gift
Rescue your dog from a Necromancer that hates humans and find the meaning behind the title of this game. The Necromancer’s Gift.
Build your team
Build a team of 5 creatures out of 100 by capturing and evolving them as you get closer to the final battle with the Necromancer. Be careful. Death is permanent.
Battle
Battle your way through 1v1 battles where the abilities of alll your creatures influence the battle. Each creature can hold up to two items, and learn a variety of moves.
Plan Ahead
There are 5 floors, made out of a variety of rooms, like battle rooms, event rooms, and even shops. They are procedurally generated, and each floor has different floor abilities that modify the gameplay enough to keep it fresh. At the end of each floor, a floor leader awaits you.
Make the game your own. Customize how you want to play, what you want to encounter and try again. And again. And again.
Do not despair. You are not alone.
Siralim Ultimate
Hides playing time
Yeah I guess you could say I like it…
– TL;DR –
Buy it if you:
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Enjoy spending an hour or 2 sorting through monsters and items to make a team
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Don’t mind “the balance comes from everything being overpowered” style games
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Like Pokemon but would rather it wasn’t made for 3 year olds
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Have crippling autism
DON’T buy it if you:
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Don’t like grinding
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Value your precious time in this mortal coil
BTW: I’m writing this before the first (? big update after entering EA so if anything’s outdated by then RIP.
– Real player with 802.5 hrs in game
Note: This is a review of the game as of patch 0.9.4 (I have removed/amended criticisms that are no longer relevant)
TL; DR
I definitely recommend the game if you are interested in casual play, monster collection, team building, or light grinding. I don’t really recommend the game if you are looking for a satisfying long-term grind.
Like
Graphics - Definitely an improvement on the previous games. A lot of effort has gone into improving the look of the sprites and tilesets.
– Real player with 619.9 hrs in game
Siralim 2
I’ve only played about twenty hours at the time of my writing this, but oh MAN those have been an enjoyable twenty hours and they won’t be the last.
If you are a fan of monster-raising RPGs–particularly ones like Dragon Warrior Monsters–then PLAY THIS GAME. The best way I can describe this game is that it is Dragon Warrior Monsters ON CRACK. Level your monsters forever, breed them for better and different offspring, craft items for them, enchant said items, teach them spells, dive through roguelike dungeons… and that’s still not even everything.
– Real player with 162.5 hrs in game
A game wonderfully designed for those with a tinkering mindset. If you enjoyed building up a pokemon team or a cohesive fire emblem force, Siralim 2 offers a unique experience; you travel pocket dimensions, where your team of up to 6 creatures fights another group of up to 6 creatures in turn-based combat.
In combat, your creatures can attack, cast spells you selected for them, increase their defense, provoke the enemy (making them more likely to be targeted by the enemy) or extract a core from the enemy (effectively capturing them, and allowing you to summon one of the monsters later from the hub world).
– Real player with 109.8 hrs in game
Fossil Corner
Decided to pay for this one as I spent countless hours on Overfull Games previous game, “Plant Daddy”.
I do not regret the money I spent! And I am kind of stingy, especially when it comes to entertainment.
If you like breeding, if you like paleontology, if you like puzzles, if you like decorating, if you like making pretty things! I recommend this game. Fun, intuitive, calm or fast paced depending on your own mood, work as slowly or quickly as you like.
Simple controls.
Few bugs, as it is early release, very minor, sometimes fun/funny!
– Real player with 27.8 hrs in game
Super relaxing, super satisfying, super adorable game about completing fossil puzzles and adding them to your ever-expanding fossil collection. It’s the fun kind of addictive!
Initially I was a little hesitant to try it, since in my experience random-generated content tends to be pretty samey, and I wasn’t sure if generated puzzles was something that could even be pulled off. I was pleasantly proved quite wrong, though - the puzzles usually aren’t major brainteasers, but they are enough to keep your attention, and at the end you get to add a new item to your collection to display, which gives the game this well-built, satisfying feedback loop; doing chill puzzles, earning money and fossils, spending money to decorate your room and put more of your cute little fossils on display. Something I especially like is how the game takes something that actual paleontologists do - sort fossils by minimum changes each generation to find their evolutionary paths - and turns it into a puzzle game! A few seemingly simple mechanics make for a surprisingly fun and engrossing game. I’m very excited to see the content updates the developer is adding soon, too. :
– Real player with 14.0 hrs in game
Soulveyor
Build up your land from scratch and collect souls throughout the world in order to help you become the best duelist there is. As you become stronger, test your strength against the various temples scattered throughout the world. What secrets lie within them? Show the world what it means to be a soulveyor.
Build/Craft
Use your land to grow crops. Build machines to process your products. Use advanced conduit systems to transport your items, energy, fluids, and gasses. Craft more advanced items to help you along the way.
Seal Souls
There are souls scattered across the world. Find them by mining, chopping trees, harvesting, etc. and duel them in order to seal their soul, and possibly obtain one of their scrolls.
Duel
To complete a seal you must duel the soul by using your own deck of scrolls in order to help you! You’ll be transported to a battlefield where your duel will commence! You can also fight alongside your soul-mate, resulting in a 2v2 duel!
Play With Friends
Have as many players join your world as you want. Each player that joins gets their own plot of land to work on! Or take your character over to their world and stay for a while!
Exploration
Every world is completely unique and randomly generated. Explore the secrets of your land, or go visit other worlds and bring back their goods to yours!
XYLITH - Hostile Planet
I had fun playing this game:
Likes:
Pets - Amazingly fun to collect. Sad when they die.
High Score Table - Pretty nice recent addition.
Challenging Bosses
Dislikes
I only found 1 out of the 7 Super Bosses - Prepare to spend a lot of time playing this to get the high level pets.
– Real player with 8.6 hrs in game
It’s like they wanted this game to be a miserable experience. Because they sure did a great job of it. This game is shit. Don’t buy it. I might have only spent $1 for this game but it’s those 2 hours I’ll never get back.
If you’re interested in knowing why this game sucks, well, it sucks at fucking everything. The movement is seriously awful and clunky. There’s no key mapping. There’s absolutely no explanation for anything in the game so good luck finding out how something works. I ate 3 clips of ammo trying to figure crafting out. Yes, literally ate. The enemies are whack. You need to use like 4 clips just to kill one enemy and don’t get me started on the bosses. And no, ammo isn’t plentiful. You start out with like 10 clips then have to craft more, and in the entire 2 hours, I had the materials to craft like 3. The cursor is made just so that you lose track of it every ten seconds because it’s tiny, and blends into the environment.
– Real player with 2.2 hrs in game
Abomi Nation
I’m still in the midst of my first run, but I adore the charm this game has. The combat is very enjoyable, and there’s a decent challenge even on the normal difficulty setting. A big selling point is just how customized you can make each run. Difficulty, permadeath, which Abomi join you, all of it can be influenced at the start of a new run, and the game very much encourages you to play it multiple times. No two runs are going to be the same!
The cutesy style of the game greatly contrasts with just how dark this game can get sometimes, though. There’s regular references to death, dying and killing, and your team members actually talk about it when somebody dies. It’s not the most complicated game - if you’ve played any recent Pokemon title, you’ll grasp this game pretty easily - but it’s good fun, and each trek on the island is a brand new adventure. I’m very impressed that this was mostly made by one person! And we’re getting new Abomis every now and then, too, which adds to the fun! I do look forward to what might get added to the game in the future, but for now, I think I’m going to go ahead and hop back in!
– Real player with 41.5 hrs in game
A good concept for a game but poor execution. The design aesthetic itself is not a problem, but the naming conventions and designs are… inconsistent and kinda cheesy. The gameplay is slow and the framerate is bad so the game feels like it takes forever while you’re not even accomplishing much. Fights are very matchup dependent which means they snowball based on who is your lead Abomi and the typing chart is unique so you really need to learn it before you attempt the game seriously. The UI is kind of shoddy and requires a lot of button presses and doesn’t allow for mouse/keyboard play which is odd for a game released for PC.
– Real player with 39.4 hrs in game