Necromancer’s Gift

Necromancer’s Gift

Rescue your dog from a Necromancer that hates humans and find the meaning behind the title of this game. The Necromancer’s Gift.

Build your team

Build a team of 5 creatures out of 100 by capturing and evolving them as you get closer to the final battle with the Necromancer. Be careful. Death is permanent.

Battle

Battle your way through 1v1 battles where the abilities of alll your creatures influence the battle. Each creature can hold up to two items, and learn a variety of moves.

Plan Ahead

There are 5 floors, made out of a variety of rooms, like battle rooms, event rooms, and even shops. They are procedurally generated, and each floor has different floor abilities that modify the gameplay enough to keep it fresh. At the end of each floor, a floor leader awaits you.

Make the game your own. Customize how you want to play, what you want to encounter and try again. And again. And again.

Do not despair. You are not alone.

http://discord.gg/u64Mg4X


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Necromancer's Gift on Steam

Abomi Nation

Abomi Nation

I’m still in the midst of my first run, but I adore the charm this game has. The combat is very enjoyable, and there’s a decent challenge even on the normal difficulty setting. A big selling point is just how customized you can make each run. Difficulty, permadeath, which Abomi join you, all of it can be influenced at the start of a new run, and the game very much encourages you to play it multiple times. No two runs are going to be the same!

The cutesy style of the game greatly contrasts with just how dark this game can get sometimes, though. There’s regular references to death, dying and killing, and your team members actually talk about it when somebody dies. It’s not the most complicated game - if you’ve played any recent Pokemon title, you’ll grasp this game pretty easily - but it’s good fun, and each trek on the island is a brand new adventure. I’m very impressed that this was mostly made by one person! And we’re getting new Abomis every now and then, too, which adds to the fun! I do look forward to what might get added to the game in the future, but for now, I think I’m going to go ahead and hop back in!

Real player with 41.5 hrs in game


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A good concept for a game but poor execution. The design aesthetic itself is not a problem, but the naming conventions and designs are… inconsistent and kinda cheesy. The gameplay is slow and the framerate is bad so the game feels like it takes forever while you’re not even accomplishing much. Fights are very matchup dependent which means they snowball based on who is your lead Abomi and the typing chart is unique so you really need to learn it before you attempt the game seriously. The UI is kind of shoddy and requires a lot of button presses and doesn’t allow for mouse/keyboard play which is odd for a game released for PC.

Real player with 39.4 hrs in game

Abomi Nation on Steam

The Corpsmen

The Corpsmen

Unless you have a passion for making an ultimate abomination, the content of this game, at the moment, only amounts to 2 hours tops.

Game got great concept and a very solid core, but very messy in many ways. Bugs, crashes, lags. Afaik the devs are aware of the bugs and UI issues, so it should be fixed eventually, but for now, if you can’t stand “true” early access games, I’d say you wishlish this and wait. “True” early access as in, it really is an early access game, unlike many modern games where it’s pretty much complete but they just put the early access tag there as an excuse in case anything goes wrong, this game really is in early access state where the game pretty much is incomplete, but out there early so people can test it out.

Real player with 33.8 hrs in game


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Warning before I post this. This game is still in development, and as such has some issues. That being said it just had a huge update, and a rather riveting beta phase for such an update. The development team seems to be paying attention to the forums and are able and willing to answer questions, even inane ones like that kind I ask.

They are working hard on fixing the bugs and issues, even at this current moment as I type this up.

That being said, I do recommend this game.

I should go over it, so here I go.

Real player with 33.3 hrs in game

The Corpsmen on Steam

Malice & Greed

Malice & Greed

I’ve currently put around 200 hours into the alpha version of Malice while playtesting it before the early access launch, and it’s a MASSIVE recommendation. I feel like I’ve learned so much about the game, but that just makes me realise how much left there still is to discover.

Malice is quite a fresh take on the Roguelite genre with a progression system that surprisingly manages to sit in the middle of Hades & Dark Souls in a way that clicks. The number of possible builds with distinctly different playstyles is actually wild, and the emergent interactions scale in a way where there is always another thing to learn or consider, even if you think you’ve learned it all. Each time you have another ‘aha’ moment and understand how you can combine the systems together in a new way, the game reveals a whole new world of what you are able to do with those systems, things you would have never even considered but make so much sense once you know it’s possible.

Real player with 153.7 hrs in game

You know how Early Access games usually build on top of itself like a tower but without expanding itself, so you generally want to wait until it’s actually full release so you don’t get bored or worse, done with the game completely? Somehow this game doesn’t feel like that. Each major update feels like its own little game, and replaying them doesn’t feel boring at all. It does help that if you don’t know what you’re doing you will get wrecked super hard, and even if you do know what’s going on you’re probably still going to get wrecked by some very poor decision-making.

Real player with 74.0 hrs in game

Malice & Greed on Steam

Alcheverse: Shadow from Gladview

Alcheverse: Shadow from Gladview

The map of the island of Gigax is generated from scratch every time and it’ll be hard for Lumpy to complete his journey! In the map you’ll find ingredients like the Tentacle or the Star Shard, fight packs of Corrupted Alcheverse that will attack you, meet strange individuals like the Merchant or King Paxton, who will offer you extravagant trades!

Craft your Alcheverse by mixing different ingredients together and unlock all recipes. Each of these powerful creatures has 10 differents statistics that influence their performance in battle and an unique skill that gives each of them a characteristic play style! To get the most out of your team you’ll also need to use the Sinergies wisely. When two or more Alcheverse share a common ingredient you’ll gain a Synergy bonus that improves the creatures statistics!

Position your Alcheverse in the most strategic way and let them fight for you: automatic combat allows you to focus on the strategy rather than the reflexes. Unlock powerful Synergies to overcome the hardest fights! Beware, the game is challenging and it will take you time to learn all the best strategies and combos!

The town of Gladview is in danger! The greed of King Paxton led to the creation of the Corruption: a failed alchemy experiment that infects everything it touches! The Master alchemist Gullio was also Corrupted, and he’s the only one that can fix this mess! You are Lumpy, the alchemist apprentice that will make the journey to the Volcano of the island of Gigax to rescue Gullio. Will you be able to save the master and end the Corruption?

Alcheverse: Shadow from Gladview on Steam

Demonsions: Industry

Demonsions: Industry

As one of the first reviewers of this game, I should offer my personal experience and opinion of the game here.

The game is VERY EARLY ALPHA PROTOTYPE; this is obviously incomplete and anyone expecting a full game right now is out of their mind.

That being said, lets get down to basics: The game seems to be a very interesting concept of voxel mining and machine making using different materials for different looks; however as of right now it just looks different from what I can tell. Response times to bug reports are astoundingly fast, even on Steam which is not their main contact point for reporting said things, though there are still quite a few bugs that need to be ironed out. This may also have been caused by the fact that my desktop is very old.

Real player with 5.4 hrs in game

This game is early but it looks like it will be really really good, I like it already but yeah it will just keep getting better!

Real player with 3.8 hrs in game

Demonsions: Industry on Steam

Entity Researchers

Entity Researchers

turn based dungeon crawler featuring weird zoomed up and oddly named creatures who invaded earth

you’re going to annihilate them, grind them into paste, and reap the rewards of currency and new abilities

get to work. bit of a grind but freedom isn’t free

plays like SMT + mother with a pinch of cruelty squad and rpg maker goodness

im having a nice time

dev is active and improving the game, a rarity these days woah Thank You For Your Service

hardcore mode is hardcore you will die if you aren’t paying attention to being on fire or having zero iq

Real player with 32.5 hrs in game

This game is deceptively simple when you begin, but, there are a lot of hidden little things that go on that never get told about, like Luck being important because you’ll get more uniques that can outclass your stat mods, or affinity affecting not only your defense against that element of entity (hint, stack at least 3 ore of 1 type per element you’re facing, and include the one that the faced element does less damage to because the entities will use both info on="" that="" is="" in="" the="" pause="" menu="" under="" affinities="" ). /info

Real player with 32.1 hrs in game

Entity Researchers on Steam