Eternal Exodus
Story
Welcome to Hell, kid.
The afterlife isn’t what you expected. Sure, you can live forever here, but only if you stay in the good graces of those in power. And it’s looking like you won’t.
Luckily, you have a Subjugator: a forbidden wrist-worn device that allows you to summon demons.
Gameplay
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150 unique demons to catch and fuse
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Form a party of up to 4 demons at a time
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Fuse demons together to get a more powerful species of demon that inherits up to 4 of its parents' spells and skills
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Craft weapons and armor for your demons
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Sidequests to catch legendary demons
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In classic 90s JRPG fashion, you’ll encounter a variety of minigames during your quest
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Full English and Japanese support, with more languages coming soon
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Built in a custom engine on top of Unity
Heavily inspired by franchises like Shin Megami Tensei and Pokemon, Eternal Exodus has a series of mechanics that, while easy to learn, offer depth and complexity. Catch demons in the wild, and fuse them with demons in your party to create stronger species of demons.
Through skill inheritance, you can fuse demons to end up with demons who otherwise wouldn’t naturally be able to learn the skills you give them. Want a Clammy that can cast Heal-All? Simply level up a Whisper to level 8 so it learns it, then fuse the Whisper with a Skullray to get a Clammy.
Read More: Best Creature Collector RPG Games.
Monster Harvest
Should I recommend this game yes or no? I played about 50 hours of it.
But this game feels very early access. It is fine for the price.
Don’t expect too much though.
Here are my pros/cons.
Pros:
-Monster farming/fighting is integrated in the gameplay loop, unlike Stardew Valley where it feels more like an afterthought/removed from the actual gameplay.
-The world is more phantasy like. You don’t have your typical normal farmlife but instead you farm eyes and skulls. Especially the Dark season is very Halloween. Yes there are only 3 seasons: Dry, wet, and dark.
– Real player with 46.7 hrs in game
Read More: Best Creature Collector RPG Games.
Hello,
I am quite conflicted about this game.
I really like the concept of Monster Harvest. It’s different from the usual. It’s like a mix between moonlighter (for the dungon part) but with planimals for fighters (a bit like pokemon) and harvest moon, stardew velley, peaceful days, etc… for the farming / townfolks part.
And that is a good idea. But there are a lot of itching little things.
Let’s start with the + :
Three seasons which are different from the usual is nice, 21 days instead of 28 or 30… Well, why not.
– Real player with 28.4 hrs in game
Entodrive
Entodrive is a Pokemon-like adventure that I’ve grown fond of over my 3+ hours of playing. The one person development team is very active, with weekly updates indicating what was added/changed, as well as what is in store for the next update. As the community is relatively small, any feedback you have will be read and considered as part of future development, it’s a fun experience!
The game is still in an alpha state and is enjoyable as-is. It’s well worth the price if you are prepared going in that there are unfinished aspects to the game, and crashes will happen from time to time. Thankfully the game has a robust save system and is very quick to boot up and resume your progress. I also enjoy the music a lot.
– Real player with 21.2 hrs in game
Cool creature collector game
– Real player with 3.6 hrs in game
Cassette Beasts
Adventure. Battle. Transform.
Collect awesome monsters to use during turn-based battles in this open-world RPG. Combine any two monster forms using Cassette Beasts’ Fusion System to create unique and powerful new ones!
Welcome to New Wirral, a remote island inhabited by strange creatures you’ve only dreamed of, nightmares you hopefully haven’t, and a cast of brave folks who use cassette tapes to transform for battle. To find a way home you’ll need to explore every inch of the island, and record monsters to your trusty cassette tapes to gain their abilities!
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Transform into monsters…using retro cassette tapes?!
Faced with the constant threat of monster attacks, the residents of Harbourtown, New Wirral choose to fight fire with fire. Record a monster to tape, then play it back to take on its form for battle!
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Fuse monster forms!
Getting close to your companion has benefits–while transformed you can combine your strengths to gain the upper hand in battle! Any two monster forms can be fused to produce unique, fully-animated new fusion forms.
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Explore a rich open world
Certain monster abilities can be used in human form. You’ll need these to help you get around, solve puzzles, and locate dungeons. Glide, fly, swim, climb, dash, or turn magnetic!
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Travel alongside a diverse cast of human companions
Never fight alone! Form bonds, spend time together, and help your selected partner complete personal goals to become a better team. The strength of your relationship determines how well you’re able to fuse!
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Master a deep battle system
Take advantage of elemental chemistry to apply extra buffs or debuffs alongside your attack, or even alter your opponent’s elemental type!
Glitch War
Glitch War is a Action, Strategy, video game. It’s a game where you command units as you take back your world from invading monsters. You control unique characters who each have their own special attacks. There are puzzles and boss fights that you will have to make your way though. There is an open world to explore. You can go in any direction you want, find new areas, new units, and experience each area as you progress through the game. I am an indie developer and have been working on this game for just under a year now and its really shown me my passion for creating games! It has been such a blast and I hope you enjoy it as much as I have making the game!
Siralim 2
I’ve only played about twenty hours at the time of my writing this, but oh MAN those have been an enjoyable twenty hours and they won’t be the last.
If you are a fan of monster-raising RPGs–particularly ones like Dragon Warrior Monsters–then PLAY THIS GAME. The best way I can describe this game is that it is Dragon Warrior Monsters ON CRACK. Level your monsters forever, breed them for better and different offspring, craft items for them, enchant said items, teach them spells, dive through roguelike dungeons… and that’s still not even everything.
– Real player with 162.5 hrs in game
A game wonderfully designed for those with a tinkering mindset. If you enjoyed building up a pokemon team or a cohesive fire emblem force, Siralim 2 offers a unique experience; you travel pocket dimensions, where your team of up to 6 creatures fights another group of up to 6 creatures in turn-based combat.
In combat, your creatures can attack, cast spells you selected for them, increase their defense, provoke the enemy (making them more likely to be targeted by the enemy) or extract a core from the enemy (effectively capturing them, and allowing you to summon one of the monsters later from the hub world).
– Real player with 109.8 hrs in game
Siralim Ultimate
Hides playing time
Yeah I guess you could say I like it…
– TL;DR –
Buy it if you:
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Enjoy spending an hour or 2 sorting through monsters and items to make a team
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Don’t mind “the balance comes from everything being overpowered” style games
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Like Pokemon but would rather it wasn’t made for 3 year olds
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Have crippling autism
DON’T buy it if you:
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Don’t like grinding
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Value your precious time in this mortal coil
BTW: I’m writing this before the first (? big update after entering EA so if anything’s outdated by then RIP.
– Real player with 802.5 hrs in game
Note: This is a review of the game as of patch 0.9.4 (I have removed/amended criticisms that are no longer relevant)
TL; DR
I definitely recommend the game if you are interested in casual play, monster collection, team building, or light grinding. I don’t really recommend the game if you are looking for a satisfying long-term grind.
Like
Graphics - Definitely an improvement on the previous games. A lot of effort has gone into improving the look of the sprites and tilesets.
– Real player with 619.9 hrs in game
Disc Creatures
Haven’t done everything yet, still missing a few creatures (~92% done) but i’ll share my thoughts so far:
Pro:
+A good roster of 200 creatures, with fun/interesting designs
+Varied Locations, having the colour scheme change according to locations is nice.
+A decent story, not all that exciting but did it’s job alright.
Con:
-Too little difference in stats for early game to late game/rare/hard to get creatures
-All creatures you get starts at lvl 1, so getting creatures at later locations are actually worse than getting them at the first point they are avalible, also makes the grind to get a creature you think looks nice discouraging.
– Real player with 132.8 hrs in game
One of the better monster collectors I’ve played in awhile. This game is everything I love about Dragon Quest Monsters: Terry’s Wonderland and Pokemon Red, Blue and Yellow both for the GameBoy Color and yet miles improved compared to both.
The overworld encounters make it feel like getting through an area is less of a hassle compared to the random encounters of the above games.
Having a huge skill pool for each monster to switch between makes it so you can deal with far more situations as opposed to the limitations of TMs and relearning moves in Pokemon games or inheriting skills in Dragon Quest Monsters games.
– Real player with 71.5 hrs in game
Let’s Build a Zoo
I Can’t Recommend Let’s Build a Zoo (As it is Now), Here’s Why…
If you had asked me at about 40 hours of gameplay I would have said that I recommend this game for everyone, it’s fun, quirky, original and addicting. I enjoy the morale and unlocking aspect, especially. However the longevity of the game is severely lacking because as you progress, all the little issues begin to pile up and the game becomes unplayable.
Issues such as:
- The notification system is bothersome at best, but mostly annoying. If you have one issue it doesn’t flash “Trash” once and go away, it keeps popping out every 10 seconds, it’s too much, visually.
– Real player with 53.9 hrs in game
The fact that this game came out 5 days ago and I already put 21 hours into it (despite going to uni and studying) is probably telling enough of how much I adore this game. Despite many other games from my wishlist (and a huge Animal Crossing DLC) releasing, I was the most hyped to play this and I wasn’t disappointed.
I always wanted a pure zoo game, since playing Roller Coaster Tycoon 3 and always building zoos instead. Unfortunately most zoo tycoon games were rated as too shallow, repetitive, etc. This game fixes that by adding several unique mechanics such as breeding and - once you discover all 10 variations of the same species - crossing them with each other and creating all new types of animals. (They’re pretty much the head of one animal on the body of the other, which is super fun)
– Real player with 51.1 hrs in game
Monster Sanctuary
This game is totally worth it.
If you enjoy the monster-taming formula from games like Pokemon (and others), but wanted it to be a little more “meaty” in terms of strategy, then look no further!
Why this game is great:
- 3 v 3 battles. This makes it so team dynamics are important. Instead of each individual monster needing to be a powerhouse of some sort, you can have monsters focusing on a variety of roles, damage / tanking / buffing / debuffing / etc. Playing around with team compositions is really fun.
– Real player with 209.2 hrs in game
I would not recommend playing this game with a guide until you’ve finish the majority of the story - I feel that the exploration is part of what makes this a great experience.
I don’t write reviews very often, but I felt that this game deserves some merit that makes it stand out amongst it’s competition.
Initially I thought Monster Sanctuary lacked depth, as the first biome and battles felt slow and didn’t have much to choose from - I think it took about 2 hours to get to a place where I could appreciate the level of quality that this game presents.
– Real player with 94.2 hrs in game